Jul 16, 2006, 05:37 AM // 05:37
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#82
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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All I have to say now is that although this doesn't seem like a big matter on the surface, I believe recently everyone's reached the point of receiving that feather that broke the camels back. One small issue like this may not seem like much, but when you are living in a world of constantly changing factors where a lot is not absolute, you really don't feel connected to what you're playing. The game people played before the release of factions is the world most people like. Although similar, more and more things are changing for the worse in many people's oppinions and the game is becoming something completely different.
Even before Factions the game started this spiral. Any time something would recieve a "nerf" the game lost a little bit about what it was. Now the changes are more and more noticeable and getting more out of hand in my oppinion at least. Unfortunately once people fell into grooves they couldn't get themselves out of them, and I truely believe cookie cutters are what tore this game apart. Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars.
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Jul 16, 2006, 05:48 AM // 05:48
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#83
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Frost Gate Guardian
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Quote:
Originally Posted by Kai Nui
All I have to say now is that although this doesn't seem like a big matter on the surface, I believe recently everyone's reached the point of receiving that feather that broke the camels back. One small issue like this may not seem like much, but when you are living in a world of constantly changing factors where a lot is not absolute, you really don't feel connected to what you're playing. The game people played before the release of factions is the world most people like. Although similar, more and more things are changing for the worse in many people's oppinions and the game is becoming something completely different.
Even before Factions the game started this spiral. Any time something would recieve a "nerf" the game lost a little bit about what it was. Now the changes are more and more noticeable and getting more out of hand in my oppinion at least. Unfortunately once people fell into grooves they couldn't get themselves out of them, and I truely believe cookie cutters are what tore this game apart. Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars.
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Yes, yes, and they nerfed all sustained AoE spells a while back. We dealt. 55 monks are still around, and nukers are still welcomed into PuGs. GW has enough raw material for a creative player to cope with changes ANet makes.
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Jul 16, 2006, 05:52 AM // 05:52
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#84
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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Quote:
Originally Posted by Mr_eX
"Life isn't fair. Get used to it." --Bill Gates
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Bill Gates maybe able to get away with that because Windows rules the world, A-Net does not have that luxury, we don't have to "get used to it", we can move on and if enough of us do, then A_net is out of buisiness.
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Jul 16, 2006, 05:55 AM // 05:55
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#85
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Kai Nui
Instead of being inventive and using skill like the game was intended everyone seems to constantly go towards the path of something already made. After overuse and rape of stuff that was actually considered skillful, they are nerfed. Good bye to running, good bye rockmolder, good bye Guild Wars.
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Ok,you mention
like the game was intended and running in the same paragraph.
Running ppl from Beacons to Droks was intended?
Usefull yes intended NO
Everything you have mentiond is an form of exploit.
Quote:
Originally Posted by Markaedw
Bill Gates maybe able to get away with that because Windows rules the world, A-Net does not have that luxury, we don't have to "get used to it", we can move on and if enough of us do, then A_net is out of buisiness.
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The Bot's will still be there.
Last edited by Stockholm; Jul 16, 2006 at 05:59 AM // 05:59..
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Jul 16, 2006, 06:47 AM // 06:47
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#86
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Lion's Arch Merchant
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Quote:
Originally Posted by Phoenix Ex
If every negative opinion or argument in the world = whining...oh boy.
Whining - "WTF you changed the game, OMG, change it back or I quit!"
Argument - "This change is not good because of X and Y and Z, so maybe we need to change something back or add other things."
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yeah ..but when we just have someone from Anerf all what she knows or talk about is minipets,festivals,frogs and bunnies..no absorbing of fans anger of what is going around and why they intent to do this and that..they always keep us in the dark.
Last edited by zakaria; Jul 16, 2006 at 07:12 AM // 07:12..
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Jul 16, 2006, 07:01 AM // 07:01
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#87
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Banned
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Wts: Cheese
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Jul 16, 2006, 07:19 AM // 07:19
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#88
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Rangers should be the primary tanks vs. elemental damage not warriors. The game has been made better. Anyone with an imagination can see that, and I for one will stay and adapt.
Let's look at ranger armor...
Drakescale - 70 base Armor, Armor vs Elemental +30, Armor vs Fire +15
Frostbound - 70 base Armor, Armor vs Elemental +30, Armor vs Cold +15
Druid - 70 base Armor, Armor vs Elemental +30, + energy
etc...
How can anyone think that warriors should take less elemental damage by design then rangers with armor like that?!
With the latest update nerfing warriors tanking abilities the game has undoubtably changed, but I think far too many people don't see the potential good in all this. For me the game just got more interesting. Pulling and aggroing won't be as simple as it was before with the warrior just running in, and taking tons of hits for -0 and -1 damage. In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved.
I hope that rangers get some nice tanking buffs in the next chapter vs. elemental damage (and maybe have aggro a little easier to control like in WoW, but that's getting off topic). Imagine if rangers got runes of elemental absorption for the next chapter and more tanking capabilities. How cool would that be?
And for the record regarding previous nerfs to the elementalist AoE and necro MM those 2 classes are still in high demand as much as they ever were.
Last edited by Kalki; Jul 16, 2006 at 07:22 AM // 07:22..
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Jul 16, 2006, 07:41 AM // 07:41
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#89
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Lion's Arch Merchant
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Quote:
Originally Posted by Kalki
In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved.
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mm..is this GW what you are talking about it m8 ?
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Jul 16, 2006, 07:59 AM // 07:59
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#90
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Frost Gate Guardian
Join Date: Feb 2006
Location: In your mind
Guild: OMNI clan UK
Profession: D/N
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The thing is that: the AoE nerf and the MM nerf DIDN'T require you to spend hard earned cash, unless you wanted to buy a few skills.
The warrior nerf in its current form REQUIRES you to spend more money than you already have to remain competitive. For this reason alone I reckon there should be something done to alleviate the situation.
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Jul 16, 2006, 08:10 AM // 08:10
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#91
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by zakaria
yeah ..but when we just have someone from Anerf all what she knows or talk about is minipets,festivals,frogs and bunnies..no absorbing of fans anger of what is going around and why they intent to do this and that..they always keep us in the dark.
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Shes not a dev.
Like everyone Anet (or Apple or Microsoft or Sony or Nintendo, or anything with sensitive info they dont wanna share to the public yet) she has to sign NDAs and im sure what she can say has to be pre-approved by like 4-5 people first.
Yes Anet does keep us in the dark and its very annoying. They read our stuff, and their only responses are through updates.
Very rarely do we get direct responses through Gaile, so dont expect one, or blame her for not getting one.
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Jul 16, 2006, 08:22 AM // 08:22
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#92
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Lion's Arch Merchant
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Quote:
Originally Posted by lyra_song
Shes not a dev.
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Quote:
Very rarely do we get direct responses through Gaile, so dont expect one, or blame her for not getting one.
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So she is useless ?! just one from Anerf with purple text keep saying "i'll tell them","i made note","it's coming soon","i don't know,i'll look into it "
superb !!
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Jul 16, 2006, 09:19 AM // 09:19
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#93
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
Originally Posted by zakaria
mm..is this GW what you are talking about it m8 ?
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I'm talking about GW PvE. I was explaining a strategy for pulling to keep elemental damage hitting ranger tanks, and physical damage to hit the warrior tanks.
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Jul 16, 2006, 09:27 AM // 09:27
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#94
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Lion's Arch Merchant
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Quote:
Originally Posted by Kalki
I'm talking about GW PvE. I was explaining a strategy for pulling to keep elemental damage hitting ranger tanks, and physical damage to hit the warrior tanks.
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read this first:
http://www.guildwarsguru.com/content...ing-id1982.php
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Jul 16, 2006, 10:00 AM // 10:00
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#95
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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hee hee, my guild is full of people who gripe and complain about nerfs, ect, and after the most recent update my guild chat was ALIVE... JOIN MY GUILD IF YOU LIKE TO GRIPE! IT'S GOT A COOL NAME+COOL TAG
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Jul 16, 2006, 11:15 AM // 11:15
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#96
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Kai Nui
I believe recently everyone's reached the point of receiving that feather that broke the camels back.
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LOL, nice of you to speak on behalf of EVERYONE
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Jul 16, 2006, 03:43 PM // 15:43
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#97
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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Quote:
Originally Posted by Kalki
Rangers should be the primary tanks vs. elemental damage not warriors. The game has been made better. Anyone with an imagination can see that, and I for one will stay and adapt.
Let's look at ranger armor...
Drakescale - 70 base Armor, Armor vs Elemental +30, Armor vs Fire +15
Frostbound - 70 base Armor, Armor vs Elemental +30, Armor vs Cold +15
Druid - 70 base Armor, Armor vs Elemental +30, + energy
etc...
How can anyone think that warriors should take less elemental damage by design then rangers with armor like that?!
With the latest update nerfing warriors tanking abilities the game has undoubtably changed, but I think far too many people don't see the potential good in all this. For me the game just got more interesting. Pulling and aggroing won't be as simple as it was before with the warrior just running in, and taking tons of hits for -0 and -1 damage. In my opinion, rangers should be doing all the pulling now to get initial aggro, and to get enemy casters casting spells on them. The warriors should be setting up a bodyblock in front of the ranger. End of story. Problem solved.
I hope that rangers get some nice tanking buffs in the next chapter vs. elemental damage (and maybe have aggro a little easier to control like in WoW, but that's getting off topic). Imagine if rangers got runes of elemental absorption for the next chapter and more tanking capabilities. How cool would that be?
And for the record regarding previous nerfs to the elementalist AoE and necro MM those 2 classes are still in high demand as much as they ever were.
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With Dryder's defenses and Sentry armor, my ranger has 170 gereral elemental armor.
That's not the point, the point of this thread is that many people are getting tired of seeing a nerf bat hit things needlessly. The Knight's armor was a bug, and we all accepted it's fix, grudgingly, but rewriting sheilds and runes, needs explaining. And many of us, are at the max allowed.
Last edited by Markaedw; Jul 16, 2006 at 03:48 PM // 15:48..
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Jul 16, 2006, 04:39 PM // 16:39
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#98
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Desert Nomad
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Quote:
Originally Posted by Chilly Ress
The update is fine. Warriors will nto go extinct, or for that matter, lose any popularity because of it whatsoever. You can teach a monkey to tank, and thats the only thing is REALLY affects.
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pve is only half the game (tho im beginning to think that pvp was indeed meant to be the better part of the game.).
in pve I dont really care if i get a bit worse armor, its not like I dont have a huge freedom with skills, it usually easy to fit a watch urself or dolyak in there
do that in pvp and see how people will react, k, tnx
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Jul 16, 2006, 05:11 PM // 17:11
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#99
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Kattox1
The thing is that: the AoE nerf and the MM nerf DIDN'T require you to spend hard earned cash, unless you wanted to buy a few skills.
The warrior nerf in its current form REQUIRES you to spend more money than you already have to remain competitive. For this reason alone I reckon there should be something done to alleviate the situation.[/QUOTE]
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i reckon you could buy the 1.5k version without hurting too much and i heard somewhere that sup asorbs dropped in price a while back as well.
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Jul 16, 2006, 05:28 PM // 17:28
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#100
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by zakaria
So she is useless ?! just one from Anerf with purple text keep saying "i'll tell them","i made note","it's coming soon","i don't know,i'll look into it "
superb !!
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Are you putting the blaim on Miss Gray?
Thats like blaiming the news papper for everything that happens.
Useless? well so are you and I after we have paid for the Game.
You can Screem , kick and behave like a brat for as long as you want but it will not do anything. Try and figure out a new build to cope with the new situation.
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