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Old Jul 25, 2006, 06:25 PM // 18:25   #21
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Quote:
Originally Posted by Takeko Nakano
That's what people said about Factions! I hope our hopes aren't dashed a second time.
Maybe few are like me, but I thought Factions was acceptable in size for a stand-alone expansion. Sure, smaller area, but much more densely packed outposts, and many new interesting game features to not make it too much of a rehash. My biggest beefs in it are basically the limited Elite missions (which was their point, but a point I don't agree with) and some other design problems like alliance battles not giving Balthazar faction and Challenge Missions seemingly not attractive enough.

But content-wise I think it was pretty good. Maybe not that great for PvE, but it was a big push for alternate PvP modes. I just wish they'd do one of those more sizable patches that were released during Prophecies that fixed up some design flaws.

If Nightfall will have a focus on PvE, I think that sounds interesting, and I wonder how the custom henchs will be assuming that isn't a false rumor. If done right, they could be very nice for PvE immersion and characters to grow "attached" to a bit like how it was in the Baldur's Gate games.
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Last edited by Jugalator; Jul 25, 2006 at 06:28 PM // 18:28..
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Old Jul 25, 2006, 06:41 PM // 18:41   #22
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Originally Posted by mqstout
Sigh. The alternat access to elite missions was promised aaaaaaaaaaaages ago, and still isn't out? (I'm not there in the game yet, but it's still terrible that they haven't fixed that.)
It wasn't promised ages ago. In fact they said they liked the way it was, but knew there was a popular demand for it and would reevaluate the system. That kind of thing can take many months.
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Old Jul 25, 2006, 09:51 PM // 21:51   #23
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According to Gaile Gray:

Quote:
Nightfall is "Specifically designed to appeal to RPGers." Factions had a significant focus on PvP, so Nightfall will have a significant focus on PvE :grin: That said, there will be a new PvP game mechanic that will blow the socks off PvPers (see the mention of Hero vs. Hero battles, here).
WOW. Talk about moronic. No wonder they're losing in sales to WoW. These "stand alone" games have no focus.

What did PvP get in Factions that PvP did not? 4 New random comp arenas and 4 new guild halls. All of which require no purchase of Guild Wars: Factions.

Now you're probably thinking "Allience Battles". However, you do allience battles by treking through PvE missions to join a fictional PvE allience. You win allience faction which can be used for controlling PvE towns, which give you PvE missions and a reduction in price of PvE items or you can use the PvE faction to buy PvE amber/jadeite to craft PvE armor.

Random 8v8: Only accessible by PvE characters. Again, it gives PvE rewards.

What pisses me off most, though, is that Factions was advertised as a game that would seemlessly blend PvP and PvE, favoring neither. Now all of a sudden after they get their sales off Factions was PvP?

Puh-lease.... If Factions-quality chapters is what's in store for the PvP crowd, why even bother purchasing new chapters? For new skills only? Why don't they just make a "PvP Edition" of each chapter, where you purchase only the ability to unlock the new skills/weapons/proffesions on PvP characters at a redused price? $30 perhaps?



What concerns me most is that Factions was A.Net's idea of a PvP based game, so what can we expect from Nightfalls? Even LESS PvP content? Is that even possible?

Last edited by BigTru; Jul 25, 2006 at 11:05 PM // 23:05..
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Old Jul 25, 2006, 10:50 PM // 22:50   #24
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Quote:
Originally Posted by Gaile Gray
No additional character slots for the upcoming PvP Preview weekend. (The usual "most people who want to participate will already have a PvP slot" explanation.) Remember to take items off Nightfall chars before the weekend ends, since they will be locked until release.
So in other words, its a half assed preview? What about the keys for preview accounts? Is that NOT going to be the case?

I'm not deleting a character to preview this. They can either offer up keys or piss off.
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Old Jul 25, 2006, 11:00 PM // 23:00   #25
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Quote:
Originally Posted by Takeko Nakano
That's what people said about Factions! I hope our hopes aren't dashed a second time.

speak for yourself. if its half as cool as factions, itll still be totally awesome.

i was not disappointed in factions at all- perfect in my eyes.
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Old Jul 25, 2006, 11:36 PM // 23:36   #26
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Quote:
Originally Posted by Omega X
So in other words, its a half assed preview? What about the keys for preview accounts? Is that NOT going to be the case?

I'm not deleting a character to preview this. They can either offer up keys or piss off.
use your regular character to see the sights and see how you do against the new professions.

otherwise start pissing as no guest/event accounts.

wait til tomorrow when more people realize they are not getting temp accounts and it will be ........................
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Old Jul 25, 2006, 11:46 PM // 23:46   #27
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Quote:
Originally Posted by BigTru
What concerns me most is that Factions was A.Net's idea of a PvP based game, so what can we expect from Nightfalls? Even LESS PvP content? Is that even possible?
I wouldn't call two new character classes and a bunch of new skills as "no new PvP content"
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Old Jul 26, 2006, 12:03 AM // 00:03   #28
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I wouldn't call two new character classes and a bunch of new skills as "no new PvP content"
I meant content exclusive to PvP. You know how only PvE players can do missions/elite missions/challenge missions/quests? How they get new pets/armor skins/weapons? That's all PvE exclusive content.
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Old Jul 26, 2006, 12:34 AM // 00:34   #29
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Quote:
Players will be able to purchase up to 26 character slots
Holy crap! That is a pretty high limit to purchase optional character slots. They said the limit would be ten...sure did changed their minds. O_O!


I find nothing wrong with it, just surprised.
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Old Jul 26, 2006, 01:57 AM // 01:57   #30
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Quote:
Originally Posted by Chuba
I wouldn't call two new character classes and a bunch of new skills as "no new PvP content"
It's part of the PvE experience as well. You can make a new Ri or a new A anytime you want, it's not restricted to PvP.

As other people have said, PvP got very little new content other than the new classes. AB are not PvP. It's PvE. You are fighting for PvE awards with PvE characters in a PvE fiction.
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Old Jul 26, 2006, 02:10 AM // 02:10   #31
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"Reconnects, saved skill sets: On the to-do list, no time frame."

The main reason people are quiting this game and its on the to-do list? Good game Anet get a clue.
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Old Jul 26, 2006, 02:45 AM // 02:45   #32
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Quote:
Originally Posted by 0mar
It's part of the PvE experience as well. You can make a new Ri or a new A anytime you want, it's not restricted to PvP.

As other people have said, PvP got very little new content other than the new classes. AB are not PvP. It's PvE. You are fighting for PvE awards with PvE characters in a PvE fiction.
Maybe..you shoudl learn what PvE and PvP means. ABs are very much PvP....you are a player...playing against...other players...

I think ABs are addicting. I enjoy them a lot ^__^ There was the change to Halls...the introduction of two new classes. I mean, how much more can you really do with PvP?

Thekonflikt: I wasn't aware those were the main reason people were quitting GW. O_o What world of GW do you live in? Mostly I thought it was the lack of original PvE content, and then the nerfing of skills to an excess that most people complain about...

Last edited by TGgold; Jul 26, 2006 at 02:48 AM // 02:48..
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Old Jul 26, 2006, 03:05 AM // 03:05   #33
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Quote:
Originally Posted by TGgold
I mean, how much more can you really do with PvP?
Add new PvP arenas with PvP rewards beyond faction (Think Rank and Guild Rank) that aren't random like ABs. One's where you can actually form organized groups.

There are many differant kinds of PvP modes that can be implemented (1-on-1s, free for alls, a PvP style akin to FFXI's ballista, PvMvP), new Heroe's Accent maps, etc, etc.
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Old Jul 26, 2006, 05:05 AM // 05:05   #34
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A note to everyone worrying about the PvP and PvE content of Nightfall...

As far as I know, there are two different ANet development teams. One that worked on Prophecies and one that worked on Factions. Based on the fact that Nightfall's been in production for a while now, I would assume that the Prophecies team is working on it. Now here's a quick rundown of the PvP-aspects of Prophecies and Factions. This also includes how PvP influences PvE.

Prophecies:
Since it was the first campaign, it introduced all but one type of PvP we have so far. This includes RA, TA, HA, and GvG. However, the only part of where PvP affected PvE was the Underworld and Fissure of Woe. However, I have heard an UNCONFIRMED rumor that drops are better when a region has favor. I have no idea how old this rumor is or any validity it may or may not have.

Factions:
This game introduced Alliance Battles, which are a PvP element. PvP stands for Player Versus Player, in other words, any game mode where you fight against other human players. Thus, Alliance Battles are without a doubt PvP.You do not need to have stepped foot in Cantha to join them, all you need is a Factions account key and a guild that's been allied with either side. Then just go to the AB through your guild hall. Fort Aspenwood and the Jade Quarry are PvP too, though they do require having done certain PvE things.
The game also integrated PvP and PvE much more. Alliance Battles affect town control, and town control depends on Kurzick/Luxon faction, which can be gained either in AB or PvE. Elite missions, which are PvE-based, can be accessed by being "ferried" by the alliance controlling the town, which got faction by doing PvP, and some PvE as well.

Thus, expect Nightfall's PvP:PvE ratio to be similar to that of Prophecies. There will be new PvP modes, of course, but the Prophecies team specializes in PvE, and keeping it separate from PvP.

Some things I would really like to see...

BigTru's suggestion of free-for-alls is nice, though I'm unfamiliar with the FFXI ballista thing he mentioned.

I would personally HATE to see 1v1's being added. Bring an interrupt mesmer and you have an advantage against most casters. The system would rely too much on luck, and not enough on player skill. Random Arenas suffers from the same problem, in that a team with a monk gains an inherent advantage.

Another thing would be getting faction with other gods by performing certain things in PvP, like using a certain type of skill, (maybe +1 Dwayna faction for using a Monk skill, idk) and then tailor specific rewards to the classes they represent. Maybe armor, skills, runes, idk.

I think the PvP is fine though, except more maps are always nice. You have most aspects covered already, high-level organized fights, smaller organized fights (TA), random fights (RA), larger-scale strategical battles (AB)...The only things I could think of are adding in a free-for-all and a VERY large-scale battle, like 30v30 or so.
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Old Jul 26, 2006, 05:16 AM // 05:16   #35
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Quote:
Originally Posted by Loviatar
wait til tomorrow when more people realize they are not getting temp accounts and it will be ........................
Yeah, just another policy that they will double back on. If they don't want to make it an effort for everyone to check it out, then its not worth my time either.
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Old Jul 26, 2006, 05:34 AM // 05:34   #36
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26 slots O.O

How many warriors and necros do I need! One for every chapter
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Old Jul 26, 2006, 06:02 AM // 06:02   #37
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Quote:
Originally Posted by Xenrath
If they admitted that before Factions was released there might have been a lot less pissed off players around (who also might not have bought it). Anyway, at least now there's official confirmation of what many already suspected.
Quoted for truth
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Old Jul 26, 2006, 06:10 AM // 06:10   #38
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Hmm maybe now I'll make a few more 55's. So when the anti-farm code switches in... poof switch to the next.
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Old Jul 26, 2006, 06:18 AM // 06:18   #39
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wow,I wonder if WoW has the flood of conspiracy theorists and pessimists that GW does? personally any addition they make I am happy with. 26 cahr slots....ZOMGWTFBBQ that's alot of slots, I only wanted like, one, for a PvE slot, since just about every chapter will have a class that I will very likely not be able to play, and even that doesn't matter if they make 2 slots per chap, considering I will never ever try a mesmer or a monk I can't handle so much micro management, I am too focused on slaughtering people *evil grin* I do pray that they make game cardsforslots tho.... I have ah ard enough time askingmy mom for a packof gum, much less to let me use her credit card O.O, reconnects, I just now figured out what they mean, and they would be nice to have but I'm in no rush, good things come to those who wait. Uber PvE in nightfall WOOOOOOOOOT! Finally us PvE'ers get more stuff that we can lord over the PvPers who think they are so 1337 with their rank emotes. Gaileasking about Sin/Ritcontent WOOT My sin will be able to keep up with the core elitists, maybe..
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Old Jul 26, 2006, 06:37 AM // 06:37   #40
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Quote:
Originally Posted by Relambrien
However, I have heard an UNCONFIRMED rumor that drops are better when a region has favor. I have no idea how old this rumor is or any validity it may or may not have.
That is nothing but a rumor and as old as dirt. Having the favour provides access to the Underworld and Fissure of Woe, it has nothing to do with drops, and doesn't effect the drop rate anywhere in the world which has the favour.

The rest of your points I agree with all round.
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