Jul 16, 2006, 06:44 AM // 06:44
|
#21
|
Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
|
Uhhh a full set of Ascalon and Knights armor was obsolete BEFORE this update. Now it's actually got some value because it's the BEST armor vs. physical damage in the game. I will be buying a set of 15k Ascalon armor the next time I want to farm trolls or spiders in FoW for instance.
I really hope many of the complainers are joking, because so many people's logic is incredibly flawed.
|
|
|
Jul 16, 2006, 09:12 AM // 09:12
|
#22
|
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
|
Quote:
Originally Posted by max gladius
for those who dont realize, or like kitty, who i think cant read, SUP ABSORBTION IS ONLY VS PHYSICAL NOW! JUST LIKE -2 ON SHIELDS AND SUCH, ALL ONLY VS PHYSICAL!
|
Yeah, yeah, yeah. I know that. No need to type CAPS! I was just to lazy to edit my post. It says so on the scroll. -3 damage against physical.
|
|
|
Jul 16, 2006, 09:25 AM // 09:25
|
#23
|
Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
|
no, it's not obsolete. Ele spells still beat the crap out of you, just like they did before the update. Physical skills, on the other hand, are a bit nicer on you. Eh... I dunno. FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
|
|
|
Jul 16, 2006, 01:42 PM // 13:42
|
#24
|
Jungle Guide
|
Quote:
Originally Posted by Priest Of Sin
FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
|
20 is the energy of warriors without glads. Suppose you are carrying an energy weapon or focus then while totally opposing the glads.
|
|
|
Jul 16, 2006, 01:46 PM // 13:46
|
#25
|
Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
|
Quote:
Originally Posted by Priest Of Sin
FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
|
You sound like a pvp heavy hitter.
|
|
|
Jul 16, 2006, 02:29 PM // 14:29
|
#26
|
Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
|
Well, if a warrior tries to chop my boots off, it's good to know I have that extra little damage reduction from my Knights boots. Other than that, the difference is minimal. Quit the whining.
What people should be whining about is why Anet is deciding to implement this change to something that has been in effect for over a year now. Since the first day I could obtain Ascalon armor, I noticed the extra damage reduction. For every set of armor I had, I always had a piece of Knights or Ascalon armor. Why change it now? I don't see a good reason to change the armors now. Anet should have just left them as they were.
|
|
|
Jul 16, 2006, 04:15 PM // 16:15
|
#27
|
Krytan Explorer
Join Date: Apr 2005
Location: Stillwater, Oklahoma
Profession: W/Mo
|
So now you`ll really need several sets of armor and still no viable storage solution.
|
|
|
Jul 16, 2006, 05:12 PM // 17:12
|
#28
|
Frost Gate Guardian
Join Date: Jun 2006
Location: California
Guild: Homeless [ :( ]
Profession: Mo/
|
Yay..........
|
|
|
Jul 16, 2006, 07:39 PM // 19:39
|
#29
|
Wilds Pathfinder
|
What the update did was make all warrior armoursets worse.
Before, the standard gladknights or dreadknights set with shield (DR-2) was this:
he. +4 attrib helm: 96all 116phys DR-7
ce. plate chest of super absorb: 106all 116phys DR-7
ha. plate hands of whatever: 106all 116phys DR-7
le. plate legs of whatever: 106all 116phys DR-7
fe. knight boots: 96all 116phys DR-7
The standard plateknight warrior had about 100 vs all and 116 vs physical with a damagereduction of -7
Wearing full knights, compared to plateknights, would be stupid because you had lower al with the exact same effects.
Wearing full knights, compared to gladknights, would give you the same defense but it wouldn't give you the additional energy.
Full knights, or ascalon, was obsolete.
Today with the update, ALL ARMOURS HAVE BEEN NERFED. (mini disclaimer thing: I mean all old standard armoursets that were used at max efficiency)
It now is impossible to get the full DR-7 unless you use full knights. In fact, it seems knights gives -3 as opposed to -2 which it used to give.
So the full knights set has been buffed compared to the old full knights set.
Full knights set today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-8phys (if you use knights/ascalon)
ce. knight chest of super absorb: 96all 116phys DR-8phys
ha. knight hands of whatever: 96all 116phys DR-8phys
le. knight legs of whatever: 96all 116phys DR-8phys
fe. knight boots: 96all 116phys DR-8phys
Full plate today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. plate chest of super absorb: 106all 116phys DR-5phys
ha. plate hands of whatever: 106all 116phys DR-5phys
le. plate legs of whatever: 106all 116phys DR-5phys
fe. plate boots: 106all 116phys DR-5phys
Full Glads today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. glad chest of super absorb: 96all 116phys DR-5phys
ha. glad hands of whatever: 96all 116phys DR-5phys
le. glad legs of whatever: 96all 116phys DR-5phys
fe. glad boots: 96all 116phys DR-5phys
Full sent with shield -2...
116all DR-5phys
Full legios with...
if in stance
106all 126phys dr-5phys
Zerkers same as glads but with hp...
DEFENSIVE COMPARISON (best to worst)
VS physical: knights and sentinel and legios sharing the same first position (knights wins imo)/ platemail medium / glads and zerkers are worst
VS elemental: sentinel (yeah) / platemail and legions second place / knights, glads and zerkers worst
VS other: sentinel (O.o) / platemail and legions second place/ knights, glads and zerkers worst, same as vs elemental.
Since all other armours have been devaluated, knights received a small buff (i checked on gwwiki, cba to check in-game) and all absorbs are now physical...
Knights is pretty good vs physical... (but not as good as it used to be when it was used in mixes)
Plates is good vs non-physical (but not as good as it used to be)
Sentinel seems to be good vs everything (but not as good as it used to be)
Zerkers and glads are crap vs everything. They give the worst defense of all blue armours but they give a small energy or healthbonus instead.
Some may find the energybonus more important than staying alive. Some will use the energy to stay alive (I DO NOT MEAN MENIDNG), some will be too lazy to switch..
I don't know.
Feel free to laugh at mistakes.
|
|
|
Jul 17, 2006, 03:44 AM // 03:44
|
#30
|
Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
|
Well, to repeat a comment I made in the huge thread:
Berserkers is best versus armour-ignoring attacks thanks to the extra hit points you have to withstand them .
|
|
|
Jul 17, 2006, 04:10 AM // 04:10
|
#32
|
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
|
A set of Dreadnaughts, a set of Gladiator's, all the armor you will ever need
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
hobbes344 |
The Campfire |
23 |
Jul 14, 2006 07:43 PM // 19:43 |
beleg curudin |
Questions & Answers |
2 |
Jun 21, 2006 06:54 PM // 18:54 |
Falcor |
Questions & Answers |
20 |
Nov 05, 2005 08:27 AM // 08:27 |
gosunahc |
Questions & Answers |
2 |
Sep 10, 2005 03:17 AM // 03:17 |
this_barb |
Gladiator's Arena |
2 |
May 23, 2005 06:40 PM // 18:40 |
All times are GMT. The time now is 07:26 AM // 07:26.
|