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Old Aug 18, 2006, 08:00 PM // 20:00   #61
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Quote:
Originally Posted by lacasner
This only proves that Guild Wars in itself isn't sufficient enough to hold its own ground even with a small monthly fee, well at least thats how you think. It seems like your saying "The only people who play Guild Wars are the WoW rejects who refuse to cough up a couple bucks to play WoW." I'm not saying that is a bad opinion, because there might be some truth to it, I really don't know the Guild Wars playerbase enough to say.
lets take this a bit further.

lets say GW adds 10 dollars to their pricing per month and the people scatter saying hell no i wont pay this much for what i am getting.

NOW TRY THIS

WOW does exactly the same thing and goes 10 dollars higher from 15 dollars a month to 25 dollars a month.

do you think 25 dollars a month might seriously dent the wow account numbers?
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Old Aug 18, 2006, 08:05 PM // 20:05   #62
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It will do some damage, but there will still be enough players to get extra profit from the price hike. Really,the addictiveness of WoW is another reason i play GW instead: It eats your soul.
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Old Aug 18, 2006, 08:08 PM // 20:08   #63
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well my original thought was this if anet decided to make guildwars pay to play from the begining, i wonder what they would have implemented. I wonder what they would have done. this is building off what we have seend in prophecies,and factions. personally i think they have done a stellar job so far.
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Old Aug 18, 2006, 08:10 PM // 20:10   #64
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WoW - great game, better than Guild Wars imo. I played GW's, went to WoW. Came back to GW's and everything seemed so much more basic.

This does'nt meen Blizzard get my praises though. £9 a month for constant and massive lag spikes - no exaggeration! Every day over several months. This is on the Venture Co european server, a low pop realm. 'We are working on the problem' is their constant reply. Now for six months and from a change of better to worse this shows me they really dont give a crap about the people they are taking money off. Guild wars on the other hand, I can play on an American server - from the UK, lag free, for free. Though it's not as good a game I still love it and thats why I have alot more respect for Anet.

What Majoho said about being able to play WoW and be addicted to it, but not enjoy it is to me pretty much hitting the nail on the head. You cant enjoy a game when you're in the middle of an important fight then freeze for two minutes then all of a sudden you are dead and get BS'd out of a kill and die at the same time (then have to run tem minutes to find your corpse) and this happens randomly and often.
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Old Aug 18, 2006, 08:22 PM // 20:22   #65
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Quote:
Originally Posted by blakk
well my original thought was this if anet decided to make guildwars pay to play from the begining, i wonder what they would have implemented. I wonder what they would have done. this is building off what we have seend in prophecies,and factions. personally i think they have done a stellar job so far.
Well, I don't think we'd recognise it if we saw it. A lot of the hype originally for Guildwars was "the MMORPG for MMORPG-haters". They took out a lot of the addictive elements, designed to keep people paying their subscriptions, that most MMORPGs have.

It would have been interesting if it turned out to be a generic MMORPG but retained the skill-based system over the level/item system of most games. It wouldn't be very practical or anything, but imagine if skills were as 'unique' as items are in such games.

Random note: iirc the alpha test for GW did actually have 'skill scrolls' that you could find/trade. I kind of miss that.

Last edited by Metanoia; Aug 18, 2006 at 08:25 PM // 20:25..
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Old Aug 18, 2006, 08:27 PM // 20:27   #66
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Quote:
Originally Posted by EPO Bot
Nonsense. If GW was pay to play, everyone, including myself would defect to WoW because Blizzard is the best game company in existence and no one can possibly argue that fact. I do think Anet isa great contender, but the only trumph card they have to fend of the briliance of blizzard is the no montly fees for a mmorpg, wich is a powerfull argument to pick it over WoW.
If brilliance equates to in-game item sellers, hacks, bots, and total negligence towards your customers then blizzard is godlike.

I'm sorry there's no way in hell I would pay to play factions every month other then the initial cost to purchase the key. Even if it was "pve" based....there's barely any pve in it. it's like the same 4 monster types per side throughout each territory. What pve they did give us was pretty weak in terms of difficulty, and totally watered down compared to prophecie's level of gameplay.
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Old Aug 18, 2006, 08:33 PM // 20:33   #67
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Quote:
Originally Posted by lacasner
This only proves that Guild Wars in itself isn't sufficient enough to hold its own ground even with a small monthly fee, well at least thats how you think. It seems like your saying "The only people who play Guild Wars are the WoW rejects who refuse to cough up a couple bucks to play WoW." I'm not saying that is a bad opinion, because there might be some truth to it, I really don't know the Guild Wars playerbase enough to say.
In a way yes, although i think rejects isn't the right word. A-net with GW has promised a continuing saga of games without monthly fees and to alter that notion at some point would put a halt on GW's future. Secondly, the economy in general just isn't able to support very many monthly fee based games. There is a growing number of people that simply cannot afford tacking on extra costs (even if it's only 10-15 monthly fee). Consumer and government national debt in the trillions just doesn't bode well and a HUGE majority of the population is deeply in debt.

Irregardless of those facts, I still find GW to have a superior gaming enviroment and a far better comradery among it's population then any of the other on-line games I've played. Would i play WOW for free? Given the game it's evovled into right now, no. But i'm sure that enviroment would be drasticaly different if it was a free to play game.

I think it's a prettty good sign that GW has surpassed it's goals for sales. I also notice that it ties right in with the overall economy structure among those with lower incomes being more inclined to and are among the majority in which support a game like GW. This isn't a bad thing concidering (even in the US) the majority earn poverty level to lower middle class money and are able to scrimp for entertainment.
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Old Aug 18, 2006, 08:45 PM // 20:45   #68
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Quote:
Originally Posted by Metanoia
Well, I don't think we'd recognise it if we saw it. A lot of the hype originally for Guildwars was "the MMORPG for MMORPG-haters". They took out a lot of the addictive elements, designed to keep people paying their subscriptions, that most MMORPGs have.

It would have been interesting if it turned out to be a generic MMORPG but retained the skill-based system over the level/item system of most games. It wouldn't be very practical or anything, but imagine if skills were as 'unique' as items are in such games.

Random note: iirc the alpha test for GW did actually have 'skill scrolls' that you could find/trade. I kind of miss that.
It also had an attribute point refund cap, which i don't miss. LOL
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Old Aug 18, 2006, 09:06 PM // 21:06   #69
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Have you any idea how many people play this cause it's free?
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Old Aug 18, 2006, 09:20 PM // 21:20   #70
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Well, Koreans already P2P I believe.

Coincidentally... according to Team-iQ's ladder, they make up a huge 2.7% of the top 1000 guilds. Okay, that's only for guilds in the top 1000 but perhaps it's an insight into the proportion of players as a whole?

Note: Europe 54%, America 33.1%, Japan 9.2%, Taiwan 1%.
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Old Aug 18, 2006, 10:01 PM // 22:01   #71
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Honestly thats why GW owns all...

If it went to pay to play me and alot of others wouldnt keep playing imo.

But the OP was right if they release a new chapter every month lol its basicly the same i guess...but not everyone buys all the chapters. Some people still play GW prophecies and will never buy anything else.
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Old Aug 18, 2006, 10:22 PM // 22:22   #72
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So many of you are ignorant of the true face of WoW in drawing your comparisons. The game is - first and foremost - an unenjoyable gear grind. There are great things about the game, but once you get to 60 after a couple fun months, and experience all the content, all that's left is to repeat that content over and over for months and months. And if you want the best gear, you have to resign your evenings over to a soulless raiding guild that can field 40 players 5+ nights a week. PvP incentives? You have to chain yourself to your computer for 12+ hours a day for months to just be in contention to get the gear that compares to raid gear.

If somehow you manage to break yourself of the compulsion to get better and better gear, there's nothing left to do in the game. You certainly don't want to raid Ahn'Qiraj for the 20th time, or Blackwing Lair for the 50th time, or Molten Core for the 100th time. It's not challenging, interesting, or fun anymore, but there willl still be gear there for you to get, oh yes. And PvP? After winning 350 rounds of Arathi Basin for the exalted rewards, do you really want to go back there? If you go solo you might get lucky with a good PUG group, but you more than likely won't. If you go with your buds you will win every time, where's the fun in that?

I don't know what Guild Wars is like in the end-game, but WoW turns into a soulless grind that only sustains itself on that carrot-and-stick model. It took me about 250 hours played to get my Orc Warrior to level 60, and over the past year I've increased that total to 2,500 hours. My guild has 50 other people that have done the same or worse, and for it we're the #1 PvE-progressed US Horde guild. Whoopdee-doo, not something I can even tell my family without feeling retarded.
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Old Aug 18, 2006, 10:42 PM // 22:42   #73
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Quote:
Originally Posted by DarthGreg
So many of you are ignorant of the true face of WoW in drawing your comparisons. The game is - first and foremost - an unenjoyable gear grind.
This applies to pretty much all mainstream MMO's, grind for level, grind to get phats, grind some more, then notice that you've spent truckload of time into grinding.


--guess this is more or less offtopic but, what the heck, I already wrote it :b

I spent a lot of time in Anarchy Online, getting the max level of 220 required killing multiple thousand of the same monster, that looks more or less like a rock. Usually in the very same place. Think best team I had was some weekend, when I spent 15 hours killing the same monster, in the same place. That was a weeked tho, and I was more HC-player back then too.

After all that, you are the max level, you then need to perfect your stuff. That requires another hundred hours doing a raid with annoying droprates and 50 people competing over the single drop..

GW lacks those two grinds, but there still is farming your butt off if you like playing PvE only, so that's really not for me, or then doing PvP, but there is the same thing, how many hundred rounds of Fort Aspenwood and Alliance Battles you can do until wanting to gouge your eyes out? Luckily for me atleast, playing the game with different professions is a very different experience and the gameplay changes a lot to keep it interesting. Problem is, when you have completed the game on all professions, and played few hundred rounds of PvP...

Suppose Anet manages to slap a new expansion just on that moment tho, mwe.
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Old Aug 18, 2006, 11:09 PM // 23:09   #74
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And this is now being closed as it's, once again, deteriorated into a WoW vs. GW debate thread and going into a debate that has been raged many times before.
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