Apr 30, 2006, 06:56 AM // 06:56
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#21
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Quote:
Originally Posted by Mysterial
The fact that body blocking is a "core strategy" is a serious game design flaw IMO. It is extremely not fun for either party; I want to win and lose because of my skill and my build, not because I was or wasn't good enough at exploiting the game's horrific pathing and collision problems.
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If body blocking was not intended to be part of team strategy, they wouldn't have implemented it in the first place. If they wanted you to easily reach the enemies back rank, they would just allow you to walk right through their warriors.
Now... the pathfinding and collision is still an issue :/ sometimes it's inconvenient when you think you slip past a warrior and then a second later find yourself back in the same place with him blocking the way and beating on you.
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Apr 30, 2006, 02:24 PM // 14:24
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#22
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by MasterDinadan
If body blocking was not intended to be part of team strategy, they wouldn't have implemented it in the first place. If they wanted you to easily reach the enemies back rank, they would just allow you to walk right through their warriors.
Now... the pathfinding and collision is still an issue :/ sometimes it's inconvenient when you think you slip past a warrior and then a second later find yourself back in the same place with him blocking the way and beating on you.
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I didn't say it was unintentional, I said it was stupid. :P
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Apr 30, 2006, 02:30 PM // 14:30
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#23
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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It would probably be to allow you to jump over minor little obstacles. Like that tiny little pebble which causes even the most athletic ninja to get stuck in his tracks.
Beyond that, it would probably be too much and end up annoying too many people (warrior in the way? No worries, just leap over them....)
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Apr 30, 2006, 03:15 PM // 15:15
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#24
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Academy Page
Join Date: Oct 2005
Profession: Mo/W
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as long as it didnt have defensive purposes *gets flashback of CS*.
oh and no spiderman jumping as said before, like ur jump could be reduced by the heaviness of armor ur wearing n stuff. but IMO it wouldnt be a feature that'd make too much fo a difference.
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Apr 30, 2006, 03:17 PM // 15:17
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#25
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Great, now ANet decided to jump from the suggestion list made in the betas to something almost no one is requesting for. Jumping seems stupid to me, ditch the idea.
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Apr 30, 2006, 03:19 PM // 15:19
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#26
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Banned
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Jumping would be great, with with the horrid hit detection on things. Hmm, I can climb a hill/log at 75 degrees convered in ice/moss but I can't walk over this stick on the ground..
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Apr 30, 2006, 03:28 PM // 15:28
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#27
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Underworld Spelunker
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Quote:
Originally Posted by semantic
I'm sure it's way out there 'on the horizon', but it's the first I've heard of it. ?
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NOT GOING TO HAPPEN PERIOD.
Quote:
laughs) I think jumping is something in especially a corollary to that which is the ability to have a little more free form roaming and not be stymied by hills. It’s something that-- if we had to go back to do it all over again we probably would address that a little bit differently than we did because you do lose that visceral feel when interacting with your character. And I can guarantee you that that’s something we will address in the future.
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first bold states that they would have to start over which isnt going to happen.
second bold seems to simply have a little more free form roaming and not be stymied by hills (going around them/tunnel/etc)
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Apr 30, 2006, 11:32 PM // 23:32
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#29
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Academy Page
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Hopefully maybe they will have a few skills for warriors or assasins where you can jump to a target foe in close range, if nothing is obstructing it (ignoring players).
Maybe something like this:
Juggernaut Lunge
Strength
5e 40s recharge
Perform a jumping attack to target foe in the area, dealing an additional 2...14 damage if it hits. If hitting a foe from behind, that foe is knocked down, and suffers from Dazed for 1...4 seconds.
You have a 33% chance to dodge arrows during this attack.
The hardest thing would be implementing the animations and making it work and not look silly.
Last edited by Eden2k5; Apr 30, 2006 at 11:35 PM // 23:35..
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May 01, 2006, 12:18 AM // 00:18
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#30
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Quote:
Originally Posted by Mysterial
The fact that body blocking is a "core strategy" is a serious game design flaw IMO. It is extremely not fun for either party; I want to win and lose because of my skill and my build, not because I was or wasn't good enough at exploiting the game's horrific pathing and collision problems.
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Yeah I agree, however you should be dazed for 20 seconds after running through someone cos you, like, just saw all their insides and are kinda freaked out by this.
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May 01, 2006, 12:25 AM // 00:25
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#31
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Academy Page
Join Date: Apr 2006
Profession: W/
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you can add jumping without messing up the game's balances, just simply not allow people to jump over others. obviously, a person can't jump over another, so how would that affect body blocking?
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May 01, 2006, 12:40 AM // 00:40
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#32
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Jumping = stupid.
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May 01, 2006, 12:47 AM // 00:47
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#33
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Quote:
Originally Posted by twicky_kid
Might not be such a good thing. If I could jump over your front line straight to that monk.
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Assassins can already do that. I forget the name of the skill, but its one of the first ones you get. It shadow steps you directly to target foe, and heals you for X if they have more health.
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May 01, 2006, 12:49 AM // 00:49
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#34
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Pre-Searing Cadet
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Jeff Strain also promised Reconnects.
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Jul 07, 2006, 09:13 AM // 09:13
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#35
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Jumping will bring catastrophies. People will nervously jump around for no reason, like an addicts. Noone will take the paths in towns, everyone will slide on the cliffs, fly of the roofs. They will have to put fences in tho whole game preventing you from just sliding down the path and skipping the whole level (Same as Jdoom - you jump, take blue key and skip the whole level, doom was never intended to have jump).
Jumping in towns - in WoW beta, there was ride on Ogrimar, I hide my noob troll in the stairs and guess what? Noone found me because NO ONE was taking the normal stairs? Why doing it when you can just leakp 200 feet, take 1000 dmg and continue to your path of whatever.
Jumping is good, but not for this game. It is not based on reality but so far the level of tactic is great. Also we already got that fancy harmless jump.
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Jul 07, 2006, 09:45 AM // 09:45
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#36
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Banned
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Yeah, yeah, "in the future, seems important, we'll get to it eventually." Maybe they will fix the bloody z-Axis and it will be a chapter 6 only update, screw the rest.
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Jul 07, 2006, 09:57 AM // 09:57
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#37
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
Might not be such a good thing. If I could jump over your front line straight to that monk.
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I really don't think they would allow people to jump that high! heh
But it would be nice to allow only the Assassin class to jump over people, would give them an interesting extra edge in battle.
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Jul 07, 2006, 10:15 AM // 10:15
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#38
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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The funny thing is, body blocking is actually one of the few things that actually connects this game to a physical world. 'Body' blocking as you put it, has been a war strategy for as long as we have had war. Why do you think the Romans always moved in formation? They even invented that crazy thing called the Testudo formation (looked like a giant turtle made of shields).
I'm betting most of you have seen the combat in WoW. It looks like crap. When I see a character get hit in wow, there is no real feedback. It feels and looks weak as hell. Add to this the fact that you can walk 'through' your opponent makes the battle just ridiculous. Why even bother looking like a real fight? Just give all the characters a calculator and call it World Of Calculators.
This is the main reason I chose GW over wow. The combat in this game is far superior because it has some respect for physics.
So you say this is a design flaw? The fact is, controlling the terrain has always been a war strategy. GW should be comended, not berrated for this. As a caster I have far weaker armour than a warrior and occasionally a ranger. In a direct confrontation, I will lose. I have to kite. Sometimes kiting a warrior is hopeless because said warrior is using a run stance. Then I can use the bodies of my allies as cover. With the addition of the ritualist, the tactical possibilities have improved even further (e.g.. the 'spirit-wall').
If I am an Elementalist, I have basically been designed to be completely obliterated by a ranger. how do I stop those arrows striking me? In some instances I can use the environment instead of wasting energy. Hide behind an obstacle. With this I will admit Anet have been kinda' slack. Some of the arenas have some stupid collision. Try and hide behind a huge slab of orange stone (meguuma arena) and low and behold the arrows still come through anyways. I really should make a bug report.
Anyways, the physical aspects of this game make it feel really solid. I remember being trapped between my allied warriors and the enemy warriors. Since my stupid allies we're in wammo mode they just kept swinging, not letting me through, so I eventually died. Annoying as hell but I felt true carnage at that moment. That is something I would not trade for anything. Certainly not some crazy jump mechanic.
Do not miss-understand me, I'm not saying jumping would suck. Jumping could be very interesting for controlling the terrain. We all know controlling mobility in PvP and to a lesser extent PvE is a huge advantage (water eles ftw ^_^ ) "He who controls the earth can conquer heaven".
I just think that it would require some serious thought to implement and would probably need environments designed around the ability for it to really work.
Last edited by frojack; Jul 07, 2006 at 10:19 AM // 10:19..
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Jul 07, 2006, 10:23 AM // 10:23
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#39
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Banned
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Quote:
Originally Posted by MasterDinadan
If body blocking was not intended to be part of team strategy, they wouldn't have implemented it in the first place. If they wanted you to easily reach the enemies back rank, they would just allow you to walk right through their warriors.
Now... the pathfinding and collision is still an issue :/ sometimes it's inconvenient when you think you slip past a warrior and then a second later find yourself back in the same place with him blocking the way and beating on you.
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Yeah, it's not like anything has ever occurred in the game as an unexpected result of some weird implementation of code.
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Jul 07, 2006, 11:45 AM // 11:45
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#40
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Krytan Explorer
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Implementing jumping seems to me like a waste of resources. I really couldn't care less. In fact, I think it would be a very bad idea to change a mechanic that works well midway through the life of the game.
And I have a hard time believing bodyblocking is a mistake of the game code. There's even a Master of Bodyblocking in the Isle of Nameless!
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