Aug 29, 2006, 12:18 PM // 12:18
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#41
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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Well, play it as a game isntead of trying to archieve everything for every character, 1 is enough, and you got plenty of time to try new profession and enjoy it as a game.
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Aug 29, 2006, 12:25 PM // 12:25
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#42
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Frost Gate Guardian
Join Date: Jun 2006
Guild: [BAN]
Profession: W/
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answer.....is......
1) don't create too many pve characters... 4 should be enough
2) don't invest too much gold or time on your *not favorite* profession; so you can delete it if need be
3) play pvp... unlock the skills. Buy the add-on for pvp purposes; new skills and such
4) Have fun
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Aug 29, 2006, 01:44 PM // 13:44
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#43
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Ashantara, I'm going to try really hard not to flame you, but I must say I find your complaint ridiculous.
It's like people complaining they get too much fast food for cheap. (Solution? Buy less!)
Or, "How come sodas come in a 6 pack? I only want 4 sodas, not 6!"
As a casual gamer, I had not even finished all of Prophecy before I bought Factions. But, even if I never do the Titan Quests, I'll still enjoy playing Guild Wars.
Thing is, those of us with limited time have to make choices. Do we want to level up this character, or that one? Do we want to finish Factions, or Farm? Etc, etc.
And frankly, I'd rather have too much to do, and not enough time to do it, than too little. It's good to know that whenever I'm bored, there's something for me to do in Guild Wars.
Now, if it gets to the point that I'm not even getting my money's worth with a new Chapter, then I won't buy it. That simple.
Consider the alternatives, Ashantara.
- Smaller releases, finish quicker, get bored before next release. Some people already have this problem.
- Monthly fee to offset loss of income. Not acceptable.
- One mega release a year. Frankly, I don't see the difference between two Chapters a year, and one larger Chapter that would (hopefully), have as much content as too smaller chapters. If it doesn't, and you really want less content for your money, I'm afraid I can't help you!
I don't know the exact business plan Anet came up with, but I trust they are doing whatever it takes to keep Guild Wars alive with no monthly fee. As long as they do that, I'm not going to fault them for releasing more content than I utilize. Better too much than too little.
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Aug 29, 2006, 01:49 PM // 13:49
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#44
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Ashantara
"
And the link posted previously by someone here proves that ArenaNet did never "warn" people about any standalone GW expansions with the length of "Prophecies" (in terms of gameplay time) to be released every six months. )
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having been with GW since the 2004 beta events and keeping very close eyes on what they said about the game i can verify and i am not going through all those interviews to find them that they did announce 2 *chapters* a year each as a full stand alone game.
there was a second burst of questions on this subject when Factions came out on this and other forums where it was explained that each chapter got one full year of development time due to 2 separate teams working a 6 month split release schedule.
it was announced.
also to be honest you do not have to play all professions or all you do play to completion.
as an example i have a ele/monk who is permanently in presear simply because it is a beautiful place to visit when i want a vacation.
that character may be wasted in your opinion because i never finished the game with her but it is worth wasting a slot for the enjoyment it gives me and i only play casually.
a little over 1100 hours since the very start and 800 plus on only one character that i enjoy playing and will take to Nightfall as soon as i can.
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Aug 29, 2006, 02:55 PM // 14:55
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#45
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Ashantara
four possible outcomes:
#1 - Consumers will stop buying further add-ons until they have finished the previous ones. This would probaby hurt you more than us.
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I fail to see why people would stop buying a *new game*
-- especially if you are not required to buy any previous games
Keith Quinn of NCSoft (I added the bold)
http://www.gwonline.net/wiki/index.php/ComicCon_2006
Quote:
Anyone who buys Nightfall gets a full version of the game. Unlike other expansions for other games, which force you to buy the initial version of the game as well as an expansion, Guild Wars: Nightfall is a complete package. If someone comes to GW as a new player by purchasing Nightfall, he has no need to ever buy the prior two Guild Wars episodes. If a player ever wishes to buy the older episodes he is certainly able to do so, and he’ll then have access to the old continents, old items, and old zones. Or he can simply play the latest campaign, waiting for new expansions. Either way, he’s got everything he needs to enjoy a full virtual life in the Guild Wars universe.
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REPEAT
anyone who buys Nightfall has no need to ever buy the prior two Guild Wars episodes
Last edited by Ninna; Aug 29, 2006 at 03:00 PM // 15:00..
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Aug 29, 2006, 03:00 PM // 15:00
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#46
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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I don't get the point of the OP at all.
Let me turn it around, if there wouldn't be coming a new "add-on" every 6 months I would stop to play, since I can only be bothered to do each "add-on" so many times and I don't PvP/GvG so basically I NEED something to keep me playing.
So OP don't think you speak for the majority.
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Aug 29, 2006, 04:30 PM // 16:30
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#47
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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I think it all boils down to this:
Guild Wars cannot be compared to any other game out there.
People are forgetting several points to the game
Their intent was not to make an RPG, their intent was to make a game loosely based upon collectible card games (Magic: the Gathering). They then realized that there was some demand within the PVP players to expand on a storyline, therefore PVE content was designed.
Since this game is based upon collectible card games, the goal here is to collect skills, not characters. Factions showed us that there is plenty of PVP options for PVE players.
The point of the game, while being open ended, is still ACCOUNT DEVELOPMENT not CHARACTER DEVELOPMENT.
It is my opinion that with the way things started and the way things are going is that you have one char to go through the PVE part with, use that char to unlock things for PVP chars, which you can then make chars with any proffession you want for the PVP content.
I think ANET needs to get the word out plainly to the players what the intent of the game is. I think my statements above are pretty well on with what they have/had in mind for the game. But I may be wrong.
Myself, I have my tyrian ranger, and tyrian monk, only the ranger has beaten both Proph and Factions. I have a large percentage of all the skills unlocked for every profession, and it was all done with one character. My goal with my monk is to get him to Sengi's Corner and that is it. Just so he can get to change secondary's to the new ones.
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Aug 29, 2006, 04:36 PM // 16:36
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#48
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by monkey grip
Their intent was not to make an RPG, their intent was to make a game loosely based upon collectible card games (Magic: the Gathering). They then realized that there was some demand within the PVP players to expand on a storyline, therefore PVE content was designed.
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In the interview with Jeff Spain, he mentioned it was Pve 1st, then Pvp added latter. He also stressed/implied the game is BOTH now. Also mention about it is a balancing act to keep the two.
I do like your MTG analogy and that is the basic design for the combat system. Starting with PvE used for unlocks for PvP was the orginal design, but you can see the shift to jump in to either when they implemented Batlhzar Faction points and how Factions was introduced.
With Factions the PvE's were grumbling, with Nigthfall the PvP's are going to most likely grumble this time.
The Radio inteview about there businsess model can be found here:
Part 1 - http://www.vgmfusion.com/index.php?id=61
Part 2 - http://www.vgmfusion.com/index.php?id=62
Part 3 - http://www.vgmfusion.com/index.php?id=63
Each campaign is either a stand alone game (you can play it by itself) or an expansion/add-on if you merge.
Last edited by EternalTempest; Aug 29, 2006 at 04:44 PM // 16:44..
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Aug 29, 2006, 04:56 PM // 16:56
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#49
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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I could have sworn I read an interview shortly before or after Prophecies was released, that he had said that they were suprised at the RPG folowing they were gathering in the initial Beta's, and they then worked in the content. You may be right. I am going to search the net to try and find the interview though.
But you get the point of what I am trying to say.
Thanks for the links.
EDIT: been looking for the past 30mins, I know its out there, lol, i;m not crazy! (maybe)
Last edited by monkey grip; Aug 29, 2006 at 05:03 PM // 17:03..
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Aug 29, 2006, 05:05 PM // 17:05
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#50
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Off topic, but do people think the trend will be:
Odd chapters = more pvE content
Even chapters = more pvP content
Gross generalization, and I know there are elements of each in both games, just curious what other people thought.
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Aug 29, 2006, 05:06 PM // 17:06
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#51
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Underworld Spelunker
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Quote:
Originally Posted by monkey grip
I could have sworn I read an interview shortly before or after Prophecies was released, that he had said that they were suprised at the RPG folowing they were gathering in the initial Beta's, and they then worked in the content. You may be right. I am going to search the net to try and find the interview though.
But you get the point of what I am trying to say.
Thanks for the links.
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you are right.
Jeff Strain in that interview stated that it caught them by surprise how many players were sticking with their PVE play instead of the expected switch to PVP.
he also said Factions was too far in development to reflect this (boy was he right) but chapter 3 would take this into account.
and it does seem from what is known so far that it will be much more PVE oriented than Factions
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Aug 29, 2006, 05:08 PM // 17:08
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#52
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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i think that Nightfall will bring everything into balance. They've had two go's at it and I think/hope that they now have a better idea of what needs to be done for each chapter to appeal to both.
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Aug 29, 2006, 05:15 PM // 17:15
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#53
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Underworld Spelunker
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Quote:
Originally Posted by Mordakai
Off topic, but do people think the trend will be:
Odd chapters = more pvE content
Even chapters = more pvP content
Gross generalization, and I know there are elements of each in both games, just curious what other people thought.
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i think the play logs/sales will dictate which way BOTH teams will go.
if PVE Nightfall is a much bigger success than PVP Factions there will be more PVE in chapter 4 as they have time to add it in.
you can bet they are ready to jump either way depending on reaction to Nightfall
the sales will push it either way
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Aug 29, 2006, 05:17 PM // 17:17
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#54
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Frost Gate Guardian
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Quote:
Originally Posted by Loviatar
he also said Factions was too far in development to reflect this (boy was he right) but chapter 3 would take this into account.
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Where is this bit where he is talking about Factions? Can you elaborate; I am interested in what his comments where regarding this.
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Aug 29, 2006, 06:43 PM // 18:43
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#55
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Underworld Spelunker
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Quote:
Originally Posted by CK0
Where is this bit where he is talking about Factions? Can you elaborate; I am interested in what his comments where regarding this.
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ive been googleing his interviews to try to find it.
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Aug 29, 2006, 07:00 PM // 19:00
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#56
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
I already had to drop one of my four Tyria characters (and degrade him to a mule for hoarding items and stuff) in order to be able to create a new Factions character.
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did you do something wrong with linking your account? You deleted a character, even though you definately got two slots for new ones? After purchasing factions, there is no way you have only your 4 original slots (4+2=6)
(unlinked would be 4+4 which is enough, but who wants unlinked accounts lol?)
I think I understand this as : you cannot play every class without buying a slot for ten dollars. (assuming you get the pre-sale along with nightfall) And yes, my only real complaint for the entire time Ive played this game is that there werent enough slots for me to try every profession (unless you only pvp, but thats missing a lot of the real hard work the devs put into the game)
Im not trying to bash you like some kind of ignorant teenager, Im actually trying to say that- while i disagree with what you say, I can totally see how many many people would feel overwhelmed by the massive amount of content coming in. Of course I want nightfall now (so i can clear some inventory space for one!) but there is nothing forcing anyone to get it asap. You wont be left behind because- while everyone is out screwing around with the new classes trying to get it together, you can jump in with your old-school builds and mop the floor with a noobagon and a nerdish. Dust off your mesmer.
(if you dont pvp, then i dont see any kind of rush to get the game- do what you want)
edit-> by waiting to get it, you can rest assured that prices for rare items will drop.
Last edited by Horseman Of War; Aug 29, 2006 at 07:04 PM // 19:04..
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Aug 29, 2006, 07:14 PM // 19:14
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#57
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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sorry for the double post maybe this thread is getting off topic
Quote:
Originally Posted by EternalTempest
...when they implemented Batlhzar Faction points and how Factions was introduced.
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I was so mad that I HAD to fight for balthazaar... I *guess* it makes sense if its the god of war, and you are fighting...
Quote:
Originally Posted by EternalTempest
...With Factions the PvE's were grumbling, with Nigthfall the PvP's are going to most likely grumble this time.
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All this talk about the Custom Henchies- when most players will hate the AI so much no matter how its played out. (blame it on Henchway, not Lag this time)
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Aug 29, 2006, 07:18 PM // 19:18
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#58
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Horseman Of War
did you do something wrong with linking your account? You deleted a character, even though you definately got two slots for new ones? After purchasing factions, there is no way you have only your 4 original slots (4+2=6)
(unlinked would be 4+4 which is enough, but who wants unlinked accounts lol?)
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No, what he's saying is, he couldn't even play all 4 of his old Tyrian characters through Factions, and make new Faction Characters as well, because he doesn't have enough time.
Thus, one of his Tyrians was "downgraded" to a mule.
Frankly, he won't get much sympathy from me. I'm currently playing 2 characters through Factions, and that's probably all I'll do.
Good news for me: More slots for Nighfall!
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Aug 29, 2006, 07:26 PM // 19:26
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#59
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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i see, my mistake...
if it makes anyone feel better, my Horseman Of War that is well over a year old, still has never done many 'pre-ashes/yaks' quests- 150 xp just isnt worth my time (lvl 20 w/a LFG Recruits for Hollis OMG)
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Aug 29, 2006, 07:28 PM // 19:28
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#60
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Academy Page
Join Date: Mar 2006
Location: Germany
Guild: A Three Headed Monkey Behind U [loOk]
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To sum it up, there's no reason for PvE players to buy an addon if they don't want to. They should just be happy that they will have a wider diversity of possible gaming experiences, which they can chose to or not to enjoy.
It will be the PvPers who will have problems with a steady increasing number of addons, since more skills are bad for high level pvp but nevertheless have to be obtained.
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