Aug 14, 2006, 08:58 PM // 20:58
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#1
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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State of the Game: Damage Calculation
State of the Game
So, how many errors can you pick out? besides the obvious "icy" and "air" damage...
Worst of all, there was no Damage Calculation! (i.e. 60 AL = 100% damage, 70% AL = 84% Damage, etc.)
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Aug 14, 2006, 09:33 PM // 21:33
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#2
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Holy damage is also armor-ignoring, making Judge's Insight (which converts damage to holy) a valuable choice when working with a Warrior.
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Incredibly wrong. If holy damage was armor ignoring they wouldnt have to put "and your attacks have 20% armor penetration" in the skill description.
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Aug 14, 2006, 09:35 PM // 21:35
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#3
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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well holy dmg is ignoring armor, but not judge's insight...
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Aug 14, 2006, 09:51 PM // 21:51
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#4
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Rawr!
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
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Quote:
Originally Posted by State of the Game
Some items have universal modifiers. Shields, for example, can contain a modifier that reduces damage by two. This will reduce all damage (except life steals) dealt to you by two regardless of the location and type.
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Quote:
Originally Posted by Update, Thursday, July 13th
Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.
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gg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quote:
Originally Posted by State of the Game
Damage tends to fall mostly on the main body, but can randomly hit any area.
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Guildwiki puts the chest at only 37.5% hit, meaning just under 2 out of every 3 hits misses the 'main body'... or if chest + legs was the meaning of 'main body, then they are hit 62.5% of the time combined, still leaving more than 1 out of every 3 hits to stray from the 'main body'
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Aug 14, 2006, 09:54 PM // 21:54
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#5
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Holy damaging skills ignore armour, holy damage typed weapons do not.
Also, this was either written some time ago, or the author hasn't been keeping up to date, because shields obviously don't have mods that reduce all types of damage, only physical :/
Poor show all round...
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Aug 14, 2006, 09:57 PM // 21:57
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#6
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Krytan Explorer
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Quote:
There are four categories of damage: elemental, physical, armor-ignoring, and life stealing.
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What about Dark, Shadow, Light, and Chaos? They arent elemental, physical, armor-ignoring or life stealing, are they?
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Aug 14, 2006, 10:04 PM // 22:04
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#7
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Um.... I can't believe someone from Anet wrote that?
It appears either we the community are wrong or this is very wrong.
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Aug 14, 2006, 10:07 PM // 22:07
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#8
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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That wasnt written by a-net. It was written by a "qualified" fan.
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Aug 14, 2006, 10:13 PM // 22:13
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#9
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by logan90
What about Dark, Shadow, Light, and Chaos? They arent elemental, physical, armor-ignoring or life stealing, are they?
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Shadow and Chaos are armor-ignoring, Dark and Light are...uh...affected by armor.
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Aug 14, 2006, 10:32 PM // 22:32
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#10
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Dzan
That wasnt written by a-net. It was written by a "qualified" fan.
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"Christian Brellisford is a college student currently studying video game design in Toronto, Ontario, Canada in hopes of pursuing a career in the field. A gamer since an early age, Christian has been involved with Guild Wars since the E3 for Everyone Event in 2004, and currently leads the Spirits of War guild. You can find him in game under the name Saidin Writer."
Yeah, a smart person but not detailed enough.
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Aug 14, 2006, 10:39 PM // 22:39
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#11
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I was about to start a thread about the "factual" errors in today's State of the Game article as opposed to the "editing" errors that have been present in previous ones, but I'm glad to see someone beat me to it
The author of this week's piece, Christian Brellisford, has been writing articles for the main Guild Wars website for a while now. Of the 13 articles currently linked from the State of the Game page, he's authored 5:
-May 1, Introduction to Ritualists and Assassins;
-June 22, Introduction to Alliance Battles;
-June 28, Advanced Ritualist Tactics;
-July 31, Arena Play Part 2;
-August 14, A Guide to Guild Wars Damage Calculations.
Before we start declaring him "a 'qualified' fan," I think we need to look at the other articles and see what we find. If this is a one-time thing we can assume the article was written a while back and never released until today, but if there's a pattern of misinformation someone at ANet isn't fact-checking the articles.
I mean, I know even New York Times got conned by a reporter once, but that's no excuse
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Aug 14, 2006, 10:45 PM // 22:45
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#12
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Krytan Explorer
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Quote:
Originally Posted by Zinger314
Shadow and Chaos are armor-ignoring, Dark and Light are...uh...affected by armor.
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Being affected by armor makes them Physical then? I wasnt sure if it was or wasnt. And Shadow/Chaos i didnt really know.
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Aug 14, 2006, 10:59 PM // 22:59
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#13
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Shyft the Pyro
Before we start declaring him "a 'qualified' fan," I think we need to look at the other articles and see what we find. If this is a one-time thing we can assume the article was written a while back and never released until today, but if there's a pattern of misinformation someone at ANet isn't fact-checking the articles.
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Look at the "Advanced Ritualist Tactics" one:
Quote:
Originally Posted by Advanced Ritualist Tactics
Because Soul Twisting has an instant recharge, it allows you to keep ONE type of Spirit constantly in play rather than the generalized fast casting of Ritual Lord.
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Soul Twisting had an instant recharge back during the 1/20 Factions PvP preview event.
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Aug 14, 2006, 11:06 PM // 23:06
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#14
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Mayhaps that's a typo, and he meant to say "Soul Twisting grants an instant recharge..."
But yeah...shoddy article, really; forums and GuildWiki have better information than this.
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Aug 14, 2006, 11:25 PM // 23:25
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#15
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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All attacks that come from weapons adhere to the properties of Armour, regardless if the properties of the weapon had been changed. If the attack comes from the skill itself, then Chaos, Shadow and Holy ignore armour in those instances. Dark and Light are considered to be the same as Shadow and Holy.
shoddy article is all i can say
But, it makes you think, it's quite possible that the guy had this information pre-written for Anet if the sources date back to the FPE...
Last edited by Terra Xin; Aug 14, 2006 at 11:29 PM // 23:29..
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Aug 14, 2006, 11:27 PM // 23:27
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#16
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Zinger314
Look at the " Advanced Ritualist Tactics" one:
Soul Twisting had an instant recharge back during the 1/20 Factions PvP preview event.
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And that's precisely what I wanted to see but didn't want to go looking for
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Aug 14, 2006, 11:34 PM // 23:34
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#17
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Forge Runner
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Quote:
Originally Posted by Zinger314
Shadow and Chaos are armor-ignoring, Dark and Light are...uh...affected by armor.
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i think no kind of damage are armor ignoring , its the skill who is armor ignoring.
some of mesmer weapon are chaos damage but they dont ignore the armor.
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Aug 14, 2006, 11:46 PM // 23:46
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#18
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by lishi
i think no kind of damage are armor ignoring , its the skill who is armor ignoring.
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Holy damage is armor ignoring. Judge's Insight is actually light damage, even though it is described as holy damage. At least according to Guildwiki.
Ok, now I've read the article...
Quote:
Shields also affect damage dealt head-on and to either flank.
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So, shields don't protect attacks from behind ? Here we go again...
Quote:
Bows and daggers dispense piercing damage, swords and axes deal slashing damage, and hammers do blunt damage.
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Except Jittes are swords that deal blunt damage. And there are other weapons that deal a different damage type than specified above.
Last edited by Swinging Fists; Aug 15, 2006 at 12:01 AM // 00:01..
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Aug 15, 2006, 12:06 AM // 00:06
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#19
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Frost Gate Guardian
Join Date: Apr 2006
Guild: New Dragons [NDR]
Profession: W/
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Hammers can do piercing or blunt; Axes slashing or piercing...
Seems like an article that was done sometime ago but only published now...
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Aug 15, 2006, 12:15 AM // 00:15
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#20
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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one of the hammer greens doesnt do blunt
yeah, and i have seen both on swords and axes too, lol, fun how many errors, hope this was old, if not poor guy isnt playing much these days
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