Jul 19, 2006, 12:06 PM // 12:06
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#21
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Ascalonian Squire
Join Date: Mar 2006
Location: Brazil
Guild: You Is [Bofe]
Profession: W/
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Lots of ppl forget that the Prophecies campaign wasn’t the way it is today the day it was launched. LOTS and LOTS of content were added, new maps, new armors, new itens, new quests and everything else. I think Prophecies was put aside because they had more than 18 months to upgrade it and they did a pretty good job in my opinion.
This make me believe that they will add new content to Factions campaign owners as time goes by. Factions don’t have half the content Prophecies have, and Anet always says that each “expansion” ISN’T an expansion but a stand-alone game. If they expect to acheive that they’ll have to do some huge upgrades in Factions on the following months before Nightfall is launched, or even after that happens.
Maybe i’m being naive, but i believe in Anet, it’s one of the best MMO admins out there.
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Jul 19, 2006, 12:18 PM // 12:18
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#22
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Wilds Pathfinder
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Think of expansion classes as Prestige classes in D&D.
I would like to see more skills for Rt/A as well, but that isn't gonna happen.
I also feel like 8 slots are too few especially for mesmer and assassin.
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Jul 19, 2006, 12:19 PM // 12:19
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#23
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Personally, I think they should add new skills to the Assassin and the Ritualist in Nightfall to even them out with the core professions. But then again, playing my monk through Nightfall would be a hell of alot boring if I have no skills to gain.
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Jul 19, 2006, 12:25 PM // 12:25
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#24
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Desert Nomad
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Indeed is very easy add 10 skills to Assassin and 10 for the Ritualist in Nightfall, no need to add 25; With only 5 elites for capture is enough, or even less, let say 3 elites.
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Jul 19, 2006, 12:52 PM // 12:52
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#25
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Banned
Join Date: Jul 2006
Location: hell
Guild: Woot
Profession: P/W
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how many chapters will there be when will chapter 3 be offically realesed?
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Jul 19, 2006, 01:05 PM // 13:05
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#26
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Ascalonian Squire
Join Date: Jul 2005
Profession: A/
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If ANet does decide to forget about the Assassin and Ritualist, I will be abandoning the game. People are saying that there is no reason for them to give the Rt or A new skills, but once people start leaving in droves, then they'll have plenty of reason. I will not be spending $50 every time they come out with another addition to the game simply to be screwed over once the next one comes out. So, to all the people who are touching themselves over the sight of the new Paragon and Dervish: Ask yourself if the investment in the game is really worth it, if in the end they are just gonna ignore them as they could ignore the Rt and A.
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Jul 19, 2006, 01:10 PM // 13:10
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#27
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by Shendaar
Personally, I think they should add new skills to the Assassin and the Ritualist in Nightfall to even them out with the core professions. But then again, playing my monk through Nightfall would be a hell of alot boring if I have no skills to gain.
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They said they're going to add new skills for each of the core professions in every chapter.
And the numbers of skills for Ass and Rt are currently less than any of the core professions. Seriously, who say having the same number of skills to choose from means "Balance"?
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Jul 19, 2006, 01:20 PM // 13:20
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#28
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Academy Page
Join Date: Jan 2006
Guild: House Behelit
Profession: R/
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I am assuming Rits and Sins will have an update of additional skills (from a factions update, not from nightfall) so that they are balanced in terms of skill combinations and gameplay with the new professions and updated core professions.
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Jul 19, 2006, 01:35 PM // 13:35
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#29
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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Hm, apparently Anet didn't do a good enough job of communicating to people that they wouldn't be supporting sins and rits in future chapters. I'm quite sure that they DID say this. But it would have been good if everyone making a new sin or rit knew what they were getting into so they wouldn't be disappointed later.
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Jul 19, 2006, 01:43 PM // 13:43
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#30
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Ascalonian Squire
Join Date: Mar 2006
Location: Brazil
Guild: You Is [Bofe]
Profession: W/
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More skills means more combinations, therefore more builds. The number of skills a class have influence the balance of the game in the way that a class with MUCH more skills than another will have more options, more versatility.
It’s easy to find a way to counter a class with just the builds X, Y and Z, but counter a class that have the whole alphabet of different builds it’s much more complicated. Anyone can see that Rts and Sins have a lot less builds and build combinations than the Core classes, obviously one of the causes is the fact that those are new classes, but another part of the problem is that they don’t have as much skills as the others.
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Jul 19, 2006, 01:58 PM // 13:58
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#31
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Ascalonian Squire
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Assassins and Rits not getting new skills seems to stick more with the MTG philosophy. When a new expansion came out, the old expansions didn't get more cards.
BTW everyone who buys Nightfall will be getting more skills, they just might not be for your favorite class. But with new skills there maybe even better combos for Rt/A with the new classes, or the new core skills.
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Jul 19, 2006, 02:19 PM // 14:19
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#32
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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From what I've been told, new classes introduced in a campaign will not be getting new skills and such in additional campaigns
In other words, that's your lot. I suspect one reason could be to "encourage" people to keep merging their accounts...
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Jul 19, 2006, 02:21 PM // 14:21
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#33
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Quote:
Originally Posted by Thermo
with new skills there maybe even better combos for Rt/A with the new classes, or the new core skills.
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This is exactly what I was thinking. 2 new secondary classes to play with will increase the versatility of Rit & A.
There's one thing I know for certain about Anet. They love skill balancing and updates. I make it a habit to never get comfortable to long in this game because I know that Anet is working hard to change things up for the sake of balance. Everyone worries to much! People are freaking out before anything has even happened. You would think after a full year of constant monthly updates from Anet that people would be use to the idea of updates and changes!
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Jul 19, 2006, 02:24 PM // 14:24
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#34
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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They NEED to add new skills for the Sins. Or I swear I either won't buy it, Or I'll call my lawyer...
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Jul 19, 2006, 02:44 PM // 14:44
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#35
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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New skills will definitely be added. I mean you people seem to think that the core proffesions only moving to other chapters means that only the core proffesions can get new skills and access all lands. thats not true what they meants is you can't start as a sin or rit in chapter 3 but you can move your already created sin or rit into the Nightfall land. I'm sure there will be new skills for all classes otherwise the whole "balance" concept will be thrown out fo whack.
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Jul 19, 2006, 03:00 PM // 15:00
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#36
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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My thought exactly. I can't see them not adding new skills to the Assassin and the Ritualist. They are already short on skills compared to the core professions and I believe this shows greatly in their versatility in game right now. Every useful Assassin build turns around the same elite skill(AoD) with very little variation between all of them and there doesn't seem to be much practical use to a Rit beside spirit spamming.
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Jul 19, 2006, 03:02 PM // 15:02
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#37
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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The understanding I have is that chapter-only classes can access all lands, but shouldn't hope for new skills.
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Jul 19, 2006, 03:30 PM // 15:30
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#38
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
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With every Chapter new skills will be added to the core classes. Hopefully they wouldn't neglect the factions professions (<3ing my Rit)at Nightfall or for any "Chapter only professions" for that matter because that would totally make them obsolete compared to how the core classes would grow and develop. But imagine after so many chapters and additional classes, new skills each chapter for each profession made from the previous chapters + the core classes.. the number of skills Anet would have to make will be tremendously overwhelming...
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Jul 19, 2006, 04:18 PM // 16:18
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#39
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Frost Gate Guardian
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Factions is dead. It might get a new event if Nightfall doesn't come out before Halloween, but other than that, Factions is gone.
Anet doesn't even support Prophecies anymore, and I'm willing to bet that Prophecies outsold Factions by a serious margin. Look at the storage debacle if you want to know Anet's stance on supporting prior iterations.
Other than skill balances and maybe new armor, Factions won't get a shred of new content.
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Jul 19, 2006, 04:42 PM // 16:42
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#40
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by Gawayne
This make me believe that they will add new content to Factions campaign owners as time goes by.
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Why? Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
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