Aug 29, 2006, 03:30 AM // 03:30
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#2
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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He's a NPC and standard attribute rules dont apply to him?
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Aug 29, 2006, 03:45 AM // 03:45
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#3
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Academy Page
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Doesn't it defeat the point of sparring since it doesn't really simulate an actual player which must follow the rules?
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Aug 29, 2006, 03:51 AM // 03:51
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#4
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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And this matters, how?
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Aug 29, 2006, 04:00 AM // 04:00
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#5
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Furnace Stoker
Join Date: May 2006
Profession: R/
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...and...Glint has thousands of hp.
ZOMG HAX!
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Aug 29, 2006, 04:12 AM // 04:12
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#7
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Or you can just say 'Well, f**k that.' and go back to RA.
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Aug 29, 2006, 05:20 AM // 05:20
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#8
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Isle isn't to accurately test against a human.
Its to test how your buiild does against 1 simple ideal. Hexes, Spirits, Enchantments, Healer, E-denial, etc.
His attributes are better so he can EFFECTIVELY use all those hexes.
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Aug 29, 2006, 06:06 AM // 06:06
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#9
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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what's the use if there's no way you're gonna find a guy with those attributes?
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Aug 29, 2006, 08:15 AM // 08:15
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#10
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The use is to give you a sparring partner so you can train to defend against hexes. Remember that he's a sparring partner, not an actual target.
The hexes are max to give you more incentive to actually do something about them rather than just hit Healing Breeze and power through.
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Aug 29, 2006, 09:34 AM // 09:34
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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maybe perhaps because PvP is never 1vs1 so its showing the diverse amount of hexes you can get on you.
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Sep 12, 2006, 12:22 AM // 00:22
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Actually, it is possable. 11 Points in Dom, 10 points in blood, 10 points in curses. I suppose he must've had Awaken the Blood on, otherwise this wouldn't work. Maybe he just doesn't follow the rules.
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Sep 12, 2006, 12:31 AM // 00:31
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#13
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Frost Gate Guardian
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If you're up against a degen team, chances are you will get hexes from different players who combined will have the same attribute levels the Master has. As this game is not built around 1 vs. 1 combat, it is a mistake to think in those terms.
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Sep 12, 2006, 01:41 AM // 01:41
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#14
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Site Legend
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lol i seriously wonder why ppl drag up dead posts..they die for a reason...they are no longer interesting
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Sep 12, 2006, 01:45 AM // 01:45
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#15
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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renewed interest I guess....
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Sep 12, 2006, 01:55 AM // 01:55
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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He also has ignorrance on him and it is a carpon copy of Dunham a Me/N.HB will save you rofl.
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Sep 12, 2006, 02:21 AM // 02:21
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#17
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Well all I have to say is
Master of Hexs= Master of Haxes!
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Sep 12, 2006, 02:45 AM // 02:45
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#18
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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bah, the Master of Hexes is supposed to give you an insight as to what hexes can do to you, he's not your enem by which his purpose is to defeat you.
The isle of the nameless is supposed to give you an insight on how to play the many mechanics that are involved in PvP, they are not training grounds where you can practice your skills and counters. I mean, consider it more of a school of learning, and less of a school of applied learning, if you know what the difference is. If you want to test out builds, you go to RA, or to the Zaishen Elite.
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Sep 12, 2006, 11:39 AM // 11:39
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#19
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by The Admins Bane
lol i seriously wonder why ppl drag up dead posts..they die for a reason...they are no longer interesting
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There is no such thing as a dead topic, unless the topic is no longer valid.
Did you rather have him start a new thread about this very same topic? Geesh, someone uses "search" and immediately people start to whine.
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Sep 12, 2006, 11:41 AM // 11:41
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#20
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I think those NPCs have about 12-16 in EVERY attribute without the health penalty of runes. The dmg from the Master of Axes is way too high to be normal.
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