Aug 07, 2006, 09:30 PM // 21:30
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#1
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Elite Weekend Missions
Okay, there has been some back and forth, some say they loved it, some hated it, some felt left out, others said those feeling left out stink at the game etc.. SOOOOOOOOOOOOO... My question is this,
Did you like the event "Elite Weekend Mission" and would like to see more, staged the same and same requirements etc..?
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Aug 07, 2006, 09:36 PM // 21:36
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#2
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Academy Page
Join Date: Jun 2006
Location: Auckland, New Zealand
Guild: Reapers of Oblivion [Ruin]
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I've done both Urgoz and the Deep previously, the only thing I had trouble with at the beginning of the weekend was those who thought they were "uber" at the missions and the know it alls, when it was their first run down there. Half the time I was in fits of laughter or near tears with the antics and stupidity of some groups I went with. And it also gave me a chance to do the missions with other people, met some awesome guilds who ran with me and it was fun.
Again? Ummm maybe not on such a large scale.
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Aug 07, 2006, 09:43 PM // 21:43
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#3
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Not really. The weekend is my leisure time and I can't really justify devoting a straight 2-3 hours a session to go completing it. Too much stuff to do. Evenings during the week would be better.
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Aug 07, 2006, 09:43 PM // 21:43
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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I personally found both elite missions to be very drawn out and boring, as well as the rewards being rather crappy, despite the doubled drop rate. It also seemed very hard to finish the 2+ hour missions without having a key member of your team error out, rage quit or otherwise cause the team to wipe in a blaze of stupidity. And I still spent a ton on keys to get absolutely nothing of value back in return. Oh well, this just reminded me why I stick to pvp and leave the pve farming to others.
If there are other similar events in the future I'm sure I'd give them a try, but I doubt I'd enjoy them if they're anything like this "elite" mission weekend was.
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Aug 07, 2006, 09:44 PM // 21:44
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#5
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Krytan Explorer
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yeah it was nice..
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Aug 07, 2006, 09:45 PM // 21:45
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#6
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I enjoyed it. They should leave it open to all. It was a fun change.
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Aug 07, 2006, 10:04 PM // 22:04
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#7
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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i think they should leave it open as well.. i didn't have that much time to play it, too much fun enjoying my weekend
all my groups made in the wee hours of the morning were full of angsty teens and inexperienced players
i'd rather they bring back the snowball areana, dragonball arena and other diversionary minigames in future events though!
i seriously don't think the doubled drop rates did much for most players
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Aug 07, 2006, 10:22 PM // 22:22
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#8
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Didn't try it.
If they'd allowed henches I'd have had a look.
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Aug 07, 2006, 10:22 PM // 22:22
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#9
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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I really liked it. I've never done these missions before and went to Urgoz at least 4 times over the weekend. Never made it all the way through, but I really liked the challenge.
The only bad thing were other players who rushed forward all the time. Then, in the last game I played, one of our monks decided to rush for a chest. He aggroed a bunch of Thorn Wolves, got his gold drop and left the game. The wolves killed the rest of us off (we'd just cleared the last group and were starting to lay new traps when this guy went for the chest) and we had to go back to the city. That really sucked.
Still, I'm looking forward to doing it again and getting all the way to Urgoz. Best I did was with an alliance group...we made it halfway through the exhaustion/weariness room, so were only 2.5 rooms from Urgoz.
Good times though. It's fun to manage to pull a save out of nowhere when you thought you were going to wipe. If you have 3-5 hours to kill, I highly recommend it.
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Aug 07, 2006, 10:24 PM // 22:24
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Originally Posted by Numa Pompilius
Didn't try it.
If they'd allowed henches I'd have had a look.
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The waiting to make a PUG you know probably isn't going to make it all the way through was also a bit of a downer, but being such a noob myself at this, it was ok for the weekend event and to try it out for fun.
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Aug 07, 2006, 10:39 PM // 22:39
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#11
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Those missions should be open full time to everyone, always should have been IMHO.
This weekend the places were full of people who would quit at the first sign of trouble (room 1). The 2 parties I joined this weekend had 4 or 5 people each drop out before we could even get half of room 2 cleared out in Urzog's. I gave it up after that.
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Aug 07, 2006, 10:40 PM // 22:40
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Miendrak'el Myrth [MeM]
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I thought it was great. Our Alliance went through a few times. I was a healer on two of the runs. We had a pretty good time, except for the part where we got lost in (Room 5?) of Urgoz for an hour and a half. We kept dying at the point where all the wardens pop up right on top of you. Never quite figured out that section.
Getting a ferry is not generally much of a hardship, and it is easy enough to leave a spare character parked in there. I'd like to see the double rare drops left on though. It makes it more worth while to go.
I thought the event was pretty good in general. But I think limiting entrance to the missions may help keep out the people who have no idea what they were doing. (Honestly, a level 15 wanting to go? Not going to have enough attribute points. )
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Aug 07, 2006, 10:56 PM // 22:56
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#13
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Lion's Arch Merchant
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Loved them.....
Was a good move by Anet to show more players the hardest part of factions to get to.
Should do it more often to encourage people to excel.
Why not have a weekend where you don't need favor to enter UW or FOW and make it free.
This would especially enourage countries which don't get favor regularly to keep trying....
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Aug 07, 2006, 11:05 PM // 23:05
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#14
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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It was decent I suppose..PUGs though..my god..
On Friday and Saturday, the least amount of progress that I got in Urgoz was the flower room. Each time I failed in that room, I kinda felt bad.
Now, on Sunday, 3 or the 4 groups that I joined couldn't make it past the narrow path that you spawn in during Urgoz's Warren. For all three of those times, there was confusion whether it was a trap team or a b/p team and there were no spirits put it prior to trapping.
Necromancers in that mission also don't seem to know what a BiP is, or what an Orders Necro is either. I had many well spammers on my side. It was unbelievable.
Then there were those people who complain about healing when they get hit with the suicide bombers. Of course, having 3-4 monks on the team, it would seem strange, but elementalists aren't designed to stay in front and get hit with vampires.
The Elite weekend was of good intentions, but the lack of smart players ruined it for me.
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Aug 08, 2006, 12:33 AM // 00:33
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#15
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Pre-Searing Cadet
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1st time doing the missions, so I think it was nice that they opened them up. The elite missions are okay, maybe a bit too long and a bit too gimicky. I really don't like the "some of you must die" parts.
Just like everyone else, the PUG's were frustrating. The farthest I was able to get was halfway through either mission in about 8 attempts. Some of the groups were comical- on one group I was in we had a member go afk at the load in room in The deep for like 30 minutes, and then had an ele, who was told multiple times to stand near the gate to the next stage after standing on the platforms, die out of rez range because she was running around by the fire flower when the horde spawned. Of course, the survivors wiped on the next stage. Urgoz wasn't much better- I really think it is impossible to be in a random PUG with a half dozen or so rangers without one (or more) of them doing something stupid. Still, over time, people will probably get the hang of it.
I thought the loot was kinda sucky compared to the frequency of chests & price of keys.
Still, I think it was a good idea to open up the content to everyone.
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Aug 08, 2006, 12:35 AM // 00:35
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#16
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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I liked it. Primarily, because it allowed those alliance members who had been concentrating on one character getting through Factions, to be able to go with us on a different (usually Tyrian) character.
Meant that I didn't always always have to monk....
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Aug 08, 2006, 12:41 AM // 00:41
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#17
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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I would have liked to see the use of henchies, or the ability to have maybe 5 in a room allowing smaller groups to go in and play. The large groups were too closed minded for my tastes. Most argued the entire mission and made it miserable. I won't even get into the fotw build issues.
Good intentions as others have said, but the concept needs tweaking, which was no doubt part of the reason for the weekend. The devs got to see how it worked and what needed attention.
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Aug 08, 2006, 12:48 AM // 00:48
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#18
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Krytan Explorer
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done the deep and urgoz loads of times, the weekend just seemed to be full of shouting and rage and teams wanting certain builds but not overly sure which ones they wanted.
decided to wait til the weekend was over before trying them again when hopefully the novelty wore off, the runs i did do were just too unfriendly, oh and i never once noticed any difference in drop rates
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Aug 08, 2006, 01:33 AM // 01:33
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#20
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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I tried a few missions, but didn't really have much success. The first time I tried, I got into a good group, and really enjoyed them. I had fun, but we all died. Most groups after that sucked and fell apart. I left a character parked in each mission area so I can keep trying them when I feel like it.
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