Jul 19, 2006, 04:53 PM // 16:53
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#361
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I wonder if after throwing the spear, will it magically reappear in your hand or will you run a get it xD
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Jul 19, 2006, 04:54 PM // 16:54
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#362
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Lion's Arch Merchant
Join Date: Apr 2006
Location: My house.
Guild: Grenth's Rejects [GR]
Profession: E/Mo
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lmfao. Like playing fetch with yourself. xD
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Jul 19, 2006, 04:57 PM // 16:57
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#363
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Quote:
Originally Posted by Vahn Roi
I wonder if after throwing the spear, will it magically reappear in your hand or will you run a get it xD
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It does that with Ranger arrows (They appear out of nowhere - I guess quivers are reserved for NPCs) - I would assume that yes, they do appear out of nowhere and you have an unlimited supply of them
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Jul 19, 2006, 05:12 PM // 17:12
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#364
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Academy Page
Join Date: Mar 2006
Guild: Make Ole Na Hoa Alii Kaua [LoNo]
Profession: R/
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unlimited spears? >.<
arrows are ok, but im worried how the spears are gonna look...
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Jul 19, 2006, 05:21 PM // 17:21
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#365
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Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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Quote:
Originally Posted by Stryker Wild
Yea, kind of makes me think of the elite Shadow Form...
What!?! invincible for 15 seconds!? oh wait.... there goes all but 50 of my health...
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A/Me with illusion of weakness will solve your low health problems...somewhat.
Anyway, I'm wondering if GW will be able to stay in business and keep interest in the game for very much longer. The only reason I personally am putting any interest in the Ch. 3 is because I really love the fighting style of pole-arm weapons like the scythe. (which better be a two-handed polearm) With so many char slots the game is just becoming a huge timegrind
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Jul 19, 2006, 05:24 PM // 17:24
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#366
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by Gaile Gray
[[[A bit of history, since someone asked: Assassins originated in the Middle East around the time of the Crusades. They were a secret order of fanatics who used drugs (hashish) to get into a frenzy before going out and slaying people. The name is a derivative of hashish, I think.]]]
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That is so cool. I didn't know that. but mostly what I'm drooling about is the idea (the hope from over here) that you won't have to delete a character. Has the added character slot question been answered yet?
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Jul 19, 2006, 06:41 PM // 18:41
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#367
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: R/Me
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*sigh* Im at work, and the article is blocked! Its ok, Im getting a lot of info from reading this post.
So I wonder if this is the trend now. It took (I believe) at least 1 year for the 2nd chapter to be announced from the time Prophecies debuted. Now for the third chapter, it has been barely 6 months since factions actually hit the store shelves. Does that mean we should be expecting chapters to be churned out at a lightning pace?
I sorta have mixed feelings about the new classes. But then I should wait and try them out before I comment further. What is more important is that the game will now have many more combinations to work with, and even if the new classes do not make very effective primaries, it is ALWAYS interesting to see how they compliment other classes as a secondary.
I like the way the theme is moving though. Prophecies was Classic Anglo Medieval. Factions was oriental. And now the third chapter is looking a little bit Arabian.
I think it would be awesome if they made the paragon like the amazon class from D2. I was just thinking of how sweet Spear and Javelin Class amazons were lol. If paragon was like a javazon with warcries ... that would be unbelievable lol.
AND WTH! they still need a shapeshifter class!!
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Jul 19, 2006, 07:06 PM // 19:06
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#368
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by sassoonssamson
2) Level Cap raised atleast to 25 ( Skills and Caps are okay but the Cap level has to go up)
If the character has conquered 2 continents how can his freaking cap be at 20 when all monsters are at 24 and above
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For crying out loud, ANET has said over and over and over again that the level cap will not be raised AND Gaile has just repeated that the level cap will not be raised not too long before your post.
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Jul 19, 2006, 07:10 PM // 19:10
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#369
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Does that mean we should be expecting chapters to be churned out at a lightning pace?
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Every 6 months.
Its been alittle over 3 months since factions release actually, which means Nightfall would hit in like 3 months.
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Jul 19, 2006, 07:12 PM // 19:12
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#370
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Dragonheart
unlimited spears? >.<
arrows are ok, but im worried how the spears are gonna look...
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I hope it is indeed Javelins/Darts/Harpoons instead of general "spears" because one is a generally a throwing weapon, the other is not.....
But anyway...Disappearing weapons shouldnt be such a big deal i mean...go out into a exploration zone and do an emote
Last edited by lyra_song; Jul 19, 2006 at 07:14 PM // 19:14..
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Jul 19, 2006, 07:15 PM // 19:15
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#371
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: R/Me
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Quote:
Originally Posted by TheMosesPHD
Before they increase the difficulty of PvE, they would actually have to implement difficulty in PvE. When you can easily hench most everything in the game, I wouldn't call that difficult at all. I understand in order to cater to people that do not play the game often, they would need the storyline stuff to be moderately completable with henchmen, but I'm sure it wouldn't be a problem adding more side-zones that are super difficult unless every team member is 100% reliable. You could make things more difficult by giving monsters a full set of 8 skills, instead of the 3-5 that most all of them have now. You could make their levels ridiculously higher than our own too
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I have to agree with TheMosesPHD. Those who are looking for a lvl increase for characters are forgetting that A.Net does NOT want the normal MMORPG game. Their success is attributed to the niche they have carved out for themselves - that is a relaxed RPG with no real stress on leveling or getting the UBER equips. This is honestly the only RPG where you can finish the storyline in less than a month CASUALLY playing.
Also the best part you don't feel left out joining the game now because everybody is NOT decked out in uber attribute adding gear. A.Net has always maintained that the focus is on your ability to select 8 skills and create a build that is effective - not epic items or max lvls.
Also for those crying for more difficulty in the PvE portion of the game, another note they are forgetting, is these chapters are independent. You don't need prophecies or factions to play nightfall. So increasing the lvl cap is sort of pointless. Really the point of bringing out a new chapter is NOT to challenge you in PvE but to challenge you in creating a new build that owns in PvP/PvE/Both.
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Jul 19, 2006, 08:00 PM // 20:00
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#372
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: the fianna [fi]
Profession: E/Mo
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Quote:
Originally Posted by achan1523
I have to agree with TheMosesPHD. Those who are looking for a lvl increase for characters are forgetting that A.Net does NOT want the normal MMORPG game. Their success is attributed to the niche they have carved out for themselves - that is a relaxed RPG with no real stress on leveling or getting the UBER equips. This is honestly the only RPG where you can finish the storyline in less than a month CASUALLY playing.
Also the best part you don't feel left out joining the game now because everybody is NOT decked out in uber attribute adding gear. A.Net has always maintained that the focus is on your ability to select 8 skills and create a build that is effective - not epic items or max lvls.
Also for those crying for more difficulty in the PvE portion of the game, another note they are forgetting, is these chapters are independent. You don't need prophecies or factions to play nightfall. So increasing the lvl cap is sort of pointless. Really the point of bringing out a new chapter is NOT to challenge you in PvE but to challenge you in creating a new build that owns in PvP/PvE/Both.
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i totally agree with this its so right
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Jul 19, 2006, 08:01 PM // 20:01
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#373
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Yeah I agree.. no need to raise level cap when the new chapter is independent. It's mainly going to be for creating a new character or exploring the later end with faction/prophices characters.
As for difficulty.. it's difficult enough. There is a variety depending on where you go and what you try to do. There is UW and FoW which are accessable in both characters alone.
Would I love the cap to be raised... yeah but that's my own fault. I play it so much that i milk it for everything it has (or that i enjoy) rather quickly. But taking a step back I think they are on the right track. I just love the PVE of Guild Wars so much that I could have a lvl 100 by now but it's nice and less frustrating when everyone is pretty equal.. as some said it makes it more fun and less stressfull.
Maybe someday A.Net will make a Guild Wars type game that has a higher lvl cap and expansions instead of stand alones. Though I'm very happy with this for the time being. But...
Guild Wars 2... I will be there
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Jul 19, 2006, 08:26 PM // 20:26
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#374
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: R/Me
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Quote:
Originally Posted by Former Ruling
The thing is..Assassin's aren't designed to tank...
Dervishes from the sneak peek DO seem to be tanks...It says basically instead of good armor, they will have Defensive Enchantments and such to keep up with warriors on the front line. But front line soldiers none the less.
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FINALLY! Somebody has the logic and rationale to state it: Assasins are NOT designed as tanks!
I really am sick of ppl knocking the new classes. From the beginning (if ppl remember that far back) A.Net stated they will NOT charge a monthly fee, but to continue making money they WILL create new classes and content that will encourage you to buy the "expansions". I initially thought, that is more than fair making an "expansion". But to make things even easier, they decide with factions, it would be an independent game (hence no need to buy prophecies).
And it does make sense, if the motive of them is to increase its gamer base (not just appease its original prophecies gamers). If gamers expect that they be appeased and everything is an improvement to the original they are definitely playing the wrong game. Monthly fee MMORPGs are for those ppl. Isn't that where the monthly fees go? Improving what is already good or existing? eg. World of Warcraft. I used to play it, and I stopped for 6 months, and they have added so much more content since I stopped, it might as well be a new game.
And the whole assasin issue lol. STOP bad mouthing the assasin just because ppl don't know how to play the class. If ppl actually knew how to use the assasin (rather than using it as a tank) - eg. adding DPS to a mob, and smartly using the teleport skills to lose aggro; sins wouldnt be that bad.
So to all you whiners, give A.Net a break. You're aren't gods that are meant to be appeased every patch and release.
And that is my griping of the day.
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Jul 19, 2006, 09:22 PM // 21:22
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#376
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Ascalonian Squire
Join Date: Jun 2006
Guild: Arcanic Lords of Ambivalence
Profession: A/R
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On the Guild Wars Guru homepage, in bright red it says that the special PvP weekend will be from the 21st to 23rd? Is that just a misprint, or was it changed to grasp the hype even more? I hope its not this weekend, I'll be in the car all Friday and Saturday going on vacation.
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Jul 19, 2006, 09:26 PM // 21:26
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#377
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Rawr!
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
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Quote:
Originally Posted by Stryker Wild
On the Guild Wars Guru homepage, in bright red it says that the special PvP weekend will be from the 21st to 23rd? Is that just a misprint, or was it changed to grasp the hype even more? I hope its not this weekend, I'll be in the car all Friday and Saturday going on vacation.
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There is a double-point event this weekend.
The Nightfall preview is the weekend after.
Two events, two weekends in a row.
Be happy.
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Jul 19, 2006, 09:26 PM // 21:26
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#378
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Underworld Spelunker
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Quote:
Originally Posted by achan1523
*igh* Im at work, and the article is blocked! Its ok, Im getting a lot of info from reading this post.
So I wonder if this is the trend now. It took (I believe) at least 1 year for the 2nd chapter to be announced from the time Prophecies debuted. Now for the third chapter, it has been barely 6 months since factions actually hit the store shelves. Does that mean we should be expecting chapters to be churned out at a lightning pace?
I!!
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as has been stated countless times they have two (2) main development teams working on a 6 month staggered schedule.
it took 1 year for factions because it took one year from release of GW to the release of Factions.
THE NIGHTFALL TEAM STARTED 6 MONTHS AFTER THE RELEASE OF GW AND WILL RELEASE NIGHTFALL ONE YEAR AFTER THAT WITH 1 YEAR OF WORK ON IT.
CHAPTER 4 STARTED ON THE RELEASE OF FACTIONS FOR A SECOND ANNIVERSARY RELEASE APRIL 28 TH 2007.
EACH GETS ONE FULL YEAR OF WORK NOT THE 6 MONTHS BETWEEN RELEASES WHICH CONFUSES PEOPLE.
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Jul 19, 2006, 09:28 PM // 21:28
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#379
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Quote:
Originally Posted by Stryker Wild
On the Guild Wars Guru homepage, in bright red it says that the special PvP weekend will be from the 21st to 23rd? Is that just a misprint, or was it changed to grasp the hype even more? I hope its not this weekend, I'll be in the car all Friday and Saturday going on vacation.
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That's not the preview event I don't think, it's just another double-faction/fame PVP weeekend event.
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Jul 19, 2006, 09:41 PM // 21:41
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#380
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by KurtBatz
Okay, I'll ask it again
If your character can NEVER level, if the level of armour and weapons isn't increasing, if hences are maxed at 20
How are they supposed to increase the difficulty of PVE?
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GJ
1. SKILLS THEMSELVES
A lvl 30 is nothing if it doesn't have skills. It's all about the skills. Why do monster only skills rock so much? Because the mobs are capped in level too.
2. SKILL USAGE
Also, if the mobs use their skills better it may mean your demise. Think of it as if the player versus player intelligence of GvG oriented guilds comes to PvE.
3. AGGRO/PATHING OF MOBS
A warrior's isn't lethal if it is beating on another warrior with a healer, it becomes lethal when hammering your healer.
4. NUMBER OF MOBS /DIVERSITY
If there are 3 mobs, it is easier than 8. 8 Mobs are easier than 12. So on and so forth. Especially if the mobs have one of each type of profession, it becomes tougher.
5.TIMING
if you had to kill Glint in 15 seconds, it would be harder than if you just had to kill her.
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