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Old Aug 27, 2006, 07:05 PM // 19:05   #1
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Quote:
Originally Posted by Wolf Gaming
That "greenish" screenshots had been some monster hex applied to my character, with a -2 health degen and that change of the screen color. No clue whether that green color will be applied to all health degen hexes or not, feel free to speculate. Another quite obvious fact was the look of the emerging damage numbers, heal numbers and energy gain and loss numbers: in contrary to the old, simply moving upwards style they now pop up, squiqqle around, move a little upwards and then vanish very fast again.
So what do you guys have to say? Personally from the way it sounds it'll be rather annoying, perhaps laggy. This was Wolf Gaming's response to the new effects.

Quote:
Originally Posted by Wolf Gaming
Warning, personal opinion ahead, but we do not like them. hexe was instantly reminded of the old "Batman and Robin" series with that "BOOM" and "SMACK" painted over the movie. This "pop, squiqqle, fly" behaviour is just too "hyper Japanese comic style" for us.
This sounds rather legit (as it seems like how my opinion would be), hopefully Anet tweeks this more or something... We'll have to wait and see. On a plus side they did mention traps and riddles and cool stuff see here.

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Originally Posted by Wolf Gaming
The enemies had been some sort of plants and later on skeletons and ghosts and the level included several "riddles" in the form of "death from above" smashers, fire traps, stone pedestals and opening doors when you got everything alright.
All quotes taken from.. http://wolfguard.wolfgaming.net/gc2006/
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Old Aug 27, 2006, 07:57 PM // 19:57   #2
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Oh please god no - ANet, for the love of GOD, do not manga-ify Guildwars!
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Old Aug 27, 2006, 08:06 PM // 20:06   #3
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Originally Posted by Numa Pompilius
Oh please god no - ANet, for the love of GOD, do not manga-ify Guildwars!
gets up from knees from praying at the porcelain bus at the thought and washes mouth out.
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Old Aug 27, 2006, 08:11 PM // 20:11   #4
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I won't make any comments until I see some screenshots or something.
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Old Aug 27, 2006, 08:20 PM // 20:20   #5
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Quote:
Originally Posted by Omega X
I won't make any comments until I see some screenshots or something.
green-screen hex effect:



"pop, squiqqle, fly" numbers:

Sorry, they did stay very short on the screen only and I could not get them photographed.
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Old Aug 27, 2006, 09:02 PM // 21:02   #6
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Why this picture got templates? Can you save builds now?

http://wolfguard.wolfgaming.net/gc20...atesButton.jpg
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Old Aug 27, 2006, 10:04 PM // 22:04   #7
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yes.. but just when comes NightFall, theres more news.. search.
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Old Aug 27, 2006, 10:38 PM // 22:38   #8
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Quote:
Originally Posted by T.T.H.
green-screen hex effect:

Well, as for the conditional screen effects. I think that its a nice addition like getting drunk. But only if its not too outrageous. Not every Necro hex requires a hazy screen.
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Old Aug 27, 2006, 10:55 PM // 22:55   #9
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It Dosent look so bad...... It would be bad if when blind was on you your screen turned black.
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Old Aug 27, 2006, 11:06 PM // 23:06   #10
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Bleach at the thought of green screens and wiggling numbers.
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Old Aug 28, 2006, 02:13 AM // 02:13   #11
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hmm

we have much to ponder

lol i sound liek yoda
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Old Aug 28, 2006, 02:48 AM // 02:48   #12
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O dam... I hate manga style games, they seem for kids only.

Would be BAD if they made all the colorful stuff. It's bad enough when I play in the dark.
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Old Aug 28, 2006, 04:06 AM // 04:06   #13
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so i saw today and yesterday at PAX the new screens and stuff, but i promised the devs i wouldnt say too much about it, but its just going to blow some peoples minds how cool it is.

and if you dont belive i was there look at Gw.com for the picture of the fat guy with a red shirt in the 10k thing
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Old Aug 28, 2006, 04:08 AM // 04:08   #14
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our screen should turn black if we get blinded
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Old Aug 28, 2006, 04:17 AM // 04:17   #15
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Quote:
Originally Posted by PicardSunstar
so i saw today and yesterday at PAX the new screens and stuff, but i promised the devs i wouldnt say too much about it, but its just going to blow some peoples minds how cool it is.

and if you dont belive i was there look at Gw.com for the picture of the fat guy with a red shirt in the 10k thing
And this means what? You haven't said jack. So why should we believe you...
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Old Aug 28, 2006, 04:49 AM // 04:49   #16
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Personally I won't trust anything that comes from a 3rd person perspective. Unless it comes straight from ANet nothing is absolute. So jumping to conclusions is the worst thing to do.
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Old Aug 28, 2006, 06:51 AM // 06:51   #17
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Any screenshots of this squiggling business?
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Old Aug 28, 2006, 08:10 AM // 08:10   #18
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NOES, not green screens! Maybe only this is certain monster hex that do it? And...the floaty numbers - I hope it can be turned off, or maybe ONLY certain numbers (tricky to track skills) be that way.
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Old Aug 28, 2006, 08:15 AM // 08:15   #19
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lol, Many sites said, that it can be turned off, in the menu of graphics, so dont worry.

PicardSunstar

What is the thing that will blow our minds? Please tell us
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Old Aug 28, 2006, 10:50 PM // 22:50   #20
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as far as the effect goes-> im sure its specific to a particular monster hex... if you read the official press release, it definately says "poisonous desert"

my understanding is that this type of screen effect will NOT come on every time you get virulence cast on you... but you WILL see it repeated a few times on your path through Elona -

If it covers everything, it will get annoying and not be special. If its unique than its unique, ya know? ANet is practical in its applications, and I highly doubt they will 'spam' us with screen effects.

Drinking to get fuzzy is one thing, but when a monster does it to you it can become more of a problem than just the number-game- it will increase the immersion of the player-environment relationship.

I really dont think they will make global (global=across all chapters) changes with this screen effect, otherwise they would have put them in place when they changed the interface graphics last month.

Last edited by Horseman Of War; Aug 28, 2006 at 10:54 PM // 22:54..
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