Sep 21, 2006, 02:53 PM // 14:53
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#21
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Krytan Explorer
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Quote:
Originally Posted by RudyNam
Lightning Hammer and Conjure Nightmare see a fair amount of use. Mark of Rodgort does also, but not as much as those two.
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I am a hardcore PvPer, and I can assure you those skills are worthless in PvP... as far as PvE goes, I didn't think PvE Mesmers and Air Eles existed?
And if they do, why would you use either skill? LHammer recharges too slow, and the AI doesn't dodge anyway so you might as well use Orb. And Conjure Phantasm can be spammed on 2.5 times as many enemies for almost the same effect...
Quote:
Originally Posted by moriz
if lightning hammer is dropped to 15 energy, i'll use it. all the damage of lightning orb, without the annoying "fly through the air" effect.
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At least at 15 energy, there would be a decision between recharge and "annoying fly through the air effect". At 25 energy AND a lousy recharge it's a joke.
Last edited by Frank Dudenstein; Sep 21, 2006 at 03:00 PM // 15:00..
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Sep 21, 2006, 05:17 PM // 17:17
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#22
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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conjure nightmare and lightning hammer could be reduced to 20. Man a mesmer only has 40-50 energy normally, this sucks up half if not more in on go. not to mention if it's interrupted...
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Sep 21, 2006, 05:22 PM // 17:22
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#23
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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its easier to memorize the skill requirement.. when we're getting near a thousand skills be happy its not 8energy or 17 energy
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Sep 21, 2006, 05:32 PM // 17:32
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#24
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Jungle Guide
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Dumb story...when I was young, I once asked my mother why recipes didn't call for 2.65 eggs or 3.134 ounces of oil or 1.15 lbs of hamburger. The food may taste better with these, more exact, measurements, but really, who could keep them straight? So I think that ANet keeps things simple just for that reason...to keep things simple.
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Sep 21, 2006, 06:04 PM // 18:04
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#25
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Quote:
Originally Posted by fgarvin
Dumb story...when I was young, I once asked my mother why recipes didn't call for 2.65 eggs or 3.134 ounces of oil or 1.15 lbs of hamburger. The food may taste better with these, more exact, measurements, but really, who could keep them straight? So I think that ANet keeps things simple just for that reason...to keep things simple.
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Agreed, but 20 energy cost isn't complicated.
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Sep 21, 2006, 06:40 PM // 18:40
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#27
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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Yup - I always wondered why there are no 20 energy cost skills. There are so many spells just shouting for 20. All the mentioned before and probably Recouperation and shelter.
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Sep 21, 2006, 06:47 PM // 18:47
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#28
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Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
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There might be a pattern >.>
5 5 10
5 10 15
10 15 25
or in a row like.. 5 5 10 15 25
I feel dumb.
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Sep 21, 2006, 06:52 PM // 18:52
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#29
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: The Yakslappers
Profession: Mo/Me
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I'd like the idea of having 20 energy spells, but i'd dislike the concept of 6-9 energy types etc, because that would simply allow anet to make spells slightly more expensive to cast, while instead they are currently forced to make it 5 or 10 etc o.O
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Sep 21, 2006, 07:39 PM // 19:39
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#30
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Jungle Guide
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Quote:
Originally Posted by Aejorii
I feel dumb.
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Join the club...but I think my story alone makes me the leader of our little Club for Dummies.
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Sep 21, 2006, 07:54 PM // 19:54
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#31
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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20 energy spells are welcome. But I kinda disagree in turning some like rodgort's, conjure nightmare or lightning hammer into 15, even 20. They are actually really powerfull; if you are a mesmer you know exactly how to deal with conjure nightmare without much trouble; lightning hammer will always strike unless you are interrupted, and hits hard, so I understand why putting it to 25 energy cost. Rodgort's hits various foes, causes burning and hits hard, fair enough. Mark of rodgort could be put to 20.
Now stuff like panic, searing heat, chiblains, defiant was xinrae seems to be too costy; panic is oftenly removed, and hard to cover, I even tried auspicious incantation but wasn't successful (but getting back all energy is amazing); searing heat is ridiculous, even more now that mobs scatter; chiblains already poisons you and defiant supposes you are going to take on a spike by yourself. Maybe making nature renewall costs 20 as well, given it is by far, the most dangerous spirit for certain builds.
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Sep 21, 2006, 08:14 PM // 20:14
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#32
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Krytan Explorer
Join Date: May 2006
Guild: SAW
Profession: D/
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LOL all you peeps worried about energy cost being non divisable by 5 numbers... anyone here not play a ranger or something???
Expertise 9
5e=3e
10e=6e
15e=10e
25e=16e
im not having a problem figuring it out... for cryin out loud we are talking a total of 8 skills to remember their energy costs... for that mater how many of you really calculate what u can cast after your energy has been bottomed out anyways... you either wait for the energy recharge u need or you attempt to spam ur low energy skills waiting for it to actually go off...
not to mention how realisitically can u calculate what you can chain when each prof has different energy regeneration rates not to mention zealous mods and focus items casting times and if your button pressing is even half a second off it means a difference of 1-2energy regen with some professions... granted you can depend on some calculations but not all to many affects in the game... most strategy is played out by knowing when to use your expensive costing skills and when to use your spammable ones...
get real some of you have to have a reason to argue with everything...
I believe the energy cost of spells/skills could vary a bit more than they do to make them more apealing and more usefull as well as the whole 20e cost idea...
if not then really get rid of the +12e focus items and make them +15e or +10e
why have skills be divisable by 5 when our equipment isnt always divisable by 5...
talk about making things complex
+12e focus items
+7 armor vs xxx
-2 dmg reduction
skills that have variable energy return
and completely randomized recharge times and casting times... 1,2,3,5,8,10,12 etc etc etc
making skills have more variable energy costs seems more realistic... considering right now energy cost is the only constant in this game unless ur a ranger with expertise
something to remedy any energy confusion could be a system similar to assassin skills and adrenaline skills where they are HUED OUT UNTIL U HAVE ENOUGH ENERGY TO CAST THEM
Last edited by sinican; Sep 21, 2006 at 08:58 PM // 20:58..
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Sep 22, 2006, 12:52 AM // 00:52
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#33
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Frank Dudenstein
I am a hardcore PvPer, and I can assure you those skills are worthless in PvP... as far as PvE goes, I didn't think PvE Mesmers and Air Eles existed?
And if they do, why would you use either skill? LHammer recharges too slow, and the AI doesn't dodge anyway so you might as well use Orb. And Conjure Phantasm can be spammed on 2.5 times as many enemies for almost the same effect...
At least at 15 energy, there would be a decision between recharge and "annoying fly through the air effect". At 25 energy AND a lousy recharge it's a joke.
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Having played an ele as my primary character and having focused as air in PvE(though I do dabble in everything) since presearing, I take offense to that.
Anyway, mesmers can handle the high energy costs skills. People are forgetting that mesmers have the best energy management systems in the game.
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Sep 22, 2006, 01:18 AM // 01:18
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#34
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Frank Dudenstein
I am a hardcore PvPer, and I can assure you those skills are worthless in PvP... as far as PvE goes, I didn't think PvE Mesmers and Air Eles existed?
And if they do, why would you use either skill? LHammer recharges too slow, and the AI doesn't dodge anyway so you might as well use Orb. And Conjure Phantasm can be spammed on 2.5 times as many enemies for almost the same effect...
At least at 15 energy, there would be a decision between recharge and "annoying fly through the air effect". At 25 energy AND a lousy recharge it's a joke.
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Let's see how much you think Lightning Hammer and Lightning Orb suck once you go and fight Chung, the Attuned.
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Sep 22, 2006, 05:14 AM // 05:14
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#35
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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Quote:
Originally Posted by Curse You
Let's see how much you think Lightning Hammer and Lightning Orb suck once you go and fight Chung, the Attuned.
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I thought the EXACT same thing ;D
Those things hurt a lot...my monk henchs cant keep up his full combo so it is like spell-spell-spell 1 monk down!!! Usualy the second one dies while hes trying to rez the first one ^^
I did that quest whith my sin only wearing starter armor (I was too cheap to buy him 1500g gear from kaineng ^^)...getting a 415dmg light hammer on the head is not a pretty sight, trust me O_o
Latter.
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Sep 22, 2006, 12:17 PM // 12:17
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#36
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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just like they aren't going to add a 9th skill slot you guys can keep dreaming
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Sep 22, 2006, 10:24 PM // 22:24
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#37
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Krytan Explorer
Join Date: May 2006
Guild: SAW
Profession: D/
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Quote:
Originally Posted by llsektorll
just like they aren't going to add a 9th skill slot you guys can keep dreaming
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Hrmm... Troll...
really your comment wasn't even remotely constructive to this thread nor did it even need to be said...
call someone who cares what you have to say
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