I totally support a warrior strike. After all, the bad warriors will be on strike, thus won't end up in my PUG's, and the good warriorrs won't be on strike. The good warriors will be able to deal with the changes to their class and will benefit my team. If a warrior can quickly adapt to the situation he will be just as valuable as he was before the update.
/signed
Warriors unite! Strike!
Flawless logic indeed!
I too support your strike, Warriors!
*hides Leonich in a group for high-end farming that the other Warriors are missing out on*
I totally support a warrior strike. After all, the bad warriors will be on strike, thus won't end up in my PUG's, and the good warriorrs won't be on strike. The good warriors will be able to deal with the changes to their class and will benefit my team. If a warrior can quickly adapt to the situation he will be just as valuable as he was before the update.
I agree completely.
I'm sure Lukas [guardian henchmen] will still say, "it's an honor to fight beside me"
Plus, all the warriors that are able to adapt to this will be more pleasant to group with.
Last edited by Matsumi; Jul 15, 2006 at 05:32 AM // 05:32..
I have an elementalist character and I can say I could care less about the change. I don't usually go toe to toe with a warrior but if i had to i could:
Blind them
Burn them
Slow them
etc
killing the warrior is not a problem so i'm not sure why this change was made. But i can respect the warriors point of view especially if they paid a pretty penny on the shield. Hell not for nothing but if bought an item with said spec (-2/-2 all) i would want to keep it that way. Besides is the warrior's job not to absorb damage? well guys, better pack watch yourself for your next journey
its funny how as soon as someone complains, theyre automatically labeled a "whiner." well, call me what you will, but first try to find a SINGLE flaw in my argument.
<HUGE snip>
Here's another point I'd like to make (which I believe I may have have stated in other threads, so please forgive me for being redundant).
I play a Warrior.
In PvE, I am generally called upon to tank.
In PvP, I am generally called upon to be a caster slayer and/or backline defender (the latter being the more common of the two).
I tank in Dragons Armor, with the Lieutenant's Helm.
I have tanked high-end areas with no Superior Absorption in said armor.
I have tanked high-end areas with no Superior Vigor in said armor.
I have tanked high-end areas with no Knight's or Ascalon equipment.
I have tanked high-end areas with no Shield with a damage reduction bonus.
I have tanked high-end areas with 380 or less health without Death Penalty.
I have efficiently tanked high-end areas without dying a single time in the above described equipment.
I have played in various PvP arenas and GvG matches in said armor (don't even begin to question my reasoning) and remained mostly victorious and unscathed.
Now, since those days, I have outfitted that armor with a Superior Vigor rune and a Superior Absorption rune. I also now have a seperate set of armor for PvP situations. However, the point still remains...
You don't need Knight's and Rune Absorption properties to be an effective tank in PvE, or an effective Warrior in PvP!
Here's a bit of advice for people who can't stop complaining about the recent fixes and "nerfs": learn to adapt to the situation and become a proper tank/warrior! Because until your arguments can explain why I (and others, I'm sure) never needed all that fancy crap to be a Warrior, they don't hold much water.
The more warriors on strike = the less warriors you get trying to join your group when you say "Forming a group. Room for a monk, ritualist, necromancer, or elementalist."
The more warriors on strike = the less warriors you get trying to join your group when you say "Forming a group. Room for a monk, ritualist, necromancer, or elementalist."
By all means!
On with the strike!
Yeah but see most of the warriors at this forum aren't newb wammos so now your gonna have nothing but nub wammos to choose from. You know, the kind that charge guns blazing into the big group enemies on the last boss of nahpui quarter. Then when they start to die quickly they chain mending on themself.
I normally dont sign but this issue is affecting me very big. It affected my farm spot too, lol. I think they did that so they can make -recieved damage vs elemental and physical which I think is stupid, I think they should have left our shields alone and made other shields you FIND like that. I bet they will have - recieved damage to physical, elemental and all someday, so makes more value. But only thing that needs value is staves, you cant sell any gold staves for big amount lol. Physical damage to me includes water, fire, lightning and earth damage because in real life you can get physically hurt and physically feel them, unlike holy and shadow.
I'm not even talk about Knights not being global anymore. That was a "Fix."
I can live with that. But changing the nature of dmg reduction is BS.
In addition, there have been people telling those who don't play warriors or most play casters to "shut the hell up because you don't know what you're talking about."
To that I say....
I agree, shut the hell up. You people even know WHY we have 80-110AL to begin with? Because there are so many nasty spells that ignore our armor that if we had bad armor and were tanking those spells we'd be screwed.
You stuck up jackasses make it sound like it's a walk in the park to be a Warrior. It's not, and anyone who thinks an average of 90AL is alot is ignorant. The potential dmg output of the other classes in the game, except for maybe mesmers, when done properly, is enough to take out even the most heavily armored tank.
People always try and simplify a Warrior (and their owner) into a mindless profession run my a mindless dolt who will ALWAYS do the wrong thing. (Though by now there's PLENTY of evidence to the contrary)
As such people assume that we don't need to be paid attention to when we have a gripe. Well shove it. Warriors are getting to be more and more of a pain in the ace to use, there's so much crap we have to survive it's not even funny anymore.
So anyone who's calling us "babies" go to hell, we have a damn legit complaint.
btw
"Signet of Enraged Class Strike"
Last edited by Ken Dei; Jul 15, 2006 at 06:54 AM // 06:54..
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options? Wait, watch, and see what happens.
well i guess this update might make the shield i found in factions a few months ago worth a bit more. plagueborn shield, armor 16, req 9 strength, reduces physical by 5 19%, armor +9 vs cold attacks. all the shield needs is a + health bonus to make it even better. i played my warrior for the first time in awhile tonight. all i did is rethink my build a bit and it wasnt bad at all, i was still able to tank damage.
Triple nerfing the Hell out of Warriors is not a "fix", it's not a "balance" and it's not a "buff for Eles". It is simply a ludicrous triple nerf the Hell out of Warriors and totally uncalled for.
Triple nerfing the Hell out of Warriors is not a "fix", it's not a "balance" and it's not a "buff for Eles". It is simply a ludicrous triple nerf the Hell out of Warriors and totally uncalled for.
Spoken with the true finger on the pulse of the game.
[I]You don't need Knight's and Rune Absorption properties to be an effective tank in PvE, or an effective Warrior in PvP!
first off, as ive said from the beginning, the knights armor fix makes sense and was a long time coming. and no, you dont NEED an absorption rune, but it helps. well, it helpED ...now its not scottish (and therefore crap).
Quote:
Originally Posted by Avaith Faer
I tank in Dragons Armor, with the Lieutenant's Helm.
I have tanked high-end areas with no Superior Absorption in said armor.
I have tanked high-end areas with no Superior Vigor in said armor.
I have tanked high-end areas with no Knight's or Ascalon equipment.
I have tanked high-end areas with no Shield with a damage reduction bonus.
I have tanked high-end areas with 380 or less health without Death Penalty.
I have efficiently tanked high-end areas without dying a single time in the above described equipment.
yes, good for you. but you cant deny that you would have done a BETTER job with the best equipment offered. you simply cannot argue that if you were using stances to tank these high level areas, a -2stance shield would have helped you much more than a shield without it. you also cannot argue against the fact that in some cases, superior equipment (or more importantly the superior CHOICE for equipment) can mean the difference between success and failure.
Quote:
Originally Posted by Avaith Faer
Because until your arguments can explain why I (and others, I'm sure) never needed all that fancy crap to be a Warrior, they don't hold much water.
again the point in question is NEED. are warriors totally useless now? of course not, but what they have done is severely hampered a warriors arsenal. the "fancy crap" you so elloquently describe was what helped warriors survive overwhelming odds. it was what cemented our status as "tank." elementalists have energy storage, so they dont NEED to add a +5 energy head to a staff. is it fair to say, "ok all classes BUT eles can use an insightful +5"? monks get blessed aura (and yes i know any class can use it, but not as effectively as a monk), so they dont NEED a 20% longer ench mod ...you know, ten minions is more than a MM really NEEDS ..... you see where im going? any of these statements can be taken as true (and im not FOR any of them), but if any of this was implemented, it would be a "nerf" to the respective class.
what was done to kinghts armor was a BALANCE - a fix to a pre-existing problem. but what was done to shields is a nerf ... a home run swing of the nerf-bat by far. it not just a minor annoyance- the difference between how much elemental damage a warrior could withstand and how much one can take now is massive.