Sep 01, 2006, 08:48 AM // 08:48
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#321
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Ascalonian Squire
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Err NO.
If you have nightfall, Skill pack does not give you skill from other campaign. You still have to buy the other campaign as well as skills.
All the skill pack does is save you time from unlocking them. Same way as ebay gold save you time from farming.
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Sep 01, 2006, 08:50 AM // 08:50
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#322
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Funny move by Anet, but totally irellevant for someone who feels an addictive elektricity in his brain every time he unlocks an elite skill.
I don't like pvp so much anyway, because i'm allergic to cookie cutter gameplay, and there is a point at wich you can't stand being called a nub any longer.
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Sep 01, 2006, 08:54 AM // 08:54
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#323
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Ascalonian Squire
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Quote:
Originally Posted by Gli
Well, yes... hence I tried to point out the 'PvPers telling me that I'm an idiot because I only play half the game' vs. them not wanting to play PvE hypocrisy.
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Who are these mysterious pvp people that said this? I can't imagine a pvp player caring whether or not you played pvp. What a pvp player might point out, however, is that GW isn't that great of a pve game, and suggest WoW as a better alternative for those not interested in pvp.
Quote:
PvP-ers who don't want to play PvE are going against the way the game was originally designed. (I'm not saying it was a good design, but it WAS the way they meant the game to work.)
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If Anet designed the game to force pvp players to play pve then they wouldn't have included pvp-only characters as an option. There would only be storyline characters, and if you wanted to pvp you would have to create a pve character first and play through the storyline. Like in WoW.
Quote:
There's the similarity where people don't have to play anymore to achieve a certain goal. If you can't sell materials because it would upset the game, you should be thinking really hard if you want to sell skills, because you're allowing one group of players to buy their rewards while denying an other group to buy theirs... What we had was a game where even PvP-ers had to play to earn benefits. That's all out of the window now and I think it's a shame. In my experience, instant-gratification ruins a game's lastability.
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For some strange reason, you seem to think that pvp players play pvp to "achieve a certain goal", "reward," or "benefit" - where that goal, reward, or benefit is: Unlocking skills.
That's exactly backwards. PvP players play because they like the competition and the rewards that competition brings. While part of that reward is faction, faction is but a means to an end - with the end being fame, fun, and, for a select few, a tiny, tiny fortune. When pvp players unlock everything possible to unlock with faction - and many of us do - we don't all of a sudden stop playing pvp. The players who reach this point are generally the same pvpers who don't care about collecting pointless junk in the first place.
Many pvp players come from the fps world, where the entire point of the game is the thrill of the competition, not who can unlock the best guns in story mode. For those who want to collect stuff through mindless grind farming, thats what pve is for.
Last edited by Spallenzani; Sep 01, 2006 at 08:57 AM // 08:57..
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Sep 01, 2006, 08:55 AM // 08:55
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#324
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Ascalonian Squire
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Quote:
Originally Posted by Gonzo
O NOES! ANet is trying to make money!
I believe that when Gaile made a topic about what you would like to see in the ingame store most replies included UAS and also included NOT ingame items, so I don't see those coming. My prediction is that the next thing in the store will be CE dances and Devine aura, as that was the second most called for in that topic.
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difference between making and scamming
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Sep 01, 2006, 08:56 AM // 08:56
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#325
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Ascalonian Squire
Join Date: Dec 2005
Guild: Siege Turtles [ST]
Profession: R/
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Hey ANET, thanks, so...when are you going to offer 100% map, all missions/cities unlocked for $$?
I thought ANET was against trading in game things for out of game money. Mind you I feel that they can do what they want, but they shouldnt contradict themselves. I bet you they'd jump on anyone trying to sell X number of Flames of balthazar for cash, if it was brought to their attention.
For a second I thought ANET wasnt all about money...should I be fearing a monthly fee because people want RP servers?
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Sep 01, 2006, 09:01 AM // 09:01
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#326
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by TheDragoon
This mean PvP = money not skills .
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You can't buy the skill to use the skills. PvP is still based on your personal skill, not money.
Even if team A has bought the full skillpack, they will not beat team B that has experience in PvP, even if team B doesn't have full skillpack.
Buying the skillpack is useless if you don't know how to use the skills. You still need experience in the game to use that skillpack you bought efficiently.
Only "advantage" buying the pack is that the player doesn't have to spend tons of time grinding faction to unlock the skills one by one... And the game wasn't about grinding in the first place anyways...
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Sep 01, 2006, 09:02 AM // 09:02
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#327
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Anet would never dare to introduce monthly fees because that would kill the company and enshure Blizzards total domination since they have the better game.By far.
Really: if you buy these unlock packs you are a retard who deserves to be exploited. Can't imagine more then a few dozen people actually shelling out cash for this.
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Sep 01, 2006, 09:06 AM // 09:06
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#328
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Krytan Explorer
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So if a player didn't buy Prophies and only bought Factions can they still buy the unlocks?
If that's the case:
Awesome ANet, freaking Awesome.
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Sep 01, 2006, 09:11 AM // 09:11
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#329
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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At last, A-net fulfill the desires of a bad-known kind of players: the Casual PvPer.
When you have a job, a social life and a family, it's kinda hard to PvP with all these expansions. To stay competitive, you need the new skills of each chapter, but it's very time consuming.
Thank you, A-net.
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Sep 01, 2006, 09:14 AM // 09:14
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#330
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Pre-Searing Cadet
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At Games Convention in Leipzig, Gaile and Izzy talked about chapter specific features.
The part that really worried me was that frequently requested features like trading improvements (auction house), guild storage etc... may be chapter specific or even offered in the online store.
Where will ArenaNet draw the line and what requested features will they offer for everyone across all chapters and what features will they offer just for certain chapters or via the online store?
Because if you look at it, an auction house is just "a nice feature" that doesn't bring any unbalance to the game. It just makes things easier.
I can see this becoming a rather expensive journey.
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Sep 01, 2006, 09:15 AM // 09:15
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#331
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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I'm ok with this. I'd never shell out the cash for it myself, but I have nothing against those who would.
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Sep 01, 2006, 09:18 AM // 09:18
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#332
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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I've probably posted this 3 or more times today, but I'll do it again.
I'm going to make this very, very simple.
Having every skill unlocked (UAS) does NOT make you a better player.
Having access to all the (good) skills is a baseline requirement for competitive PvP in Guild Wars i.e. you really need the good stuff to do well. This helps level the playing field. Lets put it this way, they can bring a gun to a gun fight now, instead of a knife. This doesn't teach them to use the gun.
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Sep 01, 2006, 09:19 AM // 09:19
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#333
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Desert Nomad
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Quote:
Originally Posted by Henchman
Buying Skills for REAL money, This is terrible! ........ This is truely IMO a low point for Anet, and makes me reconsider purchasing Nightfall. By the time Nightfall is released, Anet will probably offer even more "pay-per advantage" products, ruining the game for those who choose to play the game, rather then buying their through it, like myself.
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I am really disappointed too! The "magic" of this game is disappearing with this "Store", I have 8 months unlocking skills, and I KNOW how to use that skills; Now daddy kids buy everything and know nothing about using the skills. WTF? I vote for NO MORE "smart" ideas with the ONLY purpose of make money, or simply start to sell hairstyles and mustaches and make all campaigns free.
EDIT:
Quote:
Originally Posted by QuixotesGhost
So if a player didn't buy Prophies and only bought Factions can they still buy the unlocks?
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Really? You mean you can unlock skills even WITHOUT buy the Prophecies game? If this is true, so the new feature is not as bad as I was thinking. Anyway, I maintain the idea of not adding things for make money ONLY, because when you see the money you get the bad habit and end adding a lot of sh*t to the store.
Last edited by NeHoMaR; Sep 01, 2006 at 09:30 AM // 09:30..
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Sep 01, 2006, 09:20 AM // 09:20
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#334
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Banned
Join Date: Jan 2006
Location: Near Atlanta GA
Guild: MVoA
Profession: N/Me
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Leaving the Skill buying issue aside. What bothers me is if the MAJORITY of us ask for it to be sold to us in the On line store... will it be sold there... and ANET say "You asked for this" where is this line drawn. Because FOW armor being sold in the store, is an option and it doesnt affect anyone elses play or give any unfair advantage.....
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Sep 01, 2006, 09:21 AM // 09:21
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#335
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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I See No problem with this, it levels the playing field for people who come into to game in nightfall, who are now faced with unlocking 900 Skills (and thats on top of all the weapon mods to unlock)
900 Skills is about 100 Hours Worth of faction at least
those who earned them by playing, you have the advantage of experiance, they dont, money cant buy experiance
so far ive worked out i spend about 3.6p Per hour on guild wars (2 Chapters, 2 Character Slots) that means im spending more on electricity than i am on guild wars, so im happy to shill out to buy more from anet
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Sep 01, 2006, 09:21 AM // 09:21
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#336
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Krytan Explorer
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well couldent this be a good thing for Pve?
i mean they most likeley will get more funds which they ''could'' use to improve stuff in Pve just a thought..
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Sep 01, 2006, 09:21 AM // 09:21
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#337
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Krytan Explorer
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I wonder if you'll be able to buy PVP classes in the future without having to drop the bundle on the expansion.
As in
15$ for a PvP Paragon without having to buy the entire Nightfall expansion.
That would truly and totally rock.
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Sep 01, 2006, 09:22 AM // 09:22
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#338
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Ascalonian Squire
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Quote:
Originally Posted by TheDragoon
Compare a team with spells unlocked and those that don't. Which team has more strategy and flexibility? The former. Remember in GW championship you play best of three, If you don't have all the spells, then you are easily countered and would lose.
Thus by implementing this spell unlock, ANET gives advantages to those who have more money. Those that don't have the money, nor the TIME, is disadvantaged. Thus it is not a true balanced competition.
This mean PvP = money not skills .
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As JR has pointed out repeatedly in this thread, the quantity of skills unlocked isn't a factor in pvp for all but the very basic beginners. Anyone with enough experience to seriously compete (i.e. design a gvg build other than grab-8-and-go, use voice com, not use henchmen) already has the necessary skills unlocked. This is even more true now that the pre-mades accurately reflect widely-used pvp builds.
Purchasable skill unlocks allow new players to skip the grind of faction farming to unlock runes, weapon mods, and skills not included in the pre-mades. At the moment, however, skipping this step is basically pointless, since there just isn't that much a new player needs to unlock to become competitive. Later, as more and more expansions are released, this may change. As the size of the skill pool increases, this gradually increases the barrier to entry for new players who want to compete in pvp. Purchasable skill unlocks address this problem.
Rhetorical Question: Why does it seem that all of the objections made on the grounds that purchasable skill unlocks will somehow unbalance pvp are made by people who pretty clearly have no experience playing serious pvp in the first place?
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Sep 01, 2006, 09:24 AM // 09:24
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#339
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Ascalonian Squire
Join Date: Aug 2006
Guild: The Cornerstone [CRNR]
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Personally I think the pricing is a bit steep, especially for people that already own prophecies and just want to get those skills. I think, and have always thought that UAX should be given to anyone who has bought a chapter, although I also don't think its that big of a deal. I can't remember the last time I couldn't play a character because I didn't have a skill.
Other than that, I think buying the skills is a great way for new players who don't own prophecies to get the skills.
Good job Anet.
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Sep 01, 2006, 09:25 AM // 09:25
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#340
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Banned
Join Date: Jan 2006
Location: Near Atlanta GA
Guild: MVoA
Profession: N/Me
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Rhetorical Question: Why does it seem that all of the objections made on the grounds that purchasable skill unlocks will somehow unbalance pvp are made by people who pretty clearly have no experience playing serious pvp in the first place?[/QUOTE]
It doesnt unbalance anything, but it does set precedent to make it okay to start selling pieces of the game in the online store. But thats okay too cause I ve never had FOW armor and may have chance at getting it now. If enough ask for it that is....
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