Oct 05, 2006, 12:43 AM // 00:43
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#241
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Ascalonian Squire
Join Date: Jun 2005
Guild: Sons of Narnia
Profession: P/
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Quote:
Originally Posted by allience
mrdbeau, i read your post and i just can't agree with ur argument. just think for a bit, in nightfall, we'll have a total of 10 professions to chose from. shrinking the party to 6 only LIMITS possibilities to make a creative and versatile build. we can only chose 48 skills in total.
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This has already been mentioned and dismissed. The idea that number of professions should equal the number of slots in a team (or what have you) is ridiculous. The number of professions has absolutely no relation to the possibilities of a team build, whether that be in 8v8, 6v6, 22v22, or any other size. In fact, the converse argument could be made that with a smaller party size, more unique builds will have to be thought of because it will be harder to fit a strong synergy in a team itself with a limited number of slots. I'm not necessarily going to make that argument, because I do not believe the number of slots in a team has a correlation with build possibilities on a competitive level. On the other hand, I am certain that with a smaller number of slots in a team, it is much easier to make counters to cookie cutter FOTM builds.
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-at least 2 chars will have to be some sort of healers (boon prots any1?)
-1 char needs to be some support/dmg because we need extra counter to vim/smite/condition
-this leaves us with 4 offensive chars which is 32 skills (3 are rez sig for sure).
my point is, u just can't experiment much with 32 skills. so this change in my opinion can't bring out the best in ppl. it will only make some easy fame for gimmick builds.
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You obviously haven't played too much 4v4, or either haven't thought it through very much. My guild placed 3rd in the Gencon 4v4 Sealed Tournament, so I know my 4v4 pretty well. The difference between 4v4 and 6v6 is much less, in my opinion, than the difference in 8v8 and 6v6. More of a "4v4 approach" needs to be taken in 6v6. You're not going to be able to fit everything you want in, that's a given. That's just the way it goes, but that doesn't mean you cannot make a very strong build that is going to be good against 90% of what you will likely see. Additionally, being forced to pick a SMALLER number of skills is going to INCREASE the number of builds because you simply cannot plan for any and everything you will see. Period.
Quote:
also it's certain that experienced pvp players will adapt to the change, but that doesn't mean they'll enjoy it. personally i was looking forward to making some exciting and challenging builds but now i'll have to conform to something simple because i'm limited to 48 skills.
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If you really think you can't make "exciting and challenging builds" in 6v6, but you can in 8v8, then I really wonder what you're thinking. The team size is absolutely, 100% irrelevant to the creation of good, balanced, or even gimmicky builds. The only thing that build size influences is the number of builds that can be sustained in a competitive environment as well as the ability of FOTM builds to hang around.
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you keep saying iway is not letting ppl enjoy HA and it's funny that you didn't notice iway died about a month ago. since the double fame event and the nerf of edge bomb iway got scarce. and after the latest skill update, i've rarely seen iway groups. maybe u're confusing iway with VIM, which indeed has been increasing. and i'll assure you, u'll see a lot more vim/modded vim once 6v6 is implemented.
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IWAY is more of a generic term for "crap in HA" than the build itself. VIM and Modded VIM is going to be very weak in 6v6. It will probably be as weak as spike is in 4v4. Rspike in 4v4 is decent, but any decent team will beat it. It's likely VIM will gain much the same status in 6v6.
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about new players, they'll have the same problem as now. there will always be rank discrimination. and franky new comers just mean free fame for old players who obviously won't have any trouble running some smite build. pld players are quite happy to see new ppl because they are quite east to beat while waching tv..
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This was already addressed: "unfortunately, I doubt 6v6 will be any less "elitist" or "competitive" than HA is now, because let's face it, anytime you are winning any kind of reward (i.e. fame), people are going to be tools. Additionally, you are going to still have the r9+ only groups and so on, but by virtue of many more people playing HA (which, there absolutely WILL be), it will be much easier to get a PUG unranked group or a low ranked group."
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overall this change won't enchance the enjoiment factor for new players and it won't allow old players to be creative. i simply see this as an act of lazyness fron anet's part to make 2 separate arenas. i hope this post makes u see a more realistic point of view.
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It is going to enhance the enjoyment of new players by virtue of allowing them to actually get a decent unranked PUG group without having to wait 30 minutes for it to form. Old players are going to have PLENTY of opportunities to be creative if they want to be. It simply isn't about realism or optimism/pessimism; it's about waiting, trying it out, and seeing that it's truly going to be a better format.
Quote:
Originally Posted by supaet
Again, I don't see how the new 6v6 can draw more player than the current 8v8. sure it's fresh, but after two weeks, it'll be the same. The problems that plague 8v8 will plague 6v6 the same way. If you say it's easier to get a team of 6, I say it's easier for team of 6 to fill up and you're screwed. If you say you have only 5 friends/small guild, i say, so you dont want any new friends/guild members joining you? So tell me, how does this change make hoh any better? no iway? there's vimway, you can stil spike with 6 necros. Please answer my question, for those that want to get rid of the 8v8 hoh. Thanks
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6v6 will draw more people for many reasons:
1) Smaller time to get a party together. This is obvious.
2) More builds will be used. Again, this seems obvious to me, but some people disagree. That's fine, but we'll find out in 4 days.
3) Small guilds will actually be better off. Now they only need 6 instead of 8 to HA as a guild. If you have a larger guild, run to HA teams.
4) Spike with 6 necros if the other team has 2 monks will not be nearly as easy as you seem to think. Rspike with 4 rangers in 4v4 is garbage. They can kill someone if your monk isn't on the ball, but with a good monk, it's over. You gain two spikers and a good nec spike will still kill someone, but it will be easily countered. VIMway will go the way of the dodo within a few weeks.
Let me also point out that the only way for HA to get any smaller in terms of population is for the American districts to be completely empty.
Quote:
I'm 5. but I have different opions for those 5 groups,
1. if you cant find a group now, you cant find a group in 6v6. simple it's your problem.
2. This group have no problem since all they care about is fame, if you can get 5000 fame in 8v8, you hav eno problem getting your share in 6v6
3. Same as 2, if you GROUP can pwn people in hoh now, you have no problem pwning people in 6v6 regardless of builds, new gimmick builds will come up
4. You will not like it after 2-3 monthes. They you will ask for bringing back 8v8 or 5v5 7v7 or 1v1
5. UNITE and get ANET to give us both options!
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1) How will you not be able to find a group more easily when there will be SMALLER parties and more options for decent builds?
2) If you play mindless cookie cutter builds to get your fame now, you can bet that's going to get a lot harder with 6v6.
3) See 2.
4) If it stays fresh, then you're wrong.
5) Not going to happen, so no point in worrying about it.
Quote:
As for 6v6 makes things less confusing, the hoh is made to be complicated, that's why you need vent/ts, that's why newbies cannot run balance, they only can run iway. All in all, 8v8 in gw is as balance as it can be. How you want to play it is your choice. I'm totally for 6v6. But I'm 100% against taking away 8v8 hoh. I will still play the game though, COME ON you ELITE pvers!! I'll pwn you with vimway. Then you will all go back to your own pve world. no offense :-)
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The idea that HA should be confusing and complicated is elitist drivel. Attitudes like that are the reason newcomers to the game get driven out of HA.
"My point is you will need to think differently to succeed in 6v6 HA. You can't use the same ideas that worked well in 8v8."
Great point boofhead, thanks.
Last edited by mrdbeau; Oct 05, 2006 at 12:45 AM // 00:45..
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Oct 05, 2006, 12:44 AM // 00:44
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#242
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by Boofhead
IWAY: 6 man IWAY is gimped, you can just kite the warriors now.
Spike: 6 man spike is either not enough to kill someone, or no defense -> they are easier to kill.
Relic: Bring a speed boost, you can survive without the rest
Altar: Less players per team means less holding ability means easier to cap. That was my experience in the 6v6 weekend.
My point is you will need to think differently to succeed in 6v6 HA. You can't use the same ideas that worked well in 8v8.
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My point was that you need counters to prevent yourself from getting killed to easily from certain skills/builds/tactics, those were just examples.
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Oct 05, 2006, 01:03 AM // 01:03
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#243
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Ascalonian Squire
Join Date: Jul 2006
Guild: Abstract Ambition [Fame]
Profession: W/
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This is hilarious. The first time they changed HA people complained that there wasnt any creativity. Then after they put it back all you IWAY noobs went straight back to IWAY. Im rank0 and my guild rarely plays HOH and we still got to atleast courtyard every time. HA isnt high level pvp and there really isnt any meta game, just the same old builds. Its more like rock em sock em robots. Now all the pugs can get into groups easier. Its a great change.
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Oct 05, 2006, 01:12 AM // 01:12
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#244
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Ascalonian Squire
Join Date: Aug 2006
Location: Kiting a shock axe
Guild: guildless again....
Profession: Mo/Me
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Quote:
Originally Posted by Byzantine
This is hilarious. The first time they changed HA people complained that there wasnt any creativity. Then after they put it back all you IWAY noobs went straight back to IWAY. Im rank0 and my guild rarely plays HOH and we still got to atleast courtyard every time. HA isnt high level pvp and there really isnt any meta game, just the same old builds. Its more like rock em sock em robots. Now all the pugs can get into groups easier. Its a great change.
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There are many HA guilds that do twists to balances and give it those variations and advantages. PUGs however, do generally play the same damn build over and over again (this is why i rarely PUG), not to mention they're outdated/just plain crap builds (vim, smite nowadays for example)
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Oct 05, 2006, 01:57 AM // 01:57
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#245
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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If all the new maps work perfectly, and no bugs are introduced, I will salvage my FoW armor.
Quote:
Originally Posted by Guildwars.com update page
- Fixed a bug that was introduced in a previous update which prevented ghostly heroes from accepting relics in Unholy Temples.
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I want a DP map. not the DP that happens on courtyard when you get ganked.
Last edited by shardfenix; Oct 05, 2006 at 02:01 AM // 02:01..
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Oct 05, 2006, 03:04 AM // 03:04
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#246
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Quote:
Originally Posted by Evilsod
6v6 HA sucked... i don't play HA often but i've never seen so many Vimway or Smite teams in my life. The variation is gonna be.... great? What the hell is a Paragon supposed to do? Or a Ritualist? Half there skills are supportive, theres just no place for them anymore.
If i was playing this game for PvP HA only... i'd quit. This change is just lame.
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Lol that right. rits are useless. and so are paragons because you don't know how to play them..
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Oct 05, 2006, 04:19 AM // 04:19
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#247
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Frost Gate Guardian
Join Date: Jun 2006
Location: woo
Guild: LOD
Profession: W/
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how about a 6v6 area and a 8v8 area? and the 6v6 area wouldnt need HoH. it could just have fame. or whatever.
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Oct 05, 2006, 04:34 AM // 04:34
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#248
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Lion's Arch Merchant
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Quote:
Originally Posted by mrdbeau
6v6 will draw more people for many reasons:
1) Smaller time to get a party together. This is obvious.
2) More builds will be used. Again, this seems obvious to me, but some people disagree. That's fine, but we'll find out in 4 days.
3) Small guilds will actually be better off. Now they only need 6 instead of 8 to HA as a guild. If you have a larger guild, run to HA teams.
4) Spike with 6 necros if the other team has 2 monks will not be nearly as easy as you seem to think. Rspike with 4 rangers in 4v4 is garbage. They can kill someone if your monk isn't on the ball, but with a good monk, it's over. You gain two spikers and a good nec spike will still kill someone, but it will be easily countered. VIMway will go the way of the dodo within a few weeks.
Let me also point out that the only way for HA to get any smaller in terms of population is for the American districts to be completely empty.
1) How will you not be able to find a group more easily when there will be SMALLER parties and more options for decent builds?
2) If you play mindless cookie cutter builds to get your fame now, you can bet that's going to get a lot harder with 6v6.
3) See 2.
4) If it stays fresh, then you're wrong.
5) Not going to happen, so no point in worrying about it.
The idea that HA should be confusing and complicated is elitist drivel. Attitudes like that are the reason newcomers to the game get driven out of HA.
"My point is you will need to think differently to succeed in 6v6 HA. You can't use the same ideas that worked well in 8v8."
Great point boofhead, thanks.
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1. Smaller parties does not mean more options. People have trouble getting into groups now is not because of limited options or what not. Their problem is that they cannot get in groups because of their rank. Making HA 6v6 does not solve it. New players just do affraid to lose or get yelled at. Guild wars is a team game, if you cannot take criticisms or opinions or not humble enough to admit that you are a new player, you should not be playing organizing pvp in HA.
2. Look at the 6v6 weekend, how exactly is it HARD to play vimway with 3w/r and 3 r/w. More gimmick builds will pop up no matter what. So you're saying that smaller size parties means harder competition? I'm not going to say that's wrong, but just want to know if that's what you mean.
3. See 2.
4. Did 8v8 stay fresh? if it doesnt, what make you think 6v6 will? it will suffer from the problems listed 1-3 from above the same way.
5. Not going to happen because you guys do not ask for it. You guys are willing to settle for less. You guys who want 6v6 will just say screw you 8v8 hohers, it's our turn now. The whole hoh is mess up as it is. They should leave the way it is and build a new pvp mode that's 6v6 and let people choose which to play. If anet feels that deserted pvp modes needs to be change, PLEASE change fa and jq first. I'm sure there are more 8v8 hoh players
As for the elitist view, viewing HA being complicated or simple is the choice of the player, those that make builds carefully and think about it with more complexity will beat those who just play it simple (running gimmick builds). That is OKAY though. Those who prefer to play it simple are welcome. They are allowed to have fun. The reason that new comer do not come to play HA is because they think like you do. They cannot lose. They are not willing to learn. They are not willing to accept the fact that they are NEWBIES in hoh. They are not accepting the fact that they SHOULD be playing with other newbies, learn and play together. Again, we all start at rank0. We all went through the process, there is nothing elite about it. For those newbie that thinks 6v6 will help you guys get into it, it will not. If it's not working for you now, it will not work for you in 6v6. If you want to get a good start in HA, you need to change your attitude. High rank people are not better than you, but they are more experience in this aspect of the game. Go observe a few games, watch how they play. Make your own pug with no rank requirements. In the begining, you're not likely to win very much, but you can still have fun and learn from your mistakes. Eventually, you will get to where you want.
Again, please stop the argument 8v8 and 6v6 both are great, if you favor one mode at the expense of the other group, you are selfish! Please do not accept that there can be only one HOH, it can be either 8v8 6v6. NO it can be both if you all stop fighting one another and get ANET to give you both. That being said, I will still buy nightfall and still will play 6v6 hoh, and continue to pwn (teach) you newbies of course :-), but I feel sad about the lost art of hoh 8v8.
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Oct 05, 2006, 04:59 AM // 04:59
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#249
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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Quote:
Originally Posted by stav lad
This a bad move from anet. all we gona see is vim/smite and thumpers!!!!!
i agree on new maps but the builds gona be the same with 6v6
8v8 give more chance of different builds...
The only reason is was populour at the weekend is that u get double fame
So i may stop playing ha due to bordom
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FO SHO!!!
thats exactly what i was going to say, and a WHOLE BUNCH of people i know think that same way too. I think 8v8 gave much more diversity and now, its like a frikkin expanded team arenas ahhhg!!
so now the only 8v8 pvp is gvg???
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Oct 05, 2006, 05:54 AM // 05:54
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#250
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Man I'm already thinking of a million builds to try and I know I'm not the only one.... so much for just being VIM and smite thumpers.....
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Oct 05, 2006, 05:56 AM // 05:56
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#251
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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So I keep thinking about this change and I've had a strange recurring idea. Single-Healer teams vs Dual-Healer teams. The way I've rationalized it is the Single's are gonna need one heck of a healer for starters but they have an extra slot for offence. They could make up for their lack of healing abbility by shear offence. Then the Dual-Healer teams would have better staying power, but reduced offence.
It seems simple to me, but I tend to think in simple ways. And when I say "healer" that could be anything from WoH monk to Boon to whatever works.
Which is something that a lot of people are going to have to do. They're going to have to simply drop their preconcieved notions of HA and try to better understand the new format. People didn't figure out IWAY in a month, just give it some time.
[EDIT] lol, I think I just helped your point a bit there, and I don't even PvP :P
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Oct 05, 2006, 06:20 AM // 06:20
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#252
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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I like 8vs8 very much, so I was sad to hear that HA will be 6vs6. HA was also good because guilds could practice some ideas there.
Now guilds won't be able practice some ideas there and they will have to do a GvG and hurt their rank if their idea seams to stink?
Well maybe I am the only one who thinks this...
Last edited by Qual; Oct 06, 2006 at 04:19 AM // 04:19..
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Oct 05, 2006, 06:39 AM // 06:39
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#253
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Hey anet, hers a question. u think 6v6 will decrease rank elitism? NOPE.
Sure low rankers will get into more groups now, but since they lack experience, how many will actually get fame? How many will get tired of getting pwnd and go back to farming urgoz or wutever? How many will stick it thru to truly learn how to pvp?
What does that mean? The high ranked ppl will continue to kill the low rankers, low ranked ppl will get tired of HA and 6v6 b/c they are getting killed too much (im sure ppl will enjoy HA’s ease of finding an unranked group even though they don’t get any fame), and some of the veternans who enjoyed HA all this times will be disgruntled and possibly leave. What have u accomplished?
This game update has inspired me to take rank discrimination to new heights just to spite ANET b/c the ppl who i used to take time out to teach them the finer points of HA pvp are the ones who have now screwed many players over. Am I being a jerk? Yes. Is Anet being silly in doing 6v6 HA instead of getting off their lazy asses and making a separate arena for 6v6 fame? U bet ur ass.
Last edited by maraxusofk; Oct 05, 2006 at 06:48 AM // 06:48..
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Oct 05, 2006, 06:45 AM // 06:45
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#254
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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We won a great deal of times with people who were <r3 in our group. There's a difference between people with no pvp skill, which should go learn in a different place, and people with no HA skill... they just need a decent team leader to give them directions.
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Oct 05, 2006, 07:20 AM // 07:20
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#255
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Black Rose Gaming
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Quote:
Originally Posted by maraxusofk
Hey anet, hers a question. u think 6v6 will decrease rank elitism? NOPE.
Sure low rankers will get into more groups now, but since they lack experience, how many will actually get fame? How many will get tired of getting pwnd and go back to farming urgoz or wutever? How many will stick it thru to truly learn how to pvp?
What does that mean? The high ranked ppl will continue to kill the low rankers, low ranked ppl will get tired of HA and 6v6 b/c they are getting killed too much (im sure ppl will enjoy HA’s ease of finding an unranked group even though they don’t get any fame), and some of the veternans who enjoyed HA all this times will be disgruntled and possibly leave. What have u accomplished?
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How, how how is this different to 8v8. As someone posted in another thread: "If this change inspires scrubs to leave the game, I will gladly show them the door".
Quote:
Originally Posted by maraxusofk
Am I being a jerk? Yes.
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Nuff said.
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Oct 05, 2006, 07:36 AM // 07:36
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#256
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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I myself like the idea of a 6v6 AREA, notice the word AREA because im not a "high" ranked HA player but i really enjoy the 8v8 format because you can have so many different proffesions in one team.. if you know waht i mean, with 8v8 there is also a wider variety of builds in my opinion that you can make and play than with just 6 players. I also feel that a Ritualist or Paragon in Nightfall may be a little left out in the new HA.. since there strengh lies with supporting the rest of the team. It all just sounds like a "sad" way to nerf mostly everything, however if bloodspike can run with 5 spikers.. it will still be there... if iway drops to 3 warriors, trapper and w/e it will still be there...
I think there should be a 8v8 and a 6v6 "Arena" because i like the 8v8 format more than the 6v6, im not bothered if they change HA to 6v6 forever i would just like a 8v8 area aswell... anybody agree?
I will now never take unranked people in my team to help because in a 8 man team you could teach them how to play and you would still do ok, and they would learn and get some fame... soon in 6v6 there isnt no way im playing with somebody to help them and teach them unless im 100% sure there a good player i can rely on.
Last edited by The Silver Star; Oct 05, 2006 at 07:39 AM // 07:39..
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Oct 05, 2006, 09:45 AM // 09:45
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#257
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Leader - ANZAC
Profession: E/
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Quote:
Originally Posted by Avarre
We won a great deal of times with people who were <r3 in our group. There's a difference between people with no pvp skill, which should go learn in a different place, and people with no HA skill... they just need a decent team leader to give them directions.
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That's just the problem, you won't get a decent leader due to the fact they want to get on playing not explain the indepth details of why res sig is mandatory, (example of couse) which is fare enough I wouldn't want to explain everything a million times everytime I built something either, but this comes at a cost, the cost is the new players don't get to play, they don't learn a damn thing even when they get a chance, and all you get for the new players is poorly designed teams which the r3+ snobbery get to beat up, and think there uber.
And for those HA only teams that venture out into GvG land, with the same crap they used to HA, prepare to get OWNED!, not just owned in the normal sence, every game you play will likely be a loss, because your gimmik don't do jack in the real world.
Here is one person physically LMAO at all the complainers.
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Oct 05, 2006, 10:55 AM // 10:55
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#258
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Lion's Arch Merchant
Join Date: Mar 2006
Location: new york
Guild: Korean Gawd Mode
Profession: Mo/A
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Quote:
Originally Posted by mrdbeau
Wow, so many people get so emotional whenever a big change in the game is rolled out. I find it very interesting that many of the arguments against 6v6 are arguments that can already be applied to 8v8 HA as it exists now. Let's just take a few minutes and think about some things.
1) 6v6 will become plagued by gimmick builds. Ok, well, for the most part, it is already. IWAY drove away many HA players, and Vimway et. al. has made the situation even worse. At least with 6v6, gimmick builds will be much easier to counter due to decreased versatility that can be carried in a given team. If smite takes over, how long is it going to be before everyone runs a smite counter build? Not long. Now, I do slightly worry that with 6v6, a rock, paper, scissors setup may occur; however, I believe there will be a much larger pool of builds to choose from with 6v6. This will additionally be dependent to some extent on what "new maps" and what kind of setup is brought about by this change.
2) All the time I've put into HA is going to be completely wasted and irrelevant by this change. Let's look at that. What exactly does rank denote (or rather, what is it supposed to?)? Theoretically, it indicates someone who has a lot of experience with pvp. But does it really? Of course not. All rank really denotes anymore is how much HA you've played and nothing more. If you think your rank really means something anymore, then you're delusional. Since IWAY came around, rank is largely irrelevant and I've played with plenty of terrible R9+ people. Additionally, let's assume rank does mean you're a good pvp player. If you're truly a good pvp player, then adapting to 6v6 or 4v4 or 18v18 should not be much of a problem for you. Things will change, surely, but a good pvp player is a good pvp player. It is necessary to at least be familiar with the HA maps/GvG maps to play in those formats, but if you've played more than 1 or 2 matches, that should not be a real issue, and understanding/learning the new map and setup cannot be all that difficult.
3) Enjoyment factor. I can speak from personal experience and empathize with those who used to enjoy HA and hate it now. I played HA a lot when the game first came up and basically until the time IWAY became very popular. I've basically stopped playing since you were forced to run IWAY, VIMway, or spike of some kind if you wanted to get a PUG group that didn't lose to the Zaishen. Many people feel that way. My guild used to HA and a lot of our members would HA, but many have stopped entirely in the last 6 months. Additionally, the number of people overall at HA at any given time has noticeably decreased over a period of time. On top of all that, matches will move much faster, and it will be a much faster paced game.
4) "High level competition." Quite a few people have made comments alluding to the fact that HA is so much more competitive than your average pvp arena. BS. Valid counterarguments to this idea have been presented, so I won't spend much time on it, but the competition in HA is sometimes decent, and sometimes crap. If you really want to make pvp hard on yourself, try playing some AB on the Kurzicks side in the early afternoon... if your l33t team of 4 can overcome the absolute stupidity of the other 8, then you'll know just how good you really are. Now, unfortunately, I doubt 6v6 will be any less "elitist" or "competitive" than HA is now, because let's face it, anytime you are winning any kind of reward (i.e. fame), people are going to be tools. Additionally, you are going to still have the r9+ only groups and so on, but by virtue of many more people playing HA (which, there absolutely WILL be), it will be much easier to get a PUG unranked group or a low ranked group.
Overall, this is going to really increase the enjoyment of people in HA and will bring many new people into the fold. I don't understand why people who play HA frequently right now would not want to have a lot of new people (or even old people like me that used to play and don't anymore) brought back into the fold. Well, I do know, actually, it's because as we've seen from many people's posts here, if you're a new person, you're a n00b, you don't know what you're talking about, you have no right to comment on HA, and so on.
I'm not going to call all the people who don't like this change or think it's going to be horrible "whiners," as that doesn't contribute much to the discussion; however, I will say that you need to stop, calm down, and just think it through for a few minutes. There is no way this can be a bad change, there just isn't. Additionally, saying things like "I'm not going to buy Nightfall now," or "I'm quitting GW because of this," and so on really makes you look immature and shortsighted, so just think about that.
And, before someone says I don't know jack about anything, I can assure you I've played plenty of pvp, including gvg, RA/TA, HA, AB, and so on. Look me up in-game if you really want to and we'll talk more.
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You said iway drove away players, we'll , it was fine and dandy untill anet decided to create ****ing order of autopsy, lets face the facts, vimway blows.... 6V6 will not be easily countered because meladrus ranger and crip shot + taint and a warrior on your monk is never easy to counter. May i remind you [fish] was #1 for a while, and their gvg build wont be much different just drop the flag runner and warrior and it will be used constantly in 6v6. I liked the 3 monk backline by the way, some people tried 2, now it will have to be 2. Also, you can look forward to a lot of Mo/A, Mo/R smite spike groups. Have fun in 6v6
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Oct 05, 2006, 11:11 AM // 11:11
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#259
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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I cant seem to understand why people are expecting to be able to find groups easier. Sure there might be more teams but they still arent going to be accepting randoms wammos with fow just because its suddenly 6vs6.
Rank discrimination will still be rife.
I expect there will be more unranked teams forming though... for about a week anyway, then they will realise "Hmm nothing here has actually changed and i'm still getting my ass handed to me every battle. Back to UW for me."
And thats how its going to be, within a month the amount of people playing HA will be the same as it is now and there will be the same people that are playing now too.
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Also it's certain that experienced pvp players will adapt to the change, but that doesn't mean they'll enjoy it.
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Exactly as Storage said, I will adapt because thats what HA is about but I wont like it.
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Originally Posted by YesNo
Here's a recap of the current HA metagame: iway, iway, iway, bloodspike, iway, iway, bloodspike... you get the idea.
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Not sure when you are playing but during peak European times Iway is pretty much dead in the water, sure you get the odd one now and then but its getting rarer everyday. You still get the teams forming in ID1 but not many get anywhere.
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Oct 05, 2006, 11:25 AM // 11:25
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#260
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Less build combinations = more variety.
Less build combinations = more variety.
Less build combinations = more variety.
Less build combinations = more variety.
Less build combinations = more variety.
Less build combinations = more variety.
Less build combinations = more variety.
Nice one arenanet. Did playing too much IWAY make you forget math?
No tombcruise, that was not a pun. Don't make it one.
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