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Old Jul 21, 2006, 04:44 PM // 16:44   #21
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I like the PvE aspect of GW to the extent of being able to have a good time when you actually manage to form a tolerable party... Other than that GW PvE BLOWS! and even worse, Anet exponentially ruins their own PvE enviroment by nerfing the only solution to the lack of good parties by nerfing soloing every time it gets good, or when the solo build has any hope of reaping what it sews.

And Factions; the awesome letdown... the only great thing that this expansion did was bring in some more players that may possibly help to alleviate this party up problem. I mean come on guys, Assassins are so easily counterred in PvP (which makes me wonder why they are called assassins, should just call them cathaders or something else annoying in life.) and ritualists are the ultimate backline class that has a LIMITTED impact on the fight.

Maybe Im just a dick thought... I mean the alliance battle thing has potential. But if you are on the side that was depending on some R/N newb minion master ~ fun out tha window and onto the pile of your teams corpses below.

That said, ANET, please introduce useful professions that are fun for more than a week.
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Old Jul 21, 2006, 04:44 PM // 16:44   #22
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Quote:
Originally Posted by SpeedyKQ
Allowing skipping is fine, but if there is a valuable end-game reward, such as the amulet of the mists, or special armor skins, it should only be available to those who played through the whole game.

Nah we went for a year with Droks runs to get the best armor only to go back and play through with leet armor...

I don't think I ever heard a complaint form a lvl 10-12 newb group that scored a lvl 20 warrior with droks armor to help them through a tough mission. Locked doors is just a bad attack on having fun.

Locked doors just equals less time of developing a game (which still costs full price) only to extend game play to make you think your getting a full game.

Last edited by Stealthy Trapper; Jul 21, 2006 at 04:47 PM // 16:47..
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Old Jul 21, 2006, 05:16 PM // 17:16   #23
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Originally Posted by Sir Mad
/NOT SIGNED

If you don't wanna play the game, don't play it.
I want to play the game......but if I don't like it but still want my characters to get the new skills, it sucks to have to play it 5 times anyway

I say lock all the gates but let unlocking them be account-wide, not just for that one character. That way it makes sure you play through at least once but doesn't limit you when you want to just explore with your next character
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Old Jul 21, 2006, 05:54 PM // 17:54   #24
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I don't like the gates, and not because I want to run somewhere.

I like to explore. I like to take a group and fight through an area and see where it takes me. It is very annoying to clear an area or two, have racked up a hefty DP, and find an outpost only to have an NPC tell you that you can't enter untill you do some mission.

Factions really let me down on the exploration aspect. It was great that you could reenter a mission area as an explorabe area after it was completed, but being able to just randomly explore and see where you end up was not an option.
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Old Jul 21, 2006, 06:05 PM // 18:05   #25
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I agree to locked doors really cramped my exploration desires (which have nothing to do with the titles) especially in the beginning when I first brought my Tyrian characters over. After awhile it hasn't been too bad, but yes it does feel like grind.
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Old Jul 21, 2006, 07:28 PM // 19:28   #26
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Better yet, leave them in. The gate progression system was by far my favorite part of Factions' PvE; it truly reinforces the point that, no, this is not your average MMO.
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Old Jul 21, 2006, 07:34 PM // 19:34   #27
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I don't like the locked portals concept. But I do think EVERY mission should be required to finish the game.

I like the design of the crystal desert in Prophecies. You were free to run wherever your little legs (or hired legs) could take you. The 3 ascension missions could be done in any order. But to advance past the desert you had to do all 3 missions first.
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Old Jul 21, 2006, 07:36 PM // 19:36   #28
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I don't mind some of the gates being locked but having them ALL locked is a little ridiculous. The thing that makes no sense is gates are locked so you can't go outside when you've already finished the mission. ex. Unwaking waters.

I <3 the desert in Prophecies. Open spaces, interesting environment, reasonable difficulty and interesting story.

Last edited by BrutusV; Jul 21, 2006 at 07:39 PM // 19:39..
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Old Jul 21, 2006, 07:44 PM // 19:44   #29
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/signed, as you do it with one char, should apply to account that all is unlocked not just one char at a time, same as the irritating opening of the material storage with each char...why?
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Old Jul 21, 2006, 07:45 PM // 19:45   #30
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Yeah rigth you get lvl 9 doing acsenchion in the desert and instantly jump to lvl 20, then you have to do missions with them. Thats screwd, they don't know what they are doing or what skills they need, or don't even have the skills because the jump over parts of the game.

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Old Jul 21, 2006, 07:47 PM // 19:47   #31
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The locked gates are brilliant. I haven't seen a level 3 in Cavalon yet. I also care little for people's lost "income" from running.

Leave locked the gates!
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Old Jul 21, 2006, 07:50 PM // 19:50   #32
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There was less spam in local chat with running and there was no low level toons in last few main mission areas. As far as exploring and running just pick up the primary quests then all locked gate wouldn’t be a problem.
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Old Jul 21, 2006, 08:17 PM // 20:17   #33
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I'm in for getting rid of the locked gates. Going through the game with 2-3 characters is okay, but it gets boring/tiring with 4 or more characters. I just want to get to a certain point of the game without going through the earlier missions for the fourth, fifth, sixth time, and so on. Sometimes it's a little frustrating.
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Old Jul 21, 2006, 08:31 PM // 20:31   #34
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Locked gates is one of the best features in Factions. It means you actually have to play the game instead of being run through and not knowing how to play well. With locked gates it means that the areas that are meant for level 20 players actually have level 20 players and none else, which is how its meant to be.


Quote:
Originally Posted by BrutusV
The thing that makes no sense is gates are locked so you can't go outside when you've already finished the mission. ex. Unwaking waters.
Untrue. Just go to Harvest Temple and walk out the portal. There you are in Unwaking Waters explorable.
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Old Jul 21, 2006, 08:57 PM // 20:57   #35
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Quote:
Originally Posted by logan90
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Locked gates is one of the best features in Factions. It means you actually have to play the game instead of being run through and not knowing how to play well.
I'm wondering if you even read my post...I'm not saying that the locks should be removed all together, I'm saying that they should unlock for your account AFTER you have completed the storyline all the way through at least once...Doing it that way will ensure that players know what to expect in the missions.

Guildwars is NOT about your character's level, it is about how you play your character and the skills you choose to use. A low level character can do just as well as a high level character. The "running = noob players" argument is soooo old and over-used, it just sounds ridiculous now.
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Old Jul 21, 2006, 09:07 PM // 21:07   #36
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/signed.
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Old Jul 21, 2006, 09:11 PM // 21:11   #37
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/signed.

I played prophecies a LONG time before factions was released, and I was really dissappointed that I couldn't get run. Why?

Because certain missions in factions are IMPOSSIBLE with certain classes+henchies, and Finding a decent group is next to finding shit in a toilet that has been flushing for 39 minutes straight.
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Old Jul 21, 2006, 09:14 PM // 21:14   #38
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/not signed
It's refreshing seingpeople actually saying LFG and not LFR, and people are complaining so much about how "ZOMG tyria is emptiez!!" uhh duh, everyone and their mother got a run to uh droks, then to the crystal desert, then through all of the missions there.. everyone is at THK or RoF or a farming spot, in Cantha you actuallyhave people in justabout every outpost, so it's not empty, if nightfall doesn't have gates I can guarantee most of it will be empty once chap 4 comes out..
Running is crap too, it's taking the easy way out. THe runners are nothing more than farmers and some are scammers too. I also say this from the perspective of some who did get run, only because it is now a necessity in the tyrian world because eveyryone else has "Teh 1337 Armor" because they got run, while the guys who try to play legit get left behind.
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Old Jul 21, 2006, 09:19 PM // 21:19   #39
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/signed

If I choose to not do every single quest/mission on my 6th PVE character, I would rather be able to walk into a town I see while out exploring.
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Old Jul 21, 2006, 09:26 PM // 21:26   #40
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Quote:
Originally Posted by FaeBaul
Assassins are so easily counterred in PvP (which makes me wonder why they are called assassins, should just call them cathaders or something else annoying in life.) and ritualists are the ultimate backline class that has a LIMITTED impact on the fight.
think its pve where they faulter, they have had a huge impact in pvp certainly gvg, where've u been :|
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