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Old Jul 17, 2006, 02:16 PM // 14:16   #81
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balancing skills is understandable but dint touch the armor
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Old Jul 17, 2006, 02:56 PM // 14:56   #82
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I think we should all be invincible and have unlimited cash, of course we would all be happy then.


Boo hoo hoo.
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Old Jul 17, 2006, 03:00 PM // 15:00   #83
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Did they really have to touch the Nolani Wand? Was it that imbalance?
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Old Jul 17, 2006, 03:34 PM // 15:34   #84
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Quote:
Originally Posted by majoho
It's been known FOREVER that the global absorbtion was a bug.
How? Not everyone reads forum you know. ANet never said anything about global absorption being a bug except for in forums and maybe occasionally in LA. I never see people telling other about it. Or can some people psychically read an ANET staff's mind and find out?
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Old Jul 17, 2006, 05:46 PM // 17:46   #85
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Players prefer to call it a "strategy" when they share information on how to milk something that isn't working quite right for all it's worth.

Though on the other side of the coin, players who constantly lose to a strategy prefer to say people are exploiting it and cheating.

If other players is your primary source of information, of course you're going to get misinformation and knee-jerk hyperbole.
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Old Jul 17, 2006, 06:26 PM // 18:26   #86
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Quote:
Originally Posted by Avarre
That's what happened in d2, until you got to the point of 20000+ damage lightning amazons and enigma hammerdins. And that was just the tip of the iceberg. It wasn't pretty.
I just loved playing my DII LoD Amazon. Never got to 20K damage but 11K wasn't bad. Hated it when they nerfed the immolation arrow and finally when they released patch 10. What I hated most was the 9 year old spammers in the chat area though.

I tried DS and DSII after that but soon lost interest. GW has been a nice compromise of the RPG games I have enjoyed and since I don't do PvP I guess the nerf's have not effected me much (though I've only been playing a month or so). I do the quests and missions for the three chatracters I have (none above a lvl 17) and no runs to anywhere. That's the only way I know to learn the character and what spells to use.

I would like to see random spawning of monsters when an explorable area is entered. The game is too static when everything is in the same place each time an explorable area is entered. Even LoD had that feature in one of their later patches.
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Old Jul 17, 2006, 08:04 PM // 20:04   #87
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Quote:
Originally Posted by Phoenix Ex
How? Not everyone reads forum you know. ANet never said anything about global absorption being a bug except for in forums and maybe occasionally in LA. I never see people telling other about it. Or can some people psychically read an ANET staff's mind and find out?
Ok, if someone never read the forums and still figured out to use one piece of armor to get a global effect then they're smart enough to realize that it shouldnt be something that was intended.

One piece of armor getting a global effect as opposed to a full set. Every other armor in the game except for a couple of sets are local, so using common sense, it's easy to realize it wasnt intended or an oversight. No need to read the forums for that.

And of course people dont talk about it as much being a bug. They dont want it getting nerfed. Look at the uproar now and you'd see how hard people want to cling onto this advantage.
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Old Jul 17, 2006, 08:28 PM // 20:28   #88
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Eet, if you really read the discussion, you might have noticed that most people do not make any "uproar" about fixing the armor. It was a very well known issue for many months, and frankly, everyone expected it to be fixed, sooner or later. (Although it had existed for so many months that it de facto became a feature). For many people, this change is painful, because they invested many hours, money and effort into getting the best armour they could afford. But the reasons for this change are understandable.

What you cannot or just not willing to understand, that "fixing" damage reduction on absorption runes and shields was absolutely uncalled for -- there was NOTHING buggy about using them from the very beginning. That's the MAIN cause of all "uproar", as you choose to call it. There was absolutely no reason to "fix" these items.

Last edited by Alya; Jul 17, 2006 at 08:32 PM // 20:32..
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Old Jul 17, 2006, 08:35 PM // 20:35   #89
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Quote:
Originally Posted by Alya
What you cannot or just not willing to understand, that "fixing" damage reduction on absorption runes and shields was absolutely uncalled for -- there was NOTHING buggy about using them from the very beginning. That's the MAIN cause of all "uproar", as you choose to call it. There was absolutely no reason to "fix" these items.
And you dont seem to know how to read. If you've read my posts, you'll see me only addressing the armor having global effect issue. I even quoted someone talking about that issue and I replied to it. I never said anything about the changes to reduction being only against physical damage.

So tell me again what I dont understand. If there were no uproar about the armor changes then what exactly are all the posts talking about it?

Last edited by Eet GnomeSmasher; Jul 17, 2006 at 08:44 PM // 20:44..
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Old Jul 17, 2006, 09:05 PM // 21:05   #90
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Quote:
Originally Posted by OxoZoso
We invest all kinds of time and game-gold in creating our characters within the rules and parameters of the game... then Anet changes the rules.

I'm speaking of course on all the nerfing that goes on, after elements of the game and the economy have revolved around these elements for months.

Anet: If you put it in the game, leave it there. We need to have some confidence in how the GW world works.

Just my 1.5 cents.
If you don't like it, then quit and exclusively play single player (never apply any patches) or console RPG's. My 1.5 cents.
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