Oct 02, 2006, 01:44 AM // 01:44
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#21
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by Shoitaan
And I think you read 'skill' and jumped the gun on what I was saying, but maybe it is indeed my fault for not being clear... I'll elaborate
The skill variety in GW's is massive. Instead of using a new weapon, whats wrong with using a totally wild different build? Maybe switch to a different secondary and explore the whole hell of a lot of new build options that open up? Why must the break in drudgery come in the form of an item?
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Maybe i havent been clear myself, i apologise:
Please stay on topic!
Diversity is indeed the key as with all things.
As the answer to the OP's title, sadly nothing has been confirmed about other uniques but we can be sure that there will be more greens if anything else. (Remember that each chapter is marketed as a standalone hence technically each chapter should have sufficient greens for the classes it supports.)
As for items that makes your character feels special (in place of the word "Uber" for sakes of political correctness) its something that we will have to wait and see. Since the introduction of greens, rare item collectors have been driven away to other games and with inscriptions in NF, its likely we will never see their return and more of the current pool leaving for greener pastures. Irregarless of my comments above, personally i look forward to the PVE of Nightfall and this discussion is merely stating an observation and my own opinion of it.
Last edited by Thallandor; Oct 02, 2006 at 01:47 AM // 01:47..
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Oct 02, 2006, 01:45 AM // 01:45
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#22
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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Quote:
Originally Posted by Yawgmoth
Isn't this thread about item diversity not power?
We can be sure there will never be any 'uber' loot in GW and grind will never be required. There will be always balance.
But,
what is really needed is more possibilities, not better items but just different. Even if the differences are minor...
Whats wrong with giving pver's the f-e-e-l-i-n-g of having something very unique and 'leet' when in fact it would be no better than the possibilities we got now, just different.
Skins are not everything, we will get dozens of new skins in GWN but they will all come with the same stats we already got.
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This is indeed what I'm going for. Don't read too far into my original post... I'm ALL in favor of ensuring proper PvP balance. Even so, everyone at the moment feels like clones to me. Like in WoW (again, please don't go too far off with this example), I had the EXACT same skills as other players, yet I felt very individualized because I had very unique weapons, armor, and stats. In addition, I was able to get a personal rank for PvP out of all the players on the server for PvP AND individualized gear as a reward for PvE.
Now, obviously, I play GW because overall I think its a better game. However, the concept of upgrading my characters with simply "new skins" really doesn't appeal to me if they have the exact same stats as the weapons I already own.
Hence, for my existing characters, I'll enjoy the NF campaign but then immediately run out of content to try and upgrade my characters with in terms of items.
As a previous poster stated, I'll probably shelve the game VERY quickly, which might not make me want to buy future campaigns. (Which is not a threat or anything... I'm not forseeing GW doom. I just don't want to repeat the same thing over and over)
Anyways, I hope that clears things up a bit.
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Oct 02, 2006, 08:19 AM // 08:19
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#23
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Frost Gate Guardian
Join Date: Mar 2006
Location: Australia
Guild: Tuskforce Supremacy [Tusk]
Profession: Me/N
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Quote:
Originally Posted by Thallandor
Maybe i havent been clear myself, i apologise:
Please stay on topic!
Diversity is indeed the key as with all things.
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We we were talking about unique items giving diversity in game where you were implying that diversity was lacking. I was trying to make you realise a sea of diversity already exists through skills. Theres your diversity/standing out/showing solidarity.
I was saying the OP doesn't need a +5passive AOE sword, just change secondary to monk and smite :P
This is not off topic, is on, about and all over the topic.
@OP: It seems no matter what I say you need something in your hand to have the warm feeling. Fine. As far as I know Anet has never made any indication that they're going to introduce 'unique' items into the game. Their only move towards making anything like unique items was introducing green items last year with the sorrows furnace addon. In order to keep the games balance and intergrity for the substantial payoff ($US50000 for winner) tournament at the end of the year (I think its at the end of the year) they wont introduce anything that others cant get a hold of.
Slightly Off topic: About your +5 aoe sword idea. I'm not bagging it or supporting it, I just had this hilarious mental image when I read it... try to form it, you might get a laugh: +5 aoe sword + IWAY team + HoH XD
Ouch!
Last edited by Vilaptca; Oct 02, 2006 at 11:33 AM // 11:33..
Reason: a little more on topic, a little less personal attacks
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Oct 02, 2006, 09:41 AM // 09:41
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#24
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Doesn't diversity in items comes every so often?
I mean, not too long ago we got a host of greens. There was weapons contest where the players got to submit designs and they were introduced into the game. Every Chapter delivers a ton of new items.
I don't understand the point of the thread, other than the OP wanting super uber rare items. They won't be all that rare when farmers find out regardless.
Instead, I would like to see other visual effects added to mods. Like a Fiery mod that actually sets the blade on fire or gives it a golden glow. Something like that.
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Oct 02, 2006, 10:19 AM // 10:19
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#25
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by Omega X
Instead, I would like to see other visual effects added to mods. Like a Fiery mod that actually sets the blade on fire or gives it a golden glow. Something like that.
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IDS was a nice addition, similar VEs can go a long way to make things interesting without causing too much distraction. The list of mods that VE/SE(s) can be added:
Shocking-little streak of electricity,sparks with some possible sound effects also. Loved the way lighting arrows sounded when shot in NWN when i was playing it even though it wasnt the most powerful weapon, i loved using it purely for the effects.
Ebon-small cloud of thin dust coating the weapon and possible sound effects much like rock hitting each other.
Poison-dark vile green droplets dripping from the weapon hissing on the ground or on target of attack.
Shadow (mod to be implemented maybe)-dark blackish fire coating the weapon making a *insert sound here* effect when struck.
All these can be done without changing any inherent bonus to the weapons but merely providing more eye candy so as to speak and theres probably alot more mods that can be further worked upon to make for a more interesting gaming environment.
Edit btw Shoitaan, Ingore List FTW.
Last edited by Thallandor; Oct 02, 2006 at 10:23 AM // 10:23..
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Oct 02, 2006, 10:20 AM // 10:20
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#26
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Forge Runner
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This more comes down to how common a few weapon skins are with decent stats, and how rare other skins are with decent stats. My PvE characters have pretty unique weapons, I went out of my way to get rare skinned weapons (high req alot to avoid ridiculous pricing), so I don't get the 'clone feel' as much as I used to.
However, Arenanet have a habit of offering one particular weapon that's worthwhile and easy to obtain and a heap that aren't (ie - shields. Basically, you have Crimson Carapace shields (ugly), Bronze Shields (meh), Victos Bulwark (meh), Exalted Aegis (hot)). So 90% of Warriors have an Exalted Aegis (yes, I do too).
They need to get away from the 'uber rare' type weapon skin aquisition. Whats the point of getting a really nice stat, really nice looking weapon at the end of the campaign when you aren't really going to use the character aside from farming, when people won't really see the weapon, or PvP, where so few people are on observer mode to show it off.
Armour is really because they just include a few sets per campaign, and 90% of the armoursets in Prophecies, while looking nice, are useless because of stats (Warror example - Knights, Ascalon, Platemail, Wyvern/Dragon are useless, because Gladiator stats are simply the best for a Warrior). Again, they need to unlink the stats from sets in Prophecies and there will be alot more armour diversity just from that.
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Oct 02, 2006, 10:38 AM // 10:38
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#27
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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The OP wants new weapon mods not stupid new weapon skins. We don't need another million skins for a 15>50 +30hp sword. With factions we got +5 energy weapons (lets say this is a new weapon mod), so what about +5% increased attack rate mod for weapons and +10% for staves instead of +5 energy or +5 armor.
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Oct 02, 2006, 10:39 AM // 10:39
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#28
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Frost Gate Guardian
Join Date: Mar 2006
Location: Australia
Guild: Tuskforce Supremacy [Tusk]
Profession: Me/N
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Regardless, about the new graphics on elementals mods: Yes I very much agree that these things would be nice but I personally dont see the difference between adding more graphical effects to those mods and an item coming out with a new skin. The OP himself stated that the new skins wont appeal to him and he needs a difference in stats... so it would be yet another cosmetic change (which would be cool) that would make no difference so I personally can't see this ending the "problem" of not having unique weapons.
Last edited by Vilaptca; Oct 02, 2006 at 11:32 AM // 11:32..
Reason: a little more on topic, a little less personal attacks
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Oct 02, 2006, 11:47 AM // 11:47
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#29
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Ascalonian Squire
Join Date: Jun 2006
Guild: Tuskforce Supremacy
Profession: Mo/E
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I can't believe this thread is still going on. Let's get some prospective.
New skins = cosmetic change that doesn't appeal to everyone.
New mod = would be very interesting if they could be introduced without effecting balance.
BUT that mod wouldn't meet the criteria of unique unless it can only be found on a green item that only drops in an elite area like Urgoz. And if it is only found on a green item that only drops in an elite area PvPers would cry foul and with good reason! The balance will be thrown off between PvP and PvE.
There for that mod must be available by itself and if it is available by itself than the green item that has it won't be "unique" will it?
I wouldn't mind seeing a few new types of mods. But what the OP is suggesting sounds too much like PvE exclusive weapons that will reek havoc in PvP.
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Oct 02, 2006, 12:07 PM // 12:07
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#30
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Quote:
Originally Posted by Tozen
...in WoW..., I had the EXACT same skills as other players, yet I felt very individualized because I had very unique weapons, armor, and stats.
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In WoW, your success is determined by what you have.
In GW, your success is determined by your skill.
My character's value stems from their selection of skills and my use of those skills -- not how much time I've spent grinding for items, or how lucky I've been with drops.
I prefer a game where my character is unique because of skill, not items.
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Oct 02, 2006, 12:48 PM // 12:48
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#31
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by tinnic
BUT that mod wouldn't meet the criteria of unique unless it can only be found on a green item that only drops in an elite area like Urgoz. And if it is only found on a green item that only drops in an elite area PvPers would cry foul and with good reason! The balance will be thrown off between PvP and PvE.
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For a item to be considered truely unique (to my understanding with D2 as the best example) it should be 1 of a kind and to call greens uniques imo isnt very appropriate in this instance. However Unique items do exist in GW but just Uniquely crappy (ie the gold items with strange requirements and multiple cross class mod types). Though many would argue the validity of PvE items affecting PvP balance, i dont see as much concern towards the reverse in the case of perfect Crystalline swords dropping from HoH as an example-do similar quality ones drops else where in the game? can anyone confirm?
Quote:
Originally Posted by ChaoticCoyote
In WoW, your success is determined by what you have.
In GW, your success is determined by your skill.
My character's value stems from their selection of skills and my use of those skills -- not how much time I've spent grinding for items, or how lucky I've been with drops.
I prefer a game where my character is unique because of skill, not items.
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While what you said is true and makes sense, we should not just simply dismiss entirely the group of gamers who like to collect weapons, armour, bottlecaps and whatnot. It too is a valid form of play and enjoyment for them in the game. Though i am sure that you dont mean that every farmer, item collector isnt as skilled as the next person using full collectors weapons/armour and for that matter isnt the focus of this discussion.
Edit for spelling
Last edited by Thallandor; Oct 02, 2006 at 12:52 PM // 12:52..
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Oct 02, 2006, 01:35 PM // 13:35
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#32
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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Quote:
Originally Posted by Omega X
Instead, I would like to see other visual effects added to mods. Like a Fiery mod that actually sets the blade on fire or gives it a golden glow. Something like that.
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I would like to see it go further, something like:
Searing Blade
Fire damage: 15-22 (req. 9 Swordsmanship)
Searing for 1 Second (Chance: 5%)
<some other mod>
Where Searing is a weaker version of the Burning condition (like -3 health degen), and the target foe is engulfed in flames.
Frost Blade
Cold damage: 15-22 (req. 9 Swordsmanship)
Freezing for 1 Second (Chance: 5%)
<some other mod>
Where Freezing is like a knockdown, but the target foe is encased in a block of ice.
The mods would only be available in the green weapons and therefore cannot be duplicated, giving it some uniqueness.
The damage I've made up, in an attempt to show that they wouldn't have an advantage if used in PvP, but hopefully enough to be noticed in PvE. It's more to do with eye candy and having a weapon that cannot be duplicated with a collectors/purple/gold and some mods.
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Oct 02, 2006, 03:03 PM // 15:03
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#33
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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I don't really know how different the itens will be, there's not so much variety anymore, so new green itens should just be a matter of skin. It's time, like someone said above, to add different mods, his ideas were also interesting. Stuff like +armor/energy while under the effects of an enchantment/stance/hexed, or +1 energy regen bellow 50%, multiple energy bonus on same iten, I don't know, anything different will do. Even now the number of skins is not that wide, and eventually everyone will have them all, making them less unique. On the other side, more itens for the same bag space can also be troublesome.
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Oct 02, 2006, 03:11 PM // 15:11
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#34
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Some of the most popular weapons are the ones with non-duplicatable inherent mods. From what i understand, those mods will be exchangable in nightfall. I think right now thats up for debate, being more possibly speculation then anything. But, getting a vilnars set makes for a happy curses necro, even though the skins aren't "hot".
There are tons of "uniques" in this game, period. Plenty of uber leet skins that just aren't that farmable on a regular basis. I actually love the totem axe, plus it's easy to get a couple. I think GW is right on track with diversity with the exception of armor. With the release of this chapter, there will be people that join up and clamor for SF greens, there will be folks just wanting to play rits and asassins.
Yes, once you reach a certain level, that's about it. But, it's no different in daily life and theres no solution for boredom once you're bill gates rich. I have a guildy that has maxed out his cash reserves and has about 500 or so ectos, thats his thing, but it's not mine, that give us some unique differences. That's really all we have in daily life as well, i don't think i could expect much more from a game.
Anyway, i like the one post here about adding cool effects to to weapons, like poison dripping/sizzling, swords with earth damage that actually tremble dust clouds with rock like sounds, holy staffs that burst light out with a divine boom. I honestly don't doubt we will see new mods as well. +5 e mods (although not really new per say) have become more well established out side of the uber leet HD swords that were once the only way to get such a stat on a warrior weapon. None the less, adding new mods or new inherent stats will probably happen over time as well, to keep old gamers active. Those mods or inherent properies will also eventually get integrated into PVP play. Basically, it's a slow progression and it's that way due to the desire to keep the game evolving over time, more posts like this will most likely dictate a time to move on to something newer in-game.
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Oct 02, 2006, 03:20 PM // 15:20
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#35
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Well, there's one way to add "unique" effects, and keep game balance.
You could have higher req items (say 16), that give a slight advantage (A few more HPs, or armor, for example).
But, this is something that would have to be tested extensively to make sure Game Balance is maintained.
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Oct 02, 2006, 06:32 PM // 18:32
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#36
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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shiros blades (daggers) are a perfect example.
when I finally got to see the stats on it, I was like- dang Shiro's a Joke.
On the flipside, there is Sentinal Armor- which gives an astounding (well not astounding maybe) bonus to armor for having a 13 str.
Right now, Im watching a construction company cut down a hundred year old tree so their parking lot will be prettier.
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Oct 02, 2006, 07:56 PM // 19:56
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#37
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Quote:
Originally Posted by Thallandor
For a item to be considered truely unique (to my understanding with D2 as the best example) it should be 1 of a kind and to call greens uniques imo isnt very appropriate in this instance.
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Actually, unique items in Diablo and Diablo 2 are the "gold" coloured items that can drop many times and are always the same (with a few stats differing here and there, like the added % of something). The one of a kind items in D2 are the "yellow" coloured rare items that have random stats. The green items in Guild Wars are basically the unique items of Diablo 2.
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Oct 02, 2006, 08:19 PM // 20:19
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#38
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Lion's Arch Merchant
Join Date: May 2005
Location: Ascalon City, Tyria
Guild: Free Agent
Profession: W/
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This will be the most unique item...
INSCRIPTIONS!!!
Gotta luv this idea!
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Oct 02, 2006, 09:36 PM // 21:36
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#39
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Academy Page
Join Date: Feb 2006
Guild: Aa
Profession: W/Mo
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ok what about unique items like: a red axes (or wathever) with the stats 10-26 max dmg or something -_-
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Oct 02, 2006, 11:17 PM // 23:17
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#40
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Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Jeez people, if you want uber phat lewtz, go play WoW. ANet has made it pretty clear they plan to keep everything balanced; if they introduce any new weapon/shield/focus mods, they'll pop up across the board on all random drops, not just on a couple doomed-to-overfarming greens.
Frankly, you shouldn't expect, nor do I really want, anything more than greens with new skins and new contents of pre-existing inherent & prefex/suffix mods.
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