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Old Jul 19, 2006, 02:13 AM // 02:13   #41
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I personally love these two new proffesions. Unlike many think they are actually very creative and fit in well with the desert concept unlike the rit which imo was better suited for an african theme too. Anyway I can't wait to testdrive these proffessions and see how that scythe works in combat. The dervish seems like it's going to have less armor though since its cloth not metal while the paragons seem to have metal armor and might actually be a support class with better armor. who know i just can't wait to see.
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Old Jul 19, 2006, 02:37 AM // 02:37   #42
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"Duck Hunter" .... now thats an idea. especially if the game comes with that little plastic gun (im telling my age here i bet) and they add pet skills that make your pet fetch the dead ducks. one of the devs already mentioned jumping, so they could then add a mushroom that makes you bigger and a flower that lets you shoot fireballs! then with chapter 5, when you jump you can whirl in a "screwing" motion and kill any oponents you hit in the air ....dunno what they could POSSIBLY call that

in all seriousness, i dont think theyve revealed enough about the professions yet to pass too much judgement. the dervish sounds pretty interesting so far tho. im still up in the air about whether ill even keep playing this game after the last update- i actually played some over the last 24hours and yeah, the warrior is getting pwned much faster now. its too frickin bad i really enjoy necros and mesmers or i know id be done. if im still around tho, ill probably wait a while before buying ch3 incase the new profs end up being duds.
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Old Jul 19, 2006, 02:44 AM // 02:44   #43
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Quote:
Originally Posted by Eet GnomeSmasher
*sighs* The duplicate skills were not because of lack of creativity. Notice how they're exactly the same? They're there so people can have two of the same skill without having to echo it.
Is that why? I thought it was because certain skills were prophecies only, and so they implemented the "equivalent" skill for people who only had factions... I agree on the usefullness of having the same skill twice however.
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Old Jul 19, 2006, 03:07 AM // 03:07   #44
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A scythe....ANYTHING but a scythe. The Dervish will be such a newbie magnet becuase of that weapon choice...

"GLFM for Mission - NO DERVISHES"

and to konrow, I believe I read that Dervishes will have a flury of enchantments and self heals aimed at compinsating for their possibly lower armor.

Last edited by Vahn Roi; Jul 19, 2006 at 03:10 AM // 03:10..
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Old Jul 19, 2006, 03:10 AM // 03:10   #45
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On a recent trip to europe I told my girlfriend that the bardesque figure and a "dervish" exact word used would be likely next chars.... creepy. Now i hope we either get 2 slots or are able to buy more soon.
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Old Jul 19, 2006, 03:21 AM // 03:21   #46
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Quote:
Originally Posted by Cash
"Duck Hunter" .... now thats an idea. especially if the game comes with that little plastic gun (im telling my age here i bet) and they add pet skills that make your pet fetch the dead ducks.

if im still around tho, ill probably wait a while before buying ch3 incase the new profs end up being duds.
wut r u lik 4

But yeah, I wouldn't buy the game until there are some real positives in the game. New classes just aren't enough to take 50-60 dollars away from me. The new classes don't sound all that exciting either.
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Old Jul 19, 2006, 03:33 AM // 03:33   #47
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The current Dervish discription says they gain protection from "agility" and enchantments, rather than high AL.
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Old Jul 19, 2006, 03:53 AM // 03:53   #48
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Quote:
Originally Posted by Eet GnomeSmasher
*sighs* The duplicate skills were not because of lack of creativity. Notice how they're exactly the same? They're there so people can have two of the same skill without having to echo it.

And how many times do I have to say that the team who does the skill balancing, skill making etc etc are NOT necessarily the same team that does PVE content, PVP content, weapon art, character art, etc etc.

One area of the game development does not necessarily affect the other....blah blah blah.
Ummmm, people who only buy Factions need skills too. Not neccessarily echoes as much as basic skills.
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Old Jul 19, 2006, 03:55 AM // 03:55   #49
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I have to say I love these two new profssens i want to try them out!
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Old Jul 19, 2006, 04:03 AM // 04:03   #50
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Quote:
Originally Posted by Doomslay
I've already got a female Ranger named Bow Azonn So it looks lik I will have a female Paragon named Spear Azonn.


Im sure you Dioblo fans Know what I mean
yes..yes i do
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Old Jul 19, 2006, 04:14 AM // 04:14   #51
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I've been wanting to use scythes in guild wars for a long time.

also, remember that as guild wars progresses, the world will advance and change. if they start introducing new stuff, it will be easy to make new classes. I can VERY well see them making a pirate-type character, maybe with the use of guns. "Vampiric Flintlock of Fortitude"

the one thing I am worried about... if they keep adding in new characters, I want to see new weapon upgrades. I want a weapon upgrade that is meant specifically to help my class. Like maybe the assasin one: Kris Daggers of Wrath, with a +% to strike twice. Or a ranger one: Longbow of Flight, which increases the range/speed of your arrows.

Last edited by EndoftheSyringe; Jul 19, 2006 at 04:19 AM // 04:19..
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Old Jul 19, 2006, 04:20 AM // 04:20   #52
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hey i do think anet is creative aleast witht the devish, they turn into gods that has not been done before.
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Old Jul 19, 2006, 04:24 AM // 04:24   #53
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Quote:
Originally Posted by Urban_Nomad
Ummmm, people who only buy Factions need skills too. Not neccessarily echoes as much as basic skills.
More thread derailment. The duplicate skills ARENT because Factions people wont get them...otherwise they'd just make those skills Core Skills. I didnt make this stuff up, Gaile and Alex have stated this.
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Old Jul 19, 2006, 04:30 AM // 04:30   #54
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hey i do think anet is creative aleast witht the devish, they turn into gods that has not been done before.
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Old Jul 19, 2006, 04:33 AM // 04:33   #55
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I don't think the dervish is all that original. It basically seems like an earth elementalist with (presumably) better armor and unstrippable buffs. Basically like what the earth elem SHOULD have been.
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Old Jul 19, 2006, 04:37 AM // 04:37   #56
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Quote:
Originally Posted by The Great Al
I don't think the dervish is all that original. It basically seems like an earth elementalist with (presumably) better armor and unstrippable buffs. Basically like what the earth elem SHOULD have been.
that is the pargon, not the devish
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Old Jul 19, 2006, 04:40 AM // 04:40   #57
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no, i'm pretty sure it's the dervish...
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Old Jul 19, 2006, 04:47 AM // 04:47   #58
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My warrior already uses a scythe, its called a "Vampiric White Scythe of Warding".

I like the idea for Paragons though.
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Old Jul 19, 2006, 04:53 AM // 04:53   #59
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I like the ideas. But then I'm all for new and "not WoW or L2".
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Old Jul 19, 2006, 04:54 AM // 04:54   #60
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To start off, I like the ideas and I don't think we know enough about these new professions to say "OMG they are 4 n00bs". Remember how everyone was putting down the assassins and ritualists, based entirely on what they thought the classes would be like?

Now with the Paragon using all sorts of buffing shouts, I just hope there will be some way to actually counter shouts.

Also, about elves... no, just, no. No elves, I'm pretty sure Anet stated that they will not be doing elves, EVER.
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