Just like the AoE nerf was not the end of Ele, it just meant that they needed to get smarter.
Actually this analogy is broken for two reasons:
1) Nobody ever complained about eles being overpowered, and AoE nerf was directed at solo monks, not eles... The whole "i don't stand under firestorm" argument came later during the flame wars started by the nerf.
2) It didn't cripple eles much, it just forced us to stop using whole bunch of spells completely.
That is my argument... what good is a warrior if they cant take alot of dmg... look at the skills we have... enduring pain, stances, shouts, we r made to " take dmg " end of story,
Do you know how much damage a warrior is capable of!!!!
This is rediculous most damage is physical anyway get over it ><
its funny how as soon as someone complains, theyre automatically labeled a "whiner." well, call me what you will, but first try to find a SINGLE flaw in my argument.
i think i can speak on behalf of warriors in general when i say we can all accept the change to knights armor. the situation of one piece giving universal protection has always been questionable, and my only complaint with ANETs treatment of this is that it took WAY too long to fix. many of us now have pretty much useless knights boots and will now have to spend money we shouldnt have to on new armor pieces.
lets now discuss damage.
monk- light damage (does not ignore armor but is not physical), holy damage (ignores armor), fire damage (obviously not physical)
mesmer - chaos damage (not physical)
necromancer- dark damage (does not ignore armor but is not physical) and shadow damage (ignores armor)
ritualist- dark damage and lightning damage (obiviously not physical)
elementalist - fire, lightning, cold, earth (obviously not physical)
ranger- piercing damage (physical, but can easily be converted to elemental with ebon, fiery, icy, or shocking bowstring)
assassin- slashing or piercing damage (physical, but can easily be converted to elemental with ebon, shocking, fiery, or icy tangs)
warrior- slashing, piercing, or blunt damage (physical, but can easily be converted to elemental with fiery, icy, ebon, or shocking hilt/haft)
does anyone NOT see just how little "physical" damage a warrior can face, assuming hes not farming trolls all day? if not, please dont continue reading- i fear youll lack the intelligence to comprehend what i go into next.
now lets move on to warrior armor types.
berserkers/gladiatiors- 80AL base + 20vs physical (gives health/energy bonus respectively)
dragons- 90AL base + 10vs physical
knights- 80AL base + 20vs physical (provides -3per physical attack assuming a full set)
legionnaires- 80AL base + 20vs physical (provides extra 10AL base if in stance, so lets assume we have 90AL base because it would be silly to wear this if you werent planning on having stances)
sentinals- 100AL while meeting a 13str req
anyone notice a trend of NOT seeing any "vs elemental" bonuses? just keep this in mind while we move onto the next point.
absorption- where is it written that a rune (a MAGICAL item) should protect only against physical damage? a superior rune of absorption has given -3 vs physical AND elemental for over a year now- WHY change it now? this "superior" item is now worthless because EVERY class can avoid doing physical damage.
and now for the main event ....
shields- previously, these were our "bread and butter" items. this is how a warrior worked around the lack of "vs elemental" protection. our -2stance/-2ench/-3hexed/-5 (20%) bonuses ALLOWED us to negate situational damage. an now, as with absorption, these items are crap because (if you missed it the first time) EVERY CLASS CAN AVOID DOING PHYSICAL DAMAGE! so our grognars defender may as well be only +45 health while in stance, malinons +45 while ench, etc, etc. and our "special" shields, our -2st/-2ench or -2st/-3hexed may as well be tossed out. the biggest joke of all is "-3 vs physical attacks while hexed." i got news for ya- unless youre up against an assassin (who again, may NOT be doing physical damage), youre most likely (and i reiterate "most likely") not taking physical damage from whoever is hexing you! a final point on shields- why wouldnt a shield be able to protect you from elemental damage? in movies/comics/mythology, when a person holds up a shield against a fireball, doesnt it help? even in real life, if person "A" is hiding behind a large tower shield and person "B" is standing in the open, which one would get cooked faster by a flame thrower? again, ANET has given us no reason and i dare say CANNOT give us a reason why shield properties should not be "vs physical AND elemental."
there ... said and done. flame if you want, but youll only insult your own intelligence. this update is by far the most damaging the warrior class has faced. i dont think anyone realizes the chain reaction that we will ALL face. how many monks are going to enjoy healing us "whammos" twice as much now? you think tanking assassins are bad? well us warriors, those of us who are SUPPOSED to be able to soak up damage just wont be able to do so anymore. heck, rangers will be better tanks by far vs ele damage unless we all switch to sentinals armor (and with its requirement, yay, there goes diversity!)
anyway .... /signed and signed a thousand times over for the strike.
my warrior will be doing nothing but boozing and exploring until this issue is addressed.
Wow a strike ...for a whole -2 damage change oh noessss!! I dont even notice a difference. Personally I dont even care. I have played my Warrior main since the Pre Order weekend for Guild Wars. LEARN TO ADAPT and stop whining you already got at least 80 armor (Droks/K center level)
I don't think Anet gonna take back this nerf, we still have the Warding +7 mods and the 10 armor vs. lightning/fire/earth/ect ect shields to use. But give us more STORAGE to store all these sets of weapons and shields!
Like I said before, this game is situational... You wear the armor you need in correspondance with your skills and the area you venture into. What caster do you know wears the same armor everywhere? If they do then they aren't maximizing their defensive potential, and if/when they die, it's going to be their fault. This update just means that you can't wear the same armor everywhere. Be smart about your surroundings, and actually be cautious of using skills like Frenzy (Like most people are in PvP). So if you can't work around this update, plain and simple, you don't know much about optimizing your Warrior.
I'm sorry but save for very few situations and pvp if you arent choosing + energy armor you're at a disadvantage already. Many of the games armors go unused because they are quite simply useless.
First of all has any one actually played with then new build, or are we having an acedemic discussion, because I have been looking at a new w/e builld "ward of elements" or "armor of earth" it's not perfect but it may make up for some new weaknesses.
The new nerf may be the death of the "wammo", now we just need to be a little smarter.
Just like the AoE nerf was not the end of Ele, it just meant that they needed to get smarter.
I have been playing for the last few hours, and I have had no problems. I even dusted off my 15k Ascelon and had a blast in Alliance Battles. Since the update, I have completed several missions, quests, and donated 20k to my alliance. During the AB's I fought in mobs, capped shrines, and even soloed the ele shrine.
This was a balance, every class gets balanced... Are you forgetting ALL melee classes got a boost when 20/20 Sundering was introduced into the GW world? I haven't seen ANYONE complain about that happening, because the people who mainly play casters understand it wasn't that big a hit...
Lol people could care less when they introduced 20/20 sundering, it still sucks.
To Cash: Look at gvg, easiest to analayze, how much elemental damage do you take? Elemental damage is the only thing that is even changing, every other damage ignored damage reduction or is physical. Off from a lightning orb or deep freeze now and then. Nobody is going to take an elemental weapon mod because they completely suck. What you think they will do that just to deal a few extra damage to a warrior? No they are going to continue to use zealous/vampiric.
Last edited by TadaceAce; Jul 15, 2006 at 04:01 AM // 04:01..
Lol people could care less when they introduced 20/20 sundering, it still sucks.
Give warriors 100/100 sundering. ;]
Sadly sundering is pretty much junk, but out of the % mods on weapons it does have the highest chance. Thats the only reason I would ever use it.
Okies...I am not going to read through all the entries here, so if my opinion matches, or disagrees, with the other 100 entries here, I only have to say, that this is my personal opinion, regardless of those -
This change only affects those who have invested a monetary value to their character's existance. Nothing more. I am very happy to make the subtle changes to my beloved warrioress, and it is about time
Guild Wars is NOT about spending - your most powerful items exist a grip away, at the cost of 3 to 5 collector tokens, or a few material pieces and 5-10K in gold. This is what I love about Guild Wars
And if your armor spending is a big deal, try not to spend 15K on a simple piece of armor, and just be the best player you can be You will die just like the rest of us, pretty or beautiful, or not
this update is by far the most damaging the warrior class has faced. i dont think anyone realizes the chain reaction that we will ALL face. how many monks are going to enjoy healing us "whammos" twice as much now?
The errors in these sentences alone...
I haven't been damaged at all by this fix. Only noob warriors that cannot make decisions based on the circumstances will be affected. And as for monks healing us? Learn to be self sufficient.
Man when anet nerfed the MM the petitions were HUGE, and they didn't do anything. Makes me wonder what they'll do about a 6 page topic -_-. Maybe gaile won't even realize it exists until a week later. Not bashing the cause but its unlikely they'll do anything.
Look at gvg, easiest to analayze, how much elemental damage do you take? Elemental damage is the only thing that is even changing, every other damage ignored damage reduction or is physical. Off from a lightning orb or deep freeze now and then. Nobody is going to take an elemental weapon mod because they completely suck. What you think they will do that just to deal a few extra damage to a warrior? No they are going to continue to use zealous/vampiric.
This is just the first day. When a war can be taken down just as easily as any other class that will become a tactic. Wars are the biggest threat on the battle field in most builds. If you can remove that threat very quickly the better chances for your survival.
Tactics will change to accomidate this new weakness.
You have yet to show how it is a weakness. As stated before, I was unaffected in both PvP and PvE. I also know I'm not the best Warrior in Guild Wars. To really be affected by this, you basicly have to suck. Hard.
I for one will never sign a petititon that changes the game and makes it challenging for any class to adapt. And this, quite frankly, is what every class has had to do since inception - adapt. Try it sometime You'll be pleasantly surprised how the entire game, from beginning to end, can be a whole new experience to you
This update just means Warriors HAVE to realize now that they can't tank everything... if you are getting pelted don't stand there waiting for your Monk to heal, and don't expect the Monk to baby you and follow you around, they have others to heal too, and have to try to stay out of trouble themselves. Tank doesn't equal God.
Last edited by Azu; Jul 15, 2006 at 04:14 AM // 04:14..
I am signing this POS update. If you are a warrior and have at least half a brain you are going to switch to your elemental weapon, rendering the -dmg to physical worthless.