LOL.
A friend of mine coded a complete total conversion of the game freelancer. He replaced every model and every texture in the game.
The code was over 400 pages long. That was for something "fairly" simple (it was the most advanced freelancer mod ever). Even so, he still used the original engine and a lot of the interface.
One mistake, one typo, and everything could be very bizzarely and randomly screwed up. People who don't understand this have just never programed or never known somebody who did. People who do yet are saying they could do a better job then a.net are clearly full of it and have probablly never gone beyond programming tetris into their TI-83 calculators.
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