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Old Jun 08, 2006, 03:04 PM // 15:04   #81
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Choice is good.

Pay 1k to get a skill outright, from a skill trainer.

Pay 500g to buy a cap sig, in order to capture the skill yourself.


Then the relationship is comparable to GW's current philosophy about weapons: A choice between buying them, or save money by working towards a collectors equivalent.

Last edited by darkMishkin; Jun 08, 2006 at 03:09 PM // 15:09..
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Old Jun 08, 2006, 03:09 PM // 15:09   #82
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I'd like it lowered, but then I am an obsessive skill hunter
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Old Jun 08, 2006, 05:08 PM // 17:08   #83
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Current 1k per skills is not that bad. Granted that you need to be careful choosing the right skills for your character so that you don't waste 1k.
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Old Jun 08, 2006, 05:15 PM // 17:15   #84
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Lol, 1k is very nice. In the old days there wasn't even a cap. I bought a skill for over 2k~! So the 1k is a privilege imo.
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Old Jun 08, 2006, 05:23 PM // 17:23   #85
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Quote:
Originally Posted by Surendre
Lol, 1k is very nice. In the old days there wasn't even a cap. I bought a skill for over 2k~! So the 1k is a privilege imo.
i remember that. farming for skillpoints and buying skilsl then sucked.
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Old Jun 08, 2006, 06:42 PM // 18:42   #86
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I think casual players need to recheck how "casual" their playing is. How come I see "casual players" "needing" 15k armor, green items, all skills unlocked(?!?!?), etc, etc, etc? Again, are you a "casual player"?

A casual player doesn't need more than 1.5k armor(or even collector's!), collector weapons, and about 20-30 skills unlocked(Not to mention the first few skills you buy are very, very cheap.....). This gives you at least 3-4 builds to play around with, and *every* time you login to play a bit of PvE, you can buy more skills. Hell, an hour out with *henchies* for me nets me around 1k. An hour for a skill doesn't sound so bad, especially when you don't need to unlock all.

Again, casual players need to rethink their style of playing.
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Old Jun 08, 2006, 07:19 PM // 19:19   #87
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Quote:
Originally Posted by Sacho
I think casual players need to recheck how "casual" their playing is. How come I see "casual players" "needing" 15k armor, green items, all skills unlocked(?!?!?), etc, etc, etc? Again, are you a "casual player"?

A casual player doesn't need more than 1.5k armor(or even collector's!), collector weapons, and about 20-30 skills unlocked(Not to mention the first few skills you buy are very, very cheap.....). This gives you at least 3-4 builds to play around with, and *every* time you login to play a bit of PvE, you can buy more skills. Hell, an hour out with *henchies* for me nets me around 1k. An hour for a skill doesn't sound so bad, especially when you don't need to unlock all.

Again, casual players need to rethink their style of playing.
WHY?

Because you say so? Why can't a game developped for the casual gamers not be fully enjoyed by its targetaudience? Why do you have to be an outside target to enjoy the game fully?

Access to all skills should be a given, it should not be a priviledge. You might need to work for it, experience the pve experience, but should never have to endlessly redo the same stuff to get money to get skills. For fow and 15k armor i could understand the need to impliment farming. But not for a basic necessity to be compettetive in the game. But meh, that is my opinion.
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Old Jun 08, 2006, 07:22 PM // 19:22   #88
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Quote:
Originally Posted by Renegade ++RIP++
WHY?

Because you say so? Why can't a game developped for the casual gamers not be fully enjoyed by its targetaudience? Why do you have to be an outside target to enjoy the game fully?

Access to all skills should be a given, it should not be a priviledge. You might need to work for it, experience the pve experience, but should never have to endlessly redo the same stuff to get money to get skills. For fow and 15k armor i could understand the need to impliment farming. But not for a basic necessity to be compettetive in the game. But meh, that is my opinion.
Hate to pick nits, but you do have access to all skills once you get to Kaineng, do you not?

The ones you choose to buy are up to you.
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Old Jun 08, 2006, 07:33 PM // 19:33   #89
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I have 1.5k armor, collector weapons with mods i was able to salvage, no greens unless they dropped for me and 300 gp across all my characters.

I would think that Arenanet would encourage casual and hardcore players alike to experiment with skills. By saying you only need 3 to 4 builds is similar to saying go play a R/N touch ranger or IWAY. That is about the only thing i can do under the current system.

Quote:
Originally Posted by Sacho
Again, casual players need to rethink their style of playing.
Or stop playing 'Farm Wars' as it's style of play is different from what casuals are used to with other games. After beating the game with the character i should be relatively close to getting all the skills for that character. I am not and the limiting factor is gold.
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Old Jun 08, 2006, 07:46 PM // 19:46   #90
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Quote:
Originally Posted by MSecorsky
Hate to pick nits, but you do have access to all skills once you get to Kaineng, do you not?

The ones you choose to buy are up to you.
that is not access, that is more something likr dangling a carrot in the hopes people will do extra stuff to get the carrot (in here the extra stuff is simply farming areas for money). Not like a basic necessity, more an action you would take for a luxury good.
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Old Jun 08, 2006, 07:46 PM // 19:46   #91
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dont just use your char to buy the skilsl that you need. Had you played your character (if tyrian char or canthan char) and did your quests, you should have a majority of the skills outside of elites.

The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot.

All of my chars have done the quests for skills that way they can use 90% of the skilsl available to them for whatever build needed. when you dont buy them and actually take the time to earn the skills, youll find that the 1k price which doesnt start out that way, isnt so bad for the occasional skill or cap signet.

just my .02 cents
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Old Jun 08, 2006, 08:13 PM // 20:13   #92
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Quote:
Originally Posted by MistressYichi
dont just use your char to buy the skilsl that you need. Had you played your character (if tyrian char or canthan char) and did your quests, you should have a majority of the skills outside of elites.
The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot.
In Prophecies, yes.
But not in Faction, which the quests is time-consuming and only 3K XP.
Don't even to mention about that you have to obtain the 10K factions to continue the game, 4 more missions after that.

There are few ppl at Fort Aspenwood international district and Taiwan's -- a big problem to play this mission.(although I plays American version)
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Old Jun 08, 2006, 09:51 PM // 21:51   #93
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post deleted by poster.

eudas

Last edited by eudas; Jun 08, 2006 at 09:55 PM // 21:55..
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Old Jun 08, 2006, 10:01 PM // 22:01   #94
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Quote:
Originally Posted by Arkantos
The prices should be slightly lowered in cantha, seeing how we have to buy every skill. If anything, cap sig should raise in price. Think of it, PvPers pay 1k faction for a normal skill, and 3k faction for an elite. If anything changes for cap sig, it should be more expensive.
I don't agree for PvE as you can get 10k Bathazar Faction is say less than an hour in TA or HoH and say and slightly over that in RA and you aren't useing gold.This unless there is a PvE Faction say Dywana Faction that you get by completing quests and mission much like Factions is now.This would apply to skills,weapons and runes.The same as PvP and it would unlock those items for PvP.This may help if you want to change your secondary and unlock those skills.
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Old Jun 08, 2006, 10:09 PM // 22:09   #95
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Quote:
Originally Posted by MistressYichi

The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot.
False generilzation.
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Old Jun 09, 2006, 12:09 AM // 00:09   #96
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Quote:
Originally Posted by Crotalus
I have 1.5k armor, collector weapons with mods i was able to salvage, no greens unless they dropped for me and 300 gp across all my characters.
How did you manage to only have 300g? A lot of quests in Cantha give you money (about 125g?) for completing them... plus stuff you pick up along the way and sell to the trader...
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Old Jun 09, 2006, 12:12 AM // 00:12   #97
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Quote:
Originally Posted by aron searle
False generilzation.
Well, both of you are correct.

Players who are casual do want to just complete the games

While others take they're time (IE Casusal) and try to play all of it.
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Old Jun 09, 2006, 12:51 AM // 00:51   #98
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Quote:
Originally Posted by lg5000
How did you manage to only have 300g? A lot of quests in Cantha give you money (about 125g?) for completing them... plus stuff you pick up along the way and sell to the trader...
Skills cost 1000g and some quests give up to 250g as a reward. If you buy one skill and do one quest then you are already at -750g. That isnt a lot of gold but it does add up when you have 4-5 characters plus the 1.5k armor you need to buy for them. At that rate there needs to be at least four 250g quest for each skill.

In Prophecies i did not have this problem because some of the quest rewards were 1-2 skills. In Factions, there is no equivalent.
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Old Jun 09, 2006, 01:17 AM // 01:17   #99
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At the end of the day it is really a good question you've got to ask yourself.

Would unlocking everything in the game quickly and painlessly make this "game" fun for you? Or does having to come home at 5 after a whole day of work, having to sit down in front of GW, and "work" somemore makes it more fun for you?

If it is the latter you are twisted, but hey, some people like BSDM too, it takes all kinds to enjoy the game
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Old Jun 09, 2006, 02:23 AM // 02:23   #100
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Quote:
Originally Posted by mqstout
Aspenwood = farming.
To a certain extent, yes, but only in the sense that it's repeating the same map and objectives - I would assume that it's a lot less like work then the more traditional 'beat up on warrior mobs with a 55 monk' style of farming.
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