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Old Jul 02, 2006, 09:54 AM // 09:54   #261
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it's not my fault Fingers of Chaos is imba and that I refuse to tank... alrighty, maybe the latter is my fault
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Old Jul 02, 2006, 10:00 AM // 10:00   #262
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Quote:
Originally Posted by Theus
No..the name of NPC's that have quests always stay up, and since its a repeatable quest his name always stays up.
Da-amn... I need to notice things a bit more as I play.

/doh
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Old Jul 02, 2006, 10:03 AM // 10:03   #263
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Maybe they put it there for, you know, the challenge? The fun of taking out that many level 28 creatures with only a four man group? So the rewards suck, boo hoo. I'm still going to do it.
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Old Jul 02, 2006, 10:43 AM // 10:43   #264
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Quote:
Originally Posted by Kali Magdalene
Don't get me wrong, by the way. I'm not talking about poor players so much as... well, they've never been in the Tombs. They're trying to fight like they're in Tahnnakai Temple or Sunjiang District, and the Factions missions in general are not really all that difficult. Short of doing Underworld and Fissure of Woe, most players just won't have exposure to this endgame kind of content, let alone really get why they're tough to fight.
Well most people dont expect high end content in Shing Jea Monestary. But I agree that the lack of high end stuff like this in factions has put alot of people out of shape for it.
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Old Jul 02, 2006, 10:44 AM // 10:44   #265
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we flawlessed the mission with 1 warr, 2 ranger, 1 ele team. To be honest decent pulling + kiting > monster AI.
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Old Jul 02, 2006, 10:51 AM // 10:51   #266
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plowed thru it on 2nd try, first time, i was a MM ( they arent too hawt down there)...died 3 rifts in, 2nd try same group swapped to a SS'er. blew it out of the water!

Monk,Healing with Prot
Echo Nuker MS ele
Echo SS ( me )
Tank Warrior

i must say rewards were poop! but it was fun and challenging, i'd do it again if someone would invite me :P

as for a festivity, quite fun! if the other games arent ur thing...kudos to Anet!

im not dissapointed in the quest/mish itself but theyve couldve made it more cooler!
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Old Jul 02, 2006, 10:59 AM // 10:59   #267
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wOOt it moved.. they are sooo going to invade the monestary

edit: Wait where do you get this qest now? Rujiyo won't give it to me....
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Old Jul 02, 2006, 11:03 AM // 11:03   #268
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Yay, a new mission, whoever finishes it first and tells us the prize gets a cookie! Haiju Lagoon YAY!
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Old Jul 02, 2006, 11:05 AM // 11:05   #269
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According to a new entry on wiki there is a new green axe with a unique skin. Can anyone confirm this?

http://gw.gamewikis.org/wiki/The_Shadows_Hold
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Old Jul 02, 2006, 11:08 AM // 11:08   #270
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It appears they just restarted everything. Rujiyo temporarily stopped giving the missions, then the NPCs started talking and the exclamation mark above his head came back.
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Old Jul 02, 2006, 11:09 AM // 11:09   #271
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Hmm... well happy hunting I guess.
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Old Jul 02, 2006, 11:09 AM // 11:09   #272
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Quote:
Originally Posted by Sw33tLou
According to a new entry on wiki there is a new green axe with a unique skin. Can anyone confirm this?

http://gw.gamewikis.org/wiki/The_Shadows_Hold

My guess is you get this for beating this mission that has just appeared.
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Old Jul 02, 2006, 11:11 AM // 11:11   #273
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Quote:
Originally Posted by Sw33tLou
According to a new entry on wiki there is a new green axe with a unique skin. Can anyone confirm this?

http://gw.gamewikis.org/wiki/The_Shadows_Hold
if this is true imma devise my own pwnteam ^^

and yes, now theres a new area to be cleansed of the rifts..
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Old Jul 02, 2006, 11:14 AM // 11:14   #274
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i look forward to seeing the pictures
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Old Jul 02, 2006, 11:15 AM // 11:15   #275
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In all honesty, apart from judging this event... i must say that the Guild Wars Community can sometimes be downright masochistic. This is basically the only gaming community i know that willingly lowers their own expectations, just because of the lack of a monthly fee.
Arena.net is NOT some kind of charity institution. They're driving a carefully calculated business model there. We don't need to be oh so thankful that they're not having a monthly fee. It is part of their business model and in no way, we should sacrifice our opinion and feedback just to show them our gratitude for not having to pay a monthly fee.

And Arena.net doesn't want us to shut up either. For their business model to work, they will have to accomplish basically two things:

Attract new customers
Keep current customers

And giving out events for "free" is once again not based upon a whim or how much they "love" us, it's part of their business plan to keep players interested in the game. Interested enough to buy the expansions. So please, please don't tell people to stfu just because the game doesn't have a monthly fee. That argument is naught, not functional, busted, worthless.
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Old Jul 02, 2006, 11:15 AM // 11:15   #276
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A new area you say? Things just restarted, and the mission now available is in Haiju Lagoon. That's the one that things began with, before it changed to Jaya Bluffs.
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Old Jul 02, 2006, 11:20 AM // 11:20   #277
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Quote:
Originally Posted by King Symeon
A new area you say? Things just restarted, and the mission now available is in Haiju Lagoon. That's the one that things began with, before it changed to Jaya Bluffs.
might very well be, I slept thru the first change then

anyway, fingers of chaos is not updated with counters for the 2 new classes, is it... Ritualist + echoed Vengeful was someone = pwnage me thinks

and btw Amity and Truth, nice post.. im probably one of the guys that bitch at anet the most
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Old Jul 02, 2006, 11:36 AM // 11:36   #278
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Quote:
Originally Posted by Amity and Truth
WORDS
Very well said. Personally, though, I think everybody should just stop complaining.

When you buy Guild Wars, you are buying the game. Granted, that includes the storyline (for the title you purchased), any related PvP action, etc., but these festivals are just icing on the cake. They weren't advertised on the box, nor were they awaited by the community for months on end through an advertisement and publicity campaign.

Really, this festival was just a small thing thrown together to make the game fun in a way that hasn't really been done before, except on a few key occasions. Being said, once again, the festival is an extra feature added, at no cost to us should we choose not to participate in it.

If we are participating in the festival, well, then good for us. But I don't think that participating in a free event gives us the right to bitch and moan to game developers about how the reward for a completely free and completely voluntary mini-mission is too small when, really, they're just trying to throw an extra twist into their product.

Not to mention... how many times have you beaten really hard things in other games, and received nothing at all? We should start bitching at 3dRealsm for not giving us more levels in their free Prey demo, or a secret weapon or something when we beat the demo, if this how we are to respond to things handed to us for no cost at all.

Last edited by TRUEgamer; Jul 02, 2006 at 11:38 AM // 11:38..
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Old Jul 02, 2006, 11:51 AM // 11:51   #279
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Quote:
Originally Posted by TRUEgamer
Very well said. Personally, though, I think everybody should just stop complaining.

When you buy Guild Wars, you are buying the game. Granted, that includes the storyline (for the title you purchased), any related PvP action, etc., but these festivals are just icing on the cake. They weren't advertised on the box, nor were they awaited by the community for months on end through an advertisement and publicity campaign.

Really, this festival was just a small thing thrown together to make the game fun in a way that hasn't really been done before, except on a few key occasions. Being said, once again, the festival is an extra feature added, at no cost to us should we choose not to participate in it.
The game would be more fun when silly noobs like me can kill stuff too. I am forced to create a character in Cantha and move over to Tyria, because the monsters in Cantha are to tough for me. For instance; I can't run away from spirit rifts and can't interrupt either, because it constantly lags a bit. I can't click on moving monsters, because when I click, it is not really there anymore.
Quote:
Originally Posted by TRUEgamer
If we are participating in the festival, well, then good for us. But I don't think that participating in a free event gives us the right to bitch and moan to game developers about how the reward for a completely free and completely voluntary mini-mission is too small when, really, they're just trying to throw an extra twist into their product.
By creating this last mini-game, I get the feeling that Anet is mocking my player skill. They don't give shit about the below average player. In fact they simply create more monsters even harder to beat. And when you really persist in killing it, what does it drop?
Quote:
Originally Posted by TRUEgamer
Not to mention... how many times have you beaten really hard things in other games, and received nothing at all? We should start bitching at 3dRealsm for not giving us more levels in their free Prey demo, or a secret weapon or something when we beat the demo, if this how we are to respond to things handed to us for no cost at all.
I can't remember that. Last online games I played was Diablo 2 and Dungeon Siege. These games are quite opposite of your point of view. In these games, the bigger the monster you beat, the better the loot. That is what I like most about it.
Anet thinks that people don't kill monsters for the rewards and goes to great lengths in nerving that part of the fun.
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Old Jul 02, 2006, 12:21 PM // 12:21   #280
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Quote:
Originally Posted by Silent Kitty
The game would be more fun when silly noobs like me can kill stuff too. I am forced to create a character in Cantha and move over to Tyria, because the monsters in Cantha are to tough for me. For instance; I can't run away from spirit rifts and can't interrupt either, because it constantly lags a bit. I can't click on moving monsters, because when I click, it is not really there anymore.

By creating this last mini-game, I get the feeling that Anet is mocking my player skill. They don't give shit about the below average player. In fact they simply create more monsters even harder to beat. And when you really persist in killing it, what does it drop?


I can't remember that. Last online games I played was Diablo 2 and Dungeon Siege. These games are quite opposite of your point of view. In these games, the bigger the monster you beat, the better the loot. That is what I like most about it.
Anet thinks that people don't kill monsters for the rewards and goes to great lengths in nerving that part of the fun.
your first problem is becasue you have bad lag, thats not anets fault, its your isp.

2nd you are complaing things are too hard, well im sorry to say, but if the made the game any easier, Id have to stop playing from lack of challange. creating high level content is a good thing, it keeps people playing after they have beaten the game
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