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Old Jul 14, 2006, 11:10 AM // 11:10   #101
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Quote:
Originally Posted by talon
wow.... people with 20% Rockmoulders just got boned to death
it's their own fault really :P especially since all the signs have pointed to ANet fixing imabalanced PvE items that have use in PvP.

HoD axe next!?
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Old Jul 14, 2006, 11:18 AM // 11:18   #102
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Overall I'm happy with the update although I do sympathize with those who got their items nerfed. The Sheild and dmg reduction nerf is a good way of buffing eles a bit and let's face it, warriors are now equally powerful as everything else as of today. (Poor mesmers courtly/virtuoso's armour was nerfed. IMHO that should have been nerfed either when it was discovered that the mod was global or never at all.)

Should have been nerfed:

Order of Apostasty: Don't do PvP anymore but the high end PvP-ers were complaining that their defenses against IWAY were rendered almost useless because of this skill. Its still an unfair skill and a Anerf's token of love to IWAY.

Vampiric Touch/Bite: I didn't think these were overpowered until i made like 200k from touching bosses to death in PvE. [<---insert flame here]
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Old Jul 14, 2006, 11:32 AM // 11:32   #103
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Good update over all. I feel they could've done something about rits, but there was nothing in this update I really didn't like. I can see that people who've bought pre-nerf rockmolders might be a bit miffed though - what did they cost before this update? A million each?

I also like that I can finally recycle my knights boots and get myself a pair of nice glads instead.

Hmmm... I wonder if I have any IAS nolani wands in storage somewhere? They might be worth a few K now.
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Old Jul 14, 2006, 12:07 PM // 12:07   #104
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Mmm... I'd hate to have Gaile's job today...

I really liked some of the buffs, But ABHORED the nerfs. Ele's were overpowered, (I LOVE playing my ele, that's how I know...) But now warriors are WAY underpowered. (ESP considering warriors in PvP hardly ever attack each other with a physical dmg weapon, which means that dmg reduction is pretty near useless...)
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Old Jul 14, 2006, 12:11 PM // 12:11   #105
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Quote:
Originally Posted by Numa Pompilius
Hmmm... I wonder if I have any IAS nolani wands in storage somewhere? They might be worth a few K now.
The IAS stats on existing wands have been updated as well now, +5 energy, +25% vs charr only now. My warrior's off somewhere crying a bit, but my Elementalist is happy enough in PvE with Ele attune's buff.
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Old Jul 14, 2006, 12:18 PM // 12:18   #106
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Originally Posted by Retribution X
Ele's were overpowered, (I LOVE playing my ele, that's how I know...) But now warriors are WAY underpowered.
You have no idea what you are talking about. Warrior have highest DPS of all classes. Just FYI.

I liked the changes but I hated that they failed, AGAIN, to fix a lot of things. Like making any other elite than AoD good for primary assassin in pvp.

Edit: on the second thought, I don't see why shadow form needs to cost 10 and why shadow shroud doesn't prevent non targeted enchants. Now a boon prot will just cast boon and mantra and cop it off. Nice job ruining this elite.

Last edited by Spura; Jul 14, 2006 at 12:21 PM // 12:21..
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Old Jul 14, 2006, 12:39 PM // 12:39   #107
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Quote:
Originally Posted by Seef II
It seems anet has been rather afraid to touch warriors. Last time, there was a bugfix (ViM bugfix rather trivial, same with Sig of Strength) and a rather inconsequential buff to an attack skill. (Standing Slash and Furious Axe).

So if you can't nerf the offense, you go for the defense.
Wwell I always thought that warrior should excell only at physical defence not magical, so I like the nerf but only that nerf.
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Old Jul 14, 2006, 12:40 PM // 12:40   #108
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Quote:
Originally Posted by makosi
Should have been nerfed:

Order of Apostasty: Don't do PvP anymore but the high end PvP-ers were complaining that their defenses against IWAY were rendered almost useless because of this skill. Its still an unfair skill and a Anerf's token of love to IWAY.
Since when is HA high-end ?
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Old Jul 14, 2006, 12:46 PM // 12:46   #109
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Quote:
Originally Posted by samifly
Warriors were overpowered, eles underpowered. So i like the warrior update, except for the global/local part. Dont really get the hate for Me/E and FoC.
I would agree and Im a warrior!

As for the Global thing, I assume you mean knights stuff..

Personally I always thought that was pathetic anyway.. I mean, How the Fcuk can a pair of boots provide any kind of protection from damage received on the head or the arms?... or anywhere else for that matter?

Get real, the Knights armor is a fix, not a nerf.
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Old Jul 14, 2006, 01:24 PM // 13:24   #110
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Quote:
Originally Posted by Lord Dark Genie
Since when is HA high-end ?
Sorry i meant "high-ranked" or "dedicated" HA-ers.
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Old Jul 14, 2006, 01:32 PM // 13:32   #111
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Quote:
Originally Posted by twicky_kid
Ok here some questionable nerfs:

FoC 15e now. Why? This was not over used, 20 second recharge, and has a conditional dmg, and adjacent range.

Rits didn't get anything to reduce their power.

Oath shot 25 recharge. That's a very small nerf but really where is this used outside of HA for blood spike. Oh well change to a rit lord spamming spirits no big deal there.

Divine spirit now only works on monk spells, not skills. Is that really needed. Why give a horrible skill even more reason to NOT use it?

Bed of coals can only hit non-moving targets. They just gimped this spell into the junk pile.

The Nolani Fire wand IAS was removed.

Rockmoulder was not changed to 10%. No more 20% out there now.

Last but no least the whiners have finally gotton their way. Knight/Ascalon armor is now a local -dmg and no longer global. You bitched and moaned and now you have your way. Sheilds, runes, and armor -dmg mods ONLY apply to physical dmg now. Happy?

Questionable buffes:

Siphon Speed duration was increased to 20 seconds max. This is already the best running skill in the game. Its very cheap, fast casting, and 5 recharge makes it the only running skill that can be used again before its duration runs out. Why did this need a buff?

Broad Headed Arrow now has a 15 second recharge. Here comes the apply poison + BA rangers. Boon prots are the only monks that can survive this type of onslaught. Draw Conditions just reduced to keep wars clean. Quivering blade also got increased to 8 dazed (that was never a drawback).

Mark of Rodgort is now a 30 second duration. Why not lower the casting cost so its acually usable. With the increase to hex removal like expel hexes, empathedic removal, and blessed light this skill still has no use. With its high cost only an ele can use it. Last time I checked ele's didn't have much in the way of cover hexes.

Burning Speed is now a .25 casting. The problem with this skill is not the casting but the duration. There isn't much difference between 33% and 42% faster running. Windbourne can be cast on anyone and armor of mist gives a hefty armor boost. Those options will not KILL you in the process.
What a worthwhile nerf i'd say.......

FoC - Why? Why not? FoC Spike was being abused to hell. Bloodspike was practically replaced by FoC. Increasing the energy to 15 will GREATLY hurt FoC.

Oath Shot - Wow didnt see this coming. I asume its the fact that they cut down halls matches to 4 mins they nerfed this. Blood spikes would be a pain to kick off altar if they spam right off the bat u know.

Nolani fire wand - omg.. the best wand in the game is now SHIT. Best adrenaline building wand.

Knight/Ascalon Reduction - Best nerf so far. Damage reduction is now local meaning IWAY warriors are alot easier to bring down (Not like they werent before ). Anyway my warrior isnt too happy about this one.

The shield nerf is also a blow to IWAY. I'd say it is going to be a crap load easier to spike down iway.

Bed of coals - ? shit skill to begin with

Air of enchantment - NOOOOOOOOOO. NOOO MORE TRIPLE SMITE ya right, this nerf isnt even worth it. Smite is still doable.

Pros-

Broad head arrow

What i expected...

OoA Nerf - Something like increase recharge to 12 minutes increase casting time to 60 seconds. Energy cost 4 million. When cast every warrior on ur team dies.

Rit Lord - I really thought this would get a nerf. I expected something like a cast time maybe 1-2 seconds. At least make it interuptable. meh no biggie

Playing HA alot i think this nerf actually helped me (my guild atleast). IWAY is more vulnerable to spike but the smite nerf will push us out of triple smite im guessing (but hoping not).

o ya and FC air spike R.I.P
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Old Jul 14, 2006, 02:10 PM // 14:10   #112
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Bed of Coals: now deals damage only to non-moving foes.
If this spell could affect people on your own team, the amount of AFK'ers would drop considerably

My brother's going to go crazy once he sees this update. A couple days ago he was telling me how Elemental Attunement should be Energy Storage. He's got his wish. He loves to play IW mesmer, and IW got buffed.

Overall, I'm happy with these updates. They look good to me. Except for Blackout, no more watching Touchers wanding me to death while their touch skills are out
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Old Jul 14, 2006, 03:02 PM // 15:02   #113
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Still no adjustment on order of apostasy?

Is it me or did they also buff the other enchant removal skills? (Chillblains, Signet of Disenchantment). A little bit of enchanment hate goin on >.>;;

Im a bit..."blah" to this update. Other than the blackout nerf, nothing really bothers/interests me enough :/
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Old Jul 14, 2006, 03:11 PM // 15:11   #114
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Quote:
Originally Posted by l Alucard l

FoC - Why? Why not? FoC Spike was being abused to hell. Bloodspike was practically replaced by FoC. Increasing the energy to 15 will GREATLY hurt FoC.


WTF FoC Not Abused FoC Takes Skill Its NoT our Fault You DOnt Remove Hexes Or Relise We Casting Hexs For Our Foc Spike / Des Defile Enchants

20 second recharge and 10 enrgy was right 15 enrgy is a joke.

anyway what ever happend to soul barbs spike
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Old Jul 14, 2006, 05:09 PM // 17:09   #115
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Quote:
Originally Posted by lyra_song
Im a bit..."blah" to this update. Other than the blackout nerf, nothing really bothers/interests me enough :/
Yea, that's the one that got me too. It wasn't needed, and it limits the utility of the ranger.
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Old Jul 14, 2006, 05:25 PM // 17:25   #116
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Quote:
Originally Posted by IIIPowerIII
This is simply stupid to nerf the rockmolder... Then they'll need to fix those 15%always with no neg weapon... And change all those HoD item to new one ect... There was no need to kill an item that had a value of 70-80k...
QFT!

If they are going to do things like this, then they need to apply the same standards to everything.

And still no buff to Earthshaker.

Bed of Coals is now trash.

However, I do like the changes in the armor and shields and the renaming of the Ascalon Bows.

Last edited by azuresun; Jul 14, 2006 at 05:37 PM // 17:37..
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Old Jul 14, 2006, 07:14 PM // 19:14   #117
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Quote:
Originally Posted by Rent
Uh. Superior Absorption runes still don't stack.
well i'm not sure but it sais nothing about stackin/non-staking now.....
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Old Jul 14, 2006, 07:21 PM // 19:21   #118
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I absolutely agree with the concept of retroactively fixing all of the other "nerfed" items out there, since the 20/20 Rockmolder has now been removed and the old Rankor shields have been converted to the recent model.

The HoD axe, the HoD bow, the unconditional damage weapons, the 15% FFS...your time is coming. If you ultra rich hold these, I would seriously consider cutting your losses while the time is ripe.
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Old Jul 14, 2006, 07:31 PM // 19:31   #119
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The way I see it, this update was stupid. Couple of reasons.

1. Now I have to buy an entire new set of armor for warrior.

2. They further nerfed (not in a big way) the already in need of a buff ele.

3. They nerfed AoE, SB/RI, and FC air, yes all FoTM where are the iway and toucher nerfs?

3. They buffed, yes thats right buffed warriors. The absorbtion nerf doesn't mean jack. Even before this update at least 75% of damage was physical, now with the nerf of AoE and FC air even more of it will be physical. But now every warrior is going to be running W/N with quivering blade and plague touch. Its not as if the daze isn't incredibly easy for a sword warrior to cover and piss off a monk while doing insane damage. (frenzy equates for about a 1 second attack speed). So even a prot boon has a 50%+ chance of having RoF interupted, guardian is just out of the question. Oh don't forget they buffed standing slash too... which... while using frenzy is ftw.

Horrible update.
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Old Jul 14, 2006, 07:46 PM // 19:46   #120
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Quote:
Originally Posted by MistressYichi
Actually i know one fix that never got caught if you knew how to do it. I have personally seen (sorry forgot to take screeny's before trade was canceled) a 40% enchanting axe still around. i forgot the guys name, but he still had 3 of them and they were untouched. before he downloaded the update, he remained in guild hall and gave them to someone to hold, downloaded the update, and kept his 3 axes.
Correct me if I am wrong, but I think you are on a different server after an update.

Person w/o update can not trade with Person w/ update, and visaversa.
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