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Old Aug 01, 2006, 08:49 PM // 20:49   #81
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8 mesmers rip thru sorrows furnace pretty fast.
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Old Aug 01, 2006, 08:53 PM // 20:53   #82
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Quote:
Originally Posted by samifly
8 mesmers rip thru sorrows furnace pretty fast.
This definately isn't Sorrow's Furnace.
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Old Aug 01, 2006, 09:45 PM // 21:45   #83
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Urgoz Warren is a joke, sorry but a good trapper group will plow through it. That is definately the best build to run in urgoz if you want to complete it.

The Deep requires much more orginization you can't even really compare the two besides the point that they're both only accessable through a ferry or being in control of your factions main city.

If you really want to help people out don't even bother mentioning whats not used. Tell them what will get the job done instead of pointing out how totally useless a class will be.
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Old Aug 01, 2006, 10:01 PM // 22:01   #84
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I wonder how many people in this thread even played an elite mission successfully under a reasonable amount of time.
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Old Aug 01, 2006, 10:08 PM // 22:08   #85
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Sidenote: PvE warriors (W/e) looking for a knockdown might like "teinai's wind" more than shock.
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Old Aug 01, 2006, 10:30 PM // 22:30   #86
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Quote:
Originally Posted by samifly
8 mesmers rip thru sorrows furnace pretty fast.
I don't think so somehow. But the usual 5 man team (1w/mo (tank) 2 necro (1 ss and 1 mm) 2 monks (1 heal and 1 bond) will do it MUCH quicker and better, than 8 mesmers. They will also get more drops.

People who complain here are the same ones who moan in SF they never get a group as there a mesmer or something esle no one wants. IF you want to play in a group of 8 mesmers then do so, BUT don't expect the vast majority of people to want you in thier 5 man. The same applies to anyone who does'nt fit the template.

You maybe the worlds best smiting monk but thats NOT what people want. They want a healer or a bonder if you can't or don't want to be one then you should'nt get upset if no one wants you in thier 5man group.
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Old Aug 01, 2006, 10:36 PM // 22:36   #87
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I have completed the deep several times and this guide is correct, like it or not...
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Old Aug 02, 2006, 12:23 AM // 00:23   #88
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Quote:
Originally Posted by Spike
IF you want to play in a group of 8 mesmers then do so, BUT don't expect the vast majority of people to want you in thier 5 man. The same applies to anyone who does'nt fit the template.
This is true.

Therefore henches should be allowed in FoW, UW, and the elite missions, so one could actually go there without using a farming build.
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Old Aug 02, 2006, 02:00 AM // 02:00   #89
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There are areas of the elite missions that you simply wouldn't be able to get through with henchies (the "trick" the OP aludes to with rebirth / necrotic traversal comes to mind). It'd suck to get so far, only to be completely unable to move forward...

I like the guide, it's excellent for anyone who has never played these missions, but wants to. Only thing I would suggest for the OP is to make a general walk through of all the rooms, but there's a good guide on guildwiki on that already.
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Old Aug 02, 2006, 02:05 AM // 02:05   #90
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It's now an in-game announcement. That'll draw horde of people for sure.

I predict....about 5 full districts in each outpost.
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Old Aug 02, 2006, 02:43 AM // 02:43   #91
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Quote:
Originally Posted by Numa Pompilius
This is true.

Therefore henches should be allowed in FoW, UW, and the elite missions, so one could actually go there without using a farming build.
In order for henchmen to even be potentially viable in either elite mission, they would have to write separate scripts for those two missions alone. Urgoz requires someone to Necrotic Traversal; The Deep requires you to split into groups of three at the beginning, then a bit later, stand on platforms to open a door while the rest of your team runs through. You simply don't have enough control over henchmen to even try to complete them.
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Old Aug 02, 2006, 04:24 AM // 04:24   #92
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These 12 man missions were one of the few places where mesmers can get a group. That's my experience of them anyway (most of the PUGs I were in had a mesmer, and I thought it was a welcome change to see them playing PvE).

The PUG mentality of refusing them is only there because they see other classes as more valuable. In your 5 man teams and 8 man teams, you need every person for your cookie cutter build, and letting a mesmer in means removing another member that you need. With 12 people there is usually more leeway, and a leader will let a mesmer in because he has room. I guess not after everyone has read this thread though.

I never saw any assassins accepted into a PUG, and I'm sorry to say that made me happy.
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Old Aug 02, 2006, 05:21 AM // 05:21   #93
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Quote:
Originally Posted by RTSFirebat
Assassins in the right hands out do more DPS then any other class currently ingame.
ahahahahahahahah yeah.... don't ja think if that was the case people might actually use them for anything beyond ganking and dying?

Last edited by TadaceAce; Aug 02, 2006 at 05:34 AM // 05:34..
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Old Aug 02, 2006, 05:26 AM // 05:26   #94
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Quote:
Originally Posted by Effendi Westland
FYI a mesmer can nuke as good as an ele, an ele cant mesmerize like a mesmer.
A FC ele doesn't work in pve, if there is one thing Anet got right, a monster will strip your enchant before you even see the icon pop up.

I havn't done an elite mission before this weekend I admit it. But the way I see it my chars are gonna look something like this.

War = W/E whirlwind/on your knees with gladiators defense.
Necro = arcane echo SS with inspired/drain/revealed enchant
Ele = ether prodigy HP fire nuker
Sin = not gonna get any action (hes fun to play but even your best sin builds suck in comparison)
Ranger = well he doesn't have the traps so he prolly won't get played (I hate barrage as much as trapping)
Monk = typical heal build modified with heal party.

I'm gonna be honest I'm completely frightened by this weekend, your average pug is dumber than a brick, they can't complete regular missions that require no skill consistently let alone an elite one. I am gonna have to be very selective of groups.

Last edited by TadaceAce; Aug 02, 2006 at 05:39 AM // 05:39..
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Old Aug 02, 2006, 05:30 AM // 05:30   #95
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Yeah, I have to agree that in tougher PvE areas of the game, there is NO point in bringing an assassin. Sins can be good PvP characters, but PvE and PvP are very different. Assassins simply cannot fight lvl 28 mobs, at least not as well as... any other profession. It's sad, but true... Sins should stick to PvP.
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Old Aug 02, 2006, 05:45 AM // 05:45   #96
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The frag mez suggested earlier could be good, but then again, so could another E/Mo bastard. Hard to imagine a group of 12 without Martyr as well.


I'd honestly prefer another backup to deal with the dropouts than another guy who has niche skills (other than insp ench).

PS. People will usually drop out in these long-ass missions IN PUG GROUPS. Backup plans are gonna be good here really.
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Old Aug 02, 2006, 05:48 AM // 05:48   #97
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PS Yeah I agree that A's blow in PvE. Only class really with that distinction.

In PvP they can do somethings, but in PvE not too much other than interrupting bossees (which Rangers and Warriors and Mesmers can do better).
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Old Aug 02, 2006, 06:05 AM // 06:05   #98
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Kind of sad but his 'guide' is fairly accurate. Yes, mesmers and assassins and non-cookie team builds can have success, as well as variations of the builds he mentioned. But if u are one of those and trying to get into a group in one of the elite's, good luck. I for one, am normally not willing to trust that the Assassin beggin to let him in isnt gonna leeroy like the rest of em, so we usually go with a 'standard' build.
Especially when you are dealing with a mission that takes hours to complete under the best of circumstances, and even more so this weekend when they will be flooded with inexperienced players (inexperienced in regards to the missions) why risk it, when u know there are certain very well-defined team builds that make these missions kind of easy?
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Old Aug 02, 2006, 07:28 AM // 07:28   #99
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Guide has been improved, but I count myself lucky to never have to PuG here.
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Old Aug 02, 2006, 10:02 AM // 10:02   #100
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If you do wish to use an axe on a warrior you need two things, a vampiric axe and a zealous axe.

This is especially effective in the deep where you get swarmed by large amounts of enemies, as you can almost negate their damage with the vampiric axe. If energy is getting low switch to the zealous hilt.

I Use the following build
Triple Chop
Cyclone Axe
Executioners Strike
Defensive Stance
Shock
Watch Yourself
Healing Signet
Res Signet

Note: With Defensive Stance and Watch yourself I find I can tank extremely effectively. This however does require a modicum of experiance on the part of you and the monks.

Last edited by Linkusmax; Aug 02, 2006 at 10:19 AM // 10:19..
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