Sep 14, 2006, 01:04 AM // 01:04
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#81
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by Hand of Ruin
I hope they still have them...
Having open portals everywhere only ecourages people to hirer a runner, hirer a powerleveler, and then use bots to farm high-end areas while completely bypassing the normal game...
Just look at the sitatuation at droks.
Locked Gates FTW... filters out lazy noobs/cheaters.
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LOL
How are they "cheaters"?
Don't let your jealousy overide your common sense.
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Sep 14, 2006, 01:06 AM // 01:06
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#82
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Site Legend
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Options are a part of life, so why shouldn't ppl have the option to skip something if they choose to?
You're not the first to post that but no one can actually back up that statement with a reasonable argument.
Also when did people who uses runners become ppl who use bots? most bot users are proper companies that farm gold (Ebay sellers) explain that..because ive used runners so now im a botter as well?
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Sep 14, 2006, 01:41 AM // 01:41
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#83
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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I hope there are no locked gates. They are annoying. If you can fight your way somewhere, you should be able to get in, except maybe one or two key points. Like not letting the heavily armed and armoured warrior into the imperial palace, but the rest of the areas? Running around the scummy city and I can't get out? Or into a map zone? Feh.
You want to stop people being run? Put mesmers, water eles and KD's around like one of the previous posters said. Or have that you actually have to be there to talk to a guy to get let in. But what, you spend an hour fighting endless mobs who drop from the skies to get to a new area. There's a guard there and when you talk to him, he just says you can't come in? And you can't even kill the guard for satisfaction? Bah.
Hell, the main thing about this was the factions. But hey, you got to do all this junk first? I mean, sure. First time through. Do every mission and every quest (even that one from the guard on top of tahnakai, damn, getting to him was harder than some of the missions). But after that? What happens if I don't care about running around the city talking to official after official? What happens if I just want to get kurzick armour for my other characters? Sorry, you have to play through it all again just for that? No thanks. Or you want to just play the faction battles? Why do you think they changed it so any pvp character can get to FA and JQ without having to quest all the way to Cavalon or House Zu Heltzer? Cause it was a pain or boring to do.
Also, you do realise that most people who farm or run have most likely already finished the chapters right? You may like 'grinding' through the storyline for the sixth time, but frankly I can't be bothered. Oh, and if you say you like pve so much but then need to leech off AB for faction...
The faction quests are easy as, just long and tedious (anyone done the charting quests more than once or twice?). Stay out of the pvp areas if you're not going to contribute. That's like going a leeroy in pve.
Last edited by kazjun; Sep 14, 2006 at 01:46 AM // 01:46..
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Sep 14, 2006, 01:46 AM // 01:46
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#84
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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I hope they don't add the locked gates. It ruined Factions PvE for me, because I had to grind to get through the game, which isn't at all fun. Worst bit was, I was often forced to play with horrible noobs, as the henchmen AI was terrible. Anet, please don't make locked gates again, I want to be able to run myself to different places if I want, rather than be forced to grind through the crappy story line.
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Sep 14, 2006, 01:48 AM // 01:48
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#85
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Down with gates! By which I mean I hope there will be many closed gates in Nightfall
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Sep 14, 2006, 01:53 AM // 01:53
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#86
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Site Legend
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Again nobody backs up there claim why there should be gates..besides the normal "runners are for noobs" comments i haven't seen a decent argument.
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Sep 14, 2006, 02:30 AM // 02:30
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#87
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Hand of Ruin
I hope they still have them...
Having open portals everywhere only ecourages people to hirer a runner, hirer a powerleveler, and then use bots to farm high-end areas while completely bypassing the normal game...
Just look at the sitatuation at droks.
Locked Gates FTW... filters out lazy noobs/cheaters.
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So when nightfall comes out I will have 9 character slots. After i beat the game with 8 of the 9 why shouldn't I be able to skip through half the game with my last character? I've already had to put up with all the annoyning primary quests that you can't do with henchies (you know there will be at least a few in nightfall )
If they do implement gates they should do it this way:
First time through the game: everything has lock gates just like factions
Second time through: everything is unlocked, no gates, congrats you've beat the game once why should you be forced to go through the entire thing again if you dont want to?
Third and so on: same as second time....
Though IMO there will be no gates. The only reason factions had gates was because of how the missions were located. If it wasn't for gates you could go from n00b island right into raisu palace and than Imperial Sanctum and congrats you beat the game with only having to do 4 missions! (2 if you're from tyria)
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Sep 14, 2006, 03:55 AM // 03:55
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#88
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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I liked the inclusion of locked gates in Factions and hope that it will be continued. In Prophecies I accidentally skipped a mission or two through exploration and I was like... wait, White Mantle are my enemy? (Although I wouldn't mind the above poster's idea either) ^
Last edited by Tozen; Sep 14, 2006 at 03:57 AM // 03:57..
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Sep 14, 2006, 07:14 AM // 07:14
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#89
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Krytan Explorer
Join Date: Mar 2006
Profession: W/N
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no locked gates for me either, it's so much more enjoyable to go exploring just wander off in a random direction killing all that cross your path, then you come across a portal and get all excited..
And hopefully if towns are open to all it will mke finding a pug easier.. which is still a problem in factions now.. i just about managed to drag one character through the luxon side of the game.. but it took me another 2 months to find the will power to play another character through the kurzick side.
If you could of got run to HZH or Cavalon i would of played all my chars through at some point.
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Sep 14, 2006, 07:47 AM // 07:47
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#90
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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I hope there will be locked gates, I mean if you're not going to follow the storyline why play the game.
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Sep 14, 2006, 08:20 AM // 08:20
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#91
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Frost Gate Guardian
Join Date: May 2005
Profession: Me/
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I like to explore! I don't want gates in my way. :|
I liked the freedom Prophecies gave. My first time wandering out the wrong exit of Beacon's Perch was pretty interesting.
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Sep 14, 2006, 08:22 AM // 08:22
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#92
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Wilds Pathfinder
Join Date: Feb 2006
Guild: | | R E A P E R S | |
Profession: R/Rt
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Amok makes the smartest comment/suggestion in this thread. If you want to play linearly... just dont get a run. I dont want to repeat every mission 8 times for all my characters to get through. Prophecies made me really feel like an explorer. While factions; well, lets compare them this way. Factions = Doom 3. Linear maps, closed quarter combat. While prophecies is like Battlefield 2. Open areas free to explore. Linearity does not draw me into the game. It's the feeling to explore the game world as freely as i want that does.
If you dont want to explore/find good sniping spots in Battlefield 2, just run straight to the enemy base/points and ignore us.
Therefore,
/signed for NO GATES!
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Sep 14, 2006, 08:58 AM // 08:58
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#93
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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Quote:
Originally Posted by bigwig
Don't think there should be many gates, maybe a few.
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I second that. In theory the idea is good. The only locked gates where at missions. If you want to explore around it no problemo. Problem is that factions is so freaking small. Every time you go through a portal the next portal you meet is presumably a mission (and a closed door). This specifically goes for Kaineng. If the area was bigger with fewer mission, you can explore loads of stuff and still follow the lines of the story. Make 1 runnable area (Beacon's-Droks run is a good example) where you can get from starting point to the (semi-)end point. For the rest have more area's like Kryta and Ascalon where you can run around exploring loads of stuff without running into missions all the time.
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Sep 14, 2006, 09:11 AM // 09:11
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#94
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Core Guru
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Linearity without locked gates can actually be achieved quite easily. Simply adding a bracket after the name of the place and simply stating (Mission 1) or even simpler just a number stating (1), since you already know if it is a mission or not from the outpost symbol, and you get your linearity, hell you can even number the quests if you really want absolute linearity. Those that want linearity just follow the numbers, the rest that want to roam around, ignores the numbers. No where do you need a locked gate in this sense to even have linearity or the storyline followed. The only real acceptable reason to have locked gates is to stop runners, as such having a few at critical points would be good, but saying locked gates are to preserve the storyline certainly isn't an acceptable reason since that problem can be solved as easily as what i described above.
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Sep 14, 2006, 09:18 AM // 09:18
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#95
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Banned
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Quote:
Originally Posted by Dougal Kronik
LOL
How are they "cheaters"?
Don't let your jealousy overide your common sense.
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Gee, what would you call a bot?
Talk about lack of common sense... and jealousy? Lol you must really be looking foward to being ran through/bot through nightfall to be using random slander against me...
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Sep 14, 2006, 09:58 AM // 09:58
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#96
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Lion's Arch Merchant
Join Date: Jun 2006
Profession: N/Me
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Storyline doesn't matter to me. I play a game because its fun. I don't play this game because of the crappy storyline and badly done cutscenes. I want to be free! I don't want to be kept behind like some arse being a right idiot at school.
To put it simply - i've wasted 40 quid on the CE if there are locked gates.
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Sep 14, 2006, 10:00 AM // 10:00
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#97
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by Mordakai
You don't want to join groups with anyone <20? Then don't.
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I wish this was true, but there's a place called Vizunah Square.
Quote:
Originally Posted by The Admins Bane
I you want to make an area impossible to run just add mass amounts of mesmers groups with the odd water spiker group..ice imps ftw! runnings hard when you cant move and you're getting pounded on all sides
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Anything can be run using certain skills, Shadow Form for example.
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Sep 14, 2006, 10:05 AM // 10:05
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#98
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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Got to say, you Pro Locked Gates people are very selfish. You're happy to deny us the choice of doing what we want to do, well guess I'll have to say I hope they don't put in locked gates, not for our freedom but just to piss you off >
EDIT: Bots excuse is getting boring now for us legit players..locked gates doesn't stop them anyway. All it is is a roadbump, a very annoying roadbump ><
"Gee, what would you call a bot?
Talk about lack of common sense... and jealousy? Lol you must really be looking foward to being ran through/bot through nightfall to be using random slander against me..."
Read his post again you wazzock. It is obvious he is refering to the one trade which is legit and requires skill, runners. *Cue whining about runners*
Last edited by Hyaon; Sep 14, 2006 at 10:09 AM // 10:09..
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Sep 14, 2006, 10:19 AM // 10:19
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#99
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Ascalonian Squire
Join Date: Apr 2006
Guild: Zealots of Shiverpeal
Profession: Mo/
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To be honest the Lock Gates thing is rubbish, its not very RPG like. Exploring is one of the main elements of most RPGs, and allthough in Guild Wars the side effect of that may have been large game skips etc, atleast it gave us the option to go where we wanted.
"whats the point in skipping the game"
well ive played in 5 times through allready insentive to play the missions again with crud public teams?
You can complain about the powerleveling and early character advancement issues with prophecies, but i mean doesnt factions effectively do that for us takes a few hours to get to level 20, no fun.. we dont even have the choice to lengthen that out. If you wanted to you could spend a week doing all the quests up to the point when you become level 20.
I compleatly agree with the map overlapping issue Neo Saber pointed out, the game would be even shorter and the little that there is would be ignored by some.
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Sep 14, 2006, 10:55 AM // 10:55
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#100
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Ascalonian Squire
Join Date: Apr 2006
Guild: Zealots of Shiverpeal
Profession: Mo/
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Not really mate, most games are linier... with the illusion of being non-linier, but in most RPGs you have some flexibility and do not feel like your being clamped into a certain area of the game.
Looks at elder scrolls, looks at elite/ X1/2/3 style games, looks at secret of mana, Zelda... all these games dont give you that trapped in feeling which Factions give you, in these games you dont know you cant physically go to the next area, there is no global game update which you can read on a website.
(with maybe the exception of the space rpgs which have debatable genres)
But when a Game like Guild Wars has an update and it says gates blocked, you know there is no point in even exploring to see where you can go because you allready know you can go anywhere without the game holding you by your manhood, this is what makes the whole gate thing a pile of crap.
There are not really many truely non-liner games, all games have a guide if they have a story line.
I do agree with you to an extent, but i think its a half truth.
In any case the point im making is, if they change the way we explore or dont explore the enviroment it changes the style of game compleatly, i think they should make a decission and keep it that way for good.
Last edited by lauriepriest; Sep 14, 2006 at 11:05 AM // 11:05..
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