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Old Sep 03, 2006, 04:45 PM // 16:45   #501
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Quote:
Originally Posted by Murchad
I'm sorry, it was implied by the PvP community as a whole since you looked at "UAX" as a dirty word and refused to post in any thread that even mentioned it. And there's no way I can scour through thousands of your posts in order to find if you said specifically or not "never". Some forums don't even have half of your old posts anyway.
key word is implied.

also since the pvp community made her their personal whipping girl to kick around i dont blame her from avoiding posting in a thread where she knows she will be misquoted and flamed no matter what she says.

she has always been careful to say

not in the forseeable future
not planned for now
not being considered at the present

get the picture?
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Old Sep 03, 2006, 05:56 PM // 17:56   #502
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SO in thats case loviatar. We can expect to see PVE unlock packs soon then. Because thats EXCALTY whats shes saying about them NOW, just like she said about PVP ones a few months ago.
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Old Sep 03, 2006, 06:17 PM // 18:17   #503
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Quote:
Quote:
Originally Posted by Spike
SO in thats case loviatar. We can expect to see PVE unlock packs soon then. Because thats EXCALTY whats shes saying about them NOW, just like she said about PVP ones a few months ago.
i doubt that for the simple reason it would be a money loser big time for Anet/NCsoft.

the amount of extra money the pvp unlock will bring in is very small change as not that many pvp people will get it.

on the other hand offering PVE unlock packages would chase a large chunk of the PVE player base off.

simple logic says that they will not upset the largest part of their player base.

just my opinion but the economic facts seem to fit
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Old Sep 03, 2006, 08:04 PM // 20:04   #504
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Quote:
Originally Posted by Spike
SO in thats case loviatar. We can expect to see PVE unlock packs soon then. Because thats EXCALTY whats shes saying about them NOW, just like she said about PVP ones a few months ago.
Um...actually....The unlock packs ALREADY affect PvE.

You can buy skills at LA or Ascalon once you unlock it.

My guildmate needed a skill but didnt have Ember light on that particular char, nor did she feel like spending 1k to unlock it with another char's secondary. So i told her to use her Balthazar faction to unlock it, then go to LA and buy it.

See? PvP affects PvE.

Is this a major change or balance upset? Not really...

Bad players will be bad players, regardless of their skillbar.
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Old Sep 03, 2006, 08:12 PM // 20:12   #505
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Quote:
Originally Posted by lyra_song
Um...actually....The unlock packs ALREADY affect PvE.

You can buy skills at LA or Ascalon once you unlock it.

My guildmate needed a skill but didnt have Ember light on that particular char, nor did she feel like spending 1k to unlock it with another char's secondary. So i told her to use her Balthazar faction to unlock it, then go to LA and buy it.

See? PvP affects PvE.

Is this a major change or balance upset? Not really...

Bad players will be bad players, regardless of their skillbar.

I was never aware of this. =/ But great, now I don't have get to ember just to get all my prophecies skills. =D

Last edited by eternal pho; Sep 03, 2006 at 08:21 PM // 20:21..
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Old Sep 03, 2006, 11:01 PM // 23:01   #506
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Quote:
Originally Posted by Loviatar
i doubt that for the simple reason it would be a money loser big time for Anet/NCsoft.

the amount of extra money the pvp unlock will bring in is very small change as not that many pvp people will get it.

on the other hand offering PVE unlock packages would chase a large chunk of the PVE player base off.

simple logic says that they will not upset the largest part of their player base.

just my opinion but the economic facts seem to fit
If these pvp packs where to bring in such small amount of money what bother doing it in the first place. They must think it will bring in more money than the trouble it would cause.

Simple logic and Anet do not all ways seem to go together. EG The Armour nerf upset the largest part of the player base. So did the EOE nerf. Most nerfs are due to a small group of gw players who like nothing more than to moan and complain about eveytything IE PVPERS.

Lets not forget that when GW came out the ONLY way to unlock skills where to do quests in PVE or cap them in PVE. But pvpers did what they do best and starting to moan and complain about that. So Anet put in bath faction but put the npcs in pve towns. Cue even MORE moaning from pvpers who want everything handed to them on a plate. So Anet caved again as usual to the pvpers and put them in places so pvpers could access them with out ever haveing to leave pvp areans. But as usual they where STILL not satisfed and continued to moan about wanting UAS/UAX. Cue the usual cave in to the moaners and here we are with the packs. Of course since pvpers NEVER stop moaning about everything. Its now thier to expensive.
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Old Sep 03, 2006, 11:18 PM // 23:18   #507
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lots of griping for nothing

i like the idea will save me many hours of grinding in a PvE content that i have played to death one before (new account)

prob purchase the whole set, cant say im an unskilled player because ive notched up more then a few mill xp on my old account over many chars..

£25 isnt alot considering the amount of time i spent getting all the skills on my previous chars and i hadnt even unlocked them all (by choice)

my view..had to have it before this gets closed for flaming/trolling/repeated posting of the same argument over and over
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Old Sep 04, 2006, 12:26 AM // 00:26   #508
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Quote:
Originally Posted by Spike
If these pvp packs where to bring in such small amount of money what bother doing it in the first place. They must think it will bring in more money than the trouble it would cause.

Simple logic and Anet do not all ways seem to go together. EG The Armour nerf upset the largest part of the player base. So did the EOE nerf. Most nerfs are due to a small group of gw players who like nothing more than to moan and complain about eveytything IE PVPERS.

.
note that the packs are for the pvp player who wants it badly enough to pay double the game cost to get it fast for an old chapter.

cost is minimal for Anet to do and the loss of players over the pvp skill packs is nonexistant.

as for the fixing of the global armor exploit and the AOE AI fix there was a lot of moaning on the forums but very few if any players quit playing just for those issues alone.

on the other hand giving out PVE packs would be a whole different ballpark.

HAVE YOU NOTICED............that most of the complainers on different forums/threads against it fall mostly into neat catagories?

1..i worked my ass off getting UAS so everybody else should have to work their asses off as well. (very selfish)

2 i earned my skills and they have taken away my achievement (pathetic)

3 UAS in the store is fine but it should be FREE (entitlement mentality)

4 they should have done it long ago (earlier and i could have done it)
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Old Sep 04, 2006, 12:31 AM // 00:31   #509
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I have not read through the other 26 pages so not sure if anyone brought this up.

Everyone is looking at this as something to stop Ebayers and to give new purchasers an easy full-entry into Pvp. That viewpoint is inccorrect. I think the purpose of this unlock-pack product is to support Factions-Only and Nightfall-only PvP players. Instead of paying $50 online for Chapter 1, they can spend $9 for their favorite characters skills. I think that is fair. And it does not in any way diminish the value for others (as some here have suggested).

Unless you feel that playing the game is "work" and you put "work" into unlocking those skills for PvP where as others have contributed their real-world earned money to getting same skills. But as the poster above has said, that's rather a selfish opinion.

My only problem is that it is a litltle bit expensive. The price should be more like $20 for all skills, $4 for an individual profession. I say this becaue at the current price structure, skill unlocks are valued far more than game content and I don't think that's right.

Last edited by ogami_ito; Sep 04, 2006 at 12:40 AM // 00:40..
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Old Sep 04, 2006, 12:40 AM // 00:40   #510
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Quote:
I have not read through the other 26 pages so not sure if anyone brought this up.
then why post? 26 pages of mainly bullshit is quite enough.

Why people continue to bitch amongst each other is beyond me, the packs are here to stay so get over it and move on.
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Old Sep 04, 2006, 12:44 AM // 00:44   #511
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Quote:
Originally Posted by bele
Well they opened the gate , offering a ingame feature for money. They can add that what you coment + more storage, reconnects, New maps, actually whatever. They have found a "excuse" for this one, but maybe the next ones will come without any. Sry for the rant, just i love this game and they are giving a good excuse to leave
Why? Why would you leave a game that you love because there is an option that you do not choose to take? How does someone else buying a PUP affect you? I'm just confused about all this passion. Buy or don't buy.. It's your choice. But why make dramatic statements against having options?
Quote:
Originally Posted by Pyro maniac
It doesn't bother me You can play PvP with unlocking one build ... A-net will not sell PvE stuff, that WILL bother me ...
No, I have been told that we will not sell PvE Unlocks or other things that affect that gameplay option, no.
Quote:
Originally Posted by gabrial heart
Being how controversial this thread is "12 pages worth", this may just deal the final blow to the pvp world of guild wars. when Nightfall comes and pvp is even less of the focus of the designers, pvp may be sooo elite that ranking guilds will be even more sporatic.
Another point of confusion: Offering an option that will most likely introduce more players to PvP, how is it that it's a final blow??
Quote:
Originally Posted by gr3g
I think ArenaNet should start selling thread summaries in the store. It's clear no one is willing to grind through the thread to read what's been said before.
Dang, this one made me laugh!
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Old Sep 04, 2006, 12:57 AM // 00:57   #512
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Quote:
Originally Posted by Gaile Gray
No, I have been told that we will not sell PvE Unlocks or other things that affect that gameplay option, no.
If you ever get the chance to talk in a Q&A or a press release, I recommend you emphasize that.

If you read my chat-log I posted on the previous page, you'll realize that most of your playerbase is skeptical of ArenaNet's practices.
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Old Sep 04, 2006, 01:03 AM // 01:03   #513
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Quote:
Originally Posted by Zinger314
If you ever get the chance to talk in a Q&A or a press release, I recommend you emphasize that.

If you read my chat-log I posted on the previous page, you'll realize that most of your playerbase is skeptical of ArenaNet's practices.
I've never been in a chat room where 135 people spoke non-consecutively. So, excuse my skepticism of those logs representing a clear vote by 135 different people.

Having said that, I have been posting on this very topic across forums, and I've answered the concern live in the game, which is then logged and posted. I appreciate that we may wish to speak to this more often, and more firmly.
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Old Sep 04, 2006, 01:13 AM // 01:13   #514
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Gaile, what is the view of selling PvE items in the in-game store on the "other" forums?

I'd look myself but i wouldnt want to taint myself
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Old Sep 04, 2006, 03:00 AM // 03:00   #515
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Loviatar you need to READ my posts better BEFORE replying. I said EOE nerf NOT the AOE AI fix.

Why is it selfish/pathetic to think that since you have had to spend XXX number of hours to do something that everyone else should have to do so, And if it suddenly can be able to do it in seconds. Your achievement is lessend

A PVE example would be that someone could buy Titles. Would'nt you be annoyed if you had spent a LARGE amount of time geting the kinda of a big deal title only for it suddenly to be avaiable to buy in the shop? And before you start going on about how they would'nt do this Its AN EXAMPLE if you don't understand what one is thats your problem.

There is a 5th group of people like ME who see this as the start of the slippery slope which will lead to the selling of PVE items dispite being told this will not happend as we where told these packs would not happend either. This is the reason I belive bele was saying he might leave over.
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Old Sep 04, 2006, 07:30 AM // 07:30   #516
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Quote:
Originally Posted by Zinger314
As many of you saw, I (Syria Blackblood) was gathering the GW community's opinion about ArenaNet's decision to sell PuPs. I asked around Heroes' Ascent at 10PM-12AM EST, as that is primetime for Saturday and many people were there due to the event.

People were vocal about the change. While some of them may be...less colloquial than others, most of them say the same thing: ArenaNet screwed up.

(Black is openly disagreeing, Yellow is agreeing/neutral)

[IMssG]http://img.photobucket.com/albums/v258/Zinger314/pup2.jpg[/IMG]

Out of the 135 people posted, 101 people thought the decision was poor. That's a whopping 75% of the playerbase, ArenaNet. It's better to have players than profits...
lol, it was you?!
I remembering seeing that. IIRC, I replied with "you are gay lol" XD
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Old Sep 04, 2006, 10:04 AM // 10:04   #517
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Quote:
Originally Posted by ogami_ito
I think the purpose of this unlock-pack product is to support Factions-Only and Nightfall-only PvP players. Instead of paying $50 online for Chapter 1, they can spend $9 for their favorite characters skills. I think that is fair. And it does not in any way diminish the value for others (as some here have suggested).
That is what I had assumed.
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Old Sep 04, 2006, 10:07 AM // 10:07   #518
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i think it's a bad move. of course i dont have to buy the unlocks but i spend a lot of time and worked hard to unlock every skill. now you can just go to the store and get everything with a few clicks. getting all the skill points and the cash to unlock the skills was nothing but a waste ot time now. i dont pvp a lot but i can see that a serious pvp player who spend a lot of time pvp-ing for unlocks must feel in a very similar way.

i really dont mind having to pay for extra character slots, or buy additional storage room if it ever gets available, its a gimmick, you either want it or not. you can play very well with only 6 character slots and some crafting material storage. but the skills are the essence of guildwars, and its just being given like that..



that said, im most definitely not going to stop playing guildwars because of buyable skill unlocks. the game will not change dramatically imho. i just feel that it wasnt the best move to make.

Last edited by wilson; Sep 05, 2006 at 06:30 AM // 06:30..
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Old Sep 04, 2006, 10:29 AM // 10:29   #519
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Quote:
Originally Posted by ogami_ito
I think the purpose of this unlock-pack product is to support Factions-Only and Nightfall-only PvP players. Instead of paying $50 online for Chapter 1, they can spend $9 for their favorite characters skills. I think that is fair.
you have to own chapter 1 already to be eligible to buy the pack
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Old Sep 04, 2006, 01:01 PM // 13:01   #520
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Quote:
Originally Posted by Gaile Gray
I've never been in a chat room where 135 people spoke non-consecutively. So, excuse my skepticism of those logs representing a clear vote by 135 different people.

Having said that, I have been posting on this very topic across forums, and I've answered the concern live in the game, which is then logged and posted. I appreciate that we may wish to speak to this more often, and more firmly.

Zinger might be a lot of things, but in all the time I have posted on this forum, I have never known him to lie.


It simply looks to me, like he/she, asked someone a question, they answered, and all the answers were spliced together. I frequently see zinger about in districts, asking people poll style questions, etc and offering other bits of info. There is really nothing to be skeptical about.
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