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Old Aug 21, 2006, 04:19 PM // 16:19   #61
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I see. So they are doing taxis. But just preventing leaching guild members from trying to get gold. Makes sense. So basically you just have to wait till you are lucky enough to come across a taxi.
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Old Aug 21, 2006, 04:21 PM // 16:21   #62
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Good thing my ele has been camped their since the Weekend Event
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Old Aug 21, 2006, 04:23 PM // 16:23   #63
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Just to clear up a minor misconception: The tips are extremely low and are not worthwhile to spend time just to obtain them.

When Komalis Protector first took Houze zu Heltzer and were the first Kurzick Alliance to reliably ferry, the tips were bountiful. Usually 1k each from 3-4 people in the group.

However, a few months later (June-July), people began taking ferrying for granted. Only 1-2 people in the group would pay a paultry 500g. It was at that time I began refusing tips.

It would be more productive to go into UW/FoW than to ferry for money.

Limiting ferrying due to the potential of money seems ridicolous. People will be much happier if it's constant.

Last edited by Zinger314; Aug 21, 2006 at 04:25 PM // 16:25..
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Old Aug 21, 2006, 04:24 PM // 16:24   #64
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What about people trying to get the green items. They may not have the money to buy them. Say they ahve Friends of Kruzicks and they want to get the green but you guys wont ferry them in because they arent friends of luxons. They have faction farmed so dont you think they should be let in as well? And what about people that are close to getting the title but are a couple faction off because they used it on their armor? Is that fair?
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Old Aug 21, 2006, 04:45 PM // 16:45   #65
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Quote:
Originally Posted by Jetdoc
I had never seen anyone put this to a monetary analysis. Very eye opening. Divide that by the number of members in the alliance and I bet that it's a tidy sum per day per member.
- 1,538,000 gold per day.
- let's assume the alliance is full with 10 guilds
- and that there is an average of 50+ active members per guild (all faction farmers obviously)

We get a total of about 3k per member and per day which takes about 10 min to gather (or a few AB games for PvP players). If your alliance is large and composed of enough active players, the commitment per player doesn't look exceptional. And since people tend to join guilds composed of like-minded players, most hardcore farmers are in a large active and rich alliance.

The Elite missions were created for rich or hardcore players, not for the average or casual player. It may seem frustrating for the latter, but the free access to these places is simply contrary to the original design.
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Last edited by FrogDevourer; Aug 21, 2006 at 04:49 PM // 16:49..
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Old Aug 21, 2006, 04:55 PM // 16:55   #66
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Quote:
Originally Posted by I pwnd U
What about people trying to get the green items. They may not have the money to buy them. Say they ahve Friends of Kruzicks and they want to get the green but you guys wont ferry them in because they arent friends of luxons. They have faction farmed so dont you think they should be let in as well? And what about people that are close to getting the title but are a couple faction off because they used it on their armor? Is that fair?
i think you misunderstood, All people can get ferry, but only those with Friend of Luxon title are allow to ferry people to the deep.
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Old Aug 21, 2006, 06:19 PM // 18:19   #67
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Quote:
Originally Posted by FrogDevourer
The Elite missions were created for rich or hardcore players, not for the average or casual player. It may seem frustrating for the latter, but the free access to these places is simply contrary to the original design.
That design was doomed from jump. Which is why it fails so much.
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Old Aug 21, 2006, 06:40 PM // 18:40   #68
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Originally Posted by Pkest
(Originally Posted by Reza
if this thing is true, really i think anet has to do something about it! they cant let some crazy idiots close part of the game and dont let others to go there!)

That's the whole point of 'Elite' missions and controlling those towns. If the controlling guild wants to ferry they can or they can shut it up tight. Or they could charge a huge sum for access. Anet's not going to 'do something about it' because they're the ones who set it up that way in the first place.

Don't like it? You can always buy the town.
Yep, that seems like the point. Oh what a horribleidea ANet.


horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible
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Old Aug 21, 2006, 07:03 PM // 19:03   #69
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Quote:
Originally Posted by beleg curudin
I am from the Godz alliance, and officer infact. the deep being closed is a lie. The reason it is hard to find a taxi is because only people in the alliance with friend of the luxon title or higher is allowed to ferry. The reason for this is because people do tip, and it is a great waste of the faction farmers times to actually farm their butts off just to have some new recruit ferry his brains out for tips, which eventually makes people tip very little, this makes those people that have earned the tip's faction farming in vain.

So in summary, no the deep is not closed, we are just preserving the dedicated faction farmers right to get tips.
they did insane amount of ff just to control the town, they have all rights to decide who/when to ferry.
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Old Aug 21, 2006, 07:10 PM // 19:10   #70
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Quote:
- 1,538,000 gold per day.
- let's assume the alliance is full with 10 guilds
- and that there is an average of 50+ active members per guild (all faction farmers obviously)

We get a total of about 3k per member and per day which takes about 10 min to gather (or a few AB games for PvP players). If your alliance is large and composed of enough active players, the commitment per player doesn't look exceptional. And since people tend to join guilds composed of like-minded players, most hardcore farmers are in a large active and rich alliance.

The Elite missions were created for rich or hardcore players, not for the average or casual player. It may seem frustrating for the latter, but the free access to these places is simply contrary to the original design.
Please let's not have this argue again. Remember the threads when factions came out with the argues BkBd/TC (by the way, greetings to the person from TNC - ex-DarK here). Gaile Gray stated then ANET would change the way of accessing to the elite missions (well ANET didn't do anything about that except the stupid elite mission week-end yet, but erm...).

On a side-note most hardcore factions farmers I know are now either in small unknown guilds or no longer play the game, sick of factions farming.

Y.T., yes I do agree - you can't force someone to ferry people. Nevertheless, I find the "you need to have an alliance with more than 25M factions and farm 2.5M factions a day to sustain the decay" requirement to go to the deep stupid. Especially in game where skill > time.

Last edited by Sir Mad; Aug 21, 2006 at 07:21 PM // 19:21..
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Old Aug 21, 2006, 08:39 PM // 20:39   #71
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Quote:
Originally Posted by Mrscoombes
Alliances controlling the major cities do not have to allow other people into the elite missions, it is just popular beleif that it is a duty of these alliances. If you pay attention to gaurds by the gate of the mission, they make it very clear indeed that 'So and so controls this town, so you better scram' or something close to that.
QFT!

Realy,just shut up..this topic is pointless,they worked for it,its theirs,they dont HAVE to ferry you anywhere,simple logic,understand simple logic?
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Old Aug 21, 2006, 09:16 PM // 21:16   #72
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Some people here seem to have wrong ideas about Godz, We DO NOT have any internal problems with ferrying. No one in our alliance complains about the rules and many people do ferry FOR FREE. It is an alliance rule that people agree to follow to cut down on leachers, and it works.

Our guild ENJOYS alliance battles, we dont hold cavalon just so we can get tips form people. We do it because we like setting a high goal with faction and getting it. We just pasted the 7 million mark for our guild alone and had a naked, booze party in cavalons restricted area. I as well as the leader and most officers have over a million gold and could care less about tips or trading for jade.

On a side note, if you dont want to tip DONT, the rule is tips welcome because some people want a little extra cash. The deep will NEVER be charge only to get in. And if you see someone doing that, take a screen shot and send to me and they will be black listed from the alliance.
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Old Aug 21, 2006, 10:49 PM // 22:49   #73
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Quote:
Originally Posted by Hippie Bane
What did I receive in return? Admiration and thanks. People trusted us to not be idiots, after all, we were doing something noble for the greater good. People were talking about how great and selfless we all were. This is far better than gold or crafting materials or whatever else people tip in. If you want to be richer and soon forgotten, hint around for tips. If you want to be loved, refuse them.
how noble of you
i'm sure you'll be remembered on GW (and probably... the internets too!) for all time.

personally i think people privately to themselves "thanks sucker", more than feeling admiration or anything else. of course they'll give ear candy to the holding alliance, wouldn't want them to stop ferrying would they?
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Old Aug 21, 2006, 11:16 PM // 23:16   #74
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Quote:
Originally Posted by beleg curudin
I am from the Godz alliance, and officer infact. the deep being closed is a lie. The reason it is hard to find a taxi is because only people in the alliance with friend of the luxon title or higher is allowed to ferry. The reason for this is because people do tip, and it is a great waste of the faction farmers times to actually farm their butts off just to have some new recruit ferry his brains out for tips, which eventually makes people tip very little, this makes those people that have earned the tip's faction farming in vain.

So in summary, no the deep is not closed, we are just preserving the dedicated faction farmers right to get tips.
Ok...apparently I missed something... You're saying you don't allow people in your guild who haven't earned the "Friend of the Luxons" title ferry people into the Deep, but I don't understand how you can enforce this. Do you just have random people camping each district and scanning chat for ferriers or something?
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Old Aug 22, 2006, 12:01 AM // 00:01   #75
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Keep it closed. It's what Bkbd/ROAR also wanted in the first place. :]

Quote:
Originally Posted by Sir Mad
On a side-note most hardcore factions farmers I know are now either in small unknown guilds or no longer play the game, sick of factions farming.
I agree with you on this one a lot! I got up to Ally and kept going a little further until I realized that this title takes entirely too much time to max out and the game really isn't that fun over the long term. My guild leader got all the way to Steward, but I doubt I'll get there soon as there's not much to do outside of the same old HA/AB/GvG.

This game is no longer about who has more skill but instead about who has more free time. Thanks for going back on one of your core gameplay promises A-net!

Last edited by LoKi Foxfire; Aug 22, 2006 at 12:05 AM // 00:05..
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Old Aug 22, 2006, 12:06 AM // 00:06   #76
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Alliance disputes, guild disputes, and become flamebait. Closed.
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