Jun 14, 2006, 07:04 PM // 19:04
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I hope the voice acting will be better and finally get the talking animation into each characters!
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Jun 14, 2006, 07:42 PM // 19:42
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#22
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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Quote:
Originally Posted by Quantum Duck
And all but 6 will be niche classes that supposedly won't keep growing in future chapters, so they will keep doing just whatever niche roll they started with while the core 6 keep expanding with more ways to fulfill their rolls.
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can you confirm this? if my Ritualist never recieves anymore new skills im going to seriously rethink continuing playing on him
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Jun 14, 2006, 08:14 PM // 20:14
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#23
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Frost Gate Guardian
Join Date: May 2006
Guild: Sardelac Sanitarium Society
Profession: W/
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I think they might just ad new skills to Rits and Sins as updates and not expansions.
They'll figure out a way to work it out. After all they are all about balancing the game.
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Jun 14, 2006, 08:17 PM // 20:17
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#24
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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Oh wonderful, I can see it now: Legions of "Darth Maul" imitators...
eudas
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Jun 14, 2006, 08:19 PM // 20:19
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#25
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Frost Gate Guardian
Join Date: May 2006
Guild: Sardelac Sanitarium Society
Profession: W/
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Quote:
Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
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Well, we already have 6 caster classes and only 2 melee. Maybe they're trying to make up for the lack of variety in the melee classes.
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Jun 14, 2006, 09:06 PM // 21:06
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#26
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Frost Gate Guardian
Join Date: May 2006
Guild: Sardelac Sanitarium Society
Profession: W/
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Added more links, including one with a site already selling pre-orders of chapter 3.
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Jun 14, 2006, 10:13 PM // 22:13
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#27
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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Chapter 3 may not have the ability to create rits or sins (which I doubt, we should wait), but like chapter 2 there will more than likely add new skills.
Personally I think it will be like chapter 2, you can make all the previous characters and the new ones, but the prevoius chapters you could not add the new ones, ie no rit or sins in pre.
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Jun 14, 2006, 10:34 PM // 22:34
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#28
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Frost Gate Guardian
Join Date: May 2006
Profession: A/
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They better not add mounts, if they do i quit, plus you dont need mounts.
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Jun 14, 2006, 10:39 PM // 22:39
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#29
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Lion's Arch Merchant
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Quote:
Originally Posted by eudas
Oh wonderful, I can see it now: Legions of "Darth Maul" imitators...
eudas
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Thats wicked
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Jun 14, 2006, 10:45 PM // 22:45
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#30
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Lion's Arch Merchant
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Quote:
Originally Posted by Saix The Spartan
They better not add mounts, if they do i quit, plus you dont need mounts.
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in one news piece, there is a warrior on a mount
WTS: Unicorn Mount, 100k + 45 ecto
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Jun 14, 2006, 11:19 PM // 23:19
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#31
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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only the core classes (from prophecies) will be in all chapters for levelling up from 1+
theres no intention to let chapter3 people play assassins/ritualists
(unless they also buy Factions)
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Jun 14, 2006, 11:57 PM // 23:57
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#32
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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I am a 3d artist it takes time to make a lip sink. anet might not have enough time to make them.
Last edited by dreamhunk; Jun 15, 2006 at 01:45 AM // 01:45..
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Jun 15, 2006, 12:09 AM // 00:09
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#33
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
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Quote:
Originally Posted by Quantum Duck
But only 8 in any given chapter. And all but 6 will be niche classes that supposedly won't keep growing in future chapters, so they will keep doing just whatever niche roll they started with while the core 6 keep expanding with more ways to fulfill their rolls.
I think it will all work out nicely, but then again I like having a lot of choices available.
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I dont see them keep on giving the core classes more spells, after a while the monk will have 1,000 spells and the ritualist stuck with the original classes from factions? I dont think so. I think they do it like factions. If you purcahse the new chapter you get the new class or classes, then you get the extra spells for the Sin and Rit. I do believe the core core classes would be there but with very few if any class skills added. I see them using the expansion to catch the Sin adn Rit up to the numbers of the core classes, while intorducing the new guys.
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Jun 15, 2006, 01:38 AM // 01:38
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#34
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by beanerman_99
If you don't have melee what would you have? More spell casters?
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How about a crafting class? Or a merchant class?
That would be taking GW in a radically different direction though, but I'm pretty sure those would be very popular.
If this were a table top RPG what roles would it need?
A tank (someone who gets beat up long enough for others to do their job)
A healer
A face (social class, relations, deal maker, merchant, spy, charmer)
A techie (someone who works devices, makes gizmos, etc)
Artillery (wizards, guys with big guns, etc)
A transporter (teleporter, mounted, whatever, someone to get the team there)
An expert (someone versed in lore and or research)
A Security Specialist (a DnD Rogue or a Cyberpunk hacker - someone who gets past protections)
Some of these translate, some of them don't. But they highlight what needs might show up in future.
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Jun 15, 2006, 01:42 AM // 01:42
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#35
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Underworld Spelunker
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Quote:
Originally Posted by dreamhunk
I am a 3d artist it takes time to make a lip sink. anet might have enough time to make them.
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you wont get lip at all considering all the supported (and growing) number of languages
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Jun 15, 2006, 01:45 AM // 01:45
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#36
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by dreamhunk
I am a 3d artist it takes time to make a lip sink. anet might have enough time to make them.
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Consider purchase of 'Mimic' which does this for you to a degree. I also am a 3D artist, although I work solely in still images, I have been hearing great things about mimic for years.
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Jun 15, 2006, 01:50 AM // 01:50
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#37
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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As much as I would love a monk brawler, I really hope the unarmed man is a new spell caster class.
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Jun 15, 2006, 01:56 AM // 01:56
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#38
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Ninna
only the core classes (from prophecies) will be in all chapters for levelling up from 1+
theres no intention to let chapter3 people play assassins/ritualists
(unless they also buy Factions)
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Is this officially stated anywhere? Or merely commonly believed?
I feel it would be a grave mistake if it were held to in the long run. If 'core' classes continue to grow while new classes are discarded after each chapter, new classes will begin to become heavily disfavored in PvP and PvE as well.
In PvP they will be stuck to a smaller bag of builds when they only have 75-100 skills whereas 'core' classes have 100+however many come out in each new chapter from here on. 'Core' classes will therefore end up vastly more powerful simply from being more versatile and less easy to preguess.
In PvE 'core' classes will have more looks. For example right now I can take my Prophesies Elementalist over to Cantha and buy Canthan armor, and thus I have twice as many 'costumes' as my Ritualist does. If my ritualist visits Prophesies I have nothing to play 'barbie dress up' with. And 'barbie dress up' is what drives PvE after you finish the campaign...
If chapter 3 fails to support the ritualist and the assassin, the 'barbie disparity' will be even more severe. Right now it is offset by virtue of the new classes being new, but that will no longer be the case once future chapters are out. With each new chapter, 'barbie disparity' will get more severe for previous 'new classes' and will even work to offset the appeal of 'new to that chapter' classes when there are enough new chapters that the disparity becomes severe.
And don't under estimate the power of 'barbie dress up 3D dolls' - even to male consumers. Right now Daz3d, a company that made it's name on selling premade clothing for 'clip art 3D models' is buying out the major hobbyist leve 3D modeling apps as it is simply a vastly more profitable business - people love playing with barbie dolls, especially men, who can get away with what their parents would never let them do as children... Guild Wars PvE, if you just watch what is 'hot' and what is 'not' - lives and dies on the strength of its 'barbie appeal'.
Last edited by arcady; Jun 15, 2006 at 02:01 AM // 02:01..
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Jun 15, 2006, 02:06 AM // 02:06
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#39
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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If Sins and Ritz Crackers were to be exclusive to factions when future campaigns are released, it would mean total suckage on so many levels.
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Jun 15, 2006, 02:23 AM // 02:23
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#40
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
If Sins and Ritz Crackers were to be exclusive to factions when future campaigns are released, it would mean total suckage on so many levels.
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Yes considering there are so many cool ideas for new Rit spells and Assassin Stikes (lead, off hand, and, double strikes)
Also the Rit on it's own merit has become a very popular class to have on hand. This being said, I could easly see A-net at some point not supporting certian classes for some chapters.
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