May 31, 2006, 01:25 PM // 13:25
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#101
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Quote:
Originally Posted by jedi mad hatter
Elaborating on this, it turns out that there is this staff, see? And it's been broken into two pieces. There's this amulet piece, and a shaft piece. And what happens is you have to find the amulet piece in order to remove this darkness that's fallen over the desert. And there's a catch, though, because there's a bunch of these snake people guarding the amulet deep underground in a tomb. And they're controlled by this big [they sensor the first part of this word :/]roach demon named Duriel, see? And....
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...he is just a guardian of Tomb of....Tal Rasha...who was this, like, big, badass mage dude that's struggling with essence of Greater Evil known as Baal, and, and...you get to kill him (although in chapter 5, stay tuned)!!
Oh yes, there's no elves in this story, too!
The story seems vaguely familiar tho, whom did I hear it from? Prince Rurik??
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Jun 27, 2006, 07:46 PM // 19:46
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#102
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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from the article, it appears that it will be an Egypt/Arabian style campaign.
I wouldnt be surprised if Chapter 4 was the one to give more Races to choose (dwarf, tengu)
For Nightfall - i expect 1 combat & 1 magic class... although I cant think of anything 'new' to do, myself... speculations???
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Jun 27, 2006, 08:07 PM // 20:07
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#103
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by natuxatu
Someone mentioned this on the first page but I was thinking the same thing the other day. I want bail chains or whips or something of the sorts.. with the way the Ritualist attack they could make it look sweet.
Anyway there is no way to tell what or how the title is incorperated just yet. In fact I don't care.. I just care about the content.. so hear's hoping. Hopefully character from Chapter one and two will be able to do ALL the missions in Chapter 3.. that's my biggest grip and one of my only as far as the connection between 1 and 2.
Also slightly concerned about Ritualist and Assassins.. I've but a lot of work in my Ritualist so hopefully there will be at least a few new skills or at least elite skills to cap in the third.. but with two different development teams.. who knows.
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I think it would be safe to say, that there will be no assassins or ritualists in this new chapter. No A/rt skills, quests, or ANYTHING.
What I expect:
Implemented 2 new classes (as in factions)
6 core classes, with a Chapter 3 Skillset
New skills for the 6 Core Class
1 new faction
What not to expect:
elves (hopefully NEVER!)
anything to do with Assassins/Ritualists/Luxon/Kurzick
Factions will probably be the only expansion/chapter to feature a dual-faction war w/ boundary lines (the game is called Factions, after all- I doubt any other expansion will ever have another 'faction war')
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Jun 27, 2006, 08:23 PM // 20:23
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#104
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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I personally think that there will be no new Rit/Sin skills left in the next update.
But, since it is TWO different teams working on them, I more or less expect new skills and such every YEAR for expansion characters (same dev team with new expansion, makes marketing and development sense), for the dev team that made the expansion characters. So, Rit/Sins will get new skills etc for Chapter 4, while the new characters in Chapter 3 will get more in Chapter 5. Core classes will continue to get new ones. I believe this makes the most sense since this would be excellent marketing, think about it. Its incentive to buy old expansions, and keep them fresh, while at the same time consistently promoting the core game, which is the heart of it all.
What do you all think? Makes sense to me.
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Jun 27, 2006, 09:23 PM // 21:23
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#106
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Lion's Arch Merchant
Join Date: Apr 2006
Location: My house.
Guild: Grenth's Rejects [GR]
Profession: E/Mo
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Perhaps Chapter 3 will take place at night. Like, Factions takes place during the day. So, "Nightfall" must take place at night. xD
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Jun 27, 2006, 09:42 PM // 21:42
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#107
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New York
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maybe nightfall represents Anet implementing night and day in the game. Sunrise and sunset. Maybe they might change the name all together, it's still early you know. Or maybe they have a theme that something bad happens every night to us in-game and we need fight the evil off.
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Jun 27, 2006, 10:20 PM // 22:20
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#108
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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there is a page on the WIKI (guildWiki) about this...
but it doesnt say anything beyond what ive already learned today on google.
It does have a piece of concept art tho- for whatever thats worth. (its just a floating fortress... no big deal)
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Jun 27, 2006, 10:20 PM // 22:20
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#109
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Frost Gate Guardian
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Quote:
Originally Posted by J snukka
maybe nightfall represents Anet implementing night and day in the game. Sunrise and sunset. ... Or maybe they have a theme that something bad happens every night to us in-game and we need fight the evil off.
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You should go work for Anet as an "ideas" guy.
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Jun 27, 2006, 10:59 PM // 22:59
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#110
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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nightfall im thinking is the time of darkness. something happened there that turned the place into utter darkness
(im just thinking )
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Jun 27, 2006, 11:09 PM // 23:09
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#111
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
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Quote:
Originally Posted by Aerian_Skybane
I personally think that there will be no new Rit/Sin skills left in the next update.
But, since it is TWO different teams working on them, I more or less expect new skills and such every YEAR for expansion characters (same dev team with new expansion, makes marketing and development sense), for the dev team that made the expansion characters. So, Rit/Sins will get new skills etc for Chapter 4, while the new characters in Chapter 3 will get more in Chapter 5. Core classes will continue to get new ones. I believe this makes the most sense since this would be excellent marketing, think about it. Its incentive to buy old expansions, and keep them fresh, while at the same time consistently promoting the core game, which is the heart of it all.
What do you all think? Makes sense to me.
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Problem with that is Sins and Rits will get left behind in the skills dept.
What makes sence is that the fine folks at Anet will probably catch the Sins and Rits up with skills to the current count of the core characters. Those extra skills will be available for those that own factions. If you dont own factions you get the new land, new professions.
Chapter 4 will probably have new skills for the chapter 3 expansions, new class or classes and new content. I don't really see them keep on adding skills to the core profesions each expansion and leaving the expansion characters alone to fall behind. Those die hard Sin or Rit or whatever new class will be left behind. Besides, how many more healing spells are needed for the monk?
If they do add new skills for the core group I see it being a small number like 5, 1 elite and 4 regular skills if that. Just my opinion, but yours is a well thought out idea also.
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Jun 27, 2006, 11:12 PM // 23:12
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#112
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Banned
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Quote:
Originally Posted by Irongate
You should go work for Anet as an "ideas" guy.
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Wouldn't even remotely work due to, you know, timezones.
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Jun 28, 2006, 12:42 AM // 00:42
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#113
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Krytan Explorer
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
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Quote:
Originally Posted by torquemada
...he is just a guardian of Tomb of....Tal Rasha...who was this, like, big, badass mage dude that's struggling with essence of Greater Evil known as Baal, and, and...you get to kill him (although in chapter 5, stay tuned)!!
Oh yes, there's no elves in this story, too!
The story seems vaguely familiar tho, whom did I hear it from? Prince Rurik??
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No, Deckard Cain. He tells you the story in Horagath, which will be the setting for chapter 5, and chapter 4 will be set in Hell.
But, why is everyone so against elves, I love them and their xenophobic ways. And their pointy ears.
Oh, and @ Mr. T up above me you don't base the day/night cycle off timezones, you just make a seperate time system for GW. Generally the day/night cycle is much shorter than a real life day/night cycle, take for example TES:Oblivion, hours pass by far more quickly that in RL, therefore, even if I'm playing at 10:00 in the morning, it may still be night in the game.
Last edited by benmanhaha; Jun 28, 2006 at 12:47 AM // 00:47..
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Jun 28, 2006, 01:14 AM // 01:14
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#114
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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I quite like the idea of mounts. If it is set in the desert we could have camel riders. Plus Pikes for warriors which do extra damage to mounts and riders if the warrior is in a defense stance.
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Jun 28, 2006, 04:03 AM // 04:03
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#115
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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Quote:
Originally Posted by Dark Suoon
nightfall im thinking is the time of darkness. something happened there that turned the place into utter darkness
(im just thinking )
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I'm thinking that NightFall has a double meaning in that people will get an idea of the direction (if any) Guild Wars is going after Chapter 3, and if it's going nowhere then it's "Night Fall" for A.Net.
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Jun 28, 2006, 04:07 AM // 04:07
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#116
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Academy Page
Join Date: Jun 2006
Guild: [MEEP] -SMS alliance
Profession: A/
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hmmmmm mounts........ a kwiker way for wammos to aggro large groups all at once.......seriously, ty anet..... you have now confirmed that you really hate monks.
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Jun 28, 2006, 06:19 AM // 06:19
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#117
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Guardian Rohan
hmmmmm mounts........ a kwiker way for wammos to aggro large groups all at once.......seriously, ty anet..... you have now confirmed that you really hate monks.
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That would mean quicker ways for everyone else to run away though
Hey Wammo..look a mob! go get it...*everyone else heads in the opposite direction*
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Jun 28, 2006, 08:26 AM // 08:26
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#118
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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"Yeah, NC is fast with these things. They have two gangs of developers tag teaming expansions. In fact, now that Factions is done that crew is already working on the fourth one. That makes them a freaking MMO machine gun. "
Working on number 4??? Holy crap. I still have to beat factions with all my prophecies chars.
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Jun 28, 2006, 08:53 AM // 08:53
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#119
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
Originally Posted by Horseman Of War
from the article, it appears that it will be an Egypt/Arabian style campaign.
I wouldnt be surprised if Chapter 4 was the one to give more Races to choose (dwarf, tengu)
For Nightfall - i expect 1 combat & 1 magic class... although I cant think of anything 'new' to do, myself... speculations???
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If it is indeed Egypt/Arabian, they'd be dumb not to include some content for Assassins, and to a lesser extent Ritualists. Rituals were very common in Ancient Egypt, as were spiritual beliefs and such. And Assassins? I believe the word is actually from the Arabaic language, and used to be spells Hashassins.
For a new combat class, the can have like... Moors or even a generic Tribesman. A new caster class can be High Priest/Priestess.
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Jun 28, 2006, 02:20 PM // 14:20
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#120
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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well it would be nice if they do add rit skills but i still don't think rit or any profession would be pointless just because they don't get new skills.. though people might lose interest in them... but not me. I <3 my Ritualist.
No mounts (ew)
Auction House of some sort (Hope)
If it switchs from night to day... i have a feeling my comp will be on the fritz with that so I'm hoping not.
Nightfalls sounds more like a place to me or something like that. Maybe some place of importance to the story or something. Ah well.. a little leak would be nice.. but when i think about it they were pretty tightly under wraps about Factions till very close to it's release.
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