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Old Aug 04, 2006, 12:50 PM // 12:50   #121
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Quote:
Originally Posted by makosi
Correct me if I'm wrong but wouldn't an ineptitude + clumsiness mesmer with max illusion be very effective down there?
It would probably take down one target right before all the rest fell down next to it from the nukers.




I am hearing a lot of people generally looking down on others who are picky about how they choose their groups and using the reasoning that "they play for fun". Personally I don't have much fun going into a mission and basically getting completely slaughtered when I know how easy the mission could be if the proper preparation was done before hand. I personally find it a lot more enjoyable when I get a group that understands how the group works and is willing to work with the group to achieve the common goal. Bringing people who are not suited for the task at hand not only results in yours and the groups failure, it also results in theirs too.

This is not to say that the only factor to make a fun group is for them to be a tactically efficient one. However, no matter how enjoyable your company is, I personally would rather spend that time with them doing something we would all enjoy, which is usually not sitting in a mission, getting slaughtered and metaphorically running over and over into the same wall.

The answer to a good fun group, I believe, is communicating and helpin others build and understand their role so not only will your group have a better success rate and not spend all day down there, but also so that person will be able to enjoy the mission the next time they try it with someone else.

As for choice of profession, unfortunately some professions can not only be less than ideal in terms of how they are suited for the missions, but they can also cause grief by making enemies run from DoT AoE (Chaos Storm for example) or simply consuming all the monks mana from taking up too much damage.

There is nothing wrong with trying out new builds for these missions, and I would actually encourage people to do so, but don't flame others have a particular build in mind that you simply don't fit into. Make your own group and move on.
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Old Aug 04, 2006, 01:16 PM // 13:16   #122
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I see a lot of automatic hate in this thread because Zinger doesn't make an attempt to bullsh*t everyone and coddle their personal feelings about their characters.


At any rate, although Zinger does not provide specifics upon general build composition in groups (ie how many wars, rangers or whatnot in a group), his guide is an accurate description of what works best.

Oh and yes - assassins really are completely worthless down there. Mesmers too, pretty much - with maybe the exception of 1 mesmer / group for urgoz.
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Old Aug 04, 2006, 01:43 PM // 13:43   #123
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Quote:
Originally Posted by Zinger314
EDIT: Lots of...B/P groups. I'm pleasantly surprised. I doubt it works, though.
B/P works very well

Quote:
Originally Posted by Zinger314
Even more Trapper groups. Perhaps I was too nice giving them a little leeway in my PuG guide...
The proven pug here, slower than B/P but more reliable

Quote:
Originally Posted by Zinger314
Also, please don't advertise yourself as a MM. They are no good in the Elite missions.
MM's are very usefull in B/P groups, just rember to kill all minions before entering Last room (URGOZ room)



THERE IS NO DOUBLE DROPS as off 1:55 pm est 8/4/06

Last edited by Stockholm; Aug 04, 2006 at 06:07 PM // 18:07..
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