Aug 15, 2006, 02:50 AM // 02:50
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#21
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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Now I am confused. If all skill based damage is armor ignoring then what about the other thread here that says that the armor penetration from the Strength attribute only applies to skills? Does that mean that strength is only affecting the base weapon dmg when a skill is used even though the skill bonus dmg is armor ignoring? Didn't ANET bother to read this thing before they posted it and directed people to it from the main page?
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Aug 15, 2006, 03:53 AM // 03:53
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#22
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Hopefully I can clarify the Judge's Insight thing.
First off, the guy who wrote the article is wrong. Judge's Insight (which according to the description deals "holy" damage) does a unique damage type. It doubles damage against undead (like holy damage) but does not actually ignore armor completely.
My main question about this: Why the hell can't ArenaNet get someone who actually knows what they're talking about to write the damn articles(OR release said articles while they are still correct, if that's the case)? This one was 80% obvious stuff and 20% incorrect.
Last edited by Doomlord_Slayermann; Aug 15, 2006 at 04:07 AM // 04:07..
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Aug 15, 2006, 04:30 AM // 04:30
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#23
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Some daggers slash instead of stab.
I'd say for someone that doesn't own the game, there is some decent info, albeit mostly wrong. More info such as percentages, etc., and CORRECT information would make this much better.
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Aug 15, 2006, 01:26 PM // 13:26
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#24
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Quote:
Originally Posted by Pkest
Now I am confused. If all skill based damage is armor ignoring then what about the other thread here that says that the armor penetration from the Strength attribute only applies to skills? Does that mean that strength is only affecting the base weapon dmg when a skill is used even though the skill bonus dmg is armor ignoring? Didn't ANET bother to read this thing before they posted it and directed people to it from the main page?
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+xx damage from attack skill is armour ignoring, and yup, strength only affects your base weapon damage, and only when that weapon hits using an attack skill. This is why Strength is such a poor Primary Attribute.
On a side note, this is also part of the reason why Sundering is really bad - the armour penetration of the Sundering mod also only applies to your base damage, and not the total damage.
A sword hits for ([15~22]*armour) + skill damage; so, in short, strength is pretty shoddy.
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Aug 15, 2006, 02:56 PM // 14:56
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#25
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Caelus The Fallen
+xx damage from attack skill is armour ignoring, and yup, strength only affects your base weapon damage, and only when that weapon hits using an attack skill. This is why Strength is such a poor Primary Attribute.
On a side note, this is also part of the reason why Sundering is really bad - the armour penetration of the Sundering mod also only applies to your base damage, and not the total damage.
A sword hits for ([15~22]*armour) + skill damage; so, in short, strength is pretty shoddy.
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That doesn't make strength bad. How many Warrior builds can you think of that deal damage through regular attacks?
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Aug 15, 2006, 03:20 PM // 15:20
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#26
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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Quote:
Originally Posted by Pkest
Now I am confused. If all skill based damage is armor ignoring then what about the other thread here that says that the armor penetration from the Strength attribute only applies to skills? Does that mean that strength is only affecting the base weapon dmg when a skill is used even though the skill bonus dmg is armor ignoring? Didn't ANET bother to read this thing before they posted it and directed people to it from the main page?
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Uhh, I'm kinda confused with your question.
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Aug 15, 2006, 03:22 PM // 15:22
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#27
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Krytan Explorer
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Quote:
So, shields don't protect attacks from behind ? Here we go again...
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As far as I'm aware they don't. State of the Game is correct here.
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Aug 15, 2006, 03:43 PM // 15:43
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#28
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Shields are universal, was proven a while back.
And from what I can tell, Anet didn't have any news so they just cut-and-pasted a months old article up there -_-
GG.
Really GG.
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Aug 15, 2006, 03:45 PM // 15:45
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#29
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Doomlord_Slayermann
That doesn't make strength bad. How many Warrior builds can you think of that deal damage through regular attacks?
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Yes, it does. You put 10 points in strength, means a 60 armor target will have 54 armor instead. I don't much feel like going through the math, but that's about a 5 damage increase with a sword.
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Aug 15, 2006, 03:50 PM // 15:50
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#30
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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the best part about this article is that anet released it more than a full year after the release of their first game. because you know, information like this wouldn't have been helpful to new players starting back then. not only is it a full year late, it also contains wrong/outdated information.
come on, anet. get your act together.
this is your official website and official articles.
in my opinion, delete that article and replace it with ensign's:
http://www.guildwarsguru.com/content...nics-id674.php
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Aug 15, 2006, 03:54 PM // 15:54
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#31
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Skyy High
Yes, it does. You put 10 points in strength, means a 60 armor target will have 54 armor instead. I don't much feel like going through the math, but that's about a 5 damage increase with a sword.
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Do me a favor and go through the math BEFORE you come to a numeric conclusion.
In a Warrior-based adrenaline spike, you optimize your damage in any way you can. Strength gives a little extra. OoV or OoP gives a little extra. A Vampiric mod gives you a little extra. No, Strength will not give you the most amazing damage increase ever, especially against already low-armored targets. That does not make it bad.
Strength also governs a number of key Warrior skills (such as Endure Pain) and gives you access to Sentinel's armor.
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Aug 15, 2006, 04:09 PM // 16:09
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#32
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Lets see...damage types:
Holy - x2 vs undead, ignores armor, skill based
Light - x2 vs undead, does NOT ignore armor, wand based
Life Stealing - ignores armor, technically not damage at all
Shadow - ignores armor, skill based
Dark - does NOT ignore armor, wand based
Chaos (skill) - ignores armor, skill based
Chaos (wand) - does NOT ignore armor, wand based
Physical - ??? (i have no idea what physical damage is armor ignoring and what isn't)
Elemental - Never ignores armor, expecpt for a few skills that specifically state that they ignore armor.
Miss anything?
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Aug 15, 2006, 04:13 PM // 16:13
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#33
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Carinae Dragonblood
Lets see...damage types:
Holy - x2 vs undead, ignores armor, skill based
Light - x2 vs undead, does NOT ignore armor, wand based
Life Stealing - ignores armor, technically not damage at all
Shadow - ignores armor, skill based
Dark - does NOT ignore armor, wand based
Chaos (skill) - ignores armor, skill based
Chaos (wand) - does NOT ignore armor, wand based
Physical - ??? (i have no idea what physical damage is armor ignoring and what isn't)
Elemental - Never ignores armor, expecpt for a few skills that specifically state that they ignore armor.
Miss anything?
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I'm pretty sure light damage does not double against undead when coming from a wand. Physical damage never ignores armor completely. EDIT: Nevermind, it does double against undead.
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Aug 15, 2006, 04:20 PM // 16:20
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#34
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Well, I double-checked, and there is no skill-based Chaos damage (not even Chaos Storm )
So all 'Chaos' damage is wand based, and does not ignore armor.
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Aug 15, 2006, 09:51 PM // 21:51
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#35
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Academy Page
Join Date: Jul 2006
Guild: Illusion of Leetness [NERF]
Profession: E/
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Quote:
Originally Posted by Carinae Dragonblood
Well, I double-checked, and there is no skill-based Chaos damage (not even Chaos Storm )
So all 'Chaos' damage is wand based, and does not ignore armor.
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I had always assumed Mesmer spells did Chaos damage. If not that, what type is it? Although it's probably fairly irrelevant.
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Aug 15, 2006, 10:02 PM // 22:02
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#36
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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So did I. Apparently they do 'damage'.
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Aug 16, 2006, 01:45 AM // 01:45
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#37
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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If only Anet would just post Ensign's article on damage calculation on their front page, the world would be a better place.
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Aug 16, 2006, 02:30 AM // 02:30
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#38
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Suedars
I had always assumed Mesmer spells did Chaos damage. If not that, what type is it? Although it's probably fairly irrelevant.
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Some time ago, all references to Chaos/Shadow damage were removed from the skills, presumably to unify all the armor ignoring skills as just dealing "damage", except for Holy damage because of the undead/tormentor's bonus.
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Aug 16, 2006, 02:37 AM // 02:37
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#39
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Mysterial
Some time ago, all references to Chaos/Shadow damage were removed from the skills, presumably to unify all the armor ignoring skills as just dealing "damage", except for Holy damage because of the undead/tormentor's bonus.
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Necro skills still refer to shadow damage. See: Shadow Strike, Dark Pact...
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Aug 16, 2006, 03:29 AM // 03:29
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#40
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Base weapon damage: does not ignore armor.
+dmg from attack skills: ignores armor.
Skills with elemental-type damage: does not ignore armor.
Skills with anything else: ignores armor.
Stop attributing armor ignorance to damage type.
__________________
People are stupid.
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