Most of the posts in this thread are quite literally laughable. Why should realism even matter if the game is first and foremost a fantasy game? The update doesn't do much else for warriors except that now they can actually take substantial surmounting damage from wanding. To say that an elementalist could never kill a warrior before this update is another stupid claim. A warrior can be torn down by almost any other class without much trouble depending on what sort of skills are used. This was true before and still holds true now, except that now, warriors are more susceptable to damage from wanding itself.
The thing with the update that upsets the most is the fact that those that spent so much time, effort and gold into getting their 15K or Fissure armor did not get reimbursed, whereas those that got those petty 45/-2 stance shields did get reimbursed. Again, ANET prefers minority over majority - the same stance they have taken before.
Ok I see so many ppl that say that Physical dmg is the most dmging thing.....Lets just think for 1 sec Warriors and Rangers are the only class (either it be primary or secondary) that does physical dmg (rangers Piercing but still physical in a sence) Warrior has the most dmg between the 2 The highest dmg skill I have found with a warrior is 75 dmg and that is somebody equal lvl as you......But as a caster with my ele I can hit with 1 metor which does 112 dmg or phoneix which is 120...ice spikes 80 obsidian flame 112 those are just one class proffession the other casters can do more.
The other point I would like to make is EVERY class proffession with out a secondary has something vs physical and something vs elemental most of the protection that the other proffessions have is the armor every proffession class that I have. I can choose my armor against physical dmg or elemental dmg..the only 2 classes I do not have that kind of choice with my RT but with her I can compinsate and use spirts for protection and my warrior which I dont have that choice with at all....Secondary proffesion aside.
The last point I would like to make is lets just talk PVP world for a moment. Any Experienced Warrior does not head straight for another Warrior they go for the monk or another caster depending on what there is in there so at that point the other opposing team is going to do the same. And all the while that the warrior is beating on the monk an ele is throughing what ever he/she can at you or another caster is doing some kind of elemental dmg to you. Where in all that fight are you taking physical dmg....NOWHERE until you go back to kill the warrior but in the mean time you are taking all this elemental dmg that a warrior would prefer to have resistence or a choice of having resistence for.
The last thing I hate ppl put is "Warriors Hit harder" in a since they do but some of the reason is you do not have your armor set to vs physical dmg. I know on my ele I did not get armor that is vs Physical. But at the same point of alot of ppl saying warriors still hit harder Warriors do not hit at all if they are blind or better yet IF THEY ARE DEAD.
In my opinion the only thing I would like is to have the OPTION of having physical or having Elemental dmg on my armor and my defense just like the other classes
Warriors are meant to tank(and no I dont mean run in and aggro everything and not to be self sufficent) I know with my warrior I run W/Mo with somekind of healing not healing sig. And stay in distance of the Monk so the monk does not get over extended. But we can not tank if we dont have protection against elements. If you become W/E and run wards you can not be sufficent and heal yourself (if you run healing sig it weakens your armor, so whats the point) (Aura of restoration does warriors no good it heals you for the % of energy cost each time you cast a spell) so again with W/E you are not being a tank you have to rely on somebody healing you.
A Tank means self-sufficent (healing included) and kill effeciently.
Last edited by Lady Kaz; Jul 15, 2006 at 03:22 PM // 15:22..
/not signed
I've been playing warriors since day 1. True warriors are tough people at heart who don't give a damn about getting minor scratch/burn because of this update. In GW, warriors already have best of everything, from varieties of weaponry and shields, to absorption rune and good looking armors. Besides, for tanking there's still a vast variety of defense stances to choose from. Furthermore, in pvp warriors don't tank, it's casters who are tanking for warriors, even in pve nowadays monsters often go after monks first, so there's nothing to strike for, imho.
Last edited by Hell Marauder; Jul 15, 2006 at 03:27 PM // 15:27..
Um, is this an organized strike in a particular place? I'd like to know where. These things are fun, and most of the idiots can flame in-game instead of cluttering up the forums with their bs. C'mon people, have fun with it, then move on. It's not the end of the world.
In my opinion the only thing I would like is to have the OPTION of having physical or having Elemental dmg on my armor and my defense just like the other classes
A Tank means self-sufficent (healing included) and kill effeciently.
Oh, what a funny coincidence - BECAUSE MY RANGERS WANTS THAT TOO! Now that we're at it - Can other classes also get that choise?
Anet didn't call Warriors a tank, the players did. A warrior can tank - IF YOU TAKE SKILLS TO TANK, you are not supposed to be able to tank when using a dmg build.
.......
.......
.......
.......
Think i just realized why Warriors have gotten so upset about Elementalists - They can hump much better than them! http://video.google.com/videoplay?do...talist +dance
1) Anyone remember monk strike? What ever happened to that? :P
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread.
1) Anyone remember monk strike? What ever happened to that? :P
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread.
It has nothing to do with damage over time, damage in short periods, exhaustion etc. Elementalist is a different class to a warrior, so obviously it will behave differently. You are accounting for exhaustion, recharge time but have you accounted for adrenaline?
No use in comparing apples to oranges, one might be sweet while the other sour but thats how they are.
I think Ensigns thread has been linked to more times than other thread in the history of GWguru
Its sad that all the warriors are ranting and moaning about how they can no longer reduce damage from Empathy. Zomg i'm hexed.... never mind my SHIELD will save me..........
I said it before and i'll say it again, learn how incluide 'Watch Yourself' in your skillbar. Or are you all too busy thinking of yourself to remember that it benefits allies too?
Ok, Ecomancer, what is this "it" you are referring to? I was talking about how eles "suppposedly outdamage" warriors because their skills theoretically hit for more damage. Read at least the first post on Why Nuking Sucks, then come back.
And for those who don't catch disticinctions, I'm not saying Elementalists suck (neither is Ensign), just that using Elementalists to do damage (other than mass-coordinated spikes) is pretty much the worst idea ever.
So, they "nerfed" warriors right ? Why would THEY be upset... I'm more upset! I mean I have to keep you guys alive... Oh well I was thinking about a sort of solution. Make two kinds of shields and absorb runes : 1 for Elemental reduction, 1 for physical reduction. You can choose then... It's better then nothing I suppose ?
I think Ensigns thread has been linked to more times than other thread in the history of GWguru
Its sad that all the warriors are ranting and moaning about how they can no longer reduce damage from Empathy. Zomg i'm hexed.... never mind my SHIELD will save me..........
I said it before and i'll say it again, learn how incluide 'Watch Yourself' in your skillbar. Or are you all too busy thinking of yourself to remember that it benefits allies too?
Why must you assume that warriors aren't bringing "Wath Yourself" already? Besides that, heavy adrenaline builds may not have space for "Watch Yourself" especially as a hammer warrior.
1) Anyone remember monk strike? What ever happened to that? :P
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread.
Show me a first strike warrior skill that does 112 damage. Why this is an unfair "balance" is that warriors have to be able to take damage till they have built up enough adrenaline. A lot can happen in 8 strikes of adrenaline. Before you bother throwing me in the "noob warrior group" I have over 2,200 hours on my warrior alone. Let's level the playing field and make casters have to build up to their big attack skills. If they are going for realism then feel free to show me a person that can take 8 swings from an axe. As one poster pointed out ... put two people on a hill one with a shield one without ... guess who would be more crispy in a realistic test. Yes, we can purchase new shields but after 14 months who has room for a few more weapon sets. This is just another in a long line of reasons to look into other games. Flame away.
fist off typing in caps benefiets noone and it infacts makes it harder to read
the content of you post was even worse
as i play ele i'll only compare ele armour to warrioir armour but i believe other classes have a similar situation
All classes have armour benefiet vs physical so what i'll explain
Ele armour has base 60 then the following options
1. +10ac vs all elements and +20ac vs 1 element
2. +10 ac vs physical
option 1. 60ac vs physical 70ac vs elements 80ac vs 1 element
option 2. 70 vs physical and 60 vs elemetns
now lets talk about warrioirs
the lowest armour they have to my knowlegde is 80ac vs everything so how is that a major disadvantae???