Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 19, 2006, 04:53 PM // 16:53   #361
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Advertisement

Disable Ads
Default

I wonder if after throwing the spear, will it magically reappear in your hand or will you run a get it xD
Vahn Roi is offline   Reply With Quote
Old Jul 19, 2006, 04:54 PM // 16:54   #362
Lion's Arch Merchant
 
.neuronster.'s Avatar
 
Join Date: Apr 2006
Location: My house.
Guild: Grenth's Rejects [GR]
Profession: E/Mo
Default

lmfao. Like playing fetch with yourself. xD
.neuronster. is offline   Reply With Quote
Old Jul 19, 2006, 04:57 PM // 16:57   #363
Lion's Arch Merchant
 
Domino's Avatar
 
Join Date: May 2005
Location: Houston
Profession: A/Rt
Default

Quote:
Originally Posted by Vahn Roi
I wonder if after throwing the spear, will it magically reappear in your hand or will you run a get it xD
It does that with Ranger arrows (They appear out of nowhere - I guess quivers are reserved for NPCs) - I would assume that yes, they do appear out of nowhere and you have an unlimited supply of them
Domino is offline   Reply With Quote
Old Jul 19, 2006, 05:12 PM // 17:12   #364
Academy Page
 
Dragonheart's Avatar
 
Join Date: Mar 2006
Guild: Make Ole Na Hoa Alii Kaua [LoNo]
Profession: R/
Default

unlimited spears? >.<
arrows are ok, but im worried how the spears are gonna look...
Dragonheart is offline   Reply With Quote
Old Jul 19, 2006, 05:21 PM // 17:21   #365
Jungle Guide
 
TheMosesPHD's Avatar
 
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
Default

Quote:
Originally Posted by Stryker Wild
Yea, kind of makes me think of the elite Shadow Form...
What!?! invincible for 15 seconds!? oh wait.... there goes all but 50 of my health...
A/Me with illusion of weakness will solve your low health problems...somewhat.

Anyway, I'm wondering if GW will be able to stay in business and keep interest in the game for very much longer. The only reason I personally am putting any interest in the Ch. 3 is because I really love the fighting style of pole-arm weapons like the scythe. (which better be a two-handed polearm) With so many char slots the game is just becoming a huge timegrind
TheMosesPHD is offline   Reply With Quote
Old Jul 19, 2006, 05:24 PM // 17:24   #366
Jungle Guide
 
Minus Sign's Avatar
 
Join Date: Feb 2006
Profession: Mo/N
Default

Quote:
Originally Posted by Gaile Gray
[[[A bit of history, since someone asked: Assassins originated in the Middle East around the time of the Crusades. They were a secret order of fanatics who used drugs (hashish) to get into a frenzy before going out and slaying people. The name is a derivative of hashish, I think.]]]
That is so cool. I didn't know that. but mostly what I'm drooling about is the idea (the hope from over here) that you won't have to delete a character. Has the added character slot question been answered yet?
Minus Sign is offline   Reply With Quote
Old Jul 19, 2006, 06:41 PM // 18:41   #367
Pre-Searing Cadet
 
Join Date: Apr 2006
Profession: R/Me
Default

*sigh* Im at work, and the article is blocked! Its ok, Im getting a lot of info from reading this post.

So I wonder if this is the trend now. It took (I believe) at least 1 year for the 2nd chapter to be announced from the time Prophecies debuted. Now for the third chapter, it has been barely 6 months since factions actually hit the store shelves. Does that mean we should be expecting chapters to be churned out at a lightning pace?

I sorta have mixed feelings about the new classes. But then I should wait and try them out before I comment further. What is more important is that the game will now have many more combinations to work with, and even if the new classes do not make very effective primaries, it is ALWAYS interesting to see how they compliment other classes as a secondary.

I like the way the theme is moving though. Prophecies was Classic Anglo Medieval. Factions was oriental. And now the third chapter is looking a little bit Arabian.

I think it would be awesome if they made the paragon like the amazon class from D2. I was just thinking of how sweet Spear and Javelin Class amazons were lol. If paragon was like a javazon with warcries ... that would be unbelievable lol.

AND WTH! they still need a shapeshifter class!!
achan1523 is offline   Reply With Quote
Old Jul 19, 2006, 07:06 PM // 19:06   #368
Banned
 
Join Date: Apr 2005
Location: In my head
Default

Quote:
Originally Posted by sassoonssamson
2) Level Cap raised atleast to 25 ( Skills and Caps are okay but the Cap level has to go up)
If the character has conquered 2 continents how can his freaking cap be at 20 when all monsters are at 24 and above
For crying out loud, ANET has said over and over and over again that the level cap will not be raised AND Gaile has just repeated that the level cap will not be raised not too long before your post.
Eet GnomeSmasher is offline   Reply With Quote
Old Jul 19, 2006, 07:10 PM // 19:10   #369
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Quote:
Does that mean we should be expecting chapters to be churned out at a lightning pace?
Every 6 months.

Its been alittle over 3 months since factions release actually, which means Nightfall would hit in like 3 months.
Former Ruling is offline   Reply With Quote
Old Jul 19, 2006, 07:12 PM // 19:12   #370
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by Dragonheart
unlimited spears? >.<
arrows are ok, but im worried how the spears are gonna look...
I hope it is indeed Javelins/Darts/Harpoons instead of general "spears" because one is a generally a throwing weapon, the other is not.....

But anyway...Disappearing weapons shouldnt be such a big deal i mean...go out into a exploration zone and do an emote

Last edited by lyra_song; Jul 19, 2006 at 07:14 PM // 19:14..
lyra_song is offline   Reply With Quote
Old Jul 19, 2006, 07:15 PM // 19:15   #371
Pre-Searing Cadet
 
Join Date: Apr 2006
Profession: R/Me
Default

Quote:
Originally Posted by TheMosesPHD
Before they increase the difficulty of PvE, they would actually have to implement difficulty in PvE. When you can easily hench most everything in the game, I wouldn't call that difficult at all. I understand in order to cater to people that do not play the game often, they would need the storyline stuff to be moderately completable with henchmen, but I'm sure it wouldn't be a problem adding more side-zones that are super difficult unless every team member is 100% reliable. You could make things more difficult by giving monsters a full set of 8 skills, instead of the 3-5 that most all of them have now. You could make their levels ridiculously higher than our own too
I have to agree with TheMosesPHD. Those who are looking for a lvl increase for characters are forgetting that A.Net does NOT want the normal MMORPG game. Their success is attributed to the niche they have carved out for themselves - that is a relaxed RPG with no real stress on leveling or getting the UBER equips. This is honestly the only RPG where you can finish the storyline in less than a month CASUALLY playing.

Also the best part you don't feel left out joining the game now because everybody is NOT decked out in uber attribute adding gear. A.Net has always maintained that the focus is on your ability to select 8 skills and create a build that is effective - not epic items or max lvls.

Also for those crying for more difficulty in the PvE portion of the game, another note they are forgetting, is these chapters are independent. You don't need prophecies or factions to play nightfall. So increasing the lvl cap is sort of pointless. Really the point of bringing out a new chapter is NOT to challenge you in PvE but to challenge you in creating a new build that owns in PvP/PvE/Both.

achan1523 is offline   Reply With Quote
Old Jul 19, 2006, 08:00 PM // 20:00   #372
Lion's Arch Merchant
 
devils wraths's Avatar
 
Join Date: Nov 2005
Guild: the fianna [fi]
Profession: E/Mo
Default

Quote:
Originally Posted by achan1523
I have to agree with TheMosesPHD. Those who are looking for a lvl increase for characters are forgetting that A.Net does NOT want the normal MMORPG game. Their success is attributed to the niche they have carved out for themselves - that is a relaxed RPG with no real stress on leveling or getting the UBER equips. This is honestly the only RPG where you can finish the storyline in less than a month CASUALLY playing.

Also the best part you don't feel left out joining the game now because everybody is NOT decked out in uber attribute adding gear. A.Net has always maintained that the focus is on your ability to select 8 skills and create a build that is effective - not epic items or max lvls.

Also for those crying for more difficulty in the PvE portion of the game, another note they are forgetting, is these chapters are independent. You don't need prophecies or factions to play nightfall. So increasing the lvl cap is sort of pointless. Really the point of bringing out a new chapter is NOT to challenge you in PvE but to challenge you in creating a new build that owns in PvP/PvE/Both.

i totally agree with this its so right
devils wraths is offline   Reply With Quote
Old Jul 19, 2006, 08:01 PM // 20:01   #373
Wilds Pathfinder
 
natuxatu's Avatar
 
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
Default

Yeah I agree.. no need to raise level cap when the new chapter is independent. It's mainly going to be for creating a new character or exploring the later end with faction/prophices characters.

As for difficulty.. it's difficult enough. There is a variety depending on where you go and what you try to do. There is UW and FoW which are accessable in both characters alone.

Would I love the cap to be raised... yeah but that's my own fault. I play it so much that i milk it for everything it has (or that i enjoy) rather quickly. But taking a step back I think they are on the right track. I just love the PVE of Guild Wars so much that I could have a lvl 100 by now but it's nice and less frustrating when everyone is pretty equal.. as some said it makes it more fun and less stressfull.

Maybe someday A.Net will make a Guild Wars type game that has a higher lvl cap and expansions instead of stand alones. Though I'm very happy with this for the time being. But...

Guild Wars 2... I will be there
natuxatu is offline   Reply With Quote
Old Jul 19, 2006, 08:26 PM // 20:26   #374
Pre-Searing Cadet
 
Join Date: Apr 2006
Profession: R/Me
Talking

Quote:
Originally Posted by Former Ruling
The thing is..Assassin's aren't designed to tank...

Dervishes from the sneak peek DO seem to be tanks...It says basically instead of good armor, they will have Defensive Enchantments and such to keep up with warriors on the front line. But front line soldiers none the less.
FINALLY! Somebody has the logic and rationale to state it: Assasins are NOT designed as tanks!

I really am sick of ppl knocking the new classes. From the beginning (if ppl remember that far back) A.Net stated they will NOT charge a monthly fee, but to continue making money they WILL create new classes and content that will encourage you to buy the "expansions". I initially thought, that is more than fair making an "expansion". But to make things even easier, they decide with factions, it would be an independent game (hence no need to buy prophecies).

And it does make sense, if the motive of them is to increase its gamer base (not just appease its original prophecies gamers). If gamers expect that they be appeased and everything is an improvement to the original they are definitely playing the wrong game. Monthly fee MMORPGs are for those ppl. Isn't that where the monthly fees go? Improving what is already good or existing? eg. World of Warcraft. I used to play it, and I stopped for 6 months, and they have added so much more content since I stopped, it might as well be a new game.

And the whole assasin issue lol. STOP bad mouthing the assasin just because ppl don't know how to play the class. If ppl actually knew how to use the assasin (rather than using it as a tank) - eg. adding DPS to a mob, and smartly using the teleport skills to lose aggro; sins wouldnt be that bad.

So to all you whiners, give A.Net a break. You're aren't gods that are meant to be appeased every patch and release.

And that is my griping of the day.
achan1523 is offline   Reply With Quote
Old Jul 19, 2006, 09:14 PM // 21:14   #375
Lion's Arch Merchant
 
shmek's Avatar
 
Join Date: Nov 2005
Default BULLSNICKITY - I prefer a quality in what we have thus far before moving on

I'm so excited I could just .......errr... hope for them to start working this hard on fixing all the small bugs left flying around and put someone to work on deleting the excessive amounts of bots training through certain towns like a conveyor belt.

My guess is that if they really want to exploit players more then already so far, then they make the new classes just ever so slightly more advantageous (like maybe nerf the warriors recently, ala the nerfing of +5 energy weapons before Factions, etc.)..... then the real kicker........

Don't give new slots to accounts so that you either buy yet another entire set of cd's for getting all skills you might want for certain combos of skills... whoohooo!! Bend over all you delighted. [Gosh I hope they don't pull this, but losing faith pretty quick as it seems the almight buck is really becoming evermore powerful in the ANET eyes since we get marketting tactic after tactic and the "smaller issues" of bugs, bots, game scammers, etc. are let run rampant.]
shmek is offline   Reply With Quote
Old Jul 19, 2006, 09:22 PM // 21:22   #376
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Arcanic Lords of Ambivalence
Profession: A/R
Default

On the Guild Wars Guru homepage, in bright red it says that the special PvP weekend will be from the 21st to 23rd? Is that just a misprint, or was it changed to grasp the hype even more? I hope its not this weekend, I'll be in the car all Friday and Saturday going on vacation.
Stryker Wild is offline   Reply With Quote
Old Jul 19, 2006, 09:26 PM // 21:26   #377
Red
Rawr!
 
Red's Avatar
 
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
Default

Quote:
Originally Posted by Stryker Wild
On the Guild Wars Guru homepage, in bright red it says that the special PvP weekend will be from the 21st to 23rd? Is that just a misprint, or was it changed to grasp the hype even more? I hope its not this weekend, I'll be in the car all Friday and Saturday going on vacation.
There is a double-point event this weekend.
The Nightfall preview is the weekend after.

Two events, two weekends in a row.
Be happy.
Red is offline   Reply With Quote
Old Jul 19, 2006, 09:26 PM // 21:26   #378
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by achan1523
*igh* Im at work, and the article is blocked! Its ok, Im getting a lot of info from reading this post.

So I wonder if this is the trend now. It took (I believe) at least 1 year for the 2nd chapter to be announced from the time Prophecies debuted. Now for the third chapter, it has been barely 6 months since factions actually hit the store shelves. Does that mean we should be expecting chapters to be churned out at a lightning pace?

I!!
as has been stated countless times they have two (2) main development teams working on a 6 month staggered schedule.

it took 1 year for factions because it took one year from release of GW to the release of Factions.

THE NIGHTFALL TEAM STARTED 6 MONTHS AFTER THE RELEASE OF GW AND WILL RELEASE NIGHTFALL ONE YEAR AFTER THAT WITH 1 YEAR OF WORK ON IT.

CHAPTER 4 STARTED ON THE RELEASE OF FACTIONS FOR A SECOND ANNIVERSARY RELEASE APRIL 28 TH 2007.

EACH GETS ONE FULL YEAR OF WORK NOT THE 6 MONTHS BETWEEN RELEASES WHICH CONFUSES PEOPLE.
Loviatar is offline   Reply With Quote
Old Jul 19, 2006, 09:28 PM // 21:28   #379
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Default

Quote:
Originally Posted by Stryker Wild
On the Guild Wars Guru homepage, in bright red it says that the special PvP weekend will be from the 21st to 23rd? Is that just a misprint, or was it changed to grasp the hype even more? I hope its not this weekend, I'll be in the car all Friday and Saturday going on vacation.
That's not the preview event I don't think, it's just another double-faction/fame PVP weeekend event.
Vahn Roi is offline   Reply With Quote
Old Jul 19, 2006, 09:41 PM // 21:41   #380
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by KurtBatz
Okay, I'll ask it again

If your character can NEVER level, if the level of armour and weapons isn't increasing, if hences are maxed at 20

How are they supposed to increase the difficulty of PVE?
GJ

1. SKILLS THEMSELVES
A lvl 30 is nothing if it doesn't have skills. It's all about the skills. Why do monster only skills rock so much? Because the mobs are capped in level too.

2. SKILL USAGE
Also, if the mobs use their skills better it may mean your demise. Think of it as if the player versus player intelligence of GvG oriented guilds comes to PvE.

3. AGGRO/PATHING OF MOBS
A warrior's isn't lethal if it is beating on another warrior with a healer, it becomes lethal when hammering your healer.

4. NUMBER OF MOBS /DIVERSITY
If there are 3 mobs, it is easier than 8. 8 Mobs are easier than 12. So on and so forth. Especially if the mobs have one of each type of profession, it becomes tougher.

5.TIMING
if you had to kill Glint in 15 seconds, it would be harder than if you just had to kill her.
LifeInfusion is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Inde The Riverside Inn 218 Jul 15, 2006 07:04 AM // 07:04
How do I merge guild wars and guild wars factions?I heard you have to do a quest in l revenge421 Questions & Answers 2 Jul 05, 2006 03:43 PM // 15:43
Scroz The Riverside Inn 15 Jun 04, 2006 11:14 PM // 23:14
Guild Wars: Chapter 3 Concept Revealed! (Exclusive Preview! 56k users, beware!) Mercury Angel Off-Topic & the Absurd 11 Feb 02, 2006 02:40 PM // 14:40


All times are GMT. The time now is 05:18 AM // 05:18.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("