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Old Jul 27, 2006, 12:27 AM // 00:27   #61
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Originally Posted by 0mar
Without an excessive amount of unlocks, a person is simply not competitive in PvP. However, to get a decent amount of unlocks in a reasonable time, PvP'ers have to go through the PvE game at least once or twice to unlock 2-4 professions (not including runes, mods).
That information is false. All runes, skills and weapon addons can be unlocked through spending Balthazar faction (obtained solely from PvP). pure-PvPers might miss out on some of the "green" and "gold" item mods, but it's not a huge disadvantage - they do get PvP-only items with intrinsecal bonuses, in fact. When you factor in that a pure PvPer spends all the time PvPing and not going through the campaign and farming stuff, his skill acquired through practice should be more than enough to overcome the advantage that a small item bonus might give to a PvEr that mighy casually go PvPing.
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Old Jul 27, 2006, 01:10 AM // 01:10   #62
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PvP'ers see the game as a competitive game, much like StarCraft or Counter-Strike, in which skill dominates over grind.
Why would PvP'ers come from these RTS and FPS games....to play Sole-Competetive PvP on an MMORPG?

Anyway, you had some good points, however, I don't agree you need massive unlocks for competetiveness.....what you need is faked fame from IWAY until your R3 an can actually get a group....which means Rank is nothing, and gives many PvP'ers a big head.

Also PvE'rs are a bit over reactive to the point of how noobish they think PvP'ers are. Being R3...i had worked hard getting good groups, and i realized...i dont care if i'm for america or europe, i wanna win Halls...and when you start thinking that, your not suporting a territory, but yourself, which in turn makes thousands of PvE'ers pissed off they cant do FoW, UW, or get bonus's from Statues sole'ly because of a PvP'er seeking personal gain.

How many of you in GW think it would be much better with out,

"The Favor of the Gods" and with
"Full Acess to Elite Missions"
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Old Jul 27, 2006, 01:25 AM // 01:25   #63
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Originally Posted by Stub
Why would PvP'ers come from these RTS and FPS games....to play Sole-Competetive PvP on an MMORPG?

Anyway, you had some good points, however, I don't agree you need massive unlocks for competetiveness.....what you need is faked fame from IWAY until your R3 an can actually get a group....which means Rank is nothing, and gives many PvP'ers a big head.

Also PvE'rs are a bit over reactive to the point of how noobish they think PvP'ers are. Being R3...i had worked hard getting good groups, and i realized...i dont care if i'm for america or europe, i wanna win Halls...and when you start thinking that, your not suporting a territory, but yourself, which in turn makes thousands of PvE'ers pissed off they cant do FoW, UW, or get bonus's from Statues sole'ly because of a PvP'er seeking personal gain.

How many of you in GW think it would be much better with out,

"The Favor of the Gods" and with
"Full Acess to Elite Missions"

Well, in HA maybe, but that place is just crap now. I'm talking about GvG, which is the only real form of PvP that truly matters. And skill unlocks, mods and runes are a definite necessity, while rank really isn't.

I didn't say people come over from SC/BW/CS/Q3, but that the PvP game is modeled after these sorts of games. It's always 8on8 play on a set map with objectives. That is much different than previous MMORPGs where it's basically get as many people as you can and roll.
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Old Jul 27, 2006, 01:47 AM // 01:47   #64
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Originally Posted by 0mar
Well, in HA maybe, but that place is just crap now. I'm talking about GvG, which is the only real form of PvP that truly matters. And skill unlocks, mods and runes are a definite necessity, while rank really isn't.

I didn't say people come over from SC/BW/CS/Q3, but that the PvP game is modeled after these sorts of games. It's always 8on8 play on a set map with objectives. That is much different than previous MMORPGs where it's basically get as many people as you can and roll.
I agree with your opionion on HA, and GvG for most of them (unless its like RangerSpike or somethin).

GvG is usually all skill, and when people say they need rank for it...look at your Guilds rank/rating if that makes ya feel better...anyway..

I think what were coming at is we dont really want PvP and PvE sooo Combined.
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Old Jul 27, 2006, 02:18 AM // 02:18   #65
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sounds to me like Anet losing big time cash...alot of that stuff is about buying upgrades with RL cash
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Old Jul 27, 2006, 04:16 AM // 04:16   #66
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Wow all this speculation is making me dizzy. Why is it that Anet says, ok let's open an online store, and all of you jump up and down and say: zomg Anet is loosing money hand over fist. You simply don't, and CAN'T know that.
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Old Jul 27, 2006, 06:09 AM // 06:09   #67
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Originally Posted by D I Z Z O
http://www.guildwars.com/support/gameupdates/

Read there. In case you havent been paying attention. About 75% of the updates for Factions has been PVP based. 50% of that 75% seem to be tailored to the PVP whiners who wanted thier skills just so-so or cried NERF.
The game has always been like that. This is not something specific to Factions -- in fact, the amount of skill updates has significantly decreased since the release of Factions.

Skill Updates =/= Factions
Factions =/= Skill Updates

Skill updates are a part of the game as a whole, regardless of whether or not you purchase Factions. What I am saying here is that the only incentives for a PvP'er to purchase Factions is for the new skills and classes and that it is going to be the same with Nightfall. There is no "preference" or "lean" towards PvP in Factions as there is no new PvP content in Factions that's worth a damn beyond the skills and classes which PvE gets just as well.

If there is a "significant emphasis on PvE" in Nightfall then so be it. BUT, if they're continue with the metaphor and give Ch4 a "significant emphasis on PvP" then I want Ch4 to have actual PvP content, not just random crap intended to drag PvE'ers into PvP. I want a new form of organized team based competition. I don't want random worthless junk like Ft. Aspenwood and Jade Quarry. I don't want what could have been a beautiful and entertaining format like Alliance Battles that is marred by the fact that you get paired up with 8 random idiots every time you go in. I don't want teamless 1v1 pokemon fights. I want organized team based PvP, and so does every other PvP'er I know of.

Is this really too much to ask for? Compared to the amount of effort ANet puts into PvE with each chapter... is it really too much to ask for a new spin on team based competition with some new maps? Rumor has it Nightfall will have 55 explorable maps and 20 missions, all made for PvE. Can't PvP get a new competition with 8-10 maps each a quarter the size of those ~75 PvE maps? Is that really too much?
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Old Jul 27, 2006, 03:41 PM // 15:41   #68
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If there is a "significant emphasis on PvE" in Nightfall then so be it. BUT, if they're continue with the metaphor and give Ch4 a "significant emphasis on PvP" then I want Ch4 to have actual PvP content, not just random crap intended to drag PvE'ers into PvP. I want a new form of organized team based competition. I don't want random worthless junk like Ft. Aspenwood and Jade Quarry. I don't want what could have been a beautiful and entertaining format like Alliance Battles that is marred by the fact that you get paired up with 8 random idiots every time you go in. I don't want teamless 1v1 pokemon fights. I want organized team based PvP, and so does every other PvP'er I know of.
Yes, i was expecting more from mainly these things called "Alliance Battles".
Please read my idea's for real AB's through this link:

http://www.guildwarsguru.com/forum/s...php?t=10011942
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Old Jul 27, 2006, 04:23 PM // 16:23   #69
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# No additional character slots for the upcoming PvP Preview weekend. (The usual "most people who want to participate will already have a PvP slot" explanation.) Remember to take items off Nightfall chars before the weekend ends, since they will be locked until release.
WHAT!? I filled my PvP slot because I was told we would be able to buy slots when they were released in the summer. Summer is almost over! If I can't buy a slot by tonight I'm going to be pretty PO'ed.
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Old Jul 27, 2006, 05:14 PM // 17:14   #70
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Time to shut up some n00bs :P

1st of all-stub is right...PVP was siginificantly increased with the release of factions, those of u who dont understand that should watch observer more, then u'd see the popularity of rit lords, blessed light, sin gankers, and a whole lot more

Sry u guys dont get any new slots over event but dont freak out over it, u know these events are coming, u shoulda planned ahead and left 1 spot open for pvp and just reroll it whenver needed, rolling dont always take 2 minutes though :P

And now for the pvpers crying over nightfall, U DONT CALL INCREASING UR ENTIRE TEAM'S STATUS WITH PARAGON SHOUTS PVP?! Omg, Nightfall screams PVE with its environment and interface, but the professions and skills just freakin blow the top off for PVP as well

Don't agree with me? how about doing some research b4 starting ur own opinion, TYVM

Malchior Devenholm
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Old Jul 27, 2006, 05:25 PM // 17:25   #71
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Originally Posted by CHUIU
WHAT!? I filled my PvP slot because I was told we would be able to buy slots when they were released in the summer. Summer is almost over! If I can't buy a slot by tonight I'm going to be pretty PO'ed.
umm, you might need to check your calendar again. Summer goes from June 21 to September 23. We are only 1 month into summer with 2 months left to go. Summer is NOT almost over.
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Old Jul 27, 2006, 06:11 PM // 18:11   #72
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Originally Posted by Stub
I agree with your opionion on HA, and GvG for most of them (unless its like RangerSpike or somethin).

GvG is usually all skill, and when people say they need rank for it...look at your Guilds rank/rating if that makes ya feel better...anyway..

I think what were coming at is we dont really want PvP and PvE sooo Combined.
Yes, that's pretty much what I'm saying. Anet is forcing PvP'ers to play through the PvE game in order to enjoy the PvP game (due to the rate of unlocks being much faster in the PvE game) and PvE'ers have to play PvP to gain rewards in the PvE game (jadeite, amber, Alliances). This forced integration is making both sides extremely agitated, disaffected and very vocal. Each side is blaming the other type of game when it's really Anet at fault here. They are forcing us to enjoy a type of game we don't want to play.


Quote:
Originally Posted by Malchoir Devenholm
Time to shut up some n00bs :P

1st of all-stub is right...PVP was siginificantly increased with the release of factions, those of u who dont understand that should watch observer more, then u'd see the popularity of rit lords, blessed light, sin gankers, and a whole lot more
Well, classes aren't what we are talking about here, but true independant content, of which there is almost zero. For example, a new type of PvP game that PvP characters can actually enter (Aspen/Quarry --> cannot enter with a PvP character). All PvP got in true independant content was 4 guild halls and 4 RA/TA maps. The rest was shared with the PvE community. New professions and new skills are always going to change the metagame, however, new classes and new skills are also available to the PvE'ers as well. Factions gave very little new content to the PvP side of the game. Hell, Factions gave little new content period.

The problem is that Anet is working this divide between PvE and PvP, now, as a marketing ploy. By catering to the masses (ie PvE'ers) by saying that Factions was PvP focused (it really wasn't), they are doing their best to alienate each population from the other. PvP'ers are resenting the fact that Anet is blaming their group for Factions' lackluster content, and PvE'ers are resenting PvP'ers for ruining their PvE game, because of the mechanics of Aspenwood/Quarry. That's the real problem I see. Instead of saying "Look, Factions was pretty bad, but here are the reasons why", Anet is saying "If you didn't like Factions, it's because we tried to please the PvP'ers!" And true PvP'ers know that they got very little content, which is really salt in the wounds. Anet is doing all the wrong things a company can, they are alienating a very loyal group of customers (PvP'ers have to buy each chapter in order to remain competitive), they are releasing sub-par content (does anyone here really think Factions was that good?), and they are blaming their shortcomings on a playerbase instead of themselves (PvE was at the expense of PvP).

Look at Anet for what they really are. They made Guild Wars, yes, but they make false promises (reconnects, features vs content, guild storage), continually insult the community (Gaile's comments regarding the storage fiasco), and now they are playing one community against the other (PvP vs PvE).
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Old Jul 27, 2006, 07:40 PM // 19:40   #73
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Quote:
Originally Posted by Malchior Devenholm
Time to shut up some n00bs :P

1st of all-stub is right...PVP was siginificantly increased with the release of factions, those of u who dont understand that should watch observer more, then u'd see the popularity of rit lords, blessed light, sin gankers, and a whole lot more
Wait... You can't use Ritual Lords, Blessed Light Monks, and Assassins in PvE? News to me. Since when were the new professions PvP exclusive? And I don't need to watch observer mode to understand the impact of the new professions on PvP, as I'm on the TV everytime I decide to PvP, and take it from me, the one-trick pony you call Assassin was NOT built with PvP soley in mind.

Last edited by BigTru; Jul 27, 2006 at 07:48 PM // 19:48..
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