Sep 16, 2006, 01:01 AM // 01:01
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
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Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).
Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.
n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.
It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...
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Sep 16, 2006, 01:51 AM // 01:51
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#22
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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Why yes, expressions and talking in cutscenes are in store.
http://www.guildwarsguru.com/forum/s...&postcount=157
Quote:
Originally Posted by Gaile Gray
Now, changes are necessary in order to implement a much-requested feature: Lip synching for the in-game cinematics. This feature requires a redo of the faces, a "rewiring" if you will, that allows the lips to move, and indeed the whole face to be animated during speech.
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Sep 16, 2006, 04:42 AM // 04:42
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#23
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Cjlr
Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).
Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.
n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.
It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...
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I think it can be considered Dead or dying. Because the resurrection shrines keep the blessed dead from moving on to the underworld as long as one is in the area. The Shrine sensed a blessed soul on the brink and teleport's and revives the person. Much like Monk spells like Rebirth but much stronger.
That's my opinion on it anyway. You know what they say about dying, you don't really die in an instant, but merely fade out. The 10 seconds it takes for the shrine to detect and revive maybe?
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Sep 16, 2006, 09:34 AM // 09:34
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#24
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Krytan Explorer
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i think the whole debate can be settled just by looking at the command you use
/deaths
there you go, you were definately dead before being ressed.
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Sep 16, 2006, 04:01 PM // 16:01
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#25
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Lion's Arch Merchant
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Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
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I don't. Cutscenes are corny as hell now anyway, adding synching will push the corniness level past the threshold towards being just bad. Why they're putting more hours into aspects of the game that fail anyway is beyond me. I can imagine this being a feature bullet point on the game's packaging.
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Sep 16, 2006, 04:10 PM // 16:10
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#26
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I hope that /laugh (which sould make them laugh heartily) makes their faces giggle at least. it's kinda stupid looking to laugh with a stoned face.
Of course all female chars out there must not ruin their make-up...
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Sep 17, 2006, 07:06 AM // 07:06
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#27
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
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Sep 17, 2006, 02:18 PM // 14:18
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#28
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Ascalonian Squire
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
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Depends, if the engine supports morph targets (eg. Poser) the process would be relatively quick, especially since GW faces are low-poly - we're not dealing here with 40 virtual muscles animating a face like in Half Life 2.
Me, I'd like to see it, the still faces have always been bugging me.
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Sep 17, 2006, 03:12 PM // 15:12
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#29
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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i just want a little bit of lips to move during cutscenes which is what they're doing i guess. Just so i can imagine them actually speaking. It was just too weird when they stood there talking stonefaced.. sometimes i wasn't sure which was talking. I'm happy about it. It's a nice little improvement.
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Sep 18, 2006, 07:33 AM // 07:33
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#30
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Frost Gate Guardian
Join Date: Aug 2005
Location: Europe
Guild: The Second Rising [TSR]
Profession: R/
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Sorry to say this, but masquara make-up is not necessary in order to get facial expressions right.
So, I think some of those changes where just to boost the femme factor, which I consider a really stupid idea.
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Sep 18, 2006, 08:36 AM // 08:36
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#31
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
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Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.
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Sep 18, 2006, 12:51 PM // 12:51
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#32
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Frost Gate Guardian
Join Date: Jul 2006
Location: UK FTW
Profession: R/Mo
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Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
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/signed
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Sep 18, 2006, 01:28 PM // 13:28
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#33
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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I wonder how many people realise that facial experssions effect other things too. Not just to cutscenes.
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Sep 18, 2006, 02:58 PM // 14:58
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#34
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Banned
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Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?
It'll be pretty stupid if the lip synch is Nightfall only.
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Sep 18, 2006, 02:59 PM // 14:59
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#35
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
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You see, in GW, characters are only mostly dead. If they're completely dead, there's only one thing you can do. Go through their pockets and look for loose change.*
*Thank you "Princess Bride"
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Sep 18, 2006, 05:39 PM // 17:39
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#36
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Jungle Guide
Join Date: May 2005
Location: Finland
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Quote:
Originally Posted by Demesis
Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?
It'll be pretty stupid if the lip synch is Nightfall only.
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At least heat waves around fires (new graphics effect) is so far used only in character selection screen. Those pretty waterfalls are not present in current chapters either. Same old graphics.
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Sep 18, 2006, 07:51 PM // 19:51
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#37
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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yeah hopefully during lipsynching we will get some fully fledged expressions rather than a souless stare while the mouths move...
Honestly making everything in 4+ languages must make things a bit difficult...
but at least ANet is moving in the right direction for a more immersive experience.
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Sep 18, 2006, 08:16 PM // 20:16
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#38
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by Kali Magdalene
Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.
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Owned.
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Sep 18, 2006, 10:41 PM // 22:41
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#39
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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If they revamped the expressions for cutscenes in Prophecies and Factions, I'll definately go through both games again.
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