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Old Sep 13, 2006, 12:29 PM // 12:29   #21
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I hope there will be no locked gates just some very strong enemys to keep players back.
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Old Sep 13, 2006, 02:11 PM // 14:11   #22
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I'm gonna wait until it is confirmed that there are no locked gates before buying it...
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Old Sep 13, 2006, 02:35 PM // 14:35   #23
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I want no locked gates in that sense.

But there shoud be areas where you cannot leave UNTIL you beat a specific mission.

example:

Crystal Desert.
You can only reach it by beating Sanctum Cay.
You can only leave it by beating all 3 missions and then beating your Dopple.
But you can run around and explore it and see the various outposts.

Last edited by lyra_song; Sep 13, 2006 at 02:40 PM // 14:40..
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Old Sep 13, 2006, 02:40 PM // 14:40   #24
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locked gates force ppl to play a certain way i like freedom i want the option to go anywhere if and when i choose..granted i see the benefits of the locked gate system but the con's out weight the pros this time around
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Old Sep 13, 2006, 02:43 PM // 14:43   #25
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Quote:
Originally Posted by bilateralrope
In my experiance the locked gates in factions kept the really bad players back, so that after about naphui or tahnnaki you rarly run into the horribly bad players. .
wrong

total elitest jerks made it through all over the place

maybe we have different opinions on what makes a *bad* player.

if only game skill is your criteria you are correct.

i look for a bit more than an ass who can mash skills just right

if they put gates into each chapter they will filter out customers as well as middle level players
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Old Sep 13, 2006, 03:05 PM // 15:05   #26
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Quote:
Originally Posted by Lyra_song
I want no locked gates in that sense.

But there should be areas where you cannot leave UNTIL you beat a specific mission.

example:

Crystal Desert.
You can only reach it by beating Sanctum Cay.
You can only leave it by beating all 3 missions and then beating your Dopple.
But you can run around and explore it and see the various outposts.
hm that's feasible i suppose and still allows a resonable amount of freedom..I still prefer complete freedom..bad players can be avoided
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Old Sep 13, 2006, 03:22 PM // 15:22   #27
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My only issue with locked gates is only that it makes a very linear game even more linear. Its ok on the first go, since you don't actually feel that you are being forced to do anything, but on your second or more times through, you start feeling how constrained everything is and how much of a chore it is to go by the linear route the locked gates have plotted out for you. This game needs a feeling of more openess if it hopes to survive, increasingly making the game even more linear through locked gates or similiar mechanisms can only kill it. Anyone who has played through factions with multiple characters cannot honestly say that they did not feel it was a chore.
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Old Sep 13, 2006, 03:26 PM // 15:26   #28
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lock gate is good why not? it keeps the noob away! they should raise the equirement. the one in Faction is obviously not hard enough. 10k faction? that is it? i can get it in 3 hours. Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us. i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. BTW, you dont have to complete any quest to gain your 10K kurzick or Luxon faction. Just AB them, you get average 600 faction no matter you win or lose, you might as well just afk to leech the faction. once you got 10k faction, you are free to go. all your chars can go to w/e place they want to get the 15k armors.

Last edited by Tommy; Sep 13, 2006 at 03:29 PM // 15:29..
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Old Sep 13, 2006, 03:27 PM // 15:27   #29
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Quote:
Originally Posted by lyra_song
I want no locked gates in that sense.

But there shoud be areas where you cannot leave UNTIL you beat a specific mission.

example:

Crystal Desert.
You can only reach it by beating Sanctum Cay.
You can only leave it by beating all 3 missions and then beating your Dopple.
But you can run around and explore it and see the various outposts.
I was thinking the same thing. I hope there won't be locked gates, but have two or three missions you have to beat to get to certain areas like in Prophecies.
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Old Sep 13, 2006, 03:58 PM // 15:58   #30
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Quote:
Originally Posted by Tommy
lock gate is good why not? it keeps the noob away! they should raise the equirement. the one in Faction is obviously not hard enough. 10k faction? that is it? i can get it in 3 hours. Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us. i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. .
make it hard enough to keep the tiny number of expert elitests happy and slam the door on 75+% of their available buyer potential.

face it there are a ton more paying *noobs* than elite neet experts.

i have over 1000 hours of simply playing PVE all types for the fun of it and i guarantee i would not even come close to the standards of play you or your quitting elite friends would require from me to even speak to me in game let alone join a group
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Old Sep 13, 2006, 04:11 PM // 16:11   #31
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Quote:
Originally Posted by Tommy
Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us.
I think they quit due to a lack of content than the game actually being too easy. Harder equals longer yes, but harder doesn't equate to more content. It only equates to more grieve that you have to suffer through before you realize, wtf? That's it? Kinda like a game with a lvl 10000 monster in stage 1 and when you beat it, it goes game over, lol.

Quote:
Originally Posted by Tommy
i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. BTW, you dont have to complete any quest to gain your 10K kurzick or Luxon faction. Just AB them, you get average 600 faction no matter you win or lose, you might as well just afk to leech the faction. once you got 10k faction, you are free to go. all your chars can go to w/e place they want to get the 15k armors.
The mere fact that you actually have to AB to avoid doing the quests, and even going so far as to go afk during the ABs and be a leech already tells me you find it a chore.
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Old Sep 13, 2006, 04:17 PM // 16:17   #32
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I don't care either way, running around or doing the quests, I'll get through the game regardless.
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Old Sep 13, 2006, 04:50 PM // 16:50   #33
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I hope they have gates in Nightfall.. Including a big one at the town you leave the training island(assuming they have one) which wont open till you're level 20
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Old Sep 13, 2006, 05:14 PM // 17:14   #34
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Quote:
Originally Posted by logan90
I hope they have gates in Nightfall.. Including a big one at the town you leave the training island(assuming they have one) which wont open till you're level 20
Just kidding, I hope?

Seriously, there is no justifiable reason to have gates. None.

You don't want to join groups with anyone <20? Then don't.

You only want to adventure with people who've done the same missions, in the same order as you? Why?

Reasons not to have gates:

It's artificial. EX: There's no reason why I shouldn't be able to cap Flesh Golem before the Napui Quarter mission. None.

Max Armor available at beginning anyway. I know many people hated runners to Drok's in Prophecy (although how it effected them after the Arenas shut down, I don't know). That's not the case in Factions, and probably won't be the case in Nightfall.

No Gates = More Fun. I enjoy exploring on my own, following a non-linear path. This was the best part about Prophecy, the openess and freedom to do whatever you want, when you want.

Last edited by Mordakai; Sep 13, 2006 at 05:47 PM // 17:47..
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Old Sep 13, 2006, 05:20 PM // 17:20   #35
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If anet doesn't want a mailbomb with anthrax from me, they damn better get rid of the locked gates.
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Old Sep 13, 2006, 05:27 PM // 17:27   #36
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I loved how you could get lost in prophecies. The first time I played I had no idea where to go my warrior got from yaks bend to ice tooth cave at a low lvl and me scared of dying and ressing miles back. Was great fun. Same with when I went from TOA to Fishermans Haven and had no idea where I was going. With factions you are forced to go through the game doing specific quests and missions.

Also I hated the city area in factions hence why I have only got to hzh on two of my 15+ chars. It is really boring just like ascalon is. I usually get run to the desert and quest from then on after.
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Old Sep 13, 2006, 05:29 PM // 17:29   #37
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Quote:
Originally Posted by Alleji
If anet doesn't want a mailbomb with anthrax from me, they damn better get rid of the locked gates.
haha thats freekin hilarious.
/sarcasm

Get some class.
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Old Sep 13, 2006, 05:33 PM // 17:33   #38
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barely see them the first time i did it. only noticed them when i tried to go faster with my 2nd toon and wanted to skip a part of the primary quest.
But I can't understand why so much people are complaining about the so-called gates.

what's the point in instantly warping up from the first mission to the last one? you won't even get a über armor like when you where running straight towards droknar's forge...
and it's not like faction is that long anyway. You're whining about that too, remember? the issue isn't if you get checkpoints in the main quest or not, but the size of the explorable areas... :/

Last edited by blastm; Sep 13, 2006 at 05:38 PM // 17:38..
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Old Sep 13, 2006, 05:41 PM // 17:41   #39
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Quote:
Originally Posted by Mordakai
Just kidding, I hope?

Seriously, there is not justifiable reason to have gates. None.
It forces linearity. Some people, believe it or not, like being told where to go next; I didn't know The Wilds existed until after my first two characters had beaten the game.
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Old Sep 13, 2006, 05:53 PM // 17:53   #40
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Gates on major mission/story outposts,but none on portals to surrounding areas or smaller outposts.
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