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Old Aug 18, 2006, 06:20 AM // 06:20   #41
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Or nerf the damage into <20 oblivion
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Old Aug 18, 2006, 06:35 AM // 06:35   #42
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I personally never saw EoE as much of a threat in Aspenwood and such since it is generally so easy to tell when it's been activated and easy to take out. If you have at least one member on your team that understands that when that happy juggling forrest creature icon pops up, you better drop what you are doing, and take a few seconds to knock out the spirit before continuing your actions.

Personally I believe a longer recharge time and shorter lasting time would have been more appropriate, but this nerf basically nullifies any further possible use of the skill. A-net might as well just deleted the skill imo. =/

*edit* even changing the skill to only affect non-human creatures could have kept the usefulness of the spirit while preventing it from being over powered in PvP.
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Old Aug 18, 2006, 06:44 AM // 06:44   #43
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Just remeber that this EoE change is a result of two things:

- People abusing it to gank their own teams during PvP matches such as AB.
- Other people complaining about the abuse on the forum.

Simply put it seems if people complain enough about anything in this game, there is a 60-70% chance at least of it getting toned down or nerfed.

There was nothing wrong with EoE, the problem was its abuse during battles.

I'm sure A.net could have made other changes to the way the skill works, so I'm disappointed with this change.

It hurts a lot of my farming builds as well
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Old Aug 18, 2006, 06:59 AM // 06:59   #44
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Quote:
Originally Posted by RTSFirebat
Just remeber that this EoE change is a result of two things:

- People abusing it to gank their own teams during PvP matches such as AB.
EoE in AB a problem? A.net can easily convert the npcs to humanoids or yea, fighting frogs even.
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Old Aug 18, 2006, 07:15 AM // 07:15   #45
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The only reason people are complaining about this change in PvE is because it gimps their farming builds. Cry, honestly. The only other time you ever saw EoE in PvE was for Urgoz and (occasionally) in Vizunah Square. To everyone who is whining about PvE being nerfed for PvP's sake, you're just full of it. This will not change one damn thing about how PvE is played (save for the aforementioned farming builds and Urgoz), and it completely kills the problems with AB griefers.

Well played ANet.
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Old Aug 18, 2006, 07:23 AM // 07:23   #46
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it will have been nerfed for aspenwood... if the luxon's had 1 person take the skill they couldn't really lose. Just edge bomb the interior of the base and all the NPC's pretty much die, very quickly. It makes sense that they'd do it now before the weekend.

But overall. Changing the way a skill works rather than adressing the poor mechanics as to why it's so dominants, in HA, and in Aspenwood, and probably other places is pretty lame :\

And yes, for people complaining about how this nerf to EoE hurts PvE don't be full of shit. Pve will be just as easy no matter what gets nerfed
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Old Aug 18, 2006, 07:24 AM // 07:24   #47
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I ve really never used EOE the only thing that bothers me is ANET is REACTIVE instead of PROACTIVE on making changes in there game. The game gets changed when ever the masses start using a build too much. They say they make a balanced game and go oops we found out it wasnt balanced after all cause everyone is doing it... They have the "Oh we didnt realize that would do that" approach.
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Old Aug 18, 2006, 07:30 AM // 07:30   #48
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Skyy High's post is correct and comprehensive in every regard, I hardly need to add anything to it!
Quote:
The only reason people are complaining about this change in PvE is because it gimps their farming builds.
Correct. The only place where you might play EoE in a single-playthrough-of-the-mission build is Vizunah Square. I dare say nobody has ever had EoE on their ranger's default eight skills list for general PVE playthough*.

Ranger spirits are the only major symmetrical effects in the game that can be used for griefing - imagine the chaos if Elementalist AoE spells did damage to anyone in range, including teammates! Consequently, they're always on double-secret probation and should be overcosted and unweildly, simply because they're a risk to people's enjoyment of the game at all times.

At the first sign of widespread intentional griefing, these skills need to be nerfed into insignificance. Sorry, but it's that essential to the game's health.


*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!
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Old Aug 18, 2006, 07:33 AM // 07:33   #49
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Boo. Edge bomb (the build) is gone now... no more free fame

While bomb (eoe in iway) going off in halls is still a possibility...

I wonder how much this messed up my bomber ranger that I ran in AvA. (Not a saccer, mind you. Just a trapper with oath and maxed edge)

Last edited by Alleji; Aug 18, 2006 at 07:35 AM // 07:35..
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Old Aug 18, 2006, 07:34 AM // 07:34   #50
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Just take out all nature rituals. ALL PROBLEMS SOLVED
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Old Aug 18, 2006, 07:45 AM // 07:45   #51
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Who would farm with EoE? There is a lot easier builds than that. No loot from an enemy if killed by EoE?
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Old Aug 18, 2006, 08:13 AM // 08:13   #52
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Question: what makes you think "Urgoz abuse" was a reason for this nerf, because its quite clear that they had other "exploits" in mind when they designed Urgoz, like the rebirth/necro transport bridge. I think EoE was just another way to make Urgoz less unbearably long.
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Old Aug 18, 2006, 08:21 AM // 08:21   #53
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Finally. This was one of the best things to happen, nerf wise. I don't know about everyone else, but eoe bomb is getting way too common in the pre halls maps. Good riddance to a thorn.
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Old Aug 18, 2006, 08:45 AM // 08:45   #54
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Like some people said the skill might have been overpowered,then again some say it sucked already.

The thing i fail to see is the skill was never broken that it deserved a nerf because of the abuse.

Its the abuse that should have been dealt with leave the spirit alone, or nerf it for some other reason,not for this.

On the previous page someone said make it do less dmg to someone above ?% health , that together with it not being triggered untill battle would have been much better.

Then again i dont get this, if EoE is powerfull enoguh to take out +12 people (lets take one team as an example) + npcs As soon as the match started maybe that doesn meant he range of EoE (and all other spirits) are big maybe it means the maps are too small.
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Old Aug 18, 2006, 09:31 AM // 09:31   #55
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Quote:
Originally Posted by samifly
Question: what makes you think "Urgoz abuse" was a reason for this nerf, because its quite clear that they had other "exploits" in mind when they designed Urgoz, like the rebirth/necro transport bridge. I think EoE was just another way to make Urgoz less unbearably long.
I think it was expected necrotic transversal or consume coprse they had in mind for this, not rebirth to bridge. Not sure how I fell about EoE adjustment just yet, but if it makes Urgoz harder for B/P, then I"m in favor of it.
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Old Aug 18, 2006, 09:37 AM // 09:37   #56
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Quote:
Originally Posted by Paperfly
*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!
I was Had started playing beastmaster once I left the city and found it a interesting spirit to take, and one I had taken everywhere.. now.. I'll have to have a look at a nice replacement.
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Old Aug 18, 2006, 10:14 AM // 10:14   #57
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ok so farming the deep now takes 45mins instead of 30?
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Old Aug 18, 2006, 10:19 AM // 10:19   #58
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Quote:
Originally Posted by kitsune23
I think it was expected necrotic transversal or consume coprse they had in mind for this, not rebirth to bridge. Not sure how I fell about EoE adjustment just yet, but if it makes Urgoz harder for B/P, then I"m in favor of it.
Necrotic Traversal and Consume Corpse are both prophecies only, while Rebirth is core. I would hope Anet would design an area that could be played by people that own it

Also: there is probably many better ways to nerf it, like perhaps make EoE work in PvP like it does in PvE. Bandits, Outcasts, and other "humans" when they die in pve do not damage you. I wouldnt mind it at all if it had no effect on everyone in PvP, or just had an effect on NPCs or whatever.

Last edited by samifly; Aug 18, 2006 at 10:22 AM // 10:22..
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Old Aug 18, 2006, 10:50 AM // 10:50   #59
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Quote:
Originally Posted by Shadowfox1125
I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.

---
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-Mercury Angel
Well, that shouldn't be much of a problem if you can get a siege turtle in there 1 hit - everyone below 90%, start killing individuals!
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Old Aug 18, 2006, 11:13 AM // 11:13   #60
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and another example of pve being screwed because of pvp kiddy crap, thanks for another great nerf, it makes this skill useless in pve
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