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Old Dec 01, 2005, 11:09 PM // 23:09   #621
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Originally Posted by saphir
Ironically I find most of the best tanks are never warriors. Some of the best tanks I've had for UW (after the pathetic "rez me! heal me" wars dropped) have included a SS necro w/ vampiric touch, a ranger w/ troll ungent, and an ele running pheonix. They tanked both aaxtes and smites better than most tanks as one thing they seem to know how to do is rush in (instead of pulling back to the casters), aggro, and to stand their ground.
*sighs lovingly about his ranger*

Throw Dirt, Oath Shot, TU- FTW.
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Old Dec 02, 2005, 12:01 AM // 00:01   #622
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I just don't get why everyone is so hostile. They say the character of a person is what they do when know on is looking. I think gaming is kind of the same thing. So many people get down right vicious and most likely because they don't have to worry about getting their ass kicked. And I think, "so this what these people are like when they don't have to abide by the rules, hostile, selfish, violent". And then there are the guys who rip you off. They don't pay for runs etc. And I again I think, "why would you sell out your integrety for computer game" at least a bank robber is a theif for REAL money, these people became theives for FAKE money! Anyway, that is my opinion on jerks in GW, they are the scum of society we never notice because the police force and the threat of retaliation keeps them from behaving the way they want to.
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Old Dec 02, 2005, 12:50 AM // 00:50   #623
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The biggest jerks are the ones that don't bring snares in Competition Arenas. "Why should I bring a snare for a runner? Just let someone else do it." Selfish.
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Old Dec 02, 2005, 04:06 AM // 04:06   #624
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I've had my first taste of Guild Wars 'jerks' tonight.

I play this protection/healer monk with 2 mesmer skills thrown in as I am going through the game , discovering skills, and just basically enjoying myself doing all missions and bonuses. I'm using Empathy and Backfire on top of my healing to add some strategic element, and I find them to be a valuable addition in most uncoordinated PUG groups, at least.

I should say I've only received positive comments so far when I play my monks.

At a very late hour I am happy enough to join a group for the Riverside mission. After it starts I realise they're all from one guild if I remember, from Australia. At first I thought, cool. Who knows maybe they'll even like my monk and I';ll get an invite. No no no... quite the opposite !

I dont know if they use teamspeak but they dont say anything in the chat window, except criticizing my use of skills every now and then, telling me to pick up the scepters "carry sceptor qwinn" "carry sceptor qwinn".

At one point I try to show what skills I use, so I let them know with control click that I am using Backfire on some Necrid Horse. This warrior asks why I use it ? I say "dont they cast spells?" Answer "not many". Regardless by the time they switched to it, the Necrid horse was already down by half its health, and I should mention that with the other level 20 monks there was very little healing to do.

Then this guy asks "Are you healing ?". How nice. Just because I'm using one or two mesmer skills with my monk doesnt mean I cant play !

Then they start mocking my use of skills by echoing my use of Empathy, I dont know if it was a game command (ctrl click) or just typing
"Some Person is using Empathy!"
"Some Person is using Empathy!"
several times whenever I was using the skill one some monsters

Then we come to the bone dragons and this guy starts criticizing me for using Vigorous Spirit, because he "was standing and not fighting at that moment". I usually dont have the time to see whos fighting and who's not, rather I cast Vig Spirit preferably on the warriors when I see their health dropping, and there;s no urgent need ffor healing. And anyway, who cares ? This is healing through Divine Boon as well!

We move on, and again, they start mocking my use of skills : I'm experimenting with Reversal of Fortune, and this guys says that Orison Healing is so much better, that it's spammable., etc.

Mind, during all this time, their health never dropped below 70% or so.

Also not once since the mission started I get a nice comment or any other sort of chit chat.

Rather sad considering they were obviously doing good at the game. Only I dont care how good you are at pvp, if you;'re being an ass, you wont have me in your party. I dont see why I should be, as a player, treated like an idiot. So I left the mission. They didn't even excuse themselves.

It's perfectly alright to criticize someone's use of skills, as long as you bring in arguments, and you do it in a positive, and helpful manner. Just because you're in some big guild or you're good at pvp doesnt justify you being an ass.

Last edited by Kamatsu; Dec 02, 2005 at 04:53 AM // 04:53.. Reason: Please refrain from mentioning names in a bad light.
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Old Dec 02, 2005, 07:03 AM // 07:03   #625
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(Message deleted, oops. Kill it!)
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Old Dec 02, 2005, 07:21 AM // 07:21   #626
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Quote:
Originally Posted by ecirbaf
I've had my first taste of Guild Wars 'jerks' tonight.

I play this protection/healer monk with 2 mesmer skills thrown in as I am going through the game , discovering skills, and just basically enjoying myself doing all missions and bonuses. I'm using Empathy and Backfire on top of my healing to add some strategic element, and I find them to be a valuable addition in most uncoordinated PUG groups, at least.
..... (I took out most of the text of this long quote. see above. - Coolsti

They are just a group of jerks and you just should forget them (but remember their names and don't team up with them again).

I think a reason why it is so hard to find enough monks around is because everyone expects the monk to take only healing or protection type spells and skills and spend all their gaming time focused on the ally health bars. I am playing monk as one of my characters and I am so bored doing this, that I think I will put this character "in storage" until further notice. I gave my monk a necro secondary because I wanted to use cursing skills to keep the enemy from doing so much damage, as a means of "preventive medicine". But every time I go out with a team, I seem to need to devote all my energy to healing them. Why is this? Is it because teams play so poorly that they get hurt too much too quickly? Or is it because they take no regards for their health, and just hack and slash to the limit expecting two full time monks resupplying their HP? The result is: bored and frustrated monks, and the result of that is: not enough people wanting to play the monk class.

Last edited by coolsti; Dec 02, 2005 at 07:29 AM // 07:29..
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Old Dec 02, 2005, 02:29 PM // 14:29   #627
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Quote:
Originally Posted by coolsti
I think a reason why it is so hard to find enough monks around is because everyone expects the monk to take only healing or protection type spells and skills and spend all their gaming time focused on the ally health bars. I am playing monk as one of my characters and I am so bored doing this, that I think I will put this character "in storage" until further notice. I gave my monk a necro secondary because I wanted to use cursing skills to keep the enemy from doing so much damage, as a means of "preventive medicine". But every time I go out with a team, I seem to need to devote all my energy to healing them. Why is this? Is it because teams play so poorly that they get hurt too much too quickly? Or is it because they take no regards for their health, and just hack and slash to the limit expecting two full time monks resupplying their HP? The result is: bored and frustrated monks, and the result of that is: not enough people wanting to play the monk class.
Well here's the thing, monks, by their very profession are for healing and protecting. People want monks in their groups to heal and/or protect them. It's hard to find monks for a couple of reasons. One is that monks take so much abuse and two, most people, myself included, just want to kill stuff.

As an elementalist, I was used to staying in the back and running from anything that ran up to hurt me. I was told (by one of the best monks in the game), trust your monks, they will keep you healed, that's our job. So, if you're bored with your monk and want to try some necro skills, then delete the monk and make a necro. You're suppose to be having fun, that's why it's called a game.
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Old Dec 02, 2005, 02:58 PM // 14:58   #628
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Quote:
Originally Posted by coolsti
But every time I go out with a team, I seem to need to devote all my energy to healing them. Why is this? Is it because teams play so poorly that they get hurt too much too quickly? Or is it because they take no regards for their health, and just hack and slash to the limit expecting two full time monks resupplying their HP? The result is: bored and frustrated monks, and the result of that is: not enough people wanting to play the monk class.
I have a feeling that with two monks (or even one), some people automatically expect them to do nothing but heal, and with this 'safety net' they can just throw caution to the wind. Do they have to worry about their health? No, of course not, they have monks to do that for them.

Granted that there will be situations where the only option is for monks to be entirely devoted to healing, but with regards to ecirbaf's post, that was not one of them. And to be criticised for doing anything other than heal, especially when it was not required, is extremely unnecessary and unfair.

Personally, if my health is not in danger, I much prefer the monk(s) to take the opportunity and do some damge rather than stare at my health and spam me with heals. If they have skills other than healing, then I would like them to be used, and even more so if they can give the party a tactical advantage.
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Old Dec 02, 2005, 03:06 PM // 15:06   #629
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Originally Posted by Commander Ryker
Well here's the thing, monks, by their very profession are for healing and protecting. People want monks in their groups to heal and/or protect them. It's hard to find monks for a couple of reasons. One is that monks take so much abuse and two, most people, myself included, just want to kill stuff.

As an elementalist, I was used to staying in the back and running from anything that ran up to hurt me. I was told (by one of the best monks in the game), trust your monks, they will keep you healed, that's our job. So, if you're bored with your monk and want to try some necro skills, then delete the monk and make a necro. You're suppose to be having fun, that's why it's called a game.
I definitely agree and disagree. I see your point, and I see mine. It depends on what kind of monk you wish to play and how you wish to play GW. We are all forced to have a second profession in GW, so why is it the Monk class that shouldn't be allowed to make use of theirs? If you find a monk that is totally happy to be only healing and protecting you, and tells you to just go for it, I will keep you alive, then that is great! But I don't think I can be that kind of monk for very long, although I do enjoy playing as a monk.

Its like, I have been a monk in groups that went about things patiently without rushing and with a lot of team play and tactics, and I just didn't have to heal that group to the extent that I was healing all the time, or constantly out of energy. Those groups are fun. While the ally health bars seem to be stable, I can use a necro curse or something else besides healing. I have also been in lots of groups which apparently expected me to play like the monk you are describing, where the elementalists make little attempt to get away from the areas of high damage, etc. etc. There I had to dedicate myself totally to heal, protect and energy planning.

GW to me is a game, and one to have fun playing, so no I won't delete my Monk. I like playing monk sometimes. But I don't think you would be very happy if I wind up being a monk in your party!

Edit: as an afterthought, what you are describing is a monk who is willing to be a "dedicated monk" or perhaps more precisely, a "dedicated heal/protect monk". Well, what if someone of the monk class would rather not be a dedicated monk, but instead play a combination of monk/necro or a monk/mesmer or something else? I mean, no one complains too much if a ranger uses mesmer or necro skills, etc. etc. do they? Why does the monk have to be a dedicated monk? Remember, every class has a way to heal themselves also.

Last edited by coolsti; Dec 02, 2005 at 03:12 PM // 15:12..
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Old Dec 02, 2005, 03:19 PM // 15:19   #630
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This is a general "jerk" problem, not a specific one. In fact, it is so general that I've seen several references in this thread that apply. Many of you have already noticed it.

Too many characters - ironically they often come from those who are not very skilled themselves but don't realize it - seem to spend much of their time criticizing others in a group. Even when the criticism is warranted, it's a dumb move to be a jerk. That leads to bickering and to eventual failure if the atmosphere within the group gets too bad. So, it's not so much a matter of being a kind person, it's practical to be polite. There's a much better chance of succeeding as a group if people work together and support each other. (Seems to work pretty well in life too).

I don't know about the rest of you but I make at least two mistakes a day - both in life and in game - if for no other reason, grin, it keeps me in practice. In a two or three hour FOW session for example, even an experience player is likely to make at least one dumb mistake. The smartest way to recover from mistakes that don't wipe you out is to laugh about them. Otherwise, the person who made the mistake can become too cautious - paralyzed with the fear that he or she will make a second mistake.

By the way, I don't think this will change. After all the problem is sort of like the example I gave -- the worst players are so bad that they aren't able to recognize that they are bad. So they'll continue to believe that they're terrific and that all their failures are simply the result of mistakes by the rest of us.
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Old Dec 02, 2005, 04:00 PM // 16:00   #631
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*Invite someone to my PUG*

me: Hi
them: go go go
them: enter the F*%#ing mission
me: w8 ppl are sorting out their skills
them: wtf just go
them: F*#@ em
me: chill out m8
them: ffs whats the point in joining a group if you havent already sorted your skills out, [email protected] noobs.
other party member: can you stop swearing!!
them: [email protected] you
me: come on play nice. Whats build are you running?
them: you Tw$t im god, no 1 can kill me
me: Sigh!!
other party member: Kick him
them: STFU YOU F#@*ING D*CK
them: Ill report all you [email protected]

*kick*

Whisper form them: WTF YOU NOOB Y KICK COS OF THEM C@#&S

*Ignore*

Another Party Member: Sry he was my Guildy
me: Unlucky
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Old Dec 02, 2005, 04:14 PM // 16:14   #632
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Originally Posted by Doctor Death
*Invite someone to my PUG*

me: Hi
them: go go go
Right here would have been enough for me. Automatic kick.
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Old Dec 02, 2005, 07:52 PM // 19:52   #633
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Quote:
Originally Posted by Commander Ryker
Well here's the thing, monks, by their very profession are for healing and protecting. People want monks in their groups to heal and/or protect them. It's hard to find monks for a couple of reasons. One is that monks take so much abuse and two, most people, myself included, just want to kill stuff.

As an elementalist, I was used to staying in the back and running from anything that ran up to hurt me. I was told (by one of the best monks in the game), trust your monks, they will keep you healed, that's our job. So, if you're bored with your monk and want to try some necro skills, then delete the monk and make a necro. You're suppose to be having fun, that's why it's called a game.
I understand your points, but I'd like to add that monks are not just for healing and protecting. They smite, too. I'm able to do a considerable amount of damage on enemies with my smiting monk. He's not built as a solo smiter.... It's just a build to inflict damage on enemies, and it's fun.
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Old Dec 02, 2005, 09:58 PM // 21:58   #634
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Quote:
Originally Posted by coolsti
Its like, I have been a monk in groups that went about things patiently without rushing and with a lot of team play and tactics, and I just didn't have to heal that group to the extent that I was healing all the time, or constantly out of energy. Those groups are fun. While the ally health bars seem to be stable, I can use a necro curse or something else besides healing. I have also been in lots of groups which apparently expected me to play like the monk you are describing, where the elementalists make little attempt to get away from the areas of high damage, etc. etc. There I had to dedicate myself totally to heal, protect and energy planning.
If those were pugs then you lucked out. lol Pretty much any time I've played with a group like that, it was my guild. Which is why I have given up on pugs at all. Maybe that what I was thinking of then, our patient and tatical guild group and probably why the monk had time to keep us healed and protected.

Quote:
Originally Posted by coolsti
GW to me is a game, and one to have fun playing, so no I won't delete my Monk. I like playing monk sometimes. But I don't think you would be very happy if I wind up being a monk in your party!
Well, you probably wouldn't because on the off chance that I do a pug, I have learned to be specific in my request. Like, LF heal monk or LF prot monk.

Quote:
Originally Posted by coolsti
Edit: as an afterthought, what you are describing is a monk who is willing to be a "dedicated monk" or perhaps more precisely, a "dedicated heal/protect monk". Well, what if someone of the monk class would rather not be a dedicated monk, but instead play a combination of monk/necro or a monk/mesmer or something else? I mean, no one complains too much if a ranger uses mesmer or necro skills, etc. etc. do they? Why does the monk have to be a dedicated monk? Remember, every class has a way to heal themselves also.
Well, because what a ranger does doesn't affect anyone else (unless he aggro's everything in sight). I don't look at a ranger to keep me healthy. Actually I've always seen mo/necro as a good mix because necro's have a lot of skills to keep party members healthy too.

Thanks for your thoughtful reply. Some would have called me noob and been done with it. lol
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Old Dec 02, 2005, 10:00 PM // 22:00   #635
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Originally Posted by coolsti
Its like, I have been a monk in groups that went about things patiently without rushing and with a lot of team play and tactics, and I just didn't have to heal that group to the extent that I was healing all the time, or constantly out of energy. Those groups are fun. While the ally health bars seem to be stable, I can use a necro curse or something else besides healing. I have also been in lots of groups which apparently expected me to play like the monk you are describing, where the elementalists make little attempt to get away from the areas of high damage, etc. etc. There I had to dedicate myself totally to heal, protect and energy planning.
If those were pugs then you lucked out. lol Pretty much any time I've played with a group like that, it was my guild. Which is why I have given up on pugs. Maybe that what I was thinking of then, our patient and tatical guild group and probably why the monk had time to keep us healed and protected.

Quote:
Originally Posted by coolsti
GW to me is a game, and one to have fun playing, so no I won't delete my Monk. I like playing monk sometimes. But I don't think you would be very happy if I wind up being a monk in your party!
Well, you probably wouldn't because on the off chance that I do a pug, I have learned to be specific in my request. Like, LF heal monk or LF prot monk.

Quote:
Originally Posted by coolsti
Edit: as an afterthought, what you are describing is a monk who is willing to be a "dedicated monk" or perhaps more precisely, a "dedicated heal/protect monk". Well, what if someone of the monk class would rather not be a dedicated monk, but instead play a combination of monk/necro or a monk/mesmer or something else? I mean, no one complains too much if a ranger uses mesmer or necro skills, etc. etc. do they? Why does the monk have to be a dedicated monk? Remember, every class has a way to heal themselves also.
Well, because what a ranger does doesn't affect anyone else (unless he aggro's everything in sight). I don't look at a ranger to keep me healthy. Actually I've always seen mo/necro as a good mix because necro's have a lot of skills to keep party members healthy too.

Thanks for your thoughtful reply. Some would have called me noob and been done with it. lol

Last edited by Commander Ryker; Dec 02, 2005 at 10:09 PM // 22:09..
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Old Dec 03, 2005, 02:17 PM // 14:17   #636
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Originally Posted by Commander Ryker

Thanks for your thoughtful reply. Some would have called me noob and been done with it. lol
Nope, I wouldn't do that, even if you were to act like one

I see your point of view, I have another one, and the difficulty comes when parties are formed with people who's playing styles and points of view are too different. I actually have enjoyed good PUG groups more and more lately, maybe because I am lucky, but also a bit careful and I tend to play as much as possible with friends.

Yesterday I entered a party doing Riverside as monk, equipped with two necro curse skills, and for healing only sig of devotion, reversal of fortune, mend conditions and one other protection spell (I use divine boon). This was a blind invite, no one asked me a thing, and I could have been a 100% smiter for all the group knew. I was the only monk, and I just wanted to see what happened. Two rangers in the group were very good and knew when to get back out of danger, but the W and N and E in the group got swamped constantly and died often. I admit I was not fully equipped to handle this group as a heal/protect monk, but no one asked, and I wanted to see if I could get by as part necro. Amazingly, no one complained verbally that I was not a good enough monk. Instead, one by one the E, N and W left the group! Might be Err=7 for some of them, though. The 2 rangers finished the mission with me but without the bonus.
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Old Dec 03, 2005, 02:57 PM // 14:57   #637
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Some idiot that just ignored me and reported me for nothing, a guy that called me weird stuff for nothing. Can't decide, really
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Old Dec 03, 2005, 06:53 PM // 18:53   #638
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Quote:
Originally Posted by coolsti
Nope, I wouldn't do that, even if you were to act like one

I see your point of view, I have another one, and the difficulty comes when parties are formed with people who's playing styles and points of view are too different. I actually have enjoyed good PUG groups more and more lately, maybe because I am lucky, but also a bit careful and I tend to play as much as possible with friends.
Me too and here's one reason why. I was bored the other day and so, because I enjoy killing the charr (left over hatred from early in the game. lol), I went to Piken to help some folks with a couple of the harder quests like finding Althea and her ashes. So I find a couple of guys who needed the quest and told them to grab the heal hench. One of them says, you're a level 20, you shouldn't need it. I tell them not for me, for you. They decline and off we go. We no sooner get out the door and the same one who decided we didn't need a healer starts swearing at me and accusing me of having one of the titan quests. Having some friends and guildies new to post sear, I don't have any of those and told this guy that. He's still cussing and saying I better not see any level 28's, blah blah blah. I then told him, I was here to help not to be cussed at and he said fine, we'll do it ourselves. I wished them good luck and left.

Sadly this is the attitude of most people in this game and why I have given up on pugs and helping those who I don't know. It's a shame really because I've met some great people. I am here to have fun however and will not spend my time with asses.
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Old Dec 03, 2005, 07:42 PM // 19:42   #639
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I remember an encounter from way back when I first started playing. My guild leader and I had just reached Nolani Accademy for the first time ever, and we were trying to do the mission. We picked up one guy, took the healer henchie, and off we went. And, as normal on that mission for those that don't know what they're doing, we got lost in the first part. Up until this point, the Warrior we picked up had not said a word.

Jerk Warrior: ...You guys don't know what you're doing, do you?
Friend: No
Me: Nope, just winging it :P
Jerk Warrior: ...
Jerk Warrior has left the game
Friend: WTF? Why'd he leave?

Some players would have probably given up at this point, but we decided to at least try to beat the mission by ourselves. Good thing we tried, too, because, as it turned out, we didn't even need that Warrior :P

I also remember that we started to use henchmen more often after that.
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Old Dec 03, 2005, 10:48 PM // 22:48   #640
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*shakes head*

Please, Please tell me the real world is not like this

Each year goes past, seems to be a even greater breed of superior knobheads.
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