Jun 28, 2006, 05:45 AM // 05:45
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#1
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Lion's Arch Merchant
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Hate Towards Assassins...
Ok, so why is it that noone likes assassins apart from them dying abit too quickly, I mean, for new players to the game who wish to try an assassin, and carry them through the game, I feel this will kill their fun in the game and will lose trust in the GW community... I know many people who have deleted assassins due to being groupless, kicked, etc. GIVE THEM A CHANCE! I know you would feel bummed too if you were new and found noone accepted you in groups and called you a noob. Anyway this is my opinion, I allow assassins in my group, and have encountered many good assassins, anyway, that's my opinion, what's yours ?
~Zeth
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Jun 28, 2006, 05:51 AM // 05:51
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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It's better that new players learn hardships early.
They have 7 other professions to play if they don't like the Assassin.
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Jun 28, 2006, 06:01 AM // 06:01
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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Well, Assassins are often the first to die, this makes it look like it is a weak class. I don't actually play one myself, I am usually the monk. One thing that I have noticed is that most assassins just don't retreat when they should. It is all about that one more combo, or getting in the first instead of letting the tank take some of the focus. I don't think it is a weak class, and I don't mind having one along for a mission. If they are in range I will heal them. I will not run into the monsters to do so however, since monks are juicier tidbits than assassins.
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Jun 28, 2006, 06:24 AM // 06:24
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#4
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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hehheh I had a hard time till I capped AoD then I amazed every group with my uber skillz at not getting hit, and sins are good if they actually listen to what they are supposed to do, kill and run, if it is only a hit and run than your combo isnt good enough, also kill and runs should be limited to you being in their for about ten secs.
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Jun 28, 2006, 06:28 AM // 06:28
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#5
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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lack of self heals, armor is low and just like you said, n00bs play them. Hard not to hate em.
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Jun 28, 2006, 06:32 AM // 06:32
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#6
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Lion's Arch Merchant
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sins will be better if one of the first skills Anet give them is not death charge...
i know sins are not suppose to tank. but seems like everything in the game tells them to.
their heal: shadow refuge only give u bonus if you are still attacking.
that armor gives plus armor while attacking
lots of evasion skills, lack of good shadow stepping ones.
AoD is so late in the game that most people who got that far don't really need it to learn their role.
Not to mention b/c of the above the community hates them and wouldn't team with them, so they are force to tank with henchies the whole game.
Last edited by prodigy ming; Jun 28, 2006 at 06:44 AM // 06:44..
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Jun 28, 2006, 06:37 AM // 06:37
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#7
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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I know anet kinda screwed up when they made this class lol. Over at the Assassin board we are trying to rectify the situation though, I am also THE assassins advocate, if ya wanna talk about how to play a Sin I am here, also Bloodied Blade is a good guy to look to, well basically all the guys over at the sin boards, 'cept tadaceace are collectively nuts but when put together they bring all the aspects of the sin together, one of us think of the hit and run capabilities, one of hus thinks odf DPS capabilities, snaring, etc. and I kinda look at everything and pass my judgement lotsa fun and friendliness over there and in game, we sins gotta stick together.
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Jun 28, 2006, 07:06 AM // 07:06
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#8
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Wilds Pathfinder
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The PvErs don't hate them...
They just don't see a point in having them around O.o
They make good minionfactories...
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Jun 28, 2006, 07:23 AM // 07:23
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#9
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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I kinda hope Anet doesn't make anymore melee classes. People aren't going to easily unlearn the Warrior "charge in, bash until dead" mentality that was introduced in Chapter 1 and still exists. Unfortunately, mastering an Assassin requires more finesse than that, because of lower armor.
Don't see too many Rits around, which is unfortunate because they are an awesome support class. But given the choice between the 2 new professions, a lot of people will obviously choose the "Killer Ninja" over the "girl who totes jugs around."
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Jun 28, 2006, 07:29 AM // 07:29
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#10
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Don Zardeone
They make good minionfactories...
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QFT They normally die quicker than any foes.
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Jun 28, 2006, 07:31 AM // 07:31
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#11
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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I have all 6 core profs, and 1 sin, and i get groups just as easily as i do on my ele (though no matter what monks get it the easiest). I think if you display your self correctly youll get in any group. as business says "perception is everything" so present your self. dont say "SIN LFG!" or even "EXP SIN LFG" if you see a group you want to join, whispering the leader and telling him your skillbar is better then any blip.
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Jun 28, 2006, 07:33 AM // 07:33
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#12
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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assassin in a way is a support class, not able to tank like a warrior, is best used (IMHO) to run in and attempt to take down a critical class (like a healer) after the warrior has started the s storm...
Otherwise they are kinda outclassed by warriors.
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Jun 28, 2006, 07:36 AM // 07:36
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#13
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Assassins do really suck, they just a mimic of the Warrior, but worse. Warriors are not really welcomed to groups, but assassins, they arent welcomed at all to groups. Assassin heal self sucks, 4 seconds you get +9 hp regen, and 67 health after it sucks, I would rather get straight to the point with +127 health. There armor sucks. They look horrible and wimpy, looks like necromancer could own em. Also there dmg sucks! 2 hands for 7 - 17 dmg? LOL. HAMMER 19 (more than assassin max dmg) - 35 (X2 than assassin max dmg). And for speed? It sucks! Warriors sword is ABOUT the same, and deals 15 - 22 dmg, which is WAY better than assassin dmg. And there shadow walks? Who would spawn in front of enemy monk, then the enemy warriors OWN YOU, before your healer can get to you in time for a heal. Assassins, really suck.4 seconds for 50% running that costs 5 mana is a joke.
Ritualist is a joke too, but not even close to assassin. They just like necromancer but worse. Spirts are like wells, and minions, except can be casted anywhere. And there attack spells are WAY worse than necromancer. They have a spirt where you can be a 55 ritualist, but nobody is going to do it because there spirts suck!
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Jun 28, 2006, 07:53 AM // 07:53
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#14
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Yes, sin is very weak in the long run and their master Panaku must be some kind of masochist. He is always the first to die and impossible to heal. He is a wammo without mending, the armour of a monk and the strategy of Leeroy Jenkins.
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Jun 28, 2006, 08:02 AM // 08:02
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#15
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Banned
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Quote:
Originally Posted by kvndoom
But given the choice between the 2 new professions, a lot of people will obviously choose the "Killer Ninja" over the "girl who totes jugs around."
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Which jugs are you refering to?
I chose my ritualist for a different type of jugs
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Jun 28, 2006, 08:12 AM // 08:12
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#16
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Frost Gate Guardian
Join Date: Sep 2005
Location: belgium
Guild: Order of the Exiles [bann]
Profession: P/W
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I think just most ppl are not used to play an assassin. They use them as a tank and not as an assassin. For pvp i find them pretty good for their quick dmg out put (but i stil don't use them for pvp )
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Jun 28, 2006, 08:16 AM // 08:16
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#17
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Ascalonian Squire
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If played right they can do some good damage fast. Let the tanks do their job then charge in there to certain monsters to get rid of. Then get of there before your one of the main targets. I just like playing an assassin, go around teleporting. Survivng is hard but fun to play. Never had a warrior that can do some much damage in less than 5 seconds. Warriors need to build up their adren and then start wailing. Even with a hammer or a sword its the skill setup, and the steady eye on that health bar that really determines from a bad assassin from a good assassin.
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Jun 28, 2006, 08:17 AM // 08:17
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#18
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Ascalonian Squire
Join Date: Apr 2006
Guild: TAF
Profession: Rt/E
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Quote:
Originally Posted by quanzong
Assassins do really suck, they just a mimic of the Warrior, but worse. Warriors are not really welcomed to groups, but assassins, they arent welcomed at all to groups. Assassin heal self sucks, 4 seconds you get +9 hp regen, and 67 health after it sucks, I would rather get straight to the point with +127 health. There armor sucks. They look horrible and wimpy, looks like necromancer could own em. Also there dmg sucks! 2 hands for 7 - 17 dmg? LOL. HAMMER 19 (more than assassin max dmg) - 35 (X2 than assassin max dmg). And for speed? It sucks! Warriors sword is ABOUT the same, and deals 15 - 22 dmg, which is WAY better than assassin dmg. And there shadow walks? Who would spawn in front of enemy monk, then the enemy warriors OWN YOU, before your healer can get to you in time for a heal. Assassins, really suck.4 seconds for 50% running that costs 5 mana is a joke.
Ritualist is a joke too, but not even close to assassin. They just like necromancer but worse. Spirts are like wells, and minions, except can be casted anywhere. And there attack spells are WAY worse than necromancer. They have a spirt where you can be a 55 ritualist, but nobody is going to do it because there spirts suck!
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Wow i think i disagree with every single statement in this post!
If used correctly the assasin can deal a great amount of damage. I always try to take one assaisin with me in every group, if they know what they are doing they are very useful. Their armour is fine, it's low yes, but you have all the skills in front of you to survive quite easily.
Ritualists are probably the most versatile of all professions. ( but that's off topic)
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Jun 28, 2006, 08:54 AM // 08:54
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#19
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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rits are by far the most useful class there is, they can assist monks, and dmg dealers all the same. if you dont agree - you havnt read all their skills, trust me.
edit: hah sry, off topic ~~
anyway yes assassins are hard to play, they could use more idiot-proof healing but all and all, they can dish out their dmg quick and retreat pretty good. something a warrior cant do. thats where they shine. their utilities are great to cause unexpected problems - stuff that cripple and slow down targets is a warrior's friend. hes the sidekick of a warrior - and he can HE CAN hold his own if built right for the situation. =)
Last edited by floppinghog; Jun 28, 2006 at 08:57 AM // 08:57..
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Jun 28, 2006, 02:07 PM // 14:07
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#20
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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The problem is that many, many people who have Assassins don’t know how to play them. They think they’re tanks. Now there are a lot of people out there that don know how to play and are damned good at it. However, there have been so many bad Assassins out there, there’s a stigma attached to them. So, not many people want to team up with Assassins…especially Monks. Only time will tell if Assassins will ever get respect. I’m betting someone will come up with a FOTM and it’ll become a craze for a while. But, I haven’t seen one yet.
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