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Old Aug 18, 2006, 08:01 AM // 08:01   #21
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Despite a phonebook full of skills, i still see way to many monks who only know Word Of Healing,orison, Healing Breeze and Heal Party.

Oh well you can't force people to get the most out of their game...
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Old Aug 18, 2006, 08:20 AM // 08:20   #22
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personally i like to have all the skills i can get. i like to switch skills, try something new, even if in the end its a catastrophic failure thats why all my characters have all skills and all elites from their primary profession unlocked. i have 4 tyrian characters and 2 canthan ones. if i do need a specific skill from a secondary profession, i just go out and buy/capture it
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Old Aug 18, 2006, 08:52 AM // 08:52   #23
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There is no point in factions to do any of the side quests, im lv20 already so i dont really need the exp! Atleast with GW:P you get skills as a reward, it gives you a incentive to do them
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Old Aug 18, 2006, 08:57 AM // 08:57   #24
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Quote:
Originally Posted by EPO Bot
Despite a phonebook full of skills, i still see way to many monks who only know Word Of Healing,orison, Healing Breeze and Heal Party.

Oh well you can't force people to get the most out of their game...
3/4 of those skills are still the most reliable on any healer's bar, would you rather a healer in your PUG picked possibly worse skills just for the sake of appearing original or experimental?
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Old Aug 18, 2006, 08:57 AM // 08:57   #25
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Quote:
Originally Posted by King Kong
There is no point in factions to do any of the side quests, im lv20 already so i dont really need the exp! Atleast with GW:P you get skills as a reward, it gives you a incentive to do them
So you actually need an incentive to do them in the first place, personally I do all the quest available regardless of the reward.
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Old Aug 18, 2006, 09:22 AM // 09:22   #26
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Originally Posted by majoho
So you actually need an incentive to do them in the first place, personally I do all the quest available regardless of the reward.
Im too lazy to do something for nothing
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Old Aug 18, 2006, 09:51 AM // 09:51   #27
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I think the OP is quite right.

Little diversity in the mob composition, I hardly had to switch builds either.

Prophecies was much more diverse in this regard. The Canthan mass battles dumbed that down IMO. I hope Nightfall offers more specific challenges. Factions is a MM and SS Necro paradise funnily biased against the chapter specific Assassin class...^^
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Old Aug 18, 2006, 10:26 AM // 10:26   #28
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I agree. Getting skills you would never concider buying makes for more diversity in builds.
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Old Aug 18, 2006, 10:33 AM // 10:33   #29
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I never use the same build twice in a row, but that's because i am allergic to cookie cutter builds and other authistic behavior.

Also imo Style > Effectiveness
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Old Aug 18, 2006, 11:00 AM // 11:00   #30
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Quote:
Originally Posted by majoho
In factions you get much higher XP rewards = more skill points plus higher money rewards so you are BETTER off than you were in Prophecies.
what good are skill points if you dont have the money to buy the skills? and higher money rewards? yes 300 gold for a skill, now all i have to do is haggle with the skill trainer and get him to take 300 gold....

atleast in ch1 i could get alot of the skills free if i wanted or go to a trainer and buy them, but ch2 you only have the option to buy them

in a game without grind and about skill it seems rather ironic that you have to grind to get the skills
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Old Aug 18, 2006, 11:05 AM // 11:05   #31
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Everyone also has to remember that there are 2 teams working on gw meaning that the same team that made prophecies will have made nightfall which i see as a big plus......so i think that u will unlock skills be able to run places and other things we liked about prohecies that factions was lacking
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Old Aug 18, 2006, 11:24 AM // 11:24   #32
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I am a noob. I still test every skill, and just keep on buying new ones. I don't read the forum for popular skill combinations either. I like to keep my options open, and try out new stuff. Like all noobs, I don't see a problem here
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Old Aug 18, 2006, 01:08 PM // 13:08   #33
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The problem with the factions "we give you XP and gold" reward system is its loaded for the low end of the skills scale, where skill points cost you the experience to level up and skills are a couple of hundred gold each. After the quest rewards, we are left buying the rest of our skills at 15000XP and 1k each because of the knock on effect of skill cost inflation.
In Prophecies we got to use the cheap end of the scale for our own purchases and the quest rewards, being entirely self contained, did not add to the price infaltion. As such the many 2 skill quests in prophecies are essentially worth 30,000 XP and 2k - this is far greater than the quests you regularly see in Cantha.
I can see what they were trying to do in Factions - by not giving set skills, people could choose their own and we would see more diversity... what actually happened is people see costs out-stripping the gains and choose to buy nothing - no diversity.
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold; the skills bought in this manner would therefore not contribute to the price rise of subsequent skills. In this way people are free to choose and thus the diversity idea lives, at the same time people have no reason not to buy the skills avoiding the previous pitfall.
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Old Aug 18, 2006, 01:15 PM // 13:15   #34
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Why don't you guys just buy the skill you like first and the rest of them (with niche uses), when your character is six months old or something?
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Old Aug 18, 2006, 01:40 PM // 13:40   #35
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for me there were a lot of incentives to do all the quests i could get. im still trying to go for legendary survivor and all those quests which offer a lot of xp for reward come in handy.
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Old Aug 18, 2006, 01:47 PM // 13:47   #36
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Quote:
Originally Posted by Caelus The Fallen
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold;
Yeah, something like this might be the best of both worlds.

I like meaningful quest rewards, and I like having my skill choices unrestricted.
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Old Aug 18, 2006, 01:50 PM // 13:50   #37
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this is anything but true for a Mesmer, if you don't know the area, you can easily make a build that will render you near- useless to your team until you map out.
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Old Aug 18, 2006, 02:37 PM // 14:37   #38
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Quote:
Originally Posted by Caelus The Fallen
As such the many 2 skill quests in prophecies are essentially worth 30,000 XP and 2k - this is far greater than the quests you regularly see in Cantha.
SO not true.
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Old Aug 18, 2006, 03:09 PM // 15:09   #39
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This is something i have complained about since the release of Factions. It is good to see it revisited.

Quote:
Originally Posted by Caelus The Fallen
As such the many 2 skill quests in prophecies are essentially worth 30,000 XP and 2k - this is far greater than the quests you regularly see in Cantha.
Very true. Typically those skill quests in Ch1 had one skill from your primary and another from your secondary. That equals 2 skill points (30,000xp) and 2k gold. I have yet to see several quests, as there were more than one skill quest in Prophecies, in Factions that even comes close to that reward.

Quote:
Originally Posted by Caelus The Fallen
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold; the skills bought in this manner would therefore not contribute to the price rise of subsequent skills.
Awesome idea and is something like what they already have with the monastery credits. The abuse for that would be no different for the credits.
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Old Aug 18, 2006, 05:26 PM // 17:26   #40
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The problem of skills being so expensive in Factions is further compounded that it's relatively difficult to make any sort of real money (by farming) using the two new classes.

My Rit and Assassin are continually poor and always taking IOU's from my axe warrior and 55 monk

Also all this has a knock on effect on the LFG for quests - there's only a handful of quests now where you stand a chance of getting a PUG together.

No ones doing quests only missions
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