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Old Aug 18, 2006, 06:02 PM // 18:02   #81
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i was making my ranger for a eoe grawl bomb=( i guess i cant even try it now..
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Old Aug 18, 2006, 06:02 PM // 18:02   #82
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It's kind fo funny how most of these posts are PVE'ers whining about PVP'ers whining. The skill was being abused through a glitch exploitation in AB's so something had to be done about it. If your little PVE monsters suddenly got a huge advantage due to a glitch you would be all over the boards demanding a fix. It's time for PVE'ers to get off your crosses and learn to deal with change.
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Old Aug 18, 2006, 06:10 PM // 18:10   #83
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Quote:
Originally Posted by Mercury Angel
EoE bombing was an ineffective gimmick build that rolled unprepared teams. Well, it was better when it was broken, and EoE effects triggered based on the player's location, and not the spirit's, enabling it to reach significantly father than it should have.

But this also hits the usefulness of it in PvE as well. You kill a few monsters at a time, and the EoE triggers to damage the other enemies, who are normally of the same species. Now you have to weaken them all, which really kills the purpose of it.
Godlyness in PvE. Spirits generate no type of threat in PvE despite the fact that they may completely destroy whatever random build the mobs have working for them. Would have been funnier to introduce mass panic by the mobs to attack the spirit. But SS/Meteor Shower don't generate panic either.

It was a tough call on making one sweeping change to fix the EoE everywhere it was abused. A nerf will always hurt a gimmick build based upon a gimmick action. Area of effect skills quickly go from being overpowered to broken.

I'm thankful that the payoff on self-sacrificing grief is lower even if people still continue to screw up the matches for everyone.
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Old Aug 18, 2006, 06:10 PM // 18:10   #84
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Good move, period
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Old Aug 18, 2006, 06:19 PM // 18:19   #85
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I... see nothing wrong with this. The metagame changes. It's changed a lot since GW was first released. People dealt with it just fine back then, and I see no reason why they can't deal with it just fine right now.
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Old Aug 18, 2006, 07:08 PM // 19:08   #86
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Quote:
Originally Posted by madman420
It's kind fo funny how most of these posts are PVE'ers whining about PVP'ers whining. The skill was being abused through a glitch exploitation in AB's so something had to be done about it. If your little PVE monsters suddenly got a huge advantage due to a glitch you would be all over the boards demanding a fix. It's time for PVE'ers to get off your crosses and learn to deal with change.
It wasn't glitch exploitation, the skills were just being used in a different way that hadnt been though of or planned for.

Please stop being so mean to the PVE'ers, we didn't do anything to you.

Lets all try to get along.

Anyway the EOE nerf isnt gonna have much of an effect on me, I never used it anyway. Now I probably never will. It is like when they nerfed AOE. We will adapt I guess. Because we must adapt. That is what we do.
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Old Aug 18, 2006, 07:24 PM // 19:24   #87
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Quote:
Originally Posted by madman420
It's kind fo funny how most of these posts are PVE'ers whining about PVP'ers whining. The skill was being abused through a glitch exploitation in AB's so something had to be done about it. If your little PVE monsters suddenly got a huge advantage due to a glitch you would be all over the boards demanding a fix. It's time for PVE'ers to get off your crosses and learn to deal with change.
There's a difference in nerfing something big in PvE for something like AB. Which is basically the equivlant to RA. Which is a joke. It's not a serious thing to play. Something people do on the side IMO. PvE however is the only thing 3/4s of the population do.

And AB is only for Cantha, but the nerf is global. Quite lame that something I use in PvE gets nerfed because some people that have factions play something RA equal and whine about it. I don't feel its right for me to get nerfed so you guys can have it easier in something as stupid as AB.
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Old Aug 18, 2006, 07:32 PM // 19:32   #88
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Edge of Extinction was changed because people in the starting room of other teams in Alliance battles cast Edge of Extinction, and suicided themselves to deal damage to other teammates,in which they did enough to kill and score points for the other team.

And,I'm sorry,but if you require EoE to be good at PvE,You Really..Really..REALLY suck at this game.It's PvE.Static AI.No difficulty at all.
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Old Aug 18, 2006, 07:54 PM // 19:54   #89
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Excellent. There's something wrong when you have to do something every round to avoid having your team instantly killed from full health. It was something that just did not fit into the combat mechanics of the game.

PvE-ers: You have a large variety of skills that work well against the AI you fight. Making one skill less effective does not ruin the game for you. Might I also add that Elite missions were never meant to be a cakewalk.

Nostalgia time! I remember when we first did an EoE bomb (no saccing involved, people were just dying) on the HoH altar when we were coming up with spirit spam. We were accused of "necro hax".
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Old Aug 18, 2006, 08:23 PM // 20:23   #90
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Just cleared Urgoz with my 4-ppl team. It's still possible to kill him with the edge. Just damage him enough to get him under 90%. So for PvE Urgoz farming nothing changed.

I think it would be still possible for 3 too if you can pack all the needed skills onto the Ranger.
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Old Aug 18, 2006, 09:31 PM // 21:31   #91
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Quote:
Originally Posted by Andrew Patrick
EoE is a problem everywhere it's used: Tombs, AB, PvE [and] Farming."
Problem in Tombs? Since when killing EoE a problem?

Yea its a problem coz no one even bothers to kill it.

Last edited by tomcruisejr; Aug 18, 2006 at 09:38 PM // 21:38..
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Old Aug 18, 2006, 09:38 PM // 21:38   #92
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Quote:
Originally Posted by Andrew Patrick
No one is trying to "nerf" you, we just want to maintain a game where victory and success is earned by player skill, not a skill.
I'm sorry but if I felt that was true the skill would not have been changed. If the game was based on skill the other team should of had enough skill to identify that's an edge bomb. You should also have enough skill to know when edge is down that is priority #1 to take it down. Then sit on the ranger with interrupts so he can't drop it again.

I got killed by edge bomb 1 time in HA. My jaw hit the floor I smiled and said over vent "WTF WAS THAT." I was more amused and made my day more than anything. Before the range bug was fixed I've never been hit by it again. After the bug was fix eoe was free fame. Just let them drop the edge then run like hell out of range. The team kills themself then interrupt light of dwayna.

This skill kills noobs and that's it. Edge bomb is a one trick pony. When you get hit by it once you won't forgot how to beat it. If you keep losing to it that's a lack of your own skill.

This makes urzog unbearable. I did that mission one and took 2 and half hours. Now without EoE you are looking at 3+ possibly 4 hours. No thank you. Oh did I mention you need a team of 12 of even do the mission. Its hard enough finding 8 players for gvg to play even 1-2 hours. How are you going to find 12 with 4 hours to dedicate.

In HA edge bomb is fair game. Its simple to beat.

In AB just kill the spirit (which takes about 3 hits for most classes) and make it so you cannot die before the match starts.

As for Aspenwood make edge not affect the NPCs so they don't get wiped by it.

There was simple fixes that could have been done to make the skill useful in the game. As it is now I'd still bring it but its just about scewed.

Last edited by twicky_kid; Aug 18, 2006 at 09:41 PM // 21:41..
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Old Aug 18, 2006, 09:42 PM // 21:42   #93
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Quote:
Originally Posted by twicky_kid
I'm sorry but if I felt that was true the skill would not have been changed. If the game was based on skill the other team should of had enough to skill to identify that's an edge bomb. You should also have enough skill to know when edge is down that is priority #1 to take it down. Then sit on the ranger with interrupts so he can't drop it again.

I got killed by edge bomb 1 time in HA. My jaw hit the floor I smiled and said over vent "WTF WAS THAT." Before the range bug was fixed I've never been hit by it again. After the bug was fix eoe was free fame. Just let them drop the edge then run like hell out of range. The team kills themself then interrupt light of dwayna.

This skill kills noobs and that's it. Edge bomb is a one trick pony. When you get hit by it once you won't forgot how to beat it. If you keep losing to it that's a lack of your own skill.

This makes urzog unbearable. I did that mission one and took 2 and half hours. Now without EoE you are looking at 3+ possibly 4 hours. No thank you. Oh did I mention you need a team of 12 of even do the mission. Its hard enough finding 8 players for gvg to play even 1-2 hours. How are you going to find 12 with 4 hours to dedicate.

In HA edge bomb is fair game. Its simple to beat.

In AB just kill the spirit (which takes about 3 hits for most classes) and make it so you cannot die before the match starts.

As for Aspenwood make edge not affect the NPCs so they don't get wiped by it.

There was simple fixes that could have been done to make the skill useful in the game. As it is now I'd still bring it but its just about scewed.
Right. in pvp, Nerfs like this give more courage to scrub whiners to just whine without really figuring out ways (really easy ways, btw) to counter a skill. now talk about winning because of skill.

in ab, just make the 3 npcs dwarves and nerf the f'in turtle and the "Coward!" warriors.
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Old Aug 18, 2006, 09:44 PM // 21:44   #94
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lol I think it is funny how the PvE people are angry that they nerfed it because they can't exploit it to farm things

Great nerf, however I agree that this does not completely fix what was wrong with pre-AB.
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Old Aug 18, 2006, 10:08 PM // 22:08   #95
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Umm.. using EoE is hardly an "exploit" in PvE. What possible use is the skill other than the "exploit"?
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Old Aug 18, 2006, 10:14 PM // 22:14   #96
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Quote:
Originally Posted by tomcruisejr
Problem in Tombs? Since when killing EoE a problem?

Yea its a problem coz no one even bothers to kill it.
Its not really a probrem killing EoE.

Killing EoE in a classing Hoh situation is a probrem ,

the monks are under heavy stress the warrior have to overstend ever 25 second going trought traps and angry iway player to kill it just to find themself clipped , blind and then dead unless monks go out of wards and find themself overextended, a elementalist can do it more easly but still it can spammed ever 25 second + casting.

and if you meet 2 iway on Hoh who is frequently enough ...

im not saying its impossible, it wasnt impossible to beat the old dual order ranger spike 1 vs 1 , like it wasnt impossible to kick out a old necro spike before soul reaping update. but they got nerfed for a reason. Unbalacing.

Last edited by lishi; Aug 18, 2006 at 10:17 PM // 22:17..
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Old Aug 18, 2006, 10:16 PM // 22:16   #97
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EoE was never a problem in HA. It was very very easy to beat because they beat themselves.(i mean eoe bomb here)

urgoz will still be the same, it will still be used to take 90% of his health

really the only serious problem with EoE was people saccing in AB and eoe bombing their own team. Some battles becamse nothing but Luxons playing as Kurzicks and bombing their team and Kurzicks playing as luxons and bombing their team. This nerf does nothing to fix the root of that problem. players are still be able to sac and give points to the other team though now it will be somewhat slower

Its like if your kids are jumping on the bed. Instead of telling the kids to stop or discplining them to make them stop you just walk in and take the bed. This does not solve the problem because the kids are just going to go jump on something else, but atleast they wont be jumping on the bed...

Last edited by Dirty Panda; Aug 18, 2006 at 10:22 PM // 22:22..
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Old Aug 18, 2006, 10:18 PM // 22:18   #98
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Quote:
Originally Posted by tomcruisejr
Problem in Tombs? Since when killing EoE a problem?

Yea its a problem coz no one even bothers to kill it.
Oath Shot.Read up on it.
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Old Aug 18, 2006, 10:20 PM // 22:20   #99
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Quote:
Originally Posted by samifly
Umm.. using EoE is hardly an "exploit" in PvE. What possible use is the skill other than the "exploit"?
It makes the mission faster to complete. An exploit is something that is used when in a way that the devs did not intend. AB was an exploit. Asenwood, HA, GvG, and PvE its fair game.
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Old Aug 18, 2006, 10:22 PM // 22:22   #100
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Quote:
Originally Posted by Dirty Panda
Its like if your kids are jumping on the bed. Instead of telling the kids to stop or discplining them to make them stop you just walk in and take the bed. This does not solve the problem because the kids are just going to go jump on something else, but atleast they wont be jumping on the bed...
I'd like to nominate this for the Worst Anecdote Ever.
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