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Old Jul 24, 2006, 12:13 PM // 12:13   #101
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Quote:
Originally Posted by Tetris L
The main purpose of the locked doors is to stop RUNNING.
i actually think the point of it was so that people would actually play the missions and not rush to the very end, skipping about 80% of the game in the process.

in factions, there is far less "wasted space" than in prophecies. it eliminated the need for running, except in very isolated incidents.
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Old Jul 24, 2006, 01:15 PM // 13:15   #102
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I didn't mind the locked doors till I went out exploring and hit a dead end. I didn't mind even working through the story line to get the doors open, what I do mind is that I don't want to do all of the missions all 6 times!!!

I got ran in prophecies, but that was also on my 2nd,3rd,4th Character. Now that I have 6 I really don't want to HAVE to do all of the missions again. Oh and add Night Fall 8 toons through all of it, I don't think so. I haven't touch my Rit in such a long time, and i killed my Sin a while back. Add 2 more classes that I will use breifly and then go back to my original characters.

If the gates were put there to "add more time" of playing, Anet doesn't have to do that with me, I'm on almost every day. If anything having an open world I would bring all 6 character through all of the land and then do missions that I wanted to complete.

/signed,/signed,/signed,/signed,/signed,/signed,/signed,/signed
(for all 8 characters that I want to play, and want to explore with)
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Old Jul 24, 2006, 02:23 PM // 14:23   #103
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/signed

My Assassin still hasnt got past Arbostone. Weeks hes been camped there lfp/g. Locked doors were never a bad idea but when you get a combination of things there beyond agrovating.
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Old Jul 24, 2006, 03:20 PM // 15:20   #104
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/NOT SIGNED...

there is no need for runners and IMO they ruin the game... period... I'm glad there are no runners in factions!
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Old Jul 24, 2006, 04:08 PM // 16:08   #105
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Quote:
Originally Posted by N8DOGG
I didn't mind the locked doors till I went out exploring and hit a dead end. I didn't mind even working through the story line to get the doors open, what I do mind is that I don't want to do all of the missions all 6 times!!!

I got ran in prophecies, but that was also on my 2nd,3rd,4th Character. Now that I have 6 I really don't want to HAVE to do all of the missions again. Oh and add Night Fall 8 toons through all of it, I don't think so. I haven't touch my Rit in such a long time, and i killed my Sin a while back. Add 2 more classes that I will use breifly and then go back to my original characters.

If the gates were put there to "add more time" of playing, Anet doesn't have to do that with me, I'm on almost every day. If anything having an open world I would bring all 6 character through all of the land and then do missions that I wanted to complete.

/signed,/signed,/signed,/signed,/signed,/signed,/signed,/signed
(for all 8 characters that I want to play, and want to explore with)
You hit the nail on the head.

Yes, I will play through the whole game at least 2 times. But the thought of having to drag ALL my characters through this makes me want to cry. Heck, I am having a hard time getting the motivation to even take a second character through factions.

Runners are filling a niche that players want/need so they do not have to go through every single mission with every character they create. I see no problem with this what-so-ever. If you do not want to run your character then that is your choice. Factions is fun, but fun enough to play through 6 frickin time? No way.
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Old Jul 24, 2006, 04:09 PM // 16:09   #106
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leave the gates, stop whining

runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that.

pick one char to unlock the content, use it to get stuff for you pvp chars.
and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together.
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Old Jul 24, 2006, 05:02 PM // 17:02   #107
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Mark me as begging for removal of this sort of thing. In fact, I'm waiting on nightfall to be released before buying to see if it will be a locked game.

I play the game not to PVP and not to complete the goofy missions but to wander around and see what I can find in the corners and figure out ways to get around solo. I like soloing.

Factions... can't be done. The moment you hit Vizunah Square, you need to be in a group just to keep the other team in the game. Then you have to pray the other team is competant enough to survive with no real help from you. I have not gotten a character past that mission yet. That's what, 70% of factions I have never seen because I can't luck into a decent team pairing.

Honestly, I gave up on it. found other stuff to do back in Prophecies and lost interest in continuing to buy games where I'm forced to PUG.
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Old Jul 24, 2006, 05:22 PM // 17:22   #108
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Quote:
Originally Posted by monkey grip
leave the gates, stop whining

runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that.

pick one char to unlock the content, use it to get stuff for you pvp chars.
and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together.
we want the system gone because some of us play the game cooperativly, not PvP only. Did you ever think of that?

I rarely PvP. I don't even PvP in the events. I PvE. The locked gates suck.
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Old Jul 24, 2006, 05:46 PM // 17:46   #109
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I support the return to the non-linear play of Prophecies.

On my first character, I got lost, and wandered my way with hench past a few missions in the Jungle. I went back and did them later, but it was still fun that I got to choose to play the way I wanted.
On my second character, I played through from start to finish.
On my third character, I skipped a few missions here and there.
On my next two characters, I skipped most of the missions. <_<

I have never hired a professional runner.


My playstyle affects nobody else, and I don't see why I should be limited because someone else says so, rather than valid concerns from the game design end.
If human players bother you, sorry, but there's no quality control in the game. Even people that play through the game entirely can not understand a thing about it. Especially to the end of PvP. However, I don't think I've ever seen a PvP'er arguing for the removal of PvE because of W/Mo's that come into the arenas with Mending and Healing Hands, wearing armor and weapons that distinguish them as PvE players.
There are always hench, and trying failed missions again, weaning out the poorer players.

Dictacting a certain playstyle isn't going to provide a definite increase in quality, and that's the truth.
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Old Jul 24, 2006, 06:09 PM // 18:09   #110
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i think the locked doors are a good idea, too many ppl wanna take shortcuts and not play the game (ie being run to ember light at lvl2). Anet wanna make sure we experience everything they put into the game, and work to gain access to towns and outposts. keep it :P
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Old Jul 24, 2006, 06:27 PM // 18:27   #111
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Actually you can go from the Kaineng Center all the way to Tanglewood Copse with out running into a locked gate.

Anything is better then seeing “lvl2 lfg to beat shiro”
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Old Jul 24, 2006, 06:35 PM // 18:35   #112
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Quote:
Originally Posted by xXa1
keep the locked doors

i like it. it filters out noobs and lazy bums. people should work harder in order to progress in the game. otherwise, go play the sims.
Um......have you actually played Factions? It doesn't filter out anything. There are still people who suck and have no idea what they are doing in every mission this chapter has to offer. All it does is make sure you don't see as many people who played Prophecies in high level missions because we've all gone back to the freedom we were given in that game.

Quote:
Originally Posted by Family Draconis
when people suggest things like this, they are one of two things: either too lazy to go through the whole game more than once, or their just complaining about something they cant get done. i know from personal experience that a lot of missions are hard to get through and that a lot of outposts are difficult to reach, but to make even the most remote and useless outpost accessable to any character on an account once another has been there is just absolutely rediculous. it completely defeats the purpose of the role playing aspect of the game. in short, NO RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WAY SHOULD THEY GET RID OF THE "LOCKED DOOR" CONCEPT!!!!!!

/anti-signed
I would like to say that it's not that I'm too lazy to do it and it certainly isn't that it's too hard to do. This game is easy as easy can be. I don't really understand why you are claiming it's hard.....it's not. I'm wondering if you played Prophecies and how many characters you went through Factions with. I made it through with 2 characters before realizing that I'd rather be free to explore Tyria than follow the mandatory chain of events in factions in order to get to the next explorable area.

In tyria, my Assassin has only had to redo 3-4 missions...which is good since I've done them all at least 7 times. It's not that I don't want to do the missions in Cantha, I just don't want to do them in order. I don't feel like doing Nahpui, for example, because I hated that stupid mission. So 3 of my characters will not pass that point. If I could run to the next mission, my characters would all be past there and moving on to make the latter missions more populated but because I can't skip that ONE MISSION, all my characters are stuck there.

I'm not lazy, I just don't want to be annoyed while playing Guild Wars. I don't think that's too much to ask for or unreasonable reasoning on my part. The locked gates have completely halted my gameplay at Nahpui.....and I think it's a shame.

Quote:
Originally Posted by monkey grip
leave the gates, stop whining

runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that.

pick one char to unlock the content, use it to get stuff for you pvp chars.
and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together.
Another person who just accuses people of whining. Do you even know what the word "whine" means? Apparently not If you don't like to PvE, which is apparently the case since your comment just assumed everyone plays PvE to unlock skills for Pv{, why are you even commenting here? This is a discussion between people who obviously enjoy playing PvE. Troll elsewhere please
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Old Jul 24, 2006, 06:47 PM // 18:47   #113
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/Notsigned

There wasn't any locked doors in Tyria. But they were implemented in Cantha. Clearly a.net is intentionally preventing people from rushing the campaign. To some degree, getting runs is cheating. Not a serious form of cheating, but still subverting the normal progress.
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Old Jul 24, 2006, 07:02 PM // 19:02   #114
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For the record I don't PvP, maybe once a week for an hour but i spend my time playing PvE with the same char I started in prophecies.

The writing is on the wall, the point of the game is not to take all your chars that you started in prophecies and take them through every chapter that comes out. With the way they are planning expansions, do you honestly think you are going to be able to keep all your characters on the same level chapterwise?

Believe me, I would love to keep my 4 chars i started in Tyria up to snuff with my Main char, but its not gonna happen. And the reason its not going to happen is because of not being able to run through the missions.

If you love PvE so much, why would you care that you have to do the missions over again?

BTW: I am not trolling, I am adding to the other opinions that are saying "Keep the gates." if i was trolling i wouldn't have written more than one line. ;-)
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Old Jul 24, 2006, 07:10 PM // 19:10   #115
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/signed

Get rid of the locked gates and let players choose how they want to play the game!

Some play for fun - and locked gates do not add any fun!

To all those that are against this idea - Are the locked gates adding to your enjoyment of your gaming experience?
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Old Jul 24, 2006, 07:11 PM // 19:11   #116
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I agree. Guild Wars Prophecies was linear as it was, Factions was just worse. I can't deal with linear RPGs.

Quote:
Originally Posted by monkey grip
If you love PvE so much, why would you care that you have to do the missions over again?
As it gets rather boring and irritating completing the same missions for the third or fourth time. =)
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Old Jul 24, 2006, 07:29 PM // 19:29   #117
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One thing I just thought of - running makes PvE better, not worse.
Its alot more enjoyable to do a mission, like in jungle nowdays, because, well everyone skipped them, and people arent totally bored of them yet.

All the missions are far more enjoyable because there are very few that you are forced to do over, and over, and over again.
So you can come back and do them at your own pace, not worrying about having to do it over, or worring that if you dont complete this mission, you wont be able to move on, and be stuck in this area only. This is a good thing, which is why I see -alot- of people in prophecies.

Last edited by samifly; Jul 24, 2006 at 07:33 PM // 19:33..
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Old Jul 24, 2006, 08:15 PM // 20:15   #118
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Quote:
Originally Posted by monkey grip
If you love PvE so much, why would you care that you have to do the missions over again?
As I said, often I don't mind. It just sucks that anyone who does mind gets stuck. Odds are I would want to do Nahpui with all my characters eventually just like I went back to do the jungle missions that I skipped with my 4th char. I would also love to skip the marketplace just because I don't like it at all but I like what comes after it.

*shrug* I guess it just comes down to this:

1) I could just stop playing and wait until I'm so bored that I'm willing to do a mission I hate for the 3rd, 4th, 5th, etc. time and be that much less enthusiastic about playing Guild Wars in the future.

or

2) I could skip the mission I don't like and continue playing Guild Wars, having fun in a non-linear fashion, doing quests/missions as I see fit, and looking forward to more chapters which will only add additional freedom to my gameplay, not hinder it further by stream-lining my characters into a "do this, now do this, now do this" role that reminds me of a corridor crawling 1st person shooter.

Quote:
Originally Posted by monkey grip
BTW: I am not trolling, I am adding to the other opinions that are saying "Keep the gates." if i was trolling i wouldn't have written more than one line. ;-)
Fair enough. My mistake then Just getting sick of the whole "unless you like the game exactly how it is now, you're a WHINER!" rebuttals, yaknow?
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Old Jul 24, 2006, 08:22 PM // 20:22   #119
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What irritates me more than locked gates (locked gates are very irritating) are those stupid fed-ex quests where you have to go back through an area that you just cleaned out only to have everything respawn and you have to clean it out again.

Please, please, please get rid of the locked gates and the so called fed-ex quests in any and all future chapters of GW.

*kicks dead horse one more time*
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Old Jul 24, 2006, 09:22 PM // 21:22   #120
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hey fyi, not all doors are locked, the only doors that ive encountered that were locked were the missions, and the ones requiring primary quests.

um, so running places, isnt an extinct practice even in factions. for example, i do a 6 stop run, while that doesnt go to any missions, it goes to all of the luxon places between zos shivros channel and gyala hatchery, while it doesnt include gyala, it goes to the next closest outpost.

NEWAY, my input on the locked doors is somewhat neutral, however, the idea that certain doors get locked is a nice one. but one change that would make it better is if by finishing most missions, you go to the next mission right away. not another post, that requires, in some cases, an extensive primary quest that requires more than your average 5-10 minute completion.

so its a choosy situation, but locks on certain places is nice
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