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Old Aug 16, 2006, 07:48 PM // 19:48   #1
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Default Introduce skill rewards again

Factions does not have skill rewards as profecies did can you put them back again in nightfall.
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Old Aug 16, 2006, 07:50 PM // 19:50   #2
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If they didn't already, it's too late.

We'll just have to wait and hope.
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Old Aug 16, 2006, 07:55 PM // 19:55   #3
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they should make it like profecis campain so cool
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Old Aug 16, 2006, 08:27 PM // 20:27   #4
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Yeah, I miss the Skill Quests. I mean, I'm a cheapskate, and I don't like buying skills unless I really need them. As a result, there's a LOT of Faction skills I have yet to unlock. I hope at least some of the Nightfall skills have quests (or at least, are available in the "pre-" area...)
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Old Aug 16, 2006, 08:32 PM // 20:32   #5
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Ideally skills you get as soon as you take the quest which you then use to beat the quest. That was cool in Presearing, getting Hammer Bash to interrupt a monster skill.
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Old Aug 16, 2006, 08:38 PM // 20:38   #6
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I agree.

What Anet did was introduce money rewards, so you could use that money to buy items/armor and especially skills with it. Although when you reach the 1k per skill plateau, 250g for a quest reward doesn't cut it when you need to buy a skill.
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Old Aug 16, 2006, 09:26 PM // 21:26   #7
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i rather have skills than a monastery credit or a emergenci provicions they suck, and the money sistem sucks as hell.
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Old Aug 16, 2006, 11:28 PM // 23:28   #8
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All core skills should be quest rewards for all Guild Wars expansions
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Old Aug 17, 2006, 01:15 AM // 01:15   #9
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Canthan Skill Quests.

Um, GG?
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Old Aug 17, 2006, 01:19 AM // 01:19   #10
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Quote:
Originally Posted by -Loki-
Um, no?

Those are basically the canthan equivilents to pre-searing. If you've played Prophecies, you would know what people here mean.
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Old Aug 17, 2006, 02:16 AM // 02:16   #11
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I think skill quests are great. But Anet was trying to make it so you had more "freedom" of the build you were playing, so they introduced money rewards and no immediate skill quests (aside from pre-searing).

IMO the best solution is to make quests give rewards (ex. an Imperial Commendation), but allow those to be exchanged for skills. So you do a quest, get 2 Commendations (instead of 2 specific skills) which you can turn in for 2 skills of your choice. The commendations for Nightfall shouldn't be tradeable for salvage kits and the like, though.

The only problem I see is that they could sell for 800g and could make quest farmers who dont want the skills to become "rich", but its not such a big problem.
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Old Aug 17, 2006, 03:06 AM // 03:06   #12
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Or perhaps 2 commendations for one skill, seeing that in your idea you can choose whichever skills you want. Perhaps even more commendations o.o

5 commendations = 1 Berzerker Scroll.
1 Berzerker scroll = 1k on average.
1 skill = 1k
5 commendations = 1 skill.

That's how I see it happening if your idea were to be introduced into the game, xBakox.
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Old Aug 17, 2006, 03:08 AM // 03:08   #13
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Quote:
Originally Posted by lyra_song
All core skills should be quest rewards for all Guild Wars expansions
I agree that the skill awards were great in Prophecies.

I miss them in Factions.

They make the side missions more meaningful as well.

Please bring them back.
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Old Aug 17, 2006, 04:54 AM // 04:54   #14
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I know I've said this about a lot of things, but -

the revised skills system was my single favourite thing about Factions

- and I'll be very disappointed if they change it back again.


You see, when I started playing Prophecies, I had a cool idea for a character.

"Self, you know what would be very cool? How about playing a hydromancer?"

"That sounds great, self! Let's do that!"

For those of you who've never played an elementalist through Prophecies, the punchline is that it is not physically possible to do anything of the sort for 2/3rds of the game. Skill quests feed you stock fire spells, and if you want to play anything else you'll have to pull out some damage skills from your secondary, since there's nothing to buy at the skill trainers. I had to complement my two-water-spells hydromancer with Illusion-based degen for a long time.


A sader, more sober man, I decided to plan out my second character.

"Self, let's play a warrior. I hear they're easy to run through with!"

"Sounds good, self! For some variety, let's make a hammer warrior!"

...you get the idea.
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Old Aug 17, 2006, 06:35 AM // 06:35   #15
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I'm 99% it's not going to happen in any future chapter.

Skill quests make no sense if you REALLY stop to think about it.

The Factions quest rewards were better than the Prophecies rewards, you got skillpoints and money and you could get whatever skills you wanted/needed instead of getting all sorts of useless skills.

People keep thinking they are missing out on the number of skills they get in Factions compared to Prohecies and they are NOT - it's just another myth.
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Old Aug 17, 2006, 06:51 AM // 06:51   #16
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Quote:
Originally Posted by Opeth11
Those are basically the canthan equivilents to pre-searing. If you've played Prophecies, you would know what people here mean.
I know what they mean. I was referring to the OPs

Quote:
Originally Posted by sigried
Factions does not have skill rewards as profecies did can you put them back again in nightfall.
In which case, I am right. There are quests which give skill rewards. I just showed them.
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Old Aug 17, 2006, 06:53 AM // 06:53   #17
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Actually I found myself being unable to get many skills in Factions because I actually had to pay for them. In Prophecies, I didn't buy many skills; if there was a quest for them I did it. Thus, I had a wider variety of skills.

In Factions, however, I had to purchase skills from the skill trader; there were no real skill quests. By that I mean quests where skills are listen in the "reward" area. The ones listed on Guild Wiki are:

1. The skills given to you by Instructor Ng during Orientation.
2. The skills given by secondary profession quests.
3. The skills given by the Insignia quests.
4. The skills given when you change your secondary profession via Senji.

These aren't listed in the reward area for the quests.

There are no other skill quests in Factions. Thus, I was forced to buy my skills, and found myself extremely limited, as I couldn't afford many. I got maybe 250 gold for a quest reward, whereas in Prophecies that would amount to one or two skills. In other words, 1 or 2k. I could only run maybe two different builds, compared to the five or six from Prophecies.

As far as I'm concerned, put in the skill quests but keep the variety of skills available at traders. This means those that don't have money to buy skills will still get them, but those who would rather pay than do a quest can get them too.

EDIT: Clarified definitions.
EDIT 2: Explained more in-depth.

Last edited by Relambrien; Aug 17, 2006 at 06:56 AM // 06:56..
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Old Aug 17, 2006, 07:17 AM // 07:17   #18
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If they keep the way of buying skills then I think they need to either reduce the cost cap of skills or give more money rewards in quests and missions.
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Old Aug 17, 2006, 07:21 AM // 07:21   #19
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I hope they bring back the skill quests as well.

It's not the cost of them in factions, but you have to have the skill points available to be able to buy the skills.
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Old Aug 17, 2006, 08:07 AM // 08:07   #20
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How many of the random skills that you got from skillquests in Prophecies did you actually use in your builds? I'm going to guess not many, and the only reason you did use those specific skills was because you were "forced" to. I much prefer being able to pick my skillbar.
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