On going plot in Prophecies, Faction and Nightfall
Tomb becoming corrupted, Shiro's corruption, and Elonians being attacked by an evil god ... SEER IS EVIL !!!!! HE MADE US FIGHT THE PROTECTORS(MURSAAT) OF THE SEAL AND WE RELEASED THAT EVIL. Shiro was only a pawn that was manipulated by a fortune teller connected to the SEER and to that Evil.
Tomb becoming corrupted, Shiro's corruption, and Elonians being attacked by an evil god ... SEER IS EVIL !!!!! HE MADE US FIGHT THE PROTECTORS(MURSAAT) OF THE SEAL AND WE RELEASED THAT EVIL. Shiro was only a pawn that was manipulated by a fortune teller connected to the SEER and to that Evil.
My speculation
The seer lead us to the mursaat, and to lich. We released some evil, Shiro was a pawn for the fortune teller, probably created by Seer. The Seer is controlled by some greater evil.
There's already a plot, the king unleashed some God. Hopefully it isnt a pushover like Shiro.
Tomb becoming corrupted, Shiro's corruption, and Elonians being attacked by an evil god ... SEER IS EVIL !!!!! HE MADE US FIGHT THE PROTECTORS(MURSAAT) OF THE SEAL AND WE RELEASED THAT EVIL. Shiro was only a pawn that was manipulated by a fortune teller connected to the SEER and to that Evil.
My speculation
Trust me, I wish. I hate to break it to you, but the plot of this game (read: any of its chapters) really is as simple and unthrilling as it appears to be. I actually did think for awhile that Shiro will not be the villain in Factions, because... well, that would be kinda of plain now, wouldn't it? Good thing they added all the greens at the end, otherwise I would've felt cheated. Lets face it, ANet don't know how to tell a good story... which is fine... they have strong sides to compensate for this striking weakness. I mean... think about it, GW has a more boring plot than Diablo does... and Diablo is horrible... *wishes ANet will outsource the plot making to Bioware* Dream on, dream on...
I didn't think Faction's storyline was confusing. At least we knew where we were going almost from the start. We identify Shiro early as being the game's bad guy. We knew from there on that we would face him in a showdown. Simple yes, but straightforward. The Luxons and Kurzicks merely provided a distraction because whatever side we chose, we all got to the same place.
Prophecies gave me headaches (stay with me on this); We start in Ascalon which is a kingdom at war with the Charr that Adelbern wants to fight but Rurik wants to flee so we trail behind him to the Shiverpeaks where we get caught in a civil war between the Stone Summit and Deldrimor dwarves who help us get passage in Kryta where we wind up fighting undeads alongside the White Mantle who are also fighting a group named the Shining Blade who we manage to help in order to aid a Vizier who sends us running around a giant desert to pass a serie of tests with ghosts as referees so we can fight a Doppleganger and ascend in order to face an ancient dragon who tells us that we must fight a strange race called the Mursaat who are worshiped by the White Mantle who were still fighting undeads led by a Lich that we must defeat on an island of fire after which we are thanked for our efforts by being dropped like a sack of dirty laundry in a place we've previously been.
Quite honestly, I never played (or read) anything that threw me in so many directions. The whole story felt like a big balloon that you fill up and release in a room where it goes "flbflblflblflblflb" all around in every directions while deflating and landing flat somewhere.
When I finished Prophecies I didn't realized I actually had finished. I thought that somehow I had to go back to Ascalon and finally help Adelbern repel the Charr (because in all honesty, I never wanted to follow Rurik. I wanted to stand by Adelbern. But nooooooo!). Talk about confusion. At least when you defeat Shiro in Factions, you immediatly know that you've finished.
Here's hoping that Nightfall will make more sense than Prophecies.
Last edited by Bethany; Aug 10, 2006 at 04:04 AM // 04:04..
I thought it was revenge for shiro slaying the teller. Like she saw that he would kill her and thought, "wow what an ---, I should have him killed in a nasty way." and thus you know the rest.
but what I got from the first post was;
-shiro=mursaat
-seer=teller
-devona=danika??
I think they'll add some twists to the plot with the continuation of the gwen story. Unless.. of course.. they don't and just randomly plop her in to say hi again. The latter wouldn't surprise me.
Why is so many ppl trying so hard to compare GW with Warcraft, ?
If Warcraft is so good why are you playing GW?
Because there is more to a game than the story. Good game mechanics, a company that (for the most part) listens to its customers, good support, etc. And no one rly likes monthly fees.
Bottom line: if we could blend the game mechanics of ANet, with the brilliant story-telling of Bioware, and toss it all up with the financial and promotional powers of Blizzard, we would change the face of the gaming industry and create one killer company. That- regrettably- is not going to happen.
I do think all the stories are related somehow. There are many things that just seem to appear out of nowhere (the magic for the Searing, for example), and I feel as though at somepoint all of this will be brought together (maybe not in C3, but in whatever the last chapter is) and we will meet someone who is responsible for everything: the one who corrupted the vizier, shiro, and the 'corrupt ruler' in Nightfall; the one who manipulated the fortune teller and Glint, the one who caused the Searing, the Jade Wind, and the Nightfall (albeit indirectly).
I believe that this person, this thing, whatever it is thats the central cause of all the mess on Tyria will show up eventually to tie up all these loose ends. I also am quite certain that when it does, I shall enjoy placing it on the pointy end of my katana. A lot .
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Quote:
posted by Bethany
I didn't think Faction's storyline was confusing. At least we knew where we were going almost from the start. We identify Shiro early as being the game's bad guy. We knew from there on that we would face him in a showdown. Simple yes, but straightforward. The Luxons and Kurzicks merely provided a distraction because whatever side we chose, we all got to the same place.
Prophecies gave me headaches (stay with me on this); We start in Ascalon which is a kingdom at war with the Charr that Adelbern wants to fight but Rurik wants to flee so we trail behind him to the Shiverpeaks where we get caught in a civil war between the Stone Summit and Deldrimor dwarves who help us get passage in Kryta where we wind up fighting undeads alongside the White Mantle who are also fighting a group named the Shining Blade who we manage to help in order to aid a Vizier who sends us running around a giant desert to pass a serie of tests with ghosts as referees so we can fight a Doppleganger and ascend in order to face an ancient dragon who tells us that we must fight a strange race called the Mursaat who are worshiped by the White Mantle who were still fighting undeads led by a Lich that we must defeat on an island of fire after which we are thanked for our efforts by being dropped like a sack of dirty laundry in a place we've previously been.
Quite honestly, I never played (or read) anything that threw me in so many directions. The whole story felt like a big balloon that you fill up and release in a room where it goes "flbflblflblflblflb" all around in every directions while deflating and landing flat somewhere.
When I finished Prophecies I didn't realized I actually had finished. I thought that somehow I had to go back to Ascalon and finally help Adelbern repel the Charr (because in all honesty, I never wanted to follow Rurik. I wanted to stand by Adelbern. But nooooooo!). Talk about confusion. At least when you defeat Shiro in Factions, you immediatly know that you've finished.
Here's hoping that Nightfall will make more sense than Prophecies.
WOW.... that is one of the best summaries I have read for the first campaign.
Overall the players in the first game were pawns all along. They did not realize it. As for the Murssat ... one can argue that their methods were evil BUT they did oppose the Litch and he was more of an Evil then the Murssat.
I suspect the Litch knew he would kill all of the people of Orr and turn them into his undead slaves. That would make him more evil then the Murssat. What he did to Rurik was unbelievable.
Also they feared the Titans with good reason. I am sure more will be reveled and understood once chapter 3 and 4 are released. A good book keeps the reader guessing. Until chapter 5 of course (Guild Wars; The Quest for more money!)