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Old Oct 06, 2006, 07:34 PM // 19:34   #61
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for 1 I agree that pets need an improved AI. and I dont think they're overpowered nor will be with the new AI lmao... right now pets are just stupid besides being useful as "dead allies" for IWAY or meat shields for B/P... Beast Master build is also an option but a rather weak 1 I must say, mainly due to the pet AI not the skills involved... as I see Beast Masters now they're pretty much like Assassins just with less killing power... the pet either kills its target or gets stuck attacking it forever and not doing anything useful and sooner or later die...

oh and by the way, a Beast Mastery weapon will be nice but your arguement for it is wrong... all CASTER classes have weapons tied to all attributes, and Ranger isnt a CASTER class, neither is a Warrior who only has weapons tied to its weapon attribute and off hand(shield) tied to either Strength of Tactics, and neither with a 20/20 as it's impossible due to the lacking of spells and thus not being a CASTER class. however Beast Mastery as others here have mentioned should be considered as an alternative WEAPON and thus should have a staff(most fitting) or bow(if Rangers only have bows in Anet's opinion) which is tied to beast mastery, and the mods should affect the PET not the Ranger, such as 20/20 Sundering mod for the PET or +30 hp for the PET...
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Old Oct 06, 2006, 08:27 PM // 20:27   #62
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I think a use of pets would be, Send pet in and tank. However pets dont have the basic henchmen knowledge either. They do not follow Calls, But a shot from your bow. The Latter making it very diffificult. Various things are needed with pets.
1) Ability to listen to calls
2) Flag System
3) Basic commands to that pet.
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Old Oct 06, 2006, 09:40 PM // 21:40   #63
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Quote:
Originally Posted by ChaoticCoyote
Every other class has weapons and items tied to *all* of their attributes
The Assassin doesn't, and the Dervish probably doesn't either...
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Old Oct 06, 2006, 09:43 PM // 21:43   #64
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Quote:
Originally Posted by Carth`
Well, if they eventually make pets get DP in PvE they better make them more controllable, or they'll be worthless.
they DID give pets dp, months ago.
edit: oh look, Im an idiot... it was only for pvp... see I learned something new today

Last edited by lennymon; Oct 06, 2006 at 09:50 PM // 21:50..
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Old Oct 06, 2006, 10:07 PM // 22:07   #65
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Quote:
Originally Posted by Skuld
You can't see what hexes (to a less extent conditions) are on the pet though. The hero windows show effects.
I really been yearning for a way to see my hexes on foes for a while,they should also just replace Capture Pet as a signet skill so it doesnt take up a bar.

Shindo The Nightmare-respect my authoritah!
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Old Oct 06, 2006, 10:23 PM // 22:23   #66
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I want controls over every one of my minions, all 10 of them!

lol jk. I do agree with OP

/signed
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Old Oct 06, 2006, 10:24 PM // 22:24   #67
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Quote:
Originally Posted by Hyper Cutter
The Assassin doesn't, and the Dervish probably doesn't either...
You're right... I hadn't thought of that. And I played a Dervish in both previews...

I can't complain too loudly about Ranger weapons, given that the selection of bows is very nice. My ranger has 15 bows at the moment, and more when I finally get a decent Storm Bow to drop in UW.

I can live without more weapon types. I just want basic control over my pet.
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Old Oct 07, 2006, 11:06 AM // 11:06   #68
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You know what I want? To be able to have a minion party window with full feature controls. Please.
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Old Oct 07, 2006, 02:33 PM // 14:33   #69
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during the preview event there was a box or two next to the hero flag control that was greyed out. I would say that one of these will be for pet control. They have the means to implement this now so it would be silly of them not too.
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Old Oct 07, 2006, 08:03 PM // 20:03   #70
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Yeh I think it would help if pets weren't chasing after everything. Then maybe, just MAYBE people would use them outside of B/P groups.
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Old Oct 08, 2006, 08:01 AM // 08:01   #71
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They can't add all in one chapter, maybe the 4th one will be the "Pet's Chapter"

Maybe a flag for control minions is also needed (anyway, minions have no brain, so ...)
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Old Oct 08, 2006, 08:47 AM // 08:47   #72
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Quote:
Originally Posted by NeHoMaR
(anyway, minions have no brain, so ...)
Ahh, as true as that may be, they are animated by magic, so why not controlled by that same magic? Telepathic link? Extension of the necromancer? In fact, it actually makes more sense to be able to 'control' minions than it does pets and henchmen.

What's funny is that minions are the last thing I'd want control of. Wayyyy too much micro-management. 3 Heroes is almost too much. Just give us MM's a window with all the minions' health and a way to select specific ones without searching with the mouse.

Pet controls are a must, though, and make the most sense, IMO. After all, if you have a pet, that means you have Beast Mastery (no matter the point spread). Beast Master implies that you know how to train and control 'beasts' or animals. Seems rather elementary to me.
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Old Oct 08, 2006, 01:04 PM // 13:04   #73
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/signed!!

It seems natural that a Ranger should have control of his/her Pet.

As for greater Minion control...I dunno if thats a viable idea. I have as many as 7 at a time and giving them individual directions would be a hassle. Heck, half of them would be dead! Too bad Necros can't make Pets out of bones. They wouldn't be like typical skeletons but more like a permanent minion.
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Old Oct 08, 2006, 10:48 PM // 22:48   #74
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I agree Rangers need better pet controls.
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Old Oct 09, 2006, 02:03 AM // 02:03   #75
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/signed, 100 times signed.

I've been playing a Beastmaster from day one. My first ever char was a Ranger Beastmaster and I still give her much love 15 months and plenty of other chars later. It would be great for my pet to finally come when its called.
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Old Oct 09, 2006, 03:00 AM // 03:00   #76
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please no..

anyone remember the woc izzy was interviewed on? he said, even- controls put on pets = their damage output gets toned down. q__q.

which makes sense, you would be able to do some amazing spikes with pets syncing in with your attacks.. ><
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Old Oct 09, 2006, 03:10 AM // 03:10   #77
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Quote:
Originally Posted by Juicey Shake
please no..

anyone remember the woc izzy was interviewed on? he said, even- controls put on pets = their damage output gets toned down. q__q.

which makes sense, you would be able to do some amazing spikes with pets syncing in with your attacks.. ><
I'll trade a nerf in Enraged Lunge (which seems to be what people are fixated on) for decent pet controls. It doesn;t matter how much damage a pet can do if that damage can't be aimed.

Again: Why is it OK for my character to have three customizable heroes who can be controlled, but my pet can't be? Koss does a heckuva lot more damage than my pet will -- and I can give Koss upgraded weapons and runes, and heroes don't cost me a skill slot, and heroes can be resed and healed using party spells.

Seems to me that Izzy's objections need a revision.
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Old Oct 09, 2006, 03:28 AM // 03:28   #78
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um. koss can be replaced by a human player.
your pet cannot.

I'd rather a more powerful pet that follows my target jumping with a few second delay than a weak one that follows immediately
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Old Oct 09, 2006, 03:31 AM // 03:31   #79
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And who has told you that they arent considering it? I'm not saying its going to be in there but they MIGHT be working on it for pets.
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Old Oct 09, 2006, 03:39 AM // 03:39   #80
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Why my Ranger (and my lizard) ARE* ticked off about Nightfall.
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