Oct 06, 2006, 08:27 PM // 20:27
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#62
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Wilds Pathfinder
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I think a use of pets would be, Send pet in and tank. However pets dont have the basic henchmen knowledge either. They do not follow Calls, But a shot from your bow. The Latter making it very diffificult. Various things are needed with pets.
1) Ability to listen to calls
2) Flag System
3) Basic commands to that pet.
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Oct 06, 2006, 09:40 PM // 21:40
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#63
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by ChaoticCoyote
Every other class has weapons and items tied to *all* of their attributes
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The Assassin doesn't, and the Dervish probably doesn't either...
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Oct 06, 2006, 09:43 PM // 21:43
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#64
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Carth`
Well, if they eventually make pets get DP in PvE they better make them more controllable, or they'll be worthless.
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they DID give pets dp, months ago.
edit: oh look, Im an idiot... it was only for pvp... see I learned something new today
Last edited by lennymon; Oct 06, 2006 at 09:50 PM // 21:50..
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Oct 06, 2006, 10:07 PM // 22:07
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#65
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Ascalonian Squire
Join Date: Apr 2006
Location: arizona
Guild: Insert Witty Guild Name
Profession: A/Me
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Quote:
Originally Posted by Skuld
You can't see what hexes (to a less extent conditions) are on the pet though. The hero windows show effects.
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I really been yearning for a way to see my hexes on foes for a while,they should also just replace Capture Pet as a signet skill so it doesnt take up a bar.
Shindo The Nightmare-respect my authoritah!
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Oct 06, 2006, 10:23 PM // 22:23
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#66
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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I want controls over every one of my minions, all 10 of them!
lol jk. I do agree with OP
/signed
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Oct 06, 2006, 10:24 PM // 22:24
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#67
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Quote:
Originally Posted by Hyper Cutter
The Assassin doesn't, and the Dervish probably doesn't either...
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You're right... I hadn't thought of that. And I played a Dervish in both previews...
I can't complain too loudly about Ranger weapons, given that the selection of bows is very nice. My ranger has 15 bows at the moment, and more when I finally get a decent Storm Bow to drop in UW.
I can live without more weapon types. I just want basic control over my pet.
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Oct 07, 2006, 11:06 AM // 11:06
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#68
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Academy Page
Join Date: Jan 2006
Location: UK
Guild: None and looking!
Profession: N/
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You know what I want? To be able to have a minion party window with full feature controls. Please.
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Oct 07, 2006, 02:33 PM // 14:33
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#69
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Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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during the preview event there was a box or two next to the hero flag control that was greyed out. I would say that one of these will be for pet control. They have the means to implement this now so it would be silly of them not too.
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Oct 07, 2006, 08:03 PM // 20:03
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#70
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Yeh I think it would help if pets weren't chasing after everything. Then maybe, just MAYBE people would use them outside of B/P groups.
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Oct 08, 2006, 08:01 AM // 08:01
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#71
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Desert Nomad
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They can't add all in one chapter, maybe the 4th one will be the "Pet's Chapter"
Maybe a flag for control minions is also needed (anyway, minions have no brain, so ...)
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Oct 08, 2006, 08:47 AM // 08:47
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#72
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by NeHoMaR
(anyway, minions have no brain, so ...)
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Ahh, as true as that may be, they are animated by magic, so why not controlled by that same magic? Telepathic link? Extension of the necromancer? In fact, it actually makes more sense to be able to 'control' minions than it does pets and henchmen.
What's funny is that minions are the last thing I'd want control of. Wayyyy too much micro-management. 3 Heroes is almost too much. Just give us MM's a window with all the minions' health and a way to select specific ones without searching with the mouse.
Pet controls are a must, though, and make the most sense, IMO. After all, if you have a pet, that means you have Beast Mastery (no matter the point spread). Beast Master implies that you know how to train and control 'beasts' or animals. Seems rather elementary to me.
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Oct 08, 2006, 01:04 PM // 13:04
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#73
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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/signed!!
It seems natural that a Ranger should have control of his/her Pet.
As for greater Minion control...I dunno if thats a viable idea. I have as many as 7 at a time and giving them individual directions would be a hassle. Heck, half of them would be dead! Too bad Necros can't make Pets out of bones. They wouldn't be like typical skeletons but more like a permanent minion.
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Oct 08, 2006, 10:48 PM // 22:48
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#74
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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I agree Rangers need better pet controls.
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Oct 09, 2006, 02:03 AM // 02:03
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#75
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Sinners amongst Saints
Profession: R/N
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/signed, 100 times signed.
I've been playing a Beastmaster from day one. My first ever char was a Ranger Beastmaster and I still give her much love 15 months and plenty of other chars later. It would be great for my pet to finally come when its called.
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Oct 09, 2006, 03:00 AM // 03:00
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#76
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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please no..
anyone remember the woc izzy was interviewed on? he said, even- controls put on pets = their damage output gets toned down. q__q.
which makes sense, you would be able to do some amazing spikes with pets syncing in with your attacks.. ><
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Oct 09, 2006, 03:10 AM // 03:10
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#77
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Quote:
Originally Posted by Juicey Shake
please no..
anyone remember the woc izzy was interviewed on? he said, even- controls put on pets = their damage output gets toned down. q__q.
which makes sense, you would be able to do some amazing spikes with pets syncing in with your attacks.. ><
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I'll trade a nerf in Enraged Lunge (which seems to be what people are fixated on) for decent pet controls. It doesn;t matter how much damage a pet can do if that damage can't be aimed.
Again: Why is it OK for my character to have three customizable heroes who can be controlled, but my pet can't be? Koss does a heckuva lot more damage than my pet will -- and I can give Koss upgraded weapons and runes, and heroes don't cost me a skill slot, and heroes can be resed and healed using party spells.
Seems to me that Izzy's objections need a revision.
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Oct 09, 2006, 03:28 AM // 03:28
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#78
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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um. koss can be replaced by a human player.
your pet cannot.
I'd rather a more powerful pet that follows my target jumping with a few second delay than a weak one that follows immediately
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Oct 09, 2006, 03:31 AM // 03:31
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#79
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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And who has told you that they arent considering it? I'm not saying its going to be in there but they MIGHT be working on it for pets.
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Oct 09, 2006, 03:39 AM // 03:39
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#80
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Furnace Stoker
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Why my Ranger (and my lizard) ARE* ticked off about Nightfall.
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