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Old Jul 15, 2006, 10:23 PM // 22:23   #1
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Default Why must ANET always change the rules of the game?

We invest all kinds of time and game-gold in creating our characters within the rules and parameters of the game... then Anet changes the rules.

I'm speaking of course on all the nerfing that goes on, after elements of the game and the economy have revolved around these elements for months.

Anet: If you put it in the game, leave it there. We need to have some confidence in how the GW world works.

Just my 1.5 cents.
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Old Jul 15, 2006, 10:27 PM // 22:27   #2
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honestly, i dont know.
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Old Jul 15, 2006, 10:28 PM // 22:28   #3
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some things need to be changed, removed, nerf to avoid total abuse... others are done in the sake of "not making someone too powerful/rich" which I question at times....

~prime
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Old Jul 15, 2006, 10:31 PM // 22:31   #4
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amending the rules is ok but changing existing rules confuses and sometimes pisses people.

its like all you see today is red and the next day, all you see blue. and it will feel weird, right?

its better if say today, all you see is red and tomorrow you see red AND blue.

Last edited by tomcruisejr; Jul 15, 2006 at 10:34 PM // 22:34..
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Old Jul 15, 2006, 10:32 PM // 22:32   #5
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Quote:
Originally Posted by OxoZoso

Anet: If you put it in the game, leave it there. We need to have some confidence in how the GW world works.

Just my 1.5 cents.
we need those double handled axes
we need armor which covers us the same as a rune for one piece
right
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Old Jul 15, 2006, 10:32 PM // 22:32   #6
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To try and keep 'balance' amongst all classes.

And you're so cheap you can't even put your two cents in? BOO!
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Old Jul 15, 2006, 10:46 PM // 22:46   #7
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All these skill- and other changes keep the game fresh and forces people to keep changing the way they play the game, which in turn keeps the game from becoming boring. And at least it gives people something to talk about amidst all that trade spam
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Old Jul 15, 2006, 11:01 PM // 23:01   #8
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Well...

Skill balance exists for a reason. It keeps the game fresh; prevents Guild Wars from degenerating into 1 build for this, 1 build for that, and one build for you or get your butt smacked. While this can have unfortunate consequences for players who've just finished creating that perfect build, it also means that your FoTM build stays FotM, instead of the ONLY thing you ever see in game.

Other things like farming nerfs, etc, keep uncommon items...uncommon. Rare and desirable go hand in hand in GW; if a handful of people could just uber farm some super greens then what would be the point?

It also keeps botters on their toes, reducing Ebay abuse (a little) and that protects poor hard working schlubs like me who like to get rich slow, farm greens MY WAY, and in general play this game and have fun doing it.

We may not like some of the things they change (and lucky us, they read Guru threads so we can tell them) but you can't honestly think they did it out of spite. They do this in the spirit of fun and fairness.

GG Anet.
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Old Jul 15, 2006, 11:08 PM // 23:08   #9
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Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
Anet hates the fans. :0
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Old Jul 15, 2006, 11:21 PM // 23:21   #10
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Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
Lol, i knew it! I just knew it! They should never have hired froggie... KILL THE FROG!
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Old Jul 15, 2006, 11:22 PM // 23:22   #11
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Quote:
Originally Posted by Young Hero
The bigger picture should be keeping loyal players happy,this is NOT the case.
How do you know they're not keeping loyal players happy? For me, at least, if anything is annoying about the balance updates it's that they never do enough.
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Old Jul 15, 2006, 11:23 PM // 23:23   #12
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Quote:
Originally Posted by Ensign
A.Net constantly rebalances the game because they hate you. Yes, you, personally. These balance changes and bug fixes are put into the game just because they'd piss you off. There's no bigger picture here whatsoever.
violation of non disclosure agreement. lols.
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Old Jul 15, 2006, 11:26 PM // 23:26   #13
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The real question is: why do they always take away things players like, rather than add things players ask for??? (auction house, basic storage room for the core game, removing PvP alike play in PvE maps...). Its all so horribly pigheaded focussed on the ideas they have themselves, ignoring what many others like. When lots of players ask to reverse changes (nerfs) we hear nothing, but when 3 players ask to nerf something Anet does not like, its 'sure we listen to the community'...
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Old Jul 15, 2006, 11:48 PM // 23:48   #14
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Quote:
Originally Posted by Pandora's box
The real question is: why do they always take away things players like, rather than add things players ask for???
because, if u do that, ppl ll be happy, means they ll all enjoy the game and buy all the new products w/o any hesitation

not very challenging, so let's mess things up instead
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Old Jul 15, 2006, 11:49 PM // 23:49   #15
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Just about any competitive game that catches on you'll find the rules change.
You should imbrace it, it means the game is seeking balance.
Personally, I dont think the changes come enough.
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Old Jul 15, 2006, 11:52 PM // 23:52   #16
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Name one MMO that isnt constantly changing. And then ask yourself if you really want a game that never changes.
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Old Jul 15, 2006, 11:53 PM // 23:53   #17
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Quote:
Originally Posted by Mysterial
How do you know they're not keeping loyal players happy? For me, at least, if anything is annoying about the balance updates it's that they never do enough.
I'll second this.
Played since BWE's, and I've been dissatisfied with a handful of updates because it effective neutered a number of my builds.

However... I also appreciated the balance concerns Anet had, and understood what was wrong with the build I was using from that perspective.

What disappoints me more is how few things are changed in the updates, when there are still so many meh skills. But conversely, I've come to realize much more of the reasoning behind that.

I started playing Guild Wars because it seemed fun, and because it was touted as a Competitive Online RPG, coming from a game with grossly broken skills and character classes. It was a godsend when I was sick of playing a game where high-end PvP is defined by getting enough uber-loot to be able to kill other players in a single hit.

As a 'loyal player', while I may dislike some specifics, overall, I am pleased with the direction Anet is moving in.

And with that in mind, there's the problem:
We all have different ideals in mind for what Guild Wars should be. ANet can't please us all.

The best they can do is pursue the vision of Guild Wars they think it should be.
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Old Jul 15, 2006, 11:53 PM // 23:53   #18
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Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.

Not kidding - they were the first FOTM.

Well, that, and that ANet hates OxoZoso personally, of course.
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Old Jul 15, 2006, 11:57 PM // 23:57   #19
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Changes keep the game interesting. If nothing ever change, it will become boring really quick. The same old same old over and over again is not gonna to keep long time gamers going. New things make us think and adapt with new ideas and builds. There were many nerfs in the past but game life moves on.
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Old Jul 16, 2006, 12:03 AM // 00:03   #20
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I really enjoy the changes they make regularly, it helps keep the game interesting for me.

I enjoy trying new things and new counters, in the end I find the game more enjoyable now than last April so (for me) they have done well.
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