Aug 27, 2006, 12:59 PM // 12:59
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#21
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Desert Nomad
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Quote:
Originally Posted by Orinn
The AI ALSO seems to know what enchantments you have on you.
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I don't think they know which enchantments you have on you, the AI just has some strange instructions on priorities. For example, when playing a bonder, everyone in the party will have enchantments on them. The only enchantment I put on myself is Balthazar's Spirit. It doesn't really matter if it's stripped, I just recast it and need to heal myself.
But the Shadow Mesmers in FoW will not shatter the enchantments on anyone else, but if I come slightly near them, or sometimes even if I don't, they will move quite a long way just to shatter the enchantment on me. I think it's unbelievable. They do the same thing to Divine Boon, everyone has enchantments on them, and they spend all their time shattering Divine Boon from the monk again and again. It's funny because it's so cheap and fast recharge.
Once when there were only three of us left in FoW, a warrior, an ele, and me as a bonder, I put Balthazar's Spirit on everyone as a cover enchantment. The mesmers didn't strip it from the other two players, but if I came slightly near, they ran past everyone to strip it from me. I came to the conclusion that they have a priority of who to strip enchantments from. It seems to be: monks, elementalists, other casters.... rangers and warriors last - regardless of what the enchantment is.
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Aug 27, 2006, 01:29 PM // 13:29
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#22
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Numa Pompilius
Oh, I do this all the time. You do a normal attack on someone, then flip around (using the 'target next nearest enemy' button) and check on what the other enemies are doing, or check up on a key enemy - a siege turtle, say - and interrupt them as needed.
You'll keep using your normal attack on the original target until you use an interrupt on another target, only THEN do you switch active target.
It's mainly useful against long casts, like rez signets, meteor showers, and siege turtle attacks.
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No, you can use spells on your selected target while keeping to wand the other target.
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Aug 27, 2006, 01:58 PM // 13:58
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#23
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Prodigy Exiles (PE)
Profession: Mo/E
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Quote:
Originally Posted by Numa Pompilius
Oh, I do this all the time. You do a normal attack on someone, then flip around (using the 'target next nearest enemy' button) and check on what the other enemies are doing, or check up on a key enemy - a siege turtle, say - and interrupt them as needed.
You'll keep using your normal attack on the original target until you use an interrupt on another target, only THEN do you switch active target.
It's mainly useful against long casts, like rez signets, meteor showers, and siege turtle attacks.
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Correct and I use this tactic when out with henchies all the time. I guess what I was trying to say is when I am out with real players and there is one enemy interrupter and we have 4 casters, how on earth does that blasted mesmer keep track of all 4 of us and manage to interrupt the first 2 or 3 spells we attempt no matter who is casting. The only thing it can't do is interrupt 2 casters simultaneously (unless packed together and it has cry of frustration in which case it would be our bad).
The Dredge assassins are another example of nasty AI. You literally can't cast a one second casting time spell on one before he has shadow stepped over to you and disrupting stabbed you. Fortunately that is easy to counter once you realize the assassins first attack is always disrupting stab. Just wait it out and then start casting. Over all I find the AI and skill sets far better in Fations than they were in Prophecys. I just wish the AI didn't also have telepathic powers of knowing who has them targeted.
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Aug 27, 2006, 02:01 PM // 14:01
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#24
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Carth`
It seems to be: monks, elementalists, other casters.... rangers and warriors last - regardless of what the enchantment is.
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I don't believe that rule is limited to enchant stripping, enemies tend to go for lower AL targets in general and often try to take out the monk first from my experience. The best way to control who the enemy targets is to have the person you want to tank approach a mob and aggro them with all allies outside of his aggro bubble. Once all enemies have started attacking that person the allies can then approach and attack the enemies. If the tank moves the enemies will often switch targets and if an enemy was not yet attacking that tank they will often go for a softer target if one comes into view. The easiest place to observe enemy aggro behavior is dual SS/55 UW farming.
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Aug 27, 2006, 02:25 PM // 14:25
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#25
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by XvArchonvX
I don't believe that rule is limited to enchant stripping, enemies tend to go for lower AL targets in general and often try to take out the monk first from my experience. .
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Only when that monk is packed with superior runes or an hench. I often stand next to bad guys, to cast my heals. The tank brings me in such peril, but what can I say?
My Mo/Me with 510+ life is often the least targetted character and the last one standing. You can ask my guildies. 9 out of 10 times I am ignored as healer.
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Aug 27, 2006, 02:49 PM // 14:49
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#26
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Sekkira
No, you can use spells on your selected target while keeping to wand the other target.
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True, good point. I played an interrupt ranger, so my interrupts were also attacks, that's why the target changed.
Last edited by Numa Pompilius; Aug 27, 2006 at 02:51 PM // 14:51..
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Aug 27, 2006, 03:54 PM // 15:54
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#27
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Ive realized that the mesmers will only cast backfire on my characters with spells, like they "know" my skillbar
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Aug 27, 2006, 03:54 PM // 15:54
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#28
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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There's nothing really wrong with most of the AI mentioned:
-not attacking with SS on
-not casting with backfire
-not trying to cast spells on you when you have SB
-using skill after a misfired interrupt
Most of this is used by anyone with common sense...
However, I do agree that having ungodly interrupting ability is a bit overkill, but that's the only way the enemies can keep up with us. Though most of the aforementioned things about AI being too good are easily doable on a human player (who's either very experienced in pve or is r6+ with lots of pvp exp)
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Aug 27, 2006, 04:23 PM // 16:23
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#29
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Lion's Arch Merchant
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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i love when i get stances interrupted by ai rangers. the ai is totally sick with interrupts. but yea ive noticed that if i wtfpwn with an interrupt that sometimes the AI im targetting stops casting. and if i put like spinal shivers on it. itll stop casting then too.
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Aug 27, 2006, 06:54 PM // 18:54
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#30
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Stances can't be interrupted.
I really hate it when the AI interrupts attack skills, though. I can only pull that one off about 10% of the time on axes and swords.
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Aug 27, 2006, 06:57 PM // 18:57
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#31
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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This AI thing IS freaky. I was casting a 1 second spell (flare) last night and I had barely struck the hotkey that I was BAM interrupted by 4 rangers. Thank goodness i have not enountered this thing of mobs not attacking with SS on and the sort. What i DID notice is that no matter what the situation the mobs always, and i mean ALWAYS target me as soon as i'm at range. (I do NOT go and break the aggro btw) OC with rangers this is a bit of an advantage if there are corners as all their attacks end up against a wall.
I also noticed that when you aggro too much stuff and retreat, I barely make a step towards them again that i see them charging at me again. and FFS they would be outside my RADAR, let alone my aggro bubble.
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Aug 27, 2006, 08:49 PM // 20:49
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#32
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Frost Gate Guardian
Join Date: Nov 2005
Location: Behind you
Guild: I was exiled
Profession: R/Me
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I've had healing hands (1/4 second cast) interrupted by enemy mesmer NPCs before so I'm going to have to say "yes" on this one.
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Aug 27, 2006, 08:52 PM // 20:52
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#33
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I have noticed that when I have my mouse over my interupts that the enemy casters wont cast anything....well at least it keeps my energy high!
I have switched to using the keyboard more now because of that.....
and yes the enemy npcs seem to be able to cast interupts waaaaay faster than the normal human can!
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Aug 28, 2006, 02:56 AM // 02:56
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#34
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Frost Gate Guardian
Join Date: Nov 2005
Guild: SKEC
Profession: Mo/R
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I've had a mesmer with 13 fast cast have his power spike interupted by an opposing mesmers interupt skill. It's rather rediculous.
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Aug 28, 2006, 03:13 AM // 03:13
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#35
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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I've noticed this when trying to get the bonus for "The Wilds".
I clicked on an enemy NPC, who of which was all the way on the edge of my radar,only to have my henchmen rush it without me even calling it.Which of course caused over aggro completely wiping the group out (It was at the entrance to the bonus,where 4 or 5 groups of Maguuma Centaur patrol about.)
Quite frustrating especially because I spammed "I'm Targeting Myself!" over course of the occurence and they didn't even respond.
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Aug 28, 2006, 03:45 AM // 03:45
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#36
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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My friend today, while running me to Seekers, got mobbed by the jade scarab things. He used Glads Defense, and everything stopped attacking him..
It was weird.
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Aug 28, 2006, 05:26 AM // 05:26
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#37
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: None
Profession: W/E
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I don't think it can "tell" what you're gonna do. But it can try to guess. I've
done a ton of Grenths Footprint runs, and one thing that is undenyable is
that gnashers will begin to animate minions before anything is dead.
Part of my stratagy is to kill the first carver that heads for one of my
casters, and just before the carver dies I'll switch focus to the nearest
gnasher to interrupt it before it raises a minion from the corpse. Now we
all know that if a minion master tries to do that before there is an actual
body the spell will cancel. But every time, the gnasher will be raising a
minion from a corpse that doesn't exist, because we haven't killed
anything yet.
Another situation where the server side makes assumptions about what's
going to happen is when I'm attempting to aggro a group. My strategy is
to rush a group and us "x" to reverse direction as soon as my aggro
bubble touches the closest enemy. At least half of the time the server side
refuses to acknowladge that I ever reversed direction. It seems like the
server already decided what it expected to happen that when it gets feed-
back from the client side that isn't what it planned, the server side just
decides to ignore the client side.
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Aug 28, 2006, 06:19 AM // 06:19
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#38
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Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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same as me with SSing, yesterday I finally got defend denravi done, on the first try I tried to SS them, and I was wondering why when I put it on, there was no -31s all over... if only our npcs had the adapting AI program like them.....
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Aug 28, 2006, 09:49 AM // 09:49
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#39
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Quote:
Originally Posted by RudyNam
I've had a mesmer with 13 fast cast have his power spike interupted by an opposing mesmers interupt skill. It's rather rediculous.
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THAT is impossible to do normally. A 1/4 cast skill at 13 fast cast takes 0.14 seconds to cast. To be able to interrupt that you must try and throw an interrupt before the other player has even touched the button. Players may achieve this with luck (lots of luck) but AI??
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Aug 28, 2006, 05:50 PM // 17:50
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#40
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I once got lucky and interupted another ranger's interupts. It was hilarious, I think I disabled their Distracting Shot for 20 seconds too.
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