Aug 03, 2006, 03:15 AM // 03:15
|
#1
|
Lion's Arch Merchant
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
|
What makes people sell items for 100k+, explaination inside.
topic as good as closed, to much flaming.
Last edited by beleg curudin; Aug 04, 2006 at 09:30 PM // 21:30..
|
|
|
Aug 03, 2006, 03:19 AM // 03:19
|
#2
|
Frost Gate Guardian
Join Date: May 2006
Guild: Teutonic Warriors {TW}
Profession: Mo/
|
makes some sense, but it will throw the market (if we can call it that) to pointlessness, and how exactly will people get money for stuff like 15k armor? savlaging and merching junk, and wasting hours selling garbage for mediocre prices is annoying enough already, most junk is dirt cheap, anything demed valuble is jacked up high....
well, i guess i wouldnt say GW has a econemy... if it does its a poor one at that.
|
|
|
Aug 03, 2006, 03:20 AM // 03:20
|
#3
|
Krytan Explorer
Join Date: Feb 2006
Location: kkthnxbai
Guild: Knights And Heroes [Beer]
|
this would almost be like when the people behind SWG made it so you could become a jedi at the beginning. if anet did this, alot of people would be angry, because they put alot of time into farming for their rares.
|
|
|
Aug 03, 2006, 03:28 AM // 03:28
|
#4
|
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
The fact is that no one needs items costing 100k, the prices are fine
(personally I couldn't care less since I would never spend that kind of money on anything).
|
|
|
Aug 03, 2006, 04:02 AM // 04:02
|
#5
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
|
Quote:
Originally Posted by Ecksor
this would almost be like when the people behind SWG made it so you could become a jedi at the beginning. if anet did this, alot of people would be angry, because they put alot of time into farming for their rares.
|
I played SWG for over 2 years. Took me 7 months of pretty solid grinding to unlock Jedi (pre Combat Upgrade) Them making Jedi a starting proffession is moot to compared to the NGE ( New Game Enhancemets) quite possibly the worst thing a gaming company has ever done to a MMO and its subscribers.
More people were angry from SOE deleting Creature Handlers and Rangers from the game than them making Jedi a starting proffession. Downsizing 32 professions to 8 "iconic" ones and rendering most every item in the game almost useless. Not to mention the core combat changes that turned a rpg into a crappy 3rd person shooter click fest.
Soe has never ever given out the numbers of subcribers they have for SWG prior or post NGE. Im guessing they lost over 75% of players over it.
Guild Wars making it so more rare skinned items dropped wouldnt be as bad as one might think. Its just a skin doesnt make you any better as a player. Hell I would like for them to add a "skin chooser" option tab on the weapons crafters. There would still be a market for weapon mods and besides how much plat does one need?
|
|
|
Aug 03, 2006, 04:44 AM // 04:44
|
#6
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
|
"how much plat does one need?"
For Fow armor as an exemple...over 1 000 000k.. i guess it wouldnt be enough +30hp upgrades to gatter all that money ^^
And another thing, ALL the players that had fought to get their nice drops till now are goin to leave the game completely...also, the weak PVE (compared to the PVP) would simply be worthless, since we can choose the skin we want, the PVP characters would simply be the more resonable choice since you DONT spend time playing, and can choose weapons you like.
In resume, this "simple" change would LITERALY KILL the PVE component of Guild Wars, it would ruin the economy, ruin the rare drops concept, ruin the game play...oooo welll, it would become a PVP ONLY game
Later.
|
|
|
Aug 03, 2006, 04:59 AM // 04:59
|
#7
|
Frost Gate Guardian
Join Date: Sep 2005
Profession: R/E
|
Quote:
Originally Posted by Scavenger Rage
"how much plat does one need?"
For Fow armor as an exemple...over 1 000 000k.. i guess it wouldnt be enough +30hp upgrades to gatter all that money ^^
And another thing, ALL the players that had fought to get their nice drops till now are goin to leave the game completely...also, the weak PVE (compared to the PVP) would simply be worthless, since we can choose the skin we want, the PVP characters would simply be the more resonable choice since you DONT spend time playing, and can choose weapons you like.
In resume, this "simple" change would LITERALY KILL the PVE component of Guild Wars, it would ruin the economy, ruin the rare drops concept, ruin the game play...oooo welll, it would become a PVP ONLY game
Later.
|
If ectos drop more often also, then FoW armor won't cost 1,000k
|
|
|
Aug 03, 2006, 05:24 AM // 05:24
|
#8
|
Frost Gate Guardian
Join Date: Aug 2005
Location: norway
Profession: W/
|
What?
havent you noticed that the market is flooded with perpfect items allready?
Only the uber rare skins with absolutly perfect stats go for over 100k these days. my opinion is the opposite, nerf drops and chest completly...(i want the old system back, crappier loot and keys costing much more)..
i got 5 chars full of near perfect stuff that noone wants to buy.. im gonna trash em all to merchant and then prob find me another game to play until nightfall comes out (dl d&d trial now)... i got no pve left in proph or factions, pvp i do a few hours now and then but i play game mostly for pve stuff. so im left to "treasure hunting", investing lots of hours in that... turning out to be nothing worth even if i find perfect stuff..
(like who wants a perfect/near perfect jadewand/jadebow/longbow etc etc)
Last edited by Petrus; Aug 03, 2006 at 05:32 AM // 05:32..
|
|
|
Aug 03, 2006, 10:50 AM // 10:50
|
#9
|
Frost Gate Guardian
-->
Join Date: Dec 2005
Guild: ice
Profession: W/
|
another reason why some things cost 100k+ is because of bots farming 24/7 for gold. no matter how good or bad the drops are, dedicated bots can easily double the amount of ingame currency in circulation. and the gold will be in the hands of the noobs who bought it on ebay and who will buy anything which advertised with 'no noob offers'
if there were no ebayers, no one would buy overpriced items and prices would go down to a reasonable level. but i think that as long as there are people willing to pay real money for ingame items, its not going to go away completely.
if there was an auction house, the ebayers would buy the top 10 overpriced items daily, but supply might soon be higher than than the number of ebayers and sensible players would drive the prices down.
|
|
|
Aug 03, 2006, 11:08 AM // 11:08
|
#10
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
"game is based on skill not time played." ...That is still correct: It takes skill to convince my mommy to buy me gold!
|
|
|
Aug 03, 2006, 11:32 AM // 11:32
|
#11
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Petrus is right, the OP is wrong.
If there was a shortage of items, we'd see inflation, with items becoming more and more expensive. Having played from the start I can tell you that there was a time when even half-decent purple items could be sold for 2K, and any max armor shield at all with strength req was worth at least 1K.
What we're actually seeing in-game is DEflation, with prices constantly dropping. Totem axe is now worth...? When it was introduced it was worth...? How about the IDS? Yakslapper? Kepkhets Refuge?
Prices drop because supply is greater than demand, the OPPOSITE of what the OP thinks is happening.
|
|
|
Aug 03, 2006, 11:34 AM // 11:34
|
#12
|
Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
|
Well its fine with me that there is Expencive weapons and armor.. If you could get the swords with the nicest skin + FoW armor in no time where would the fun be? every1 would have it..
This way, ppl dont have to play for ages to get the best armor, becouse Droks can basicly be afforted with what you make though the game..
While ppl who is willing to use more time on their chars can get more expencive armor + weapons, while its still the same in combat.. Meaning you dont get anything for the extra time spend, other than maybe nicer look..
Also, Skill does still decide victory.. Fow armor + Gold 15^50 7 Req Crystalline Sword Does not mean Auto win, you can still lose to the idiot with a collectors Long Sword and Collectors armor that was Cheap Ass..
~Shadow
|
|
|
Aug 03, 2006, 11:55 AM // 11:55
|
#14
|
Desert Nomad
Join Date: Oct 2005
Profession: W/Me
|
The economy is fundamentally flawed anyway, since players effectively mint their own gold, rather than having financial institutions/governments controlling the production of money.
As already mentioned, most items you can now get from collectors/weapons crafters at perfect/near perfect stats for a tiny fraction of 100k. Same for armour. Beyond that all people pay for is vanity/ego.
If you're playing for PvP you can make perfect stat stuff from the start (assuming you've a slot for it of course)
As far as bots/farming goes, the decrease in drops over time isn't really a big deal as they can run 24 hours a day and more "advanced" bot/farming operations will replace the current farmer with a different one every few runs or shift them elsewhere, as a means to reduce the impact of repeat farming per character. Even if they don't they just run all day and still get something out of it.
The basic flaw in your proposition is there will always be something that's "so much more l33t!" than everything else. If you increase the number of perfect gold weapons, you'll effectively reduce their desirability and worth because they'll no longer be rare and will in fact be common. Something else will thus become rare and desired, and people will continue to pay huge sums (or ebay it) for that, simply down to their own ego and vanity.
In short, it's not going to go away any time soon because
1) the economy is flawed by default
2) there will always be something which is perceived to be worth more than others
|
|
|
Aug 03, 2006, 01:30 PM // 13:30
|
#15
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by Xenrath
The economy is fundamentally flawed anyway, since players effectively mint their own gold, rather than having financial institutions/governments controlling the production of money.
|
The "government", ie ANet, controls the amount of money by controlling the _destruction_ of money through money sinks. They seem to be doing reasonably well, there is no real signs of inflation in GW - prices are stable or even dropping somewhat.
The lack of item sinks means there is rampant mudflation, though - items constantly lose value because rare items drop but are never destroyed, meaning they become more and more common over time.
|
|
|
Aug 03, 2006, 02:03 PM // 14:03
|
#16
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
Unfortunately, increasing drop rates would eliminate one of the biggest gold sinks in the game - chests.
Yes, gold items would become more common, but at the same time the amount of gold "trapped" in the economy will rise. More gold trapped = inflation.
So, this would effectively cancel each other out, as more and more people begin selling gold items but more and more people accumulate wealth that they can only spend (after buying armor) on gold items.
In other words, the supply of golds would increase, but so would the amount of money people would have to spend on those golds. To me, the OP's proposal would wind up canceling each other out, and items would wind up costing just about the same. This, however, would increase dramatically the amount of gold in the economy, which would make things like armor and skills much easier to obtain, as the temptation to buy other items would likely diminish.
|
|
|
Aug 03, 2006, 02:10 PM // 14:10
|
#17
|
Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
|
Quote:
Originally Posted by beleg curudin
Guild wars was once stated: no longer needing to grind, game is based on skill not time played.
|
This always has been, and always will be 100% TRUE. You do not need to grind in Guild Wars. The best armor in the game only costs 1.5k per piece and perfect weapons can be obtained for next to nothing from collectors or crafted from merchants for 5k (Factions). Fissure armor/15k armor and rare skinned weapons are not needed to play Guild Wars.
Quote:
Originally Posted by Talon one
if there were no ebayers, no one would buy overpriced items and prices would go down to a reasonable level.
|
This is 100% false. I don't even know where to begin on this one. This is one of the worst comments I have ever seen on this board. Just because you aren't skilled enough to make lots of money in game doesn't mean everyone else is buying gold on ebay to buy stuff. Runners make huge amounts of money in Guild Wars. There's no need to buy gold off ebay when there's so many ways of becoming wealthy....and that's without farming for endless hours. Just playing the game since it's release and selling all your drops to the merchant would amount to a decent chunk of change.
STOP crying "ebay" because you're lazy and lack skill and got outbid on an item.
|
|
|
Aug 03, 2006, 02:19 PM // 14:19
|
#18
|
Banned
|
Quote:
Originally Posted by Deacon Roswell
Just because you aren't skilled enough to make lots of money in game doesn't mean everyone else is buying gold on ebay to buy stuff. Runners make huge amounts of money in Guild Wars. There's no need to buy gold off ebay when there's so many ways of becoming wealthy....and that's without farming for endless hours. Just playing the game since it's release and selling all your drops to the merchant would amount to a decent chunk of change.
STOP crying "ebay" because you're lazy and lack skill and got outbid on an item.
|
Can you teach me how to make money? I tried really, really hard to figure out how to earn money. I've busted 100k making a 55 monk. I've run hundreds of chests runs, I buy low and sell high, I do plenty of 2 man UW and I still come out with a net worth of 33k in storage. Is there something I'm doing wrong or am I just really unlucky for the past 13 months of playing Guild Wars?
|
|
|
Aug 03, 2006, 02:43 PM // 14:43
|
#19
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
If you've "busted" 100K...then you have had plenty of money.
The problem is that you're spending it on SOMETHING...probably armor, a very nice weapon, etc...if you wait to purchase those items until you find someone selling something for a good value (i.e. crafting materials for your armor, dumping an idea weapon upgrade, etc.), you'll see your wealth increase.
|
|
|
Aug 03, 2006, 03:13 PM // 15:13
|
#20
|
Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
|
Quote:
Originally Posted by Demesis
Can you teach me how to make money? I tried really, really hard to figure out how to earn money. I've busted 100k making a 55 monk. I've run hundreds of chests runs, I buy low and sell high, I do plenty of 2 man UW and I still come out with a net worth of 33k in storage. Is there something I'm doing wrong or am I just really unlucky for the past 13 months of playing Guild Wars?
|
If you've been playing for 13 months and and farm with a 55 monk AND do 2 man UW runs but only have 33k......then yes....you are doing something wrong.
If you do "plenty" of 2 man UW you would have more than 33k in just ecto unless you're spending is way higher than your income.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:05 AM // 03:05.
|