Aug 10, 2006, 12:17 AM // 00:17
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#121
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Ascalonian Squire
Join Date: Aug 2005
Profession: Me/
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I agree with noblepaladin.
It is true that mesmers need to adjust their skills from mission to mission, quest to quest, town to town, if needed.
That's why I believe mesmers are only good for people who are replaying the mission/quest in pve.
Getting familair with enemies' skill set, and their AI is the key to play mesmers successfully in PVE.
On the other hand, if you are not familair with those, it is possible the mesmer is totally useless.
I find it difficult, for me, a long time mesmer user, to play a mesmer very efficiently in some missions I play for the very first time when factions came out.
Even if I do research and knows what boss I will meet, what skills the enemies will use, I still need to fight them at least once to know their AI.
I do not think mesmers are 'hated'. They are just not trusted in general because of the requirement to play them well in PVE.
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Aug 10, 2006, 12:22 AM // 00:22
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#122
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Krytan Explorer
Join Date: Nov 2005
Profession: R/
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Mesmers require a lot of brain power to play. This is why the majority of the mesmer hate come from dumb wammos who just can't wrap their heads around anything other than healing breeze (aka godly heal button).
Pay no heed to the naysayers. I played through prophecies with my mesmer and it was by far the most fun I've had with the game, not to mention the quickest of my chars to finish the game by far.
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Aug 10, 2006, 12:58 AM // 00:58
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#123
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
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I blame Riverdance.
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Aug 10, 2006, 01:02 AM // 01:02
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#124
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by Divineshadows
No, a warrior in their face or a sin chaining their combo is the biggest threat to a mesmer. Next biggest threat is from an interrupt ranger. Mesmers are only the 3rd largest threat to a mesmer.
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Please please please.. DONT charge at the mesmer who is standing infront of you and has no intention of moving out of your way. You can be almost guranteed that the mesmer has clumsiness or ineptitude on him/her
Welcome to the quick death of any warrior who ventures near my illusion build.
Assassins are just.. well.. not enough energy to do any serious damage there, and the amount of enchants... gotta love them
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Aug 10, 2006, 04:44 AM // 04:44
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#125
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Frost Gate Guardian
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Quote:
Originally Posted by Thom Bangalter
Anyone who thinks mesmers aren't good are just bad at the game.
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quoted for truth.
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Aug 10, 2006, 07:06 AM // 07:06
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#126
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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anyone who hates mesmers have no clue of what there there for and of what they do
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Aug 10, 2006, 09:32 AM // 09:32
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#127
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Maria The Princess
anyone who hates mesmers have no clue of what there there for and of what they do
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That has been repeated time and time again throughout the thread. IF they haven't gotten it by now then its because of complete ignorance.
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Aug 10, 2006, 03:26 PM // 15:26
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#128
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by lg5000
Please please please.. DONT charge at the mesmer who is standing infront of you and has no intention of moving out of your way. You can be almost guranteed that the mesmer has clumsiness or ineptitude on him/her
Welcome to the quick death of any warrior who ventures near my illusion build.
Assassins are just.. well.. not enough energy to do any serious damage there, and the amount of enchants... gotta love them
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Depends entirely on the warrior's skill bar and awareness. I honestly have no problem holding up my attacks 80% of the time by pressing S to back directly up to give my team time to remove ineptitude or clumbsiness. An enemy ineptitude mesmer certainly makes you watch your usage of frenzy a lot more than most teams. Having played a lot as an ineptitude mesmer, I honestly have no problem landing a disrupting chop on ineptitude.
Here's the trick if you know it's been about 16 seconds since they last used ineptitude -- bull's strike the mesmer to get a first knock and frenzy them. As soon as they get back up, shock the mesmer back onto the ground. Now that you have that player really pissed they'll be itching to cast ineptitude as soon as they get back off the ground since they see you're frenzied. Fire off disrupting chop and immediately switch from frenzy to rush and you'll get ineptitude interrupted and disabled for 20 seconds nearly every time. The only hard parts are getting the mesmer moving in the first place to get the first knockdown and knowing when to abandon the combo because the mesmer activated distortion.
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Aug 10, 2006, 03:37 PM // 15:37
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#129
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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No one likes a good mes, they are the anti-class. One skill bar (spread over 2 attributes) can counter every class out there. People don't like mesmers because they are hard to play, but when played well are very hard to beat. Mesmers are like the "different" unpopular kids or red-headed step children, just stay away from them and maybe they'll leave you alone
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Aug 10, 2006, 03:38 PM // 15:38
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#130
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Quote:
Originally Posted by Omega X
That has been repeated time and time again throughout the thread. IF they haven't gotten it by now then its because of complete ignorance.
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Or simple unwillingness to admit they're wrong and refusal to acknowledge the truth.
And, Divine Shadows, nice strat. I may have to give that a try next time I bother playing my warrior.
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Aug 10, 2006, 03:44 PM // 15:44
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#131
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Divineshadows
Here's the trick if you know it's been about 16 seconds since they last used ineptitude -- bull's strike the mesmer to get a first knock and frenzy them. As soon as they get back up, shock the mesmer back onto the ground. Now that you have that player really pissed they'll be itching to cast ineptitude as soon as they get back off the ground since they see you're frenzied. Fire off disrupting chop and immediately switch from frenzy to rush and you'll get ineptitude interrupted and disabled for 20 seconds nearly every time. The only hard parts are getting the mesmer moving in the first place to get the first knockdown and knowing when to abandon the combo because the mesmer activated distortion.
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It's interesting how this sounds good on paper yet in practice just flat out wouldn't work... at least against me, or any other mesmer in an illusion based build with more than four skills on the skillbar.
Let's put it this way... if you see a mesmer and start charging towards him, and he does the /wave emote... that might be me.
Find another target.
Ah, just to share a thought with the other mezzies out there... I personally will take arcane echo on my skill bar in ABs, and run a Domination/Illusion blend (16 Illusion, 10 Fast cast, 10 or 11 Dom I think... ), which features, Clumsiness, Ineptitude, Ethereal Burden, Backfire and Diversion. The last slot varies... depends on the mood.
For Mssr. Warrior above here, EB to slow him down, and the chaos of battle will normally allow me to get Ineptitude echoed.
I have time to either watch you kill yourself, or run away and hunt down touchies. Touchies are fun when you sneak up on them with echoed Diversion. They rarely pay attention, next thing they're standing there drooling as they meet their untimely end.
Man, I hope I remembered that build right... I've been shuffling my skillbar so much lately. Last night did the Spear mission (big arsed Kraken) and ran a similar Dom/Illusion build heavy on the interrupts but still with Clumsiness and Ineptitude. Capped a nice interrupting elite before we hit the Kraken too. Ah, good times, good times... we got masters. Nice group, I thank them for taking me. I actually got booted from my first group, then the guy booting claimed that the mesmer left. Unfortunately for him, he said it on public chat.
But I digress. That happens sometimes...
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Aug 10, 2006, 03:49 PM // 15:49
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#132
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by lg5000
Please please please.. DONT charge at the mesmer who is standing infront of you and has no intention of moving out of your way. You can be almost guranteed that the mesmer has clumsiness or ineptitude on him/her
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omg you have no idea how many times i've done that to a wammo. If it's not ineptitude... it's distortion, IW and complicate with a /yawn to finish him/her off...ohh yeah^^
Someone mentioned Frenzy.... no matter how many times you say frenzy, you're just provoking the Mesmer to /dance^^.
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Aug 10, 2006, 04:37 PM // 16:37
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#133
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Msecorsky
if you see a mesmer and start charging towards him
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The best warriors switch targets often to bypass prots or to place pressure on some other opponent depending on how the match is going. You're thinking too much about 1v1 situations which are so very rare in PvP.
Quote:
Originally Posted by MSecorsky
I personally will take arcane echo on my skill bar in ABs,
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Which just so happens to be one of the worst skills in the game. Massive energy cost for minimal effect. Way to e-deny yourself.
Quote:
Originally Posted by MSecorsky
and run a Domination/Illusion blend (16 Illusion, 10 Fast cast, 10 or 11 Dom I think... ), which features, Clumsiness, Ineptitude, Ethereal Burden, Backfire and Diversion. The last slot varies... depends on the mood.
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No energy management whatsoever. After you've blown your energy in the first 15 seconds of battle, I hope you enjoy standing around doing a whole lot of not much and generally looking like a dork while your team wonders why they are dying.
Domination/Illusion "blend" builds suck in general. There is this awesome line called inspiration. Learn to use it and you'll actually get to do something often enough to matter during PvP matches which includes the Alliance Battles you seem to enjoy.
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Aug 10, 2006, 04:49 PM // 16:49
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#134
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Divineshadows
The best warriors switch targets often to bypass prots or to place pressure on some other opponent depending on how the match is going. You're thinking too much about 1v1 situations which are so very rare in PvP.
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Bah, not in ABs. Perhaps the best warriors don't go there, but it's relatively simple to lead one away from the pack thinking he's after easy prey.
[quote]
Which just so happens to be one of the worst skills in the game. (Arcane Echo) Massive energy cost for minimal effect. Way to e-deny yourself.
[]/quote]
Minimal effect? Complete shutdown of a touchies touch skills is hardly minimal. Dual Ineptitude on a Frenzied warrior is hardly minimal.
Quote:
No energy management whatsoever. After you've blown your energy in the first 15 seconds of battle, I hope you enjoy standing around doing a whole lot of not much and generally looking like a dork while your team wonders why they are dying.
Domination/Illusion "blend" builds suck in general. There is this awesome line called inspiration. Learn to use it and you'll actually get to do something often enough to matter during PvP matches which includes the Alliance Battles you seem to enjoy.
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Speaking of illusion, you gave me the illusion you knew what you were talking about. Ethereal Burden plus regen in general provide enough energy to perform well in the skirmishes that occur in alliance battles. The time spent moving to the next skirmish makes up the difference. I'm well aware of the Inspiration line and normally go Illusion/Inspiration... but for ABs, Dom/Illusion provides more balance and just enough management to handle the myriad classes you'll come across and the skirmish style battles you'll be in normally.
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Aug 10, 2006, 08:31 PM // 20:31
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#136
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Academy Page
Join Date: Aug 2005
Guild: Spectral Agony [sA]
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Quote:
Originally Posted by Divineshadows
...
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The reference to wammos and "touchies" makes it pretty clear that this is some kind of an alliance battle/random arena mesmer. Serious PvP discussion really doesn't apply. Sure, you can build a mesmer to counter a warrior, but I can make a warrior built to counter that mesmer build just as easy (and we could go back and forth forever like this). 1v1 is not a real form of pvp in guild wars and as such doesn't really support any real discussion either. My point is, arguing about it wont get anywhere.
Mesmers are pretty useless in PvE imo. They are on par with the other classes in PvP however. This discussion would get interresting if people actually mentioned how they play their mesmer in pve thats so effective. Statements like "mesmers are good if you know how to play them" dont really add anything usefull.
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Aug 10, 2006, 08:47 PM // 20:47
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#137
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Big_L
Mesmers are pretty useless in PvE imo. They are on par with the other classes in PvP however. This discussion would get interresting if people actually mentioned how they play their mesmer in pve thats so effective. Statements like "mesmers are good if you know how to play them" dont really add anything usefull.
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I've found mesmers to be of great use in PvE scenarios. The Spear mission, for example with the kraken. Thing never had a chance thanks to interrupts and shutdowns.
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Aug 10, 2006, 09:00 PM // 21:00
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#138
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Well in RA tanks and casters get mad at the mesmer cause he/she annoys them wiht his/her hexs and it disarms them and makes them mad
O your talking about PvE.
Well it's simple most people in PvE are newcomers and most after they beat the game move on to PvP (some however stay and become Xpert PvEers). So PuGs are fulled with noobs and these simple minded people decide to keep their build simple because if they don't they'll have to start using their brain. So mesmers are rejected because no one can figure out what the mesmer does.
However if your rejected from those kinds of PuGs it does more good then bad. The Xpert PvEers will accept you and your likely to win then those noob PuGs.
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Aug 10, 2006, 09:12 PM // 21:12
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#139
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by Divineshadows
Depends entirely on the warrior's skill bar and awareness. I honestly have no problem holding up my attacks 80% of the time by pressing S to back directly up to give my team time to remove ineptitude or clumbsiness. An enemy ineptitude mesmer certainly makes you watch your usage of frenzy a lot more than most teams. Having played a lot as an ineptitude mesmer, I honestly have no problem landing a disrupting chop on ineptitude.
Here's the trick if you know it's been about 16 seconds since they last used ineptitude -- bull's strike the mesmer to get a first knock and frenzy them. As soon as they get back up, shock the mesmer back onto the ground. Now that you have that player really pissed they'll be itching to cast ineptitude as soon as they get back off the ground since they see you're frenzied. Fire off disrupting chop and immediately switch from frenzy to rush and you'll get ineptitude interrupted and disabled for 20 seconds nearly every time. The only hard parts are getting the mesmer moving in the first place to get the first knockdown and knowing when to abandon the combo because the mesmer activated distortion.
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Yes, it does depend on the warriors awareness, and I'm counting on most warriors to a) not play a mes themselves, b) charge in regardless of the fact that I'm waiting for them, and c) not know what ineptitude does though.. c) is rare.
Also, Ineptitude and Clumsiness are not the only 2 skills I have, there are other skills there, and fast cast is important to.. well... me.
And as long as my monk can keep me up, I have all the time in the world.
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Aug 10, 2006, 10:08 PM // 22:08
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#140
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Depending on what build I use as Warrior I can go after one even as a Ranger I can do the samething.I will usually target a mesmer before targeting a Monk.The most interesting Match i wouldn't mid seeing and that is of a Necromancer vs a Mesmer.
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